Resource SV OU Bazaar

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https://pokepast.es/a26f5bf38ed2e484

Here's a sun + hazard stack balance that I've been liking so far featuring CB Meowscarada and CS Armarouge, two of my favorite gen 9 pokemon personally. You set up spikes and stealth rock, soften the opponent with sun-boosted armor cannon, use Gholdengo to block rapid spin, defog, and mortal spin (!), and play towards a Meowscarada end game. This team may be lacking in offense as the Gholdengo was originally a Flutter Mane and the team was more of a bulky offense than a balance. The team struggles with screens, so brick break is tech'd onto Great Tusk, and you can tera flying the clodsire or tera grass the torkoal for better defensive positioning against ground types.

I think a lot of these mons will probably drop from OU but I've still seen some success on ladder so I thought I'd share
 
https://pokepast.es/8f5c7b4169ff4ed9

Chi yu bulky offense

One of the strongest click buttons pokemon we have available with a mid speed tier and weakness to one of the best threats currently bulk up palafin, thankfully the rotom w corviknight cores now with flatter mane and hound banned are so much better and funnily enough make non tera formed palafins momentum food source. Gallade thing provides good speed tier and revenge setup threats like barx, Roaring moon, donphan after spin and ceruledge. Tera ground for the new quagsire and steel type teras aswell as goldingo and glimmora. Great tusks the excadrill of the tier and sub air balloon gholdengo provides key resistances and cuz of that gets plenty of setup opportunities.
 
https://pokepast.es/d7a807871757508d

This is just a pile of really good Pokemon. Torkoal + the protosynthesis Pokemon are the main plan of the team, with all three having tera types to flip bad matchups and then fire back with a super effective hit. Garchomp is a suicide lead and could probably run focus sash if you want, I just like what rocky helmet does for it. Cyclizar and Chien-Pao are just there since they're broken and kinda just work to cover the rest of the team. Seems pretty consistent, it has gotten me pretty far in room tours.
 
ive been running a toxtricity/iron moth core thats p fun use it before all this shit gets banned

iron moth and roaring moon are the main sweepers because theyre fucking broken, toxtricity and dragapult are the breakers, meowscarada is there for another u turn and also another ground resist but it should probably be replaced with something that can play the hazard game, and azumarill is for the ceruledge/armarouge/opposing roaring moon

https://pokepast.es/27e0412cf6a7d729
 
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ive been running a toxtricity/iron moth core thats p fun use it before all this shit gets banned

iron moth and roaring moon are the main sweepers because theyre fucking broken, toxtricity and dragapult are the breakers, meowscarada is there for another u turn and also another ground resist but it should probably be replaced with something that can play the hazard game, and azumarill is for the ceruledge/armarouge/opposing roaring moon

https://pokepast.es/27e0412cf6a7d729
Run flower trick over petal blizzard, pretty crazy move
 
https://pokepast.es/0d0c2b1048db5d92

I have been playing with this in the ladder - peaked at 1580, but went down afterwards.

I am enjoying myself playing it although I am starting to get a little bored and might try a different strategy soon - still, if anyone has any ideas to improve it, im all ears! The idea was to create a team that uses glimmora-gholdengo to set up hazards and avoid having them get removed, two defensive pokemon to force enemies to switch more, and Scizor as a sweeper once the enemy team is weakened. Rotom W is added because it makes such a good combo with Scizor - and with scarf it outspeeds and kills Iron Bundle, which is nice.
 
https://pokepast.es/665501b3bd2914be

Brand new here (first post ever actually). I've been playing since Gen 4 but finally wanted to give this side of pokemon a shot with this gen. Hope everything is formatted right!

I love Ceruledge and Cyclizar so I wanted to try to build around them. The general gameplay loop is lead with hazards with Glimmora. Then get Sunny Day set up and swap into your sweepers as fast as possible. I went with Tera Grass for Ceruledge to sneak in a surprise boosted Solar Blade. I've had decent luck so far, but I'm sure it could be far more optimized. Gholdengo is really just there to fill a slot, but I've had it come in clutch a few times, either by swapping its scarf onto the opponent or doing some solid damage very late game. I've won about 2/3 of my matches with it, but it seems like it's usually mistakes I make that cost me the match rather than the team.
 
https://pokepast.es/86211db33cdc3c63

this is a team I dreamt up from the extremely fun triple steel defensive core of treads/corv/gholdengo. It struggles to deal with Chi-Yu (especially nasty plot fish) but other than that it does extraordinarily well against just about everything in the meta. Hit 1400 with it thus far and still climbing.
 
