The SV OU council is discussing Volcarona and Tera Blast: https://www.smogon.com/forums/threads/re-sv-ou-volcarona-tera-blast.3740619/#post-10063527
Uh, when the best mon to abuse g-terrain teams is hawlucha, yeah I don't think that g-terrain teams would be busted. Rillaboom is a great mon, but it has flaws that can be exploited, such as a overeliance on band to truly get the damage it wants, only alright speed if it doesn't use grassy glide and the fact that so many top mons are resistant to grass. If you want to see a time that is dominated by grassy terrain teams, that was when sneasler was allowed in the tier.
The SV OU council is discussing Volcarona and Tera Blast: https://www.smogon.com/forums/threads/re-sv-ou-volcarona-tera-blast.3740619/#post-10063527
Sticky Barb Clef is my favorite one. Dozo is the easy answer and if Moon's running taunt then it can't beat Gambit. Taunt is more likely when Moon's paired with Gambit so that's bit of a tell. Really any balance team with good pivoting physical walls + strong priority user can deal with Moon. Some other physically bulky mons like Garg can as well with tera in the mix. RH Lando is probably the best and can heavily damage Moon if they don't tera. If they do tera fly then Bolt and Gambit have a much easier time killing it. Dragonite will always beat Moon generally. Weavile has the most consistent priority for it and with tera ice, Moon doesn't need much chip beforehand to die. Even things like CB tera grass glide will do ~50% to Moon resisted. I don't find that using tera to beat it is a problem since Moon is extremely likely to tera itself. That's a fair trade but not a requirement to beat it. Another good way of limiting it is entry hazards + status because of how much Moon hates being chipped. Forcing it out in any way makes it much less scary to deal with the second time too.while we’re on this- if anyone has a roaring moon switch in that works let me know.
Sticky Barb Clef is my favorite one. Dozo is the easy answer and if Moon's running taunt then it can't beat Gambit. Taunt is more likely when Moon's paired with Gambit so that's bit of a tell. Really any balance team with good pivoting physical walls + strong priority user can deal with Moon. Some other physically bulky mons like Garg can as well with tera in the mix. RH Lando is probably the best and can heavily damage Moon if they don't tera. If they do tera fly then Bolt and Gambit have a much easier time killing it. Dragonite will always beat Moon generally. Weavile has the most consistent priority for it and with tera ice, Moon doesn't need much chip beforehand to die. Even things like CB tera grass glide will do ~50% to Moon resisted. I don't find that using tera to beat it is a problem since Moon is extremely likely to tera itself. That's a fair trade but not a requirement to beat it. Another good way of limiting it is entry hazards + status because of how much Moon hates being chipped. Forcing it out in any way makes it much less scary to deal with the second time too.
Normally, I don't think that SPL stats are the best for discussing "broken" mons but here it's useful. Moon is one of the most used mons and its win rate is below 40%. For something that generally only fits on one play style that's pretty telling and It's only gotten worse as time goes on. And if look at the replays vs balance teams you can see they have good answers. Moon is a very one dimensional mon and doesn't force balance to run things that it isn't already using. If you're relying on only one physical wall like Skarm and no priority you're generally gonna have a bad time even if you don't face Moon.
Kingambit is using terablast?The SV OU council is discussing Volcarona and Tera Blast: https://www.smogon.com/forums/threads/re-sv-ou-volcarona-tera-blast.3740619/#post-10063527
it has used tera blast fairy p often for since last summer. it has been all over the ladder and tournaments. you surely have seen it if you are playing the tierKingambit is using terablast?
Since when?
I have never once encountered a kingambit with tera blast.
What tera blast is he using?
Certainly not fighting because low kick is almost always the better choice.
Oh okay, thanks.it has used tera blast fairy p often for since last summer. it has been all over the ladder and tournaments. you surely have seen it if you are playing the tier
i mean, i believe you about tours, but i don't see tera blast on the stats page for it on mid or high ladder:it has used tera blast fairy p often for since last summer. it has been all over the ladder and tournaments. you surely have seen it if you are playing the tier
volcarona
Moves |
| Quiver Dance 99.667% |
| Tera Blast 76.542% |
| Fiery Dance 58.579%
Bonus stat:
Code:volcarona Moves | | Quiver Dance 99.667% | | Tera Blast 76.542% | | Fiery Dance 58.579%
Uses tera blast 76% of the time (OU 1685 stats for march ladder)
I would imagine its because Tera Blast is effectively an auto include while you have a few fire moves to choose from. Fiery Dance is prooobably best, but Flamethrower shows up often enough to skew things away from Dance alone.Tera Blast being that much higher than Fiery Dance is crazy.
I would imagine its because Tera Blast is effectively an auto include while you have a few fire moves to choose from. Fiery Dance is prooobably best, but Flamethrower shows up often enough to skew things away from Dance alone.
