Metagame SV OU Metagame Discussion

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I do only have one question: why is No Action not an option on this question? It, being the 2nd question itself, isn't affected by the 1st question or the answers to said question, so why can't one choice be 'keep as is?' It is a tiering action, though really I sorta just want clarification as to why it isn't an option for Q2.
Basically, the second question is made for what you think the tiering action should be should tiering action be voted necessary. It allows even the people who voted for no action to be taken to get a say in what action should be taken if that's what is voted. So if tiering action is voted against, basically, the second question will be ignored in terms of what happens to Smogon rules. It may, however, be brought up if we get a second suspect test. That last part is just my guess though.
 
It becomes easier to hit new peaks during suspects like these with the amount of games going on, the degree of natural variance, and so many newer players trying. Definitely do not think you're too far off either -- most people are getting reqs in the 1600s rn
Good point. It's gonna be tough but not impossible, but that's the point. Decent players can hit the reqs and that's what they are looking for. For those calling the reqs 'insane' need to go read the GXE thread about how it works, might help them realize how easy this one is. Especially with Tera being on the line and so many wanting to defend it, so the ladder will be flooded.
 
Is it okay to ask for a team to reach 80 GXE with?

My team building skills were always lacking and in gen 9 worse than ever tbh. I don't know if using someone else's team is okay to get reqs with though
 
Is it okay to ask for a team to reach 80 GXE with?

My team building skills were always lacking and in gen 9 worse than ever tbh. I don't know if using someone else's team is okay to get reqs with though
Cyclizar + Grimmsnarl + four setup sweepers (one of them being Espathra) will get you pretty much anywhere you need to go.
 
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Way I'm looking at this, we are heading for a ban with the way things are set up and the data we have so far. Last I checked there was roughly a third support for each of the three options. By grouping Ban and Restriction together, we are most definitely going to see Tiering Action on Terastallization because those two together will likely pass the 60% threshold.

The problem with the ranked choice voting is that people are split when it comes to what the best restriction is, so Ban will likely have more votes than any one restriction, even if there could be more support for restrictions (combined) overall.

If it were first a choice between Ban or Restriction, and then ranked choice voting if the majority votes Restriction, I think that would lead to a different outcome. We'll see though when the actual data comes in, that's my prediction for now.
 
What are y’all using to beat the unaware trio, especially Skeledirge. I’m struggling to beat them on offensive teams without giving up more set up offensive for utility
 
I looked at the Ladder rankings.
Gen 9 OU Ladder shows the Top 500 players.

Players from Rank 150 to 500 had mostly GXE of 65% to 75%.
These players had Rankings of 1,800 to 1,700.

This doesn't have much to do with high elo players being inconsistent or losing a lot vs other high elo players. It's because a lot of these accounts were used since Day 1 of Gen 9 when we were all (yes, including high elo players) trying to figure out how to play the game and would lose to whatever random new pokemon was presented at least a couple of times.
 
damn low ladder kinda brutal rn for a fresh alt to get reqs on, plus I feel like I'm in need of a completely new ladder team just to keep up with the flux of people coming in

was primarily using sun or a bulky offense team, anyone have recs for a good faster offensive team that isn't completely in hyper offense territory?
 
damn low ladder kinda brutal rn for a fresh alt to get reqs on, plus I feel like I'm in need of a completely new ladder team just to keep up with the flux of people coming in

was primarily using sun or a bulky offense team, anyone have recs for a good faster offensive team that isn't completely in hyper offense territory?


I ran into the same problem, I hover 1500-1600 with my usual bulky offense teams but it’s too easy to get cheesed out of a win on low ladder with that play style and the way the suspect test is formatted eating a single loss in your first 15 games is a death sentence. The format essentially favors high-rolling on multiple accounts til one hits the jackpot rather than trying to run something with a consistent payoff.

I would recommend a HO screens team with a core of grimmsnarl + cyclizar + espathra, then grab 3 other setup sweepers or cleaners. Its not exactly new or innovative, but it auto wins against most low ladder teams who won’t be prepared for the usual screens + parting shot + shed tail + calm mind + stored power + L + ratio. Also means matches will be over much quicker and require less brainpower so you can keep making alts to repeat the high roll process. You will eventually have to start thinking, but hopefully by that point you’ll be mostly there already so you’ll only have to play a few matches against actually good players.