https://pokepast.es/7da5b83ac8e01b88

Something me and a friend cooked up. Teams based around chipping things with loom/corv, breaking through with chi-yu, and cleaning late game with scarf chomp. Ada chomp scarfed outspeeds things like dragapult for an easy sweep as long as corv or amoon are taken care of (ada eq does just under half to amoon). Tera fire on loom is for the previously mentioned checks to chomp, tera electric can work as well so you take less from rocks but it wont be able to touch amoonguss any longer. Scream tail is a mon that I very much underestimated before being suggested it. The bulk it has is very legit and has lived moves from things such as: tera ghost shadow ball from gengar, sludge wave from glimmora, and it utterly walls breakers such as dd dragonite and iron bundle. Palafin is there for a secondary wincon (or primary if the mu is good) with taunt and bulk up to beat things such as opposing palafin. This team does have some bad mu's vs things such as tera flying air balloon gholdengo, but with correct positioning, chi-yu can come in and just decimate things with dark pulse and overheat.
 
https://pokepast.es/0d0c2b1048db5d92

I have been playing with this in the ladder - peaked at 1580, but went down afterwards.

I am enjoying myself playing it although I am starting to get a little bored and might try a different strategy soon - still, if anyone has any ideas to improve it, im all ears! The idea was to create a team that uses glimmora-gholdengo to set up hazards and avoid having them get removed, two defensive pokemon to force enemies to switch more, and Scizor as a sweeper once the enemy team is weakened. Rotom W is added because it makes such a good combo with Scizor - and with scarf it outspeeds and kills Iron Bundle, which is nice.
Just to update myself - I dropped Snail, and am using Choice scarf TTar now and I think its just straight up better.
 
https://pokepast.es/bce8d38fae9cccc5

sharing two teams that i've made and have had pretty good success so far

first one is a fun lokix hazardstack with balloon np ghold to keep your hazards up, clod is a neat spdef wall that sets spikes and also can cheese bulk up palafin with mental herb toxic so that bundle isn't pressured w handling it alone, haven't used it too much since i just built it but it performed quite well and broke 1500s starting from 1000s

second team is an HO i revamped post flutter ban, performed rlly well and broke 1600s, some self explainitory stuff on here like bulk up palafin and specs pult (could go timid if you want to outspeed timid bundle), i like iron treads bc it blanks lead glim and can spin vs balloon ghold without having to fit knock or smth to pop its balloon like tusk does, kingambit is tera dark to get as much damage as possible on kowtow / sucker should you need it to reverse sweep as last mon, had some impressive moments w it such as +4 tera dark sucker koing tusk at 88% and brick break is neat for opposing kings and u come in hard on grimm and remove its screens, scizor is tera blast fairy to emergency stop tusk / roaring moon / valiant / chien pao sucker tho thief and quick attack can be tried over it, bundle is timid for the 1 time speed boost which can be used to rkill / sweep late game, tera fire is neat for turning the tables on sciz and does a good chunk to ghold and ice beam is 4th over smth like taunt cuz freeze dry can be p weak and i try to avoid clicking pump as much as possible
 
https://pokepast.es/86211db33cdc3c63

this is a team I dreamt up from the extremely fun triple steel defensive core of treads/corv/gholdengo. It struggles to deal with Chi-Yu (especially nasty plot fish) but other than that it does extraordinarily well against just about everything in the meta. Hit 1400 with it thus far and still climbing.
update on this, I switched treads out for bowl head and it works great

https://pokepast.es/b5bb851a4a8b0885

still peaked high 1400s tho, figuring out why.
 
https://pokepast.es/3598b058bc1ad7b6

if anyone's looking for a team that smokes stall, this is the one. i think everything is pretty self explanatory from the paste + replays, i tried snarl on chi yu because triangles kept beating my ass with volcarona so i thought fire tera + snarl might be able to beat it but i have no idea if that actually works in practice. if you don't care about that just use overheat it's probably ideal especially for stall. team is pretty reliant on using your tera types super well vs offense and you kind of just get ass blasted by flying roaring moon and boots chien pao but whatever

