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Super Team Hyper Force Go!

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Alright so after some consideration, this is the team I came up with. I wanted to try and do something different from my usual balanced teams without legendaries, so I made an offensive team including celebi and heatran. I also have never had starmie or scizor in a team so I wanted to incorporate them. My team building process was kinda complicated by I'll put down the important stuff.
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I wanted both these guys off the bat, mostly because I've never used either of them, also because they work fairly well together. I was going to have starmie as a rapid spinner and scizor as a revenge killer, which well everybody uses him for. I thought this was a pretty good base for a team to build up from.
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Originally I wanted flygon as a DDer, but to my great annoyance he doesn't learn it. I put DDer tyranitar in his place instead. Mostly for his strong atk.
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At this point I had been reading a lot about fire/grass/water cores, so I thought this would be a good chance to try one out and incorporate some legendaries. I also needed some pokemon that could set up (celebi), and somebody to lay down stealth rock (heatran).
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I was planning on using a metagross lead, but decided against it because I wanted to try something different, I already have a steel type and a fire weakness, and I wanted a spin blocker. So I decided to go for the more inconventional Gengar lead because I love Gengar and I could take on some popular leads with him.
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So my final team

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Gengar@focus sash
252 SpA 252 SpE 4 HP
Mild/hasty Nature
Levitate
-Shadow ball
-Focus blast/taunt
-Counter
-Icy wind

Pretty much the icy wind lead in the site, which i saw and immediately took a liking to. I thought that the counter-focus sash tactic would be neat to try and use and would help me stop leads I've had trouble with (metagross). I was considering making him more bulky by giving him more HP to cause more damage but i decided i wanted more power instead, and counter is dealing back heavy damage anyway. Icy wind is for taking out aerodactyl and other such leads and focus blast and shadow ball are pretty solid options.

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Starmie@choice scarf
252 SpA 252 SpE 4 HP
Modest nature
Natural Cure
-Ice beam
-Recover
-T-bolt
-Surf/hydro pump

Rapid spinner with some offensive punch. I went for surf instead of ice beam for stab, but I might go with hydro pump for more power. I can't really decide though, I'm happy with surf for now

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Heatran@Shuca berry
40 Atk 216 SpA 252 SpE
Naive nature
Flash fire
-Stealth rock
-Flamethrower
-Earth power
-Explosion

The resident stealth rock user, will appear after scizor or celebi to hopefully absorb a fire attack directed at them. Once he gets the boost lay down stealth rock while my opponent switches (hopefully) then explode in his face or attack. The 40 Atk EV's are for a little more punch in his explosion.

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Celebi@life orb
232 HP 240 SpA 36 SpE
Modest nature
Natural Cure
-T-wave
-Leaf Storm
-HP fire
-Recover

One of my setup sweepers, abusing nasty plot and trying to take out some bulky waters and stuff once some of his counters are down. I was planning on using him along with scizor as fire bait to allow heatran that free switch.

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Scizor@choice band
200 HP 56 Atk 252 SpD
Adamant nature
Technician
-Bullet punch
-uturn
-superpower
-pursuit

I liked the uber set much better than the OU set as he's bulky enough to take a hit, but half his moves can be priority so he will attack first anyway. Not much more to say about him, since he's pretty well known. He has a powerful pursuit as well, and between him and tyranitar hopefully they can catch something.

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Tyranitar@leftovers
252 Atk 252 SpE 4 HP
Jolly nature
Sand stream
-Dragon Dance
-Fire punch
-Stone edge
-Earthquake

My pride and joy, he's my late game DD sweeper who packs a powerful pursuit. His moveset is pretty decent but he gets completely walled by skarmory or bronzong. I might take fire punch over EQ but for now I'm relatively happy with it, especially as he is meant to sweep late game and by that time hopefully heatran has taken out those pesky steel types.

Alright so this is my team. Just to recap it's meant to be incredibly offensive, and try to gain momentum as early as possible. I have a feeling I'll struggle against stall teams, but none of my friends run them so I haven't seen action against one yet. A big point of this team is to switch around and gain the advantage, while getting rid of status from natural cure. This team has a lot of immunities which will help me switch around a bit. After I've gotten a favourable setup fodder pokemon, I'll switch in either celebi, or tyranitar and start setting up. I might consider switching out starmie for a calm minding suicune, but I would like your opinions first. So ya any advice would be nice, thanks for your time :D I can put in a threat list but I don't have time at the moment

Changes are in bold
 
Hmmm...this is an interseting team, and I want to do it justice. First, by the way, not everyone runs the Band set on Scizor. Some people use Scarf or Swords Dance.

First, on Gengar, take the 4 EVs out of HP, put them into Sdef, and drop your Def and HP IV to 0. This ensures Counter will hit as hard as possible. Also, definitely give TTar Fire Punch over EQ. If Heatran and Starmie are gone, Skarm will wall your team to Antarctica and back.

Sorry, can't think of anything else right now. Hope this helps and good luck!
 
If I were you, I would take away Starmie's Recover and replace it with Ice Beam because Starmie has paper defence anyway :( , so might as well get more coverage.
 
^Starmie's actually pretty bulky, Recover is useful on a Rapid Spin set.

I'd switch out Pursuit for Crunch or Fire Punch on your Tyranitar. Pursuit is no good on a DD set since when your opponent is switching you'll want to nab a DD rather than just hit the Pokemon as they switch out. Crunch offers the same coverage with twice the base power, but Fire Punch is useful for catching Scizor on the switch and denting Skarmory at +1.
 
Hmmm...this is an interseting team, and I want to do it justice. First, by the way, not everyone runs the Band set on Scizor. Some people use Scarf or Swords Dance.

First, on Gengar, take the 4 EVs out of HP, put them into Sdef, and drop your Def and HP IV to 0. This ensures Counter will hit as hard as possible. Also, definitely give TTar Fire Punch over EQ. If Heatran and Starmie are gone, Skarm will wall your team to Antarctica and back.

Sorry, can't think of anything else right now. Hope this helps and good luck!

Actually, I'm the original creator of the Gengar set, and you're supposed to have max HP IVs and 4 HP EVs. You are supposed to have 0 Defense IVs with a Mild nature so Counter does more. Counter doesn't do more if you have less HP, it actually does less.

Gengar should be:

Gengar @ Focus Sash
Mild
4 HP / 252 Sp. Atk / 252 Spe
0 Def IV
-Shadow Ball
-Icy Wind
-Focus Blast
-Counter

Good luck, and thanks for using Icy Wind Gengar!
 
On your gengar lead, I recommend you run Hasty nature, and replace Focus Blast with Taunt to prevent entry hazards.

@SmashLloyd

Why drop HP IVs? Counter is an HP based attack, Defense IVs are understandable, but to drop HP IVs is WEAKENING the counter, not strengthening, please, if you don't understand what you are trying to say, don't say it.
 
On your gengar lead, I recommend you run Hasty nature, and replace Focus Blast with Taunt to prevent entry hazards.

I understand why you suggested hasty, but I would rather have mild or in case he goes to attack, it's worth considering though. He's also not meant to run taunt in my opinion, because he's going to get beat by aero and azelf anyway so you might as well attack them instead of getting beat out by taunt. I'm not worried about entry hazards anyway since I have a starmie with rapid spin and good coverage. Focus blast actually gives this set really good coverage as well, and if I didn't have it I would be getting wrecked by pursuit tyranitar and other felons.

Actually, I'm the original creator of the Gengar set, and you're supposed to have max HP IVs and 4 HP EVs. You are supposed to have 0 Defense IVs with a Mild nature so Counter does more. Counter doesn't do more if you have less HP, it actually does less.

Gengar should be:

Gengar @ Focus Sash
Mild
4 HP / 252 Sp. Atk / 252 Spe
0 Def IV
-Shadow Ball
-Icy Wind
-Focus Blast
-Counter

Good luck, and thanks for using Icy Wind Gengar!
Thanks for the great gengar lead :D he's one of my favourite pokemon and I've been wanting to use him forever. Just a quick question though, is it more worth it to take mild, hasty nature? Only because I want to speed tie with opposing base 110's, and I would just like a second opinion. Thanks again :D

Ok I agree with binary solo about fire punch on tyranitar, I just can't decide where to put it, if I get rid of pursuit he loses a valuable stab move and coverage, but if i get rid of EQ then the only other ground move my team has is on my semi-suicidal heatran. Ah choices choices
 
I understand why you suggested hasty, but I would rather have mild or in case he goes to attack, it's worth considering though. He's also not meant to run taunt in my opinion, because he's going to get beat by aero and azelf anyway so you might as well attack them instead of getting beat out by taunt. I'm not worried about entry hazards anyway since I have a starmie with rapid spin and good coverage. Focus blast actually gives this set really good coverage as well, and if I didn't have it I would be getting wrecked by pursuit tyranitar and other felons.

