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Quick 2 cents on the Sneasler discussion, I think both sets are gonna be viable, I have a Hex status spam team on the wings to spam on ladder besides all the chesnaught teams I have prepared
I would consider Rock Slide for bird coverage tho, and tera dark to fuck with psychics and stuff, but its gonna be A+, It gets checked by tera Ghost/Water Garga so its all good
Just look at HER
ITS A CAT GIRL
The merchandise lewd seller
Quick 2 cents on the Sneasler discussion, I think both sets are gonna be viable, I have a Hex status spam team on the wings to spam on ladder besides all the chesnaught teams I have prepared
I would consider Rock Slide for bird coverage tho, and tera dark to fuck with psychics and stuff, but its gonna be A+, It gets checked by tera Ghost/Water Garga so its all good
Project H.E.A.T (HeavyEvidence of an AmazingTeammate)
“heat”. usually using a lower tiered mon in a higher tier or using a mon and having it serve a different role than the one it usually facilitates with a unusual set.
this projects original idea can be credited to Morkal and anyone who’s highlighted a nicher mon shining in ou, morkal even has a whole ou thread simply for this purpose, as well as a slew of posts in meta discussion. Project H.E.A.T aims to take those “heat” sets, provide a team for those wanting to use said heat set, as well as describe how that mon supports provided team in an ou worthy fashion.
(also I’m a balance player, so yes there will be a lot of balance deal with it)
I obviously will not be going into detail on the role of each individual mon as to avoid making this a glorified rmt, instead focusing on what the more interesting and unique mon picks do for the team and why it can shine in ou (in this case primeape)
Primeape @ Eviolite
Ability: Defiant
Tera Type: Fairy / Fire / Water
EVs: 252 HP / 72 SpD / 184 Spe
Jolly Nature
- Rage Fist
- Drain Punch
- Bulk Up
- Taunt / Rest
Primeapes evolution Anihilape was banned for its broken bulk up set that could tank hits at the same time as boosting its stats for its ridiculous signature ghost stab, Rage Fist. While Anihilapes better bulk and attack stat do not compare to its ancestor, primeape does have a few fun tricks that deviates it from Anihilape. Eviolite being the thing that stands out the most, boosting primapes mediocre defensive stat spread into something much more usable. Primeape is also the only legal mon with rage fist in ou lol, allowing primeape to replicate Anihilapes terror to a small extent. With tera (and it’s base typing) ape gains the ability to take hits from common ou pokemon (body press defensive taunted taunted ), allowing it to set up a few bulk ups (while boosting rage fists bp) and heal back with drain punch.
(no calcs you all know how dumb rage fist is)
but what does it do for the team provided?
well primeape does for the team everything I mentioned above. you will mainly be using primeape early to mid game, either facilitating a sweep after taking a few hits, or trying to massively chip/remove a threat early with boosted rage fist.
As an added benefit with the speed invested (used to outspeed 252+ speed nature washtom) Primeape naturally becomes faster than a few hazard setters, allowing you to keep hazards off the field and force these hazard setters to use attacking moves allowing rage fist boosts to stack or a few bulk ups
this replay while low ladder displays primeape fulfilling its role to a tee. Ape sets up on pawmot and removes iron moth (who could be very threatening to the team with the right spa boosted set of fire stab - sludge wave - and energy ball) allowing ghold to stay alive and pressure the opponents mons throughout the game with hex
(yes low ladder does invalidate the legitimacy of primeapes niche, who gives a shit, use the set because it’s fun not because you want to win tournaments lol)
(also after scream tail starts pp stalling garg just skip to the end I come out on top)
Team #2 Choice Specs Froslass + Hawlucha Balance
(paste)
Froslass @ Choice Specs
Ability: Cursed Body
Tera Type: Fairy / Ice / Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Blizzard
- Shadow Ball
- Tera Blast / Destiney Bond
- Thunderbolt / Thunder (set made by morkal, you have my utmost respect if you run thunder and blizzard)
With the prevalence of strong special attackers such as Iron Valiant this generation, certain special walls have had to rise up the occasion. Ting-Lu, Clodsire, