Metagame SV OU Metagame Discussion v4

it's also important to note that scizor's viability is likely to increase if, god forbid, kyurem stays in the tier. that would likely have an impact on lokix's viability since they're in semi-direct competition with each other, so it's likely that lokix will need to branch out into new and unexplored roles in the future if it wants to maintain a niche here
But what else does lokix really have?
 
AV Zamazenta is super underrated right now, it does extremely well into traditional Bulky Offenses that rely on those Landorus/Gliscor/Tusk + Kingambit + Glowking cores. The Tera fire can definitely be substituted for Tera Dark which I normally use to break through easier vs Glowking and Gholdengo. Also I don't think the Tera Fire is that great on this set since you aren't beating Iron Valiant with this anyways due to no Heavy Slam, and the burn immunity doesn't matter too much when you threaten the OHKO on Moltres as is so it only affects the matchup against Dragapult who already struggles to break through AV zama (let alone with Tera Dark). Maybe there's something I missed about Tera Fire for AV Zamazenta, if so let me know but yeah this set super threatens Bulky Offensive and basically all non Alomomola balance teams.
Wisp immune, Fairy resist, and makes the matchup into Moltres easier (Stone Edge could miss or they could predict and go into it on a CC or whatever). Tera Ice and Fire are the only two I’ve tried so far, so I would be wiling to try other teras. Dark sounds interesting and I might try it, but I can’t imagine wanting to turn my Zama into a Dark type in many situations. Maybe vs Sinistcha? If I have a problem with Ms. Matcha I’ll try it.
 
The first impression I get is that Lokix really just punishes teams that don't manage to keep rocks up, particularly offense since it just wins sack wars and has the strong priority that also is good into other priority users like Kingambit. Its got its positives over Scizor, but I think Sciz is a much easier Pokemon to fit onto teams with the added steel / defensive utility. I think the main issue is that it needs a boosting item in OU otherwise its revenging prowess just isn't there, and rocks + other hazards just eat into its health too much. This is why its usually on those Mola Gweezing teams since they help it win these sack wars.
 
Last edited:
The first impression I get is that Lokix really just punishes teams that don't manage to keep rocks up, particularly offense since it just wins sack wars and has the strong priority that also is good into other priority users like Kingambit. Its got its positives over Scizor, but I think Sciz is most an easier Pokemon to fit onto teams with the added steel / defensive utility. I think the main issue is that it needs a boosting item in OU otherwise its revenging prowess just isn't there, and rocks + other hazards just eat into its health too much. This is why its usually on those Mola Gweezing teams since they help it win these sack wars.
Midladder is spamming the heck out Lokix rn. I faced two of the Pinkacross team in a row (the scarf Raging Bolt one).
 
But what else does lokix really have?

252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 252 HP / 0 Def Great Tusk: 162-192 (37.3 - 44.2%) -- guaranteed 3HKO

No Tera Bug needed to do an average of 40% to Great Tusk. Every time Lokix comes in, something is taking a very strong hit; even physically bulky Corv takes an average of 40% from Knock Off, so the few 4x bug resists still aren't completely safe.

If hazards aren't up, there's also U-Turn spam available versus slower teams, adding a bit of flexibility. Does about a third to that Great Tusk, so very significant chip.
 
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 252 HP / 0 Def Great Tusk: 162-192 (37.3 - 44.2%) -- guaranteed 3HKO

No Tera Bug needed to do an average of 40% to Great Tusk. Every time Lokix comes in, something is taking a very strong hit; even physically bulky Corv takes an average of 40% from Knock Off, so the few 4x bug resists still aren't completely safe.

If hazards aren't up, there's also U-Turn spam available versus slower teams, adding a bit of flexibility. Does about a third to that Great Tusk, so very significant chip.
Even this calc is against speed booster tusk. Against standard offensive tusk, fimp has a chance to 2hko, and tera bug does 60-70. With a good defensive pivot backbone, Lokix decimates nigh everything in the tier, and being locked into a move that fails often is much less of a problem. Obviously it's a mon that requires careful play, but being an offensive pivot that knocks and revenges that well is excellent.
 