Thanks for the great gengar lead :D he's one of my favourite pokemon and I've been wanting to use him forever. Just a quick question though, is it more worth it to take mild, hasty nature? Only because I want to speed tie with opposing base 110's, and I would just like a second opinion. Thanks again :D

Ok I agree with binary solo about fire punch on tyranitar, I just can't decide where to put it, if I get rid of pursuit he loses a valuable stab move and coverage, but if i get rid of EQ then the only other ground move my team has is on my semi-suicidal heatran. Ah choices choices

I actually prefer Hasty + Taunt > Mild + Focus Blast, because it shuts down more leads such as Roserade, Smeargle, Hippowdon, Swampert, etc., while Focus Blast only helps with Heatran and Tyranitar. However, I was told that Focus Blast with a Mild nature would be better, so I had to put that in the first slash.

You could test out both!

Good luck!
 
I would suggest making a few changes to Celebi's set. Life Orb really subtracts from Celebi's level of durability, and it's rather crucial for you to keep Celebi alive; it takes care of dangerous Water-types such as Offensive Suicune and Gyarados. Seeing as CB Scizor is one of the best checks to DD Tyranitar and Celebi tends to lure Scizor out, it would be preferable to include Hidden Power Fire somewhere on Celebi's moveset. I think that a bulkier, more support-oriented variant would work well over your current set. Here's what I had in mind:

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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpA / 36 Spe
Modest nature (+SpA, -Atk)
- Grass Knot
- Hidden Power Fire
- Thunder Wave
- Recover[/box]
This set strikes a pretty good balance between offensive power and survivability. Max HP EVs and Leftovers allow you to switch in often and sponge resisted attacks. 36 EVs in speed are just enough to outspeed opposing Jolly Tyranitar, and the rest are invested into special attack for some extra firepower. The moveset is fairly simple. Grass Knot provides you with a solid STAB attack that hits most of its intended targets in OU for heavy damage. HP Fire OHKOs Scizor switch-ins, allowing Celebi to lure out and beat a common check to your own Tyranitar. Thunder Wave provides paralysis support, which helps your team out overall. Finally, Recover gives you a useful and quick way to recover health.

Good luck with your team!
 
Cool Team.

Threats

  • Dragon Dance Gyarados
  • Passho/Shuca Heatran
  • Offensive Infernape
  • Lucario, Machamp
  • Bulky Waters
This is an excellent team you have here, although I see a couple of Pokemon which may present serious threats. Dragon Dance Tyranitar would be the foremost as if given the chance to set up, it can cause huge dent to your team. Also, offensive Heatran and Infernape can also pose as problems as they are you don't really have a plausible switch-in that doesn't fear eating a possibly boosted Fire Blast. Lucario and Machamp also can cause problems if given the chance to set up. Finally, your team has a slight weakness to bulky water types namely Suicune, Vaporeon and possibly the most threatening, LO Starmie as it can easily outpace all f your Pokemon bar your own Starmie and easily deal a crippling blow.

Solutions

  • Tinkerbell Celebi
  • Choice Scarf Starmie
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Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Ice Beam
- Hydro Pump / Surf
- Thunderbolt
- Trick[/box]
Luckily all of the aforementioned threats can be easily taken care of by two minor changes to your team. First of all, I highly suggest replacing your current Celebi with the Tinkerbell set as it will provide your team with a nice check to Lucario, and Machamp who are both outpaced, while also helping with Bulky Waters courtesy of Celebi's STAB Leaf Storm. Secondly, I suggest replacing your current Rapid Spin support Starmie variant with the Choice Scarf set. This change will not affect your team's strategy as to be honest, I don't think that Rapid spin support is necessary on a team like this. Furthermore, if your opt for the Choice Scarf set, you will have a safe counter to all of the aforementioned threats barring Passo Berry Heatran, which regardless of Passho berry is still 2HKO'd by Surf (although I would recommend Hydro Pump on the set for the greater power). I hope this helped, and good luck!
 
O the choices the choices, @shiny azelf: I'm kinda thinking that belphagor's original idea was pretty decent so I might try it, as I was forgetting about sleep leads. I'm just worried that his only attack moves are shadow ball and icy wind for later in the game. Meh I think I'm gonna try it though, thx for the advice guys

@aerrow; Thanks for the choice scarf starmie idea, that sounds like it would benefit my team a lot more, especially with ice beam in there and I don't have any weaknesses to stealth rock anyway. The celebi set is pretty sweet too, and thanks for the help cause I've had a bitch of a time trying to get a legit nasty plot celebi.
 
Actually, I'm the original creator of the Gengar set, and you're supposed to have max HP IVs and 4 HP EVs. You are supposed to have 0 Defense IVs with a Mild nature so Counter does more. Counter doesn't do more if you have less HP, it actually does less.

Ah sorry, didn't realize Counter didn't take into effect HP. Disregard my rate ;)
 
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