Edit: I can't read and just saw you were looking for something that isn't completely in hyper offense territory. I'll leave this up anyways because I think the best way is really just to drink the HO kool-aid but I can definitely respect if you don't want to do that.
 
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Inspired by a post in the Maushold thread, I'm wondering how Gravity could work in the current meta.

Disclaimer - thanks to Dexit the pool of setters is VERY limited, which sucks. In rough order of viability, there's the Pink Blobs, Sandy Shocks, Bronzong, Wigglytuff, and Stonjourner. However I feel there's definitely scope for how it could benefit teams, whether it's allowing 'mon like ChiYu or Iron Jugulis to use stronger stabs with less risk, or grounding Corviknight and Talonflame to be earthquake bait. Has anyone played around with it at all? I'm curious to make it work because I loved using Gigalith and Excadrill as a gravity combo in Gen8, it was gimmicky for sure but fun

I've been thinking about making a gravity team but teambuilding looked pretty bleak. Home probably outright killed transfer moves so you can't use prankster gravity meowstic, and our gravity options are a bit iffy. Stonjourner and Wigglytuff are just overall really bad outside specific niches in doubles. Bronzong is only really seeing usage right now as a trick room setter, though I haven't ever used it in Singles so it might have some merit. Sandy Shocks is by far the fastest gravity setter and can be an option, but it can probably only run sash to set up gravity once before volt switching out because its bulk isn't good at all. Chansey and Blissey are a bit awkward to fit on non-stall teams and still get absolutely eaten up by specs Chi-Yu which is pretty popular right now iirc (though tbf almost everything dies to it), but they might be able to fit on a balance team.

Gravity is a really cool effect that could actually make a lot of unreliable pokemon much better but it kind of feels like terrains in gen 6 where they're not worth the set-up and move slot when it only lasts 5 turns, and the only gravity setter we have with a pivot move has really poor bulk so it likely can't even set up gravity multiple times throughout the match. Granted I'm pretty bad at singles so I'd like for someone to prove me wrong if possible, but I just feel Gravity won't really see usage unless we get something like a gravity-activating ability, gravity move tutor, or a bulky mon with Gravity and a pivot move.
 
damn low ladder kinda brutal rn for a fresh alt to get reqs on, plus I feel like I'm in need of a completely new ladder team just to keep up with the flux of people coming in

was primarily using sun or a bulky offense team, anyone have recs for a good faster offensive team that isn't completely in hyper offense territory?
The first few days of a suspect test is always the toughest because of the wide skill difference there to account for, especiall when it is so drastically different from how it was at the start of the gen. Normally there are a number of strats that can speedrun a new account to 1400+ but those teams often just autolose to other players trying to meet reqs. The fact that a single loss just nags at the back of your head just makes it that much worse.

Shed Tail HO or Spikes HO is probably the way to go, but if HO is not your thing maybe consider a team around Hatterene + Dondozo or Clodsire. There are less free wins, but if you play well enough, the core keeps you very safe from losing to random low ladder cheese strats, while still being solid against real teams.

If you still struggle, consider waiting a few days for the skill gap to narrow down before shooting for reqs.
 
My current stats:

Gen 9 OU
ELO - 1203
GXE - 48.5%
41 Wins - 41 Loses

I have reached 1,350 in other Generations.
This Generation I haven’t gone past 1,300 ELO, but it could be bad luck.

The team I been using is the following:

Clodsire @ Rocky Helmet
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Recover
- Toxic
- Earthquake


823-0.png

Corviknight @ Heavy-Duty Boots
Ability: Mirror Armor
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- U-turn
- Roost
- Defog
- Iron Head


0-0.png
640.png

Iron Hands @ Assault Vest
Ability: Quark Drive
EVs: 52 HP / 252 Def / 200 SpD / 4 Spe
Impish Nature
- Drain Punch
- Close Combat
- Volt Switch
- Wild Charge


0-0.png
234.png

Skeledirge @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Slack Off
- Will-O-Wisp
- Torch Song
- Shadow Ball


0-0.png
234.png

Wo-Chien @ Leftovers
Ability: Tablets of Ruin
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Dark Pulse
- Energy Ball


0-0.png
234.png

Dondozo @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rest
- Sleep Talk
- Curse
- Wave Crash


Do you think I can reach the 80% GXE on new account?
Any team improvement to hit the 80% GXE threshold?
 