I am not trolling. Does anyone think CB Cinderace would be good? It has good base 116 attack and STAB on everything because of Libero. It cleanly 2HKOs Lando and Pult with Pyro Ball and threatens a lot of threats with high jump kick and gunk shot. Pyro Ball also 3HKOs zama. Am I cooking?

252 Atk Choice Band Cinderace Pyro Ball vs. +1 252 HP / 88 Def Zamazenta: 148-175 (38.1 - 45.1%) -- guaranteed 3HKO after Leftovers recovery

-1 252 Atk Choice Band Cinderace Pyro Ball vs. 252 HP / 4 Def Landorus-Therian: 196-232 (51.3 - 60.7%) -- guaranteed 2HKO

252 Atk Choice Band Cinderace Pyro Ball vs. 0 HP / 0 Def Dragapult: 171-202 (53.9 - 63.7%) -- guaranteed 2HKO

252 Atk Choice Band Cinderace Pyro Ball vs. 252 HP / 0 Def Great Tusk: 214-253 (49.3 - 58.2%) -- 98.8% chance to 2HKO

252 Atk Choice Band Cinderace Pyro Ball vs. 0 HP / 4 Def Raging Bolt: 146-172 (37.3 - 43.9%) -- guaranteed 3HKO

252 Atk Choice Band Cinderace Pyro Ball vs. 0 HP / 0 Def Samurott-Hisui: 163-192 (50.7 - 59.8%) -- guaranteed 2HKO

252 Atk Choice Band Cinderace Pyro Ball vs. 0 HP / 0- Def Kyurem: 330-388 (84.3 - 99.2%) -- guaranteed 2HKO

252 Atk Choice Band Cinderace Pyro Ball vs. 252 HP / 252+ Def Alomomola: 113-133 (21.1 - 24.9%) -- guaranteed 5HKO
I tried CB Ace. It's sort of great, but I lost a lot of games to missed Pyro Ball. It's only 90% accurate. It is still a good set, though.

The other thing you have to watch out with for non-Boots Ace is webs. You can make do with this if you are fine with other hazard control. Or you can have more leeway if you are running hyper offense or similarly high octane styles. I had a Grassy Terrain offense team where my only hazard control was Glimm and CB Ace. But when I was, say, making Corv/Ace balance structures, I found I really needed Boots to be good into the Bee/Ghold teams. But if you were running something like Serp, Enam, or Clear Body Pult, you could mitigate the Webs concern quite a bit. Same with hazard clear that beats Ghold like Geezing. Etc. This is a long way of saying whether you can afford to run Choice Band on Ace really depends on your team.
 
Kyurem still too close to call with less than 10% of the vote left.
Always be prepared
1000005700.jpg
 
is it 60% flat or more for a ban, or is there the possibility for it to be tied? i hope not, but it's been a while since i was around for a vote.
There’s no chance of a tie unless we end up with multiple people not voting at all before deadline. Given that the total count can shift, it cannot be conclusively said if it is possible or not to be exact.
 
is it 60% flat or more for a ban, or is there the possibility for it to be tied? i hope not, but it's been a while since i was around for a vote.
there's no possibility for it to be exactly 60% because it doesn't divide evenly. 60% of 137 is 82.2, and obviously someone can't cast .2 of a vote, so 83 is the minimum number of ban votes needed here, unless some votes end up missing or something and that throws off all the percentages
 
There’s no chance of a tie unless we end up with multiple people not voting at all before deadline. Given that the total count can shift, it cannot be conclusively said if it is possible or not to be exact.
I've been hitting refresh on your post since u said 10 % left to vote. guess these guys talking it slow
 
Back
Top