Ninetales-Alola
(1-5):
2
I think a lot of what is plaguing the tier right now is due in part to the sheer volume of offensive threats that exploit common defensive cores and make it difficult to build without an excessive amount of pre-planning. However, I don't think that A9T is the problem so much as its exacerbates an already existing issue. Aurora Veil feels manageable even with Light Clay, and the already potent threats it supports with screens support seem to be / have been broken regardless (I.E. pre/post-DLC Baxcalibur).
That said, A9T has continued to be relatively manageable following the ban of Bloona. We still have stuff like Woger and Manaphy, in addition to Moon walking around, but they don't make screens as big of an issue as Baxcalibur or Bloona did.
Gliscor
(1-5):
4
I said it was disgraced compared to its previous appearances and I meant it, but it has turned out better than I anticipated... again. The hazards metagame is far too tangled between the myriad of hazard setters we've received since last gen and now, and Gliscor thickens the pot. It constricts teambuilding far too much from both ends of the teambuilder due to its significant staying power thanks to its improved utility, bar the loss of Roost. Its ability to keep hazards up with the aid of Gholdengo and the pressure of current offensive stays like Woger, Moon, Iron Moth, Valiant, and the like puts an unhealthy amount of pressure on the metagame. However, Gliscor is one component in a broken machine in need of fixing.
Kingambit
(1-5):
5
Kingambit hinges on so much of the metgame at once, it only feels fitting to reevaluate it once DLC2 drops. Major components of the metagame are shifting at the moment, which means that a fair glance at Kingambit is unlikely following a failed suspect test and several other threats boiling over at once. However, its ability to snowball in the back of a team consistently greatly constricts teambuilding from both ends of the teambuilder, all the same as Gliscor does. I personally thoroughly disagree with the members of the community that think this thing has fine counterplay in a Tera metagame, it's disgusting and you can only guess based on team composition what its Tera-type is. Myself and a large portion of the community still want this tested and banned for good, but it isn't likely to happen in the near future, so we have to sit and wait for our revenge.
Gholdengo
(1-5): 4
Gholdengo isn't the issue so much as its Good As Gold is. The ability to block Defog
and Rapid Spin in a hazard stacking metagame perpetuates an unhealthy balance between hazard removal and setters, and constricts your teambuilding options to: "Do I want to die from hazards?" or "Do I not want to die from hazards?" (you die to hazards anyways). Our removal options kinda suck thanks to Gholdengo and I wouldn't be disappointed if it got banned.
Woger
(1-5):
5
Woger is literally just Foger but with extra steps. I refuse to elaborate any further than I already have about it, it's broken all the same as its counterpart was and it needs banned.
Moon
(1-5):
5
ONE WORD: BAN.