https://replay.pokemonshowdown.com/gen9ou-1719107494
https://replay.pokemonshowdown.com/gen9ou-1718598861
https://replay.pokemonshowdown.com/gen9ou-1718495536
https://replay.pokemonshowdown.com/gen9ou-1719066779-fhrzcfi8f64doc5m08d5qfkctlw654ipw
https://replay.pokemonshowdown.com/gen9ou-1718393308-4hvbpi9n3t5elf2s4gp4ffrp2myulh9pw
https://replay.pokemonshowdown.com/gen9ou-1718369026-p6qr741tdfh3r4awcbewojdaiytkm1hpw
 
https://pokepast.es/1a67916c89a1fb69

palafin + eject cyclizar hyper offense

bulk up + taunt palafin is insane, so here's my twist featuring it on a bit of a more dedicated, fun offense structure with eject button cyclizar. the gameplay loop is essentially lead palafin, hard into cyclizar, prock eject + regen, pivot into glimmora to begin hazard stacking. essentially this makes it as seamless as possible to get your broken form while still having the initial ho lead. gholdengo ensures the hazards stay up while also having scarf and trick for emergency speed control and choice locking things to make shed tail even easier to use

all slots r pretty important imo except the houndstone one, i just wanted an excuse to use the bulky wisp set more (and the slot is very strong still because there's a lot of berserking action going on with this team). can be replaced with flutter mane or whatever other broken you want. played with kingambit and chien pao the most since it's priority which is v important to have rn. team is crazy and a lot of fun
Love this team. I've had some success running full SpD Bulk Up Chesto/Rest Annihilape as a Hound substitute, Rage Fist is a thoroughly unserious move
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
:baxcalibur::sandy-shocks::gholdengo::ting-lu::meowscarada::appletun:

a bax team turned into a kinda hazard stack, somehow one of my more successful teams

rocks on shocker is surprisingly good, arguably even better than spikes, since oftentimes i just want to throw out attacks and the spikes dont get stacked - ting is a nicer spike setter that can just sit there and lay em down. but at least once per match you should find a good opportunity to lay some rocks down with shocks. bax of course wins games, and ting of course just sits around being a fatass and refuses to be ohkoed by anything. i have flower trick and play rough on meows to shore up the bundle/tusk/ape/chien mus. the 252/252 ghold spread either plays god in one way or another or just sit there and get sacked depending on the mu, but i havent found a better spread so im just sticking with this for now. ting has to be kept healthy in a lot of mus but im somehow very very bad at doing that. of course credits to the legendary iron apple goes to G-Luke. its wearing boots here because i have no removal.

the bundle/tusk/tera nacl matchups can be a hell lot better and so can the ho or tspikes ones. against glimmora lead i usually lead shocker and against grimm i lead meows to knock that light clay turn 1. tspikes are a nightmare if ting has to check something or if shocker has to break holes and youre not getting your reads right. webs offense is of course a nightmarish mu but i try not to think about those.

someone pass me a better ghold (and maybe ting) spread please and ty
 
https://pokepast.es/5d87aa574458dc76

Wanted to share a team that got me to 1600 on two alts, which has been a really fun reintroduction to mons for me after a few years.
It's nothing particularly interesting, as half the teamkind of builds itself, (Glimmora, Gholdengo, Iron Bundle) but I ran through a few iterations of the team and am happy with where I landed.

First is the aforementioned core that I think is pretty much crucial to this style of team. Glimmora sets rocks and t-spikes and routinely secures KOs on key threats like the Donphans, Gholdengo, Iron Bundle, etc. for me with max SpA and these coverage moves. IK people like spikes on this thing, and I actually would try it over Mortal Spin, but getting Rocks + T-Spikes + potentially a kill or an extra sash midgame feels rally valuable.
Next, is Gholdengo, not much to say about this mon. IK it seems to frustrate a lot of players, but I'd love to see an OU metagame develop around this thing's presence. Started with Specs to punish hard on doubles but I like air balloon for Donphans/Clodsire + NP really helps break fat w Blissey/Amoonguss. Bundle is so broken get this mon gone. I forget where I got this set but it cleans offense so easily. Terra ice outspeeds and 100% KOs opposing Bundles. Broken mon.

The rest of the team is rounded out by 3 priority users, most of which are instrumental in breaking fat. Loom is so key for me in so many games especially w sash to net KOs on 1 or more mons. Bulldoze is for Gholdengo and Toxapex. Kingambit is one of my favorite offensive mons to use from the new game. Tera dark hits so incredibly hard and survives a bunch of hits even w/ chip due to removed steel weakness. Also really important to break fat with Kowtow cleave. Finally, another broke mon in BUfin.

