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Super Spriting/Trainer Card/other art nonsense thread

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Here's GDN:008, aka, PorygonZ.

GDN008.png

GDN:008

I usually don't bother with fusions anymore, but that sprite is so full of win. It looks cool and hilarious at the same time. The Ultimate Porygon Warrior LOL.

Fuzz, you just need to drop the front shoulder a bit and taper the leg a little bit more. I think it would also help if you repositioned the right-front leg to be lifted up, as if it's mid-stride. Remember that the tracing technique is just a way to get started on your sprite, you can adjust the line art after you've got a good base from your drawing.
 
Fuzzberry said:
Well, I finished my scratch. Can't say I love the way it came out. -,-; Though the pose is mostly to blame. In case you didn't see, this is the drawing I used to scratch my fakemon, Arph.
ArphScratch.png

Are there any glaring mistakes at all? I know the shading is a little bad...And, TVboyCanti and Headpunch, coul I get an in-depth critiscim from one/both of you? Thanks. ^.^
What's up? Hope that computer problem has gotten worked out.

Alright, well, this fakemon's design is decent enough to pass as a Pokémon, but the problems started all the way back with the original art. Most of the glaring mistakes exist in the form of anatomical errors.
Examples include:
  • Disproportionate front and hind legs. Its hind legs should be longer than its front - not shorter.
  • Not enough of a raise in the rump area.
  • Shoulders not like those of any existing quadruped* and a lack of shoulder blades (*and by that, I mean that there should not be a visible curve where the legs connect to its body).
  • Feet that are disproportionally large in comparison to its body size (though this may be part of its design).
  • A very large chest in comparison to its stomach, almost like it was starved (though again, this may be part of its design).
  • Straight, tube-like front legs that lack elbows.
I suppose if you know the shading is a little bad and you now know the lineart needs some work too, the only thing you can do is to keep practicing. In situations where you are unsure about how to shade a surface, try referencing in-game sprites with similar surfaces. Doing so is a good way to conduct your own guided learning. Overall, good first effort (although maybe you show it to your brother and watch him laugh at it for your just-desserts).
 
@Fuzzberry: For the front leg, other than being too straight and stiff looking (even when an animal is holding its leg straight there is still a slight curve), it appears too flat to me. Adding additional shading to the leg should fix that. And the feet closest to the viewer seem to be ben at a wierd angle, the back one looks like it's showing us the top of it's foot.

But other than that I think its pretty good. The head, back, and rear leg appear to have some good line art.

Fuzz, you just need to drop the front shoulder a bit and taper the leg a little bit more. I think it would also help if you repositioned the right-front leg to be lifted up, as if it's mid-stride. Remember that the tracing technique is just a way to get started on your sprite, you can adjust the line art after you've got a good base from your drawing.

Mhm, I'll try that. Thanks Hopefully it'll work out better than with paper...I'm terrible at posing.

What's up? Hope that computer problem has gotten worked out.

Alright, well, this fakemon's design is decent enough to pass as a Pokémon, but the problems started all the way back with the original art. Most of the glaring mistakes exist in the form of anatomical errors.
Examples include:
  • Disproportionate front and hind legs. Its hind legs should be longer than its front - not shorter.
  • Not enough of a raise in the rump area.
  • Shoulders not like those of any existing quadruped* and a lack of shoulder blades (*and by that, I mean that there should not be a visible curve where the legs connect to its body).
  • Feet that are disproportionally large in comparison to its body size (though this may be part of its design).
  • A very large chest in comparison to its stomach, almost like it was starved (though again, this may be part of its design).
  • Straight, tube-like front legs that lack elbows.
I suppose if you know the shading is a little bad and you now know the lineart needs some work too, the only thing you can do is to keep practicing. In situations where you are unsure about how to shade a surface, try referencing in-game sprites with similar surfaces. Doing so is a good way to conduct your own guided learning. Overall, good first effort (although maybe you show it to your brother and watch him laugh at it for your just-desserts).
First of all...my computer is mostly fixed, haha. It's liable to go at any second now (due to being too inept to patch a few security holes), but it works.

Seconly....hmm, you're right. Though some of the things you pointed out were in fact part of the design (looking starved, obnoxiously large feet), I did have a lot of flaws in the actual sketch. I'm only a so-so artist to begin with when it comes to drawing things to be anatomically correct.

Maybe sometime I get the motivation, I'll go ahead and fix all of it...for now, I think I'm going to stick to actual Pokemon scratches (I did a Mudkip a few pages back...it was considerably better than this). And keep with fusions, of course. Thanks much for helping a lowly beginner such a myself. =D

Actually, I did show my brother. =P He's not an artist, so he actually said it was good. It's pretty much retribution falling on blind eyes. Oh well. Karma is a bitch anyway.
 
Pikadile_by_ungulateman.png


Pikadile. With scratch shading on the ears, thanks to the fact I flipped the image to fuse it.

More requests? Try to keep them relatively simple.
 
Man, I'm not sure if this is better than GDN:003 (Deoxys) or not.

GDN009.png

GDN:009

Yes, this sprite does actually use Gallade as a base. The body & chest are not spliced on. I scratched on the chest spike, the shoulders, and kindof scratched the part where the legs connect to make it look more like Lucario. I really like it myself.
 
That looks amazing. I can't see anything wrong with it.
I think it's the best entry in the GDN so far.

@ungulateman: That's good. The ear farthest from us looks a bit tacked on though, but there's not much you can do about it.
As far a sprite fusions go, I'll have to look at a few sprites.. You could think of one yourself, just go with small sprites.
 
My eyes hurt. I've just finished my first full scratch. Unfortunately, Rapior still has posing issues, so here's another Pokemon's evolution. Dodono, the evolved form of Dodrio. As a Dodrio, the conflicting personalities eventually led to the heads killing each other leaving only one. So, here it is.

Dodono.png


I was unable to get my scanner to work, even after much swearing and kicking, so I had to kind of eyeball it. Everyone, tear it apart.
 
Can't remember who had me do this one. Was it you, 1337?
Either ways, Buitom.
Buitom.png

Can't really call it a Rotom Forme because Rotom can only actually posess electronic objects....

Requests, anyone? I do make sprites not involving Buizel. -hinthintSTOPnudgenudge-

@X- The only real problem I can see is you need to use less black in your outline. The places where the light hits, the outline should be colored instead of black.
 
Does this look any better?
Dodono-1.png


Also, here's GDN:010, Electrode. And yes, I did actually chose this one, but only because I couldn't get to the SG at the time.
GDN010.png

GDN:010

PS: I need to try that funny text sometime. I call Palkigiags!

EDIT: Quick! Name a random Legendary!
 
PS: I need to try that funny text sometime. I call Palkigiags!

EDIT: Quick! Name a random Legendary!

Teh_1337ness said:
I think I'm too late, but I name Cresselia. BTW, the color thing I use for the invisible quotes is #E3E4FA. It doesn't match exactly, but it's close enough.

@Fuzz: I'm thinking Regigigas + Darkrai/Dialga. Or Buizel + Floatzel :D
 
@1337- Regigias + one of those sounds good. I'll see if I have the attention span to do it tonight....

If you have to know, I actually drew Buizel + Floatzel once. Actually, he's a character stuck halfway through evolution and generally hates his life for it, but meh. Same difference.

@Mordock-That's intense. A great recolor-ish thing. What sprite did you use as a base? Also, I do want to know where you get your fusion request ideas....
 
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