Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

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[Ignores the drama and the current suspect]

Wow, despite all the bans, all the new mons running around in this meta are a lil overwhelming! I don't know whats what right now.

I do have my eyes on Galar Slowking and Ursaluna as part of the team but while I do have an idea for Ursaluna, I'm unsure on how to build Glowking, do you guys have any recommendations/experiences to share with this mon?

Gonna shamelessly plug my own post here. This glowking to set TR+safely bring in ursaluna could be a good starting point for a semi TR team. I'm kind of unsure if this kind of team will be great as I've yet to test it myself, but hope that helps.
 
Anyone have advice for someone trying to get suspect reqs for the first time?
you can usuually use whatever u want... but take breaks every so often... it will help you. Do not tilt, that will just cause you to just lose ur streak... u can do like 5-10 games per day once u reach 20 games and then u can be good for it. Do not use strats that are inconsistent (i do not reccomend stuff such as cheese HO cuz they can get shut down by ladder but you do you) and use strats that are good vs low ladder such as stall, balance (with anti ladder techs)
 
Anyone have advice for someone trying to get suspect reqs for the first time?

Breaks are important! Know when to stop laddering for a bit. Try to check the Voter Identification Thread and the Suspect Test Thread from time to time, a good amount of people post the teams they got reqs with in there. Try to use a team you are comfy with, remember there's no easy cheatcode to get reqs.

Try to have fun:]
 
Whats the feeling on Articuno-G? That thing just wins games, especially with the Weakness policy set on screens. Switching it into Tusk Knock off's or Samu-H Dark moves then Teraing Fighting next turn to agility is lights out against teams lacking strong priority, even teams with priority have to sack around to wait out screens or sack multiple priority mons until it dies, because it's starting to run defensive investment to take those hits better. Even Tera Dark mons can't try to tera on Stored Power because most tera dark users like Clod are pretty obvious in their intent and can be 2hkoed by Tera Blast Fighting if physically defensive/water absorb, even Spdef Clod can't handle it after hazards. It seems really restrictive on builder and mid-battle.​
 
Gonna shamelessly plug my own post here. This glowking to set TR+safely bring in ursaluna could be a good starting point for a semi TR team. I'm kind of unsure if this kind of team will be great as I've yet to test it myself, but hope that helps.
Ohh this looks nice.

I know its counterproductive considering this guy is gonna set TR, but before looking at this I was running Future Sight and Thunder Wave for when something faster switches in/the TR turns are up and mess fast sweepers up and its saved my ass sometimes, but I'm unsure... what do you think? Am I spreading myself too thin trying to do too much?
 
Anyone have advice for someone trying to get suspect reqs for the first time?

I usually try go get to 10-15 wins without losing and then go from there, if you're following the 10-0 format I'd say you can lose up to 3 until you reach 20. So if you're 20-3, I'd then try to lose a maximum of 3 again until I reach 30. 30-6 is usually close enough to see if you're close to making reqs because at that point if you're going for 40 wins (this all varies based on matchup, so there's no guarantee) but 40-10 is usually enough for 80 GXE.

I would also say (opinionated) to use the same team the entire time so you grow familiar with it (that's usually what I do). Also as stated above, when you feel tired or not 100% mentally you should stop laddering until you feel back to 100% mentally sharp (I lose a lot of games this way because I try to speedrun through reqs).
 
My impression was that quickbans were for when something new was introduced that was immediately obviously problematic, and performing a quickban was a way to save time.

Volcarona was in the tier for over 6 months without any changes to its moves or mechanics. By definition it was not a new introduction. Whether it is too much for the tier is irrelevant right now: Nothing that was in a tier for this long without any changes to it should be subject of a quickban.

