Hey there. There's a difference between discussing sleep and other aspects of the meta, and just spend several pages discussing about who got the post with the most likes in this discussion. Lets try to stop with the latter.
Another topic in the survey is Deoxys-Speed. How have you been feeling about it? Have you seen 4 Atks, NP, or double hazards sets recently? I personally like this set from
vk's Darkrai HO the most

Deoxys-Speed @ Life Orb
Ability: Pressure
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Superpower
- Stealth Rock
- Taunt
I don't really like the mon, feels a bit frail and all it ever really does in my opinion is set up hazards, but there is a set I would like to try:
Deoxys-Speed @ Rocky Helmet
Ability: Pressure
Tera Type: Ghost
EVs: 80 HP / 252 Atk / 176 Spe
Naughty Nature
- Stealth Rock/Spikes
- Superpower
- Psycho Boost
- Taunt
It's experimental, but the idea is that you can tech out against Samurott-Hisui. Here's some relevant calcs:
252+ Atk Deoxys-Speed Close Combat vs. 0 HP / 0 Def Samurott-Hisui: 280-330 (87.2 - 102.8%) -- 18.8% chance to OHKO (Kill confirmed with rocky helmet)
252 Atk Samurott-Hisui Sucker Punch vs. 80 HP / 0 Def Deoxys-Speed: 218-260 (83.5 - 99.6%) -- guaranteed 2HKO (Free spike after)
252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 80 HP / 0 Def Deoxys-Speed: 306-360 (117.2 - 137.9%) -- guaranteed OHKO (Rip)
252+ Atk Deoxys-Speed Close Combat vs. 252 HP / 4 Def Ting-Lu: 192-226 (37.3 - 43.9%) -- 100% chance to 3HKO after Leftovers recovery (Chip)
0 Atk Ting-Lu Earthquake vs. 80 HP / 0 Def Deoxys-Speed: 127-151 (48.6 - 57.8%) -- 94.9% chance to 2HKO (Catch the rocks on the taunt, predict they won't get them up, or if you get the roll, you can get a free superpower off)
0 SpA Deoxys-Speed Psycho Boost vs. 0 HP / 0 SpD Glimmora: 344-408 (112 - 132.8%) -- guaranteed OHKO (Good)
252 SpA Glimmora Power Gem vs. 80 HP / 0- SpD Deoxys-Speed: 160-189 (61.3 - 72.4%) -- guaranteed 2HKO (Taunt into psycho boost is a trade)
252+ Atk Deoxys-Speed Close Combat vs. 0 HP / 0 Def Darkrai: 252-298 (89.6 - 106%) -- 37.5% chance to OHKO (Could be good to revenge kill or lead to get your damage and sleep sack)
This set would theoretically allow you to at least be neutral against most hazard leads. You lose to opposing Deoxys-Speeds, but that matchup is honestly kinda wack anyways (speed tie reliant). If you have something to beat Deoxys leads, the only lead you really have to worry about then is booster Treads (which you lose to anyways tbh, this one even does better anyways by chipping it down), but you beat some of the most common hazard leads in the game this way. Close combat could be nice for chipping down Ting-Lu as well after you taunt and get up your hazards. Psycho boost is the obvious move of choice, hits Glimmora pretty hard, like if you taunt and then psycho boost, you can deny hazards. Also, you can revenge kill Darkrai or you can chip it down and then go into an answer to it to kill it.
The EVs also provide a specific purpose. 80 HP means that you live a Samurott-Hisui sucker punch and always go 1 for 1 (or they miss and you get free spike or rocks). 252 Atk with a naughty nature (+Atk, -Spd) means that you can get Samurott-Hisui in range of rocky helmet (really sad I know, regular old 252 atk only has a 69% chance of succeeding because superpower is a roll to get within 16% for helmet). 176 Spe allows you to outspeed everything unboosted (except for a Deoxys-Speed of their own) up to a scarf Gholdengo (in theory, I'm pretty sure it has 439 speed because it rounds down the speed, could be wrong though, this one hits 440).
Ideally, I think you could use this mon on a fast-paced offense team that enjoys having hazards off. You could pair it with something like a speed booster utility/bulk up Great Tusk (can even kill the aforementioned lead Darkrai) and your 4 mons of choice. Maybe you could use some life orb mons like a scale shot 3 attack Kyurem with a life orb. Could be some cool ideas using this mon.