Hi, this thread is mainly for anyone currently running a suspect test.
Don't use maximum game-count limits. If you're using a game limit, you're using COIL wrong.
I've heard that it's common to have game limits. This is really really bad, and means that COIL is working exactly the opposite way from how it's supposed to work. To prevent further abuse, my plan is to remove COIL support from PS entirely. Future suspect tests should be run with a minimum GXE score and a minimum game-count.
From discussions with tier leaders, I am currently mostly convinced that there's no need for COIL at all - GXE is already a convergent score. It looks like having a tunable convergence speed is more of a frustration to players than a useful feature. Sorry, Antar. Feel free to use this thread to discuss any reasons a minimum GXE + minimum game-count might not be good enough for your use-case.
Don't use maximum game-count limits. If you're using a game limit, you're using COIL wrong.
I've heard that it's common to have game limits. This is really really bad, and means that COIL is working exactly the opposite way from how it's supposed to work. To prevent further abuse, my plan is to remove COIL support from PS entirely. Future suspect tests should be run with a minimum GXE score and a minimum game-count.
From discussions with tier leaders, I am currently mostly convinced that there's no need for COIL at all - GXE is already a convergent score. It looks like having a tunable convergence speed is more of a frustration to players than a useful feature. Sorry, Antar. Feel free to use this thread to discuss any reasons a minimum GXE + minimum game-count might not be good enough for your use-case.