Enjoy :)

Edit:
1669297567964.png
 
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https://pokepast.es/bce8d38fae9cccc5

sharing two teams that i've made and have had pretty good success so far

first one is a fun lokix hazardstack with balloon np ghold to keep your hazards up, clod is a neat spdef wall that sets spikes and also can cheese bulk up palafin with mental herb toxic so that bundle isn't pressured w handling it alone, haven't used it too much since i just built it but it performed quite well and broke 1500s starting from 1000s

second team is an HO i revamped post flutter ban, performed rlly well and broke 1600s, some self explainitory stuff on here like bulk up palafin and specs pult (could go timid if you want to outspeed timid bundle), i like iron treads bc it blanks lead glim and can spin vs balloon ghold without having to fit knock or smth to pop its balloon like tusk does, kingambit is tera dark to get as much damage as possible on kowtow / sucker should you need it to reverse sweep as last mon, had some impressive moments w it such as +4 tera dark sucker koing tusk at 88% and brick break is neat for opposing kings and u come in hard on grimm and remove its screens, scizor is tera blast fairy to emergency stop tusk / roaring moon / valiant / chien pao sucker tho thief and quick attack can be tried over it, bundle is timid for the 1 time speed boost which can be used to rkill / sweep late game, tera fire is neat for turning the tables on sciz and does a good chunk to ghold and ice beam is 4th over smth like taunt cuz freeze dry can be p weak and i try to avoid clicking pump as much as possible
I copied your list and adapted It to my preferences, and It has been working amazingly for me, just broke the 1600 barrier.

https://pokepast.es/8edcfc08852cbbee

Changed a little bit of some of the sets, and Iron Tusk for Great Tusk (I just like It much better honestly. Maybe i just dont know how to play with Iron Tusk).
 
Yo! Awesome team, I've broke 1550 with it after changing Rotom to Alomomola, but I wonder what your Ting-Lu set is, since I run strictly bulky Lefties whirlwind.
Yeah basically what I have

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 32 HP / 224 Def / 252 SpD
Careful Nature
- Whirlwind
- Spikes
- Earthquake
- Ruination

this things physical bulk is nutty. What alomamola set are you running, and how do you deal with bundle?

EDIT: at any rate, I hit 1500 with washtom.
 
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Yeah basically what I have

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 32 HP / 224 Def / 252 SpD
Careful Nature
- Whirlwind
- Spikes
- Earthquake
- Ruination

this things physical bulk is nutty. What alomamola set are you running, and how do you deal with bundle?

EDIT: at any rate, I hit 1500 with washtom.
I actually run max hp spdef Ting-lu which just absorbs bundle (tera-poison) and pressures it with rocks until it gets in bp range of corv. Alom (running Whirlpool/Chilling Water/Wishtect) being there helps pass wishes to Ting whenever necessary. This set also covers palafin especially well and can scout for tera. If bundle is choicelocked then Ting-Lu often doesn't need to tera at all, which also lets you cyclizar a little more aggressively after baiting switches.
 
https://pokepast.es/bf5404e96557255c
i was high yesterday and decided to create a team with kingambit and hatterene, i think this is atleast decent.


Hatterene - Obviously tr setter.
Hattrem - Istg I'm not trolling, slowtwins are literal dogshit rn don't even have teleport, so can't use them. P1 P2 Pz arent in game so ya this one hits the spot.
Drifblim - Honestly idk what crack I was on when putting this on the team. But its bulk is decent, it has trick room and suicide move for free pivot.

HERE IS WHERE IT GETS HOT (btw alowak isnt in gen9)

Kingambit - Literally the fucking goat in trick room. what more can u ask for than INSANE STAB, TERA, 135 BASE ATTACK, LOW SPEED, INSANE PHYSBULK in trick room??
Crabominable - I decided to do something funny and type "iron fist" and I saw this dude. Slow af, has insane attack, insane stab combo. It works pretty nicely due to having ipunch, dpunch, and tpunch. Add in a bulk up for extra dmg.

LAST, BUT NOT THE LEAST, THE ONE AND ONLY, GHOLDENGO - does this dude even need an introduction and a description?


peaked nothing in ou cuz lazy, but destroyed a few ubers teams with it.

also not to mention, due to the INSANE SHIT SPEEDS of the metagame rn, trick room is even more pain for HO.
 
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