That's really all there is to it. I'm kinda shocked that this wasn't already the case. You really should undo the Volcarona quickban and recognise either you made a big mistake, or you completely misread the room on what the community viewed as the purpose of quickbans
volc has been a matchup-based pimple on the behind of ou for over a decade and it was only a matter of time before the community finally decided to pop it. the only things keeping it out of ubers were a slight lack of coverage, a rocks weakness, and a cool design (don't lie, this was part of it). last gen introduced boots and this gen introduced tera as well as two way cooler volcarona designs, so there was no reason to keep it.

i, for one, am overjoyed that the community is finally realizing that the "necessary evils" are in fact not necessary at all
 
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volc has been a matchup-based pimple on the behind of ou for over a decade and it was only a matter of time before the community finally decided to pop it. i, for one, am overjoyed that the community is finally realizing that the "necessary evils" are in fact not necessary at all
Maybe tune down the horns of triumph for now because if tera goes away its back in OU at square one and even if tera doesn't it will get retested lmao.
 
volc has been a matchup-based pimple on the behind of ou for over a decade and it was only a matter of time before the community finally decided to pop it. i, for one, am overjoyed that the community is finally realizing that the "necessary evils" are in fact not necessary at all
And to think all it took was [name of mechanic we will not talk about anymore] and some new Timbs for it to reach this point.

I do have to wonder why GFreak made Heavy Duty Boots a thing anyways considering hazards had zero usage in VGC and they don't care about Singles balance. This company works in mysterious ways...
 
I do have to wonder why GFreak made Heavy Duty Boots a thing anyways considering hazards had zero usage in VGC and they don't care about Singles balance. This company works in mysterious ways...
well i ain't complaining, it made a lot of rocks-weak but otherwise good mons worth using and i think that's worth the trade-off of turning last gen into a regenspam stallfest nightmare (especially since that was responsible for a lot of the changes that make gen 9 a lot less boring, like the recovery pp nerf and the great move reset). don't rag on game freak for accidentally making a good decision every once in a while
Maybe tune down the horns of triumph for now because if tera goes away its back in OU at square one and even if tera doesn't it will get retested lmao.
is your name pelipper? because you're raining on my parade
 
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Ohh this looks nice.

I know its counterproductive considering this guy is gonna set TR, but before looking at this I was running Future Sight and Thunder Wave for when something faster switches in/the TR turns are up and mess fast sweepers up and its saved my ass sometimes, but I'm unsure... what do you think? Am I spreading myself too thin trying to do too much?

Yeah who needs future sight when cocaine bear is coming in to blow shit up anyway. Thunder Wave isn't as counterproductive as you think, because lots of pokemon are still faster than ursaluna when paralyzed, which translates to still slower under TR. That does mean being careful when you t-wave tho, and I think glowking will have its hands full setting up TR+getting ursaluna in.
 
No matter what kind of rational, smart and objective decisions are taken by no matter who or what amount of people

If Tera is taken away, the gen is over/dead. That is a fact.
actually, it's an opinion. a fact is that your subjective view is not always the objective truth, no matter how easy it is to convince yourself otherwise. not to be confused with a fart, which is much more similar to an opinion because they typically both come from the same place
 
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No matter what kind of rational, smart and objective decisions are taken by no matter who or what amount of people

If Tera is taken away, the gen is over/dead. That is a fact.

This is simply not true.
Regardless of how one feels about how Gen 8 ended up shaking at the end, it was very much alive and kept going past the Dynamax ban.

EDIT: Whoa HOLY dogpile sorry ; - ;
 
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No matter what kind of rational, smart and objective decisions are taken by no matter who or what amount of people

If Tera is taken away, the gen is over/dead. That is a fact.

This is silly but I do feel that, post DEXIT, every generational metagame is going to continue to be "Gen 7 OU but worse" and at some point I would be happy to see smogon metagames break from the cart and always run the national dex and do its own balancing. I know there's NatDex but that's missing the balancing that gets done between metas, which sometimes is actually useful (we don't have a million mons spamming scald/knock/toxic)
 
Maybe tune down the horns of triumph for now because if tera goes away its back in OU at square one and even if tera doesn't it will get retested lmao.