As long as they don't have an item, which Moon never does because Booster, they get the barb. This works even with knock off. Not an outright counter but it's a good way to make progress against it. Moonblast one shots if Moon doesn't tera, has access to t-wave to cripple it, generally the pink blob is annoying for it to deal with. I brought up Taunt because that can potentially beat certain Dozo sets but you're not required to run Gambit/Dozo. Lando/Corv/Mola/Gliscor are all good for chipping it and getting something in to kill it.Thanks for the response. It’s funny because I feel the opposite when using balance. I disagree with sticky barb clef as a switch in as Tera flying 2HKOs max def and that goes back to my point that it always requires you sack at least one Mon (or Tera to survive a hit). Sticky barb also doesn’t work if you switch it into a knock off. I will keep an eye out for the Roaring Moon-Gambit pairing but having to pair Dozo and Gambit on the same team seems for counter play incredibly restrictive to me. But that goes back to my issues with the meta that typical balance feels very difficult to build.
I’ve been using the balance team below and dropped from 1750-1500 just by running into moon repeatedly. Maybe I should make clef barb and swap out Corv for Rocky helmet skarm?
https://pokepast.es/143bc9df2002e319hh
I will watch those SPL replays but I also think it’s SPL winning percentage (which I don’t like to use either) can be explained by 1) its high usage rate meaning losses or more likely 2) it’s a non that typically is used early game to break holes in teams so it allows time for opponents to come back.
I also think the taunt/EQ/sub set guessing goes back to what Finch said about problematic pokemon. They can choose their counter play and require you to guess to figure it out. That seems fairly uncompetitive to me.
I'm sorry for the ignorance, and I seriously don't ask this maliciously, but where does this anti-Volc sentiment come from? I have been following the thread and VR closely and it seems like we were all saying that Woger was super broken and all of a sudden now Volc is unbearable? It be doing what it always does, no super groundbreaking development has been found. And as many have pointed out, it doesn't even run TB THAT often, plus the GFire matchup is horrendous. Any clarity on this push for Volc ban is appreciated. Thx for the work
It’s just another attempt at ignoring the real problem with the meta, unfortunately. We saw this coming.
My unasked for thoughts on the Volcarona kerfuffel: To me, the defensive and counter-offensive profile of Volcarona is worth it more than its potential brokenness. I think it's an superb mon that will dominate, it can adapt and pick its counters, but it's not easy to get it rolling, specially in a meta filled with Encore and phazing
it’s rather easy to get going. Not sure where you get that from. Trying to encore it can get risky and phasing reliably is limited to Ting Lu who takes a lot of damage just to do so once.
you even admit it’s able to handpick its counterplay, which is a pretty tell tale sign of a problem.
I think that's then a issue with Gambit, rather than not an issue with Volc. If something is able to vastly change its counterplay by selecting one move/tera type, then that is extremely unhealthy.I mean, bad example, but Gambit also gets to pick its counters and it is running freely.
To me, Volcarona is like just at the threshold of where the power level should be at. It is really good, no attempts to nerf it are going to work, and either we accept it or we don't. I say I like a meta with Volc being strong and centralizing. But thats just my ignorant take
I think that's then a issue with Gambit, rather than not an issue with Volc. If something is able to vastly change its counterplay by selecting one move/tera type, then that is extremely unhealthy.
Finchinator do you have any thoughts on Roaring Moon. It feels like even though it isn’t the Mon that usually wins games, it always makes an uncompetitive amount of progress and has extremely limited counterplay. It often requires you to Tera or trade 1.5 mons in return for killing it, especially for balance structures.
while we’re on this- if anyone has a roaring moon switch in that works let me know.
how bout no.
it’s rather easy to get going. Not sure where you get that from. Trying to encore it can get risky and phasing reliably is limited to Ting Lu who takes a lot of damage just to do so once.
you even admit it’s able to handpick its counterplay, which is a pretty tell tale sign of a problem.
Because it is solely limited to volc. Show me any other mon besides volc, regieleki, terapagos and esparthra that are broken purely by tera. Every other mon that was banned/is banworthy is broken without tera. Why are you banning a whole mechanic to keep a few mons.Well that's inconsistent - instantly shutting down an attempt to discuss Tera's place in the tier then saying that handpicking counterplay is a "tell tale sign of a problem." Is that not exactly how Tera works?
Kingambit:Because it is solely limited to volc. Show me any other mon besides volc, regieleki, terapagos and esparthra that are broken purely by tera.
Eh, sucker punch and supreme overlord is still bs on gambit. +2 five allies defeated sucker punch still does 50% to tusk, which is insane. I could technically add gambit, but I think it's moreso that tera increases its power more when it still should be banned even if tera is banned. That mon still forces to many 50/50s, even when not tera'd.RE: The Tera Blast Discussion
It's so funny that people are doing everything in their power to just not touch kingambit because apparently banning him and then banning the things that become broken when he's gone is just too much action for the tier
Kingambit: