My votes all come with the caveat that
I am very, very, VERY anti-Tera. I really and truly want that shit gone as it's become increasingly apparent that it's making this metagame a lot less stable than folks expected last time it was tested. If I had to vote on Tera on the same 1-5 scale as the mons polled about thereafter I'd hack Google Forms for the sole purpose of giving it a 6 or 7. I hate hate
hate this mechanic.

I voted a 4 (I think that was on the higher end of "I want this back?") on this one; I think the baseline Volc brings a nice defensive profile to the table that keeps all the Valiant/Enamorus-I Moonblasts a little more honest. I think Volc is problematic exclusively because of Tera, but I also don't think the metagame has significantly improved with its departure from OU like I had hoped.

I voted a 3 on this one; I think Garg's problematic for sure, with its extreme WCoP success showcasing this quite well, but I also think Garg is MOSTLY a symptom of a larger problem (Tera, and the hazard-centric metagame overly incentivizes Boots, which means there's fewer Covert Cloaks around thus ensuring that Garg can rack up ludicrous amounts of passive damage while punishing one of the few Covert Cloak users not named Cresselia pretty hard with a strong EQ.

(I'm lumping Quick Draw, and not the mon specifically, in with this as well) I voted a 5 on this just out of sheer unadulterated hatred for and disgust towards gimmicks like this. I don't think it's broken in the slightest, but I don't think inconsistent matchup-fishy bullshit like this is
ever worth keeping around. You could quickban this overnight and not make an announcement about it and not a single thing of value would be lost (although obviously that probably shouldn't happen). I hated this since 2020 and I still hate it now. Speed is such a fundamental part of competitive play and any item that allows a slow mon like Ursaluna or Iron Hands or Enamorus-T or anything strong, bulky, and held back by terrible Speed to just roll a Stone Edge's miss chance of defying speed tiers should never in a million years be acceptable or okay. Fuck Quick Claw.

I voted a 3 here as well; I think Kingambit's unfortunately a necessary evil, but it's certainly problematic in a Tera metagame due to how drastically it can flip matchups and sweep off a single turn, and WCoP saw a LOT of Kingambit sweeps against what would seem like borderline impossible odds. But at the same time, the highly consistent Gambit+Tusk core is so useful defensively in the face of such a volatile, inconsistent metagame since Kingambit offers such a powerful defensive profile that many teams would sorely miss. I think Tera is, as is the case with the other mons, the root of the problem here.

I think I gave this a 2? It's obviously really good and Dire Claw is a move that's about as stupid as Quick Claw, but I also think that without Tera this thing would be a lot more manageable since Tera Flying/Ground/Ghost/Dark allow it to muscle past many or all of its counters with relative ease.

I think I gave this a 2 as well? When it's good, it's
really good, but I also think that it suffers from some extreme 4MSS now that Encore (an admittedly crazy good option) is seeing tons of use across multiple Booster variants. I also think that Tera makes this mon's obscene coverage scarier than it should be since it has so many viable options to give STAB to.

I gave this a 1; I think this mon feeds into a larger hazard problem brought about by

(a mon I'm starting to think might be problematic itself, despite being a very important part of the tier defensively and offensively) and an extreme lack of hazard control that isn't Tusk. I think the mon's an interesting addition to the tier, and the reason why its Spikes feel so oppressive is mostly because of a mon that ensures said Spikes are damn near permanent.
I think I also brought up

; I don't think it's actually
too problematic, but I think that the tier kinda struggles to find consistent defensive answers to the combined presence of Enamorus and Valiant in the teambuilder. You have to respect the hell out of Valiant's Speed and super effective coverage, but you also have to respect the hell out of Enamorus's immediate power alongside such amazing neutral coverage in two moveslots that it can run a LOT of options as well. I think these mixed attacking Fairies are super interesting parts of the tier, though.