I would actually not be shocked if it stayed gone when put up to a suspect. Tera might have been what got enough support to act on it, but it was a relative winner in the great move deletion, and before that it was easily one of the biggest beneficiaries of Heavy-Duty Boots existing.

Volc has been gaining in power pretty consistently over the generations; it's just taking the least exciting route possible to get there.
 
This is silly but I do feel that, post DEXIT, every generational metagame is going to continue to be "Gen 7 OU but worse" and at some point I would be happy to see smogon metagames break from the cart and always run the national dex and do its own balancing. I know there's NatDex but that's missing the balancing that gets done between metas, which sometimes is actually useful (we don't have a million mons spamming scald/knock/toxic)
gen 7 ou wasn't as good as people are making it out to be. ash-greninja and magearna were running around as though it was ok for them to be there and we just sat back and let them. baton pass and arena trap were legal at the start of the gen. ditto ended up at b+ on the vr. the council was hilariously out of touch with the community. it was not a good time
 
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So I go away to a festival for a week and come back to see the thread doubled in size, Zama-C banned (yay, super busted) yet Zama-H not banned (wtf? it's super busted), CP banned (yay, super busted), Urshifu-RS banned (yay, was busted but I thought it wasn't so busted to be QB'ed and should have been suspect tested) AND THE MATCH UP MOTH BANNED!?!? Why are we QB'ing an ou staple that gained nothing from the meta game from the last 6 months where it was deemed fine instead of running a suspect test on it? Can somebody please explain this to me.
 
where did i say that

edit: once again i really am not dying on this hill, i just think the capacity for a pokémon to 2hko the sturdiest of resists whilst outspeeding everything is emblematic of how fucked this gen is, considering it doesn’t make people bat an eye
Can't argue with that, if that's what you think there's not any argument to present against. I just think the opposite but it prob differs by my experience always having weather control on team.
 
gen 7 ou wasn't as good as people are making it out to be. ash-greninja and magearna were running around as though it was ok for them to be there and we just sat back and let them. baton pass and arena trap were legal at the start of the gen. ditto ended up at b+ on the vr. the council was hilariously out of touch with the community. it was not a good time
Ash gren was mid on my opinion, there was a lot of viable stuff to check it and if it couldn't transform you were playing 6 against 5, but yeah Mag was stupid, remember getting a lot of free wins with shuca setting up infront of Lando and sweeping everyone with thunderbolt, ice beam and focus blast, it is just crazy that people thought it was going to be balanced when it just gets stronger every gen and its checks gets nerfed.
 
Ash gren was mid on my opinion, there was a lot of viable stuff to check it and if it couldn't transform you were playing 6 against 5, but yeah Mag was stupid, remember getting a lot of free wins with shuca setting up infront of Lando and sweeping everyone with thunderbolt, ice beam and focus blast, it is just crazy that people thought it was going to be balanced when it just gets stronger every gen and its checks gets nerfed.
considering how many of its checks get nerfed or banned every gen, i can't decide whether magearna is optimized for competitive singles or competitive singles is optimized for magearna
 
gen 7 ou wasn't as good as people are making it out to be. ash-greninja and magearna were running around as though it was ok for them to be there and we just sat back and let them. baton pass and arena trap were legal at the start of the gen. ditto ended up at b+ on the vr. the council was hilariously out of touch with the community. it was not a good time
I think people mostly look back at it semi-fondly almost in spite of its shortcomings, because, to me at the very least, it was a gen where you had agency. SS wasn't that, with its Clefable cores and Scald spam, amidst other things that trended on the bulkier, slower side, where it wasn't a battle as it was a war of attrition. Back then, in SM and inarguably now, you were and are able to make different teams, depending on what you wanted to do. Rain? Slap a pelliper on your team, build around it, and have fun. Sun too, bolstered by Solar Power Charizard and Protosynthesis.
Its looked on favorably because its a more brighter past than the recent slog, and why I liked it, as i do this meta. I hope things develop well, and not towards a slow, stalling meta riddled with fat unbreakable beasts.
 
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