Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

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Am I the only one that hates Future Sight Glowking? Way to many instances where I want the damage ASAP, and not having it sucks.
Could always run Psychic/Psyshock/Eerie Spell too if immediate Psychic damage is what you need. I actually like Future Sight as a deterrent though. You're basically forcing the opponent to switch in a Steel or Dark type in two turns, else something gets chunked really badly. Being able to indirectly help choose what your opponent switches into is really fun.
 
Could always run Psychic/Psyshock/Eerie Spell too if immediate Psychic damage is what you need. I actually like Future Sight as a deterrent though. You're basically forcing the opponent to switch in a Steel or Dark type in two turns, else something gets chunked really badly. Being able to indirectly help choose what your opponent switches into is really fun.
On top of this, if I am understanding the mechanics correctly, Future Sight hits the target on its weakest defense, assuming no immunity. Which means EXTRA damage.
 
That is incorrect. What you described is how Shell Side Arm works. Future Sight does damage based on the target's special defense.
Considering I had never heard of Shell Side Arm before this generation, I guess I must've falsely picked up that Future Sight hits the weaker of two defenses from somewhere else.
Also that isn't how Shell Side Arm works either. Shell Side Arm deals damage based on which of your two attack stats is higher -- much like how Tera Blast changes when you Tera.
 
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Consdiering I had never heard of Shell Side Arm before this generation, I guess I must've falsely picked up that Future Sight hits the weaker of two defenses from somewhere else.
Don't blame you, Future Sight never really took off until we got Glowking. It is just a 120 BP Special Psychic attack that comes out two turns after using it, though.
 
Don't blame you, Future Sight never really took off until we got Glowking. It is just a 120 BP Special Psychic attack that comes out two turns after using it, though.
Looking at the actual mechanics of it, it got a glow-up a few gens back where it changed from damage being based on the target when the move was used to damage being based on when it struck.
 
Considering I had never heard of Shell Side Arm before this generation, I guess I must've falsely picked up that Future Sight hits the weaker of two defenses from somewhere else.
Also that isn't how Shell Side Arm works either. Shell Side Arm deals damage based on which of your two attack stats is higher -- much like how Tera Blast changes when you Tera.
Actually both of you are right and wrong bout Shell Side Arm. The move takes into account both the users attack stats and the targets defense stats and changes whether it will be a physical or special move based on which would do more damage. It also factors in stat stages and has a different animation that plays depending on if it went special or physical.

Pulled from Bulbapedia:
Shell Side Arm forecasts whether its base damage would be higher as a physical move or special move, and becomes the category that it predicts would inflict more damage (chosen randomly if they are tied). For the forecast only, stat modifiers other than stat stages are ignored, and Wonder Room is applied to stat stage modifiers but not to the original stats.

Shell Side Arm has a different animation depending on whether it is a physical or a special move. If it is a physical move, it makes contact; if it is a special move, it does not.
 
U turn is also punishable due to being a contact move which lets rocky helmet, rough skin, static and flame body mess with it, and given how many hazards are in the meta, getting knocked can make clicking u-turn a death sentence
Game Freak in gen 10: lets make a fairy special move with 80 bp, makes no contact, gives a free switch and lowers both attacks of the rival so the incoming pokemon take less damage.
 
You could easily say that about Chi-Yu, Flutter Mane, and Espathra and they still got made so
A lot of gen 9 kits are silly, I bet that if Slaking was relasee just now truant would be something like : Slaking won't do nothing the first turn he enters to the field but will have +2 defenses during that turn, after those boost will transfer to his attacks stats, while also gets an unique move that ignores resists/inmunities or bypasses abilities.
 
A lot of gen 9 kits are silly, I bet that if Slaking was relasee just now truant would be something like : Slaking won't do nothing the first turn he enters to the field but will have +2 defenses during that turn, after those boost will transfer to his attacks stats, while also gets an unique move that ignores resists/inmunities or bypasses abilities.
You say this but if it was +1 instead and not on Slaking's BST that would go so hard. I'd want that in.
 
I am sorry, but WOW. After this game I just played, even WITHOUT Tera, Kingambit is fucking stupid.

Supreme Overlord 2 Allies Fallen Kingambit, while burned, just straight up nuked a Tera Normal Dragonite with Low Kick from about 68.33%, and nuked an Espeon from 87.5% immediately after. Just straight up murdered them in cold blood.

I know people are whining about Gambit and Tera, but this was an non-Tera'd Gambit here. I was NOT expecting my 2 Fallen Burned Gambit to do THAT much damage.

Edit: Was playing a bit more and I had to face down a Quick Claw Caly-Ice with Trick Room. I nearly lost to it because they got 3 Quick Claw procs in a row, each time they swapped in, Crit my Tusk down, and then got a Quick Claw vs my Kingambit. :row: Quick Claw is so damn stupid, dude. Robs people of match ups that should already be won.
 
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Edit: Was playing a bit more and I had to face down a Quick Claw Caly-Ice with Trick Room. I nearly lost to it because they got 3 Quick Claw procs in a row, each time they swapped in, Crit my Tusk down, and then got a Quick Claw vs my Kingambit. :row: Quick Claw is so damn stupid, dude. Robs people of match ups that should already be won.
If I did the math right, then getting QC three procs in a row is a 0.1% chance, let alone the other hax you were subjected to.

Sometimes RNJesus just hates you and you have to live with it.
 
I am sorry, but WOW. After this game I just played, even WITHOUT Tera, Kingambit is fucking stupid.

Supreme Overlord 2 Allies Fallen Kingambit, nuked an Espeon from 87.5% immediately after. Just straight up murdered them in cold blood.

Mfw the frail Psychic type dies to Dark move from base 135 Atk.

Anyways, to make this not a one-liner. I do think Gambit would be perfectly balanced in a no tera metagame. Many of the mons that could rkill Gambit could actually rkill it now since they no longer have to worry about Tera shenanigans. Fighting types can actually check Gambit as god intended. Tusk no longer has to play mindgames with Tera Flying or die to random Tera Fairy Tera Blast. Anything that resists Sucker and outspeeds/OHKOs it (which is alot), will be able to do the job.
 
Mfw the frail Psychic type dies to Dark move from base 135 Atk.

Anyways, to make this not a one-liner. I do think Gambit would be perfectly balanced in a no tera metagame. Many of the mons that could rkill Gambit could actually rkill it now since they no longer have to worry about Tera shenanigans. Fighting types can actually check Gambit as god intended. Tusk no longer has to play mindgames with Tera Flying or die to random Tera Fairy Tera Blast. Anything that resists Sucker and outspeeds/OHKOs it (which is alot), will be able to do the job.
I mean Kingambit was introduced in the Tera Generation so I can make the case all the news mons were created with tera in mind. It just happens to be the most broken mon still legal in the meta. Every other mon in OU rn is not banworthy.
 
I mean Kingambit was introduced in the Tera Generation so I can make the case all the news mons were created with tera in mind. It just happens to be the most broken mon still legal in the meta. Every other mon in OU rn is not banworthy.

I don't think Kingambit is broken I just think it's overcentralizing, like you have to prepare for it on every team you make or you could be in deep shit. Sucker Punch becomes pretty inconsistent if you know when to substitute, set entry hazard, set-up, switch out etc. Priority is what puts Gambit into a top tier, but it's an inconsistent priority and you have to be lucky and skilled at the same time in order to keep Gambit alive. Hence why I think Will-O-Wisp is very common in this meta.

If Gambit was to be suspected before Tera, I'm voting 'Do Not Ban'
 
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