My current stats:

Gen 9 OU
ELO - 1203
GXE - 48.5%
41 Wins - 41 Loses

I have reached 1,350 in other Generations.
This Generation I haven’t gone past 1,300 ELO, but it could be bad luck.

The team I been using is the following:

Clodsire @ Rocky Helmet
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Recover
- Toxic
- Earthquake


823-0.png

Corviknight @ Heavy-Duty Boots
Ability: Mirror Armor
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- U-turn
- Roost
- Defog
- Iron Head


0-0.png
640.png

Iron Hands @ Assault Vest
Ability: Quark Drive
EVs: 52 HP / 252 Def / 200 SpD / 4 Spe
Impish Nature
- Drain Punch
- Close Combat
- Volt Switch
- Wild Charge


0-0.png
234.png

Skeledirge @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Slack Off
- Will-O-Wisp
- Torch Song
- Shadow Ball


0-0.png
234.png

Wo-Chien @ Leftovers
Ability: Tablets of Ruin
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Dark Pulse
- Energy Ball


0-0.png
234.png

Dondozo @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rest
- Sleep Talk
- Curse
- Wave Crash


Do you think I can reach the 80% GXE on new account?
Any team improvement to hit the 80% GXE threshold?

You can try to post this team in the RMT Subforum adding a description about what each pokemon provides for the team. Though at first glance the fact there are no tera types really stands out. If you are having trouble getting used to them or wondering what items work best on new mons maybe try some sample teams while you get used to Gen 9.

Don't hyperfocus on getting reqs. You can ofc do it if you put enough dedication, but working towards them takes time and it's not something as black and white as "I can/I can't".
 
My current stats:

Gen 9 OU
ELO - 1203
GXE - 48.5%
41 Wins - 41 Loses

I have reached 1,350 in other Generations.
This Generation I haven’t gone past 1,300 ELO, but it could be bad luck.

The team I been using is the following:

Clodsire @ Rocky Helmet
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Recover
- Toxic
- Earthquake


823-0.png

Corviknight @ Heavy-Duty Boots
Ability: Mirror Armor
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- U-turn
- Roost
- Defog
- Iron Head


0-0.png
640.png

Iron Hands @ Assault Vest
Ability: Quark Drive
EVs: 52 HP / 252 Def / 200 SpD / 4 Spe
Impish Nature
- Drain Punch
- Close Combat
- Volt Switch
- Wild Charge


0-0.png
234.png

Skeledirge @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Slack Off
- Will-O-Wisp
- Torch Song
- Shadow Ball


0-0.png
234.png

Wo-Chien @ Leftovers
Ability: Tablets of Ruin
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Dark Pulse
- Energy Ball


0-0.png
234.png

Dondozo @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rest
- Sleep Talk
- Curse
- Wave Crash


Do you think I can reach the 80% GXE on new account?
Any team improvement to hit the 80% GXE threshold?
how do you you post the images in your post? do you use the "attack files" button or there is some other button?
 
You can try to post this team in the RMT Subforum adding a description about what each pokemon provides for the team. Though at first glance the fact there are no tera types really stands out. If you are having trouble getting used to them or wondering what items work best on new mons maybe try some sample teams while you get used to Gen 9.

Don't hyperfocus on getting reqs. You can ofc do it if you put enough dedication, but working towards them takes time and it's not something as black and white as "I can/I can't".

All my Pokémon have Terra Types.
It doesn’t transfer when I put it on a Pokepaste.
 

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That's because you haven't manually changed your tera type
In-game your default tera type is your primary type, so since it hasn't been changed it's not worth being mentioned

Not sure what you mean?
All my Pokémon have 2 Primary Types.

I picked the type which I think is more useful.
I Terra Skeledirge to Fire to amplify his Fire Attacks as example.
 
Not sure what you mean?
All my Pokémon have 2 Primary Types.

I picked the type which I think is more useful.
I Terra Skeledirge to Fire to amplify his Fire Attacks as example.
Your primary typing is the first typing listed, your Skeledirge, for example, has a primary type of Fire.
Pokemon do not have 2 primary typing, Skeledirge's Ghost-typing is a secondary type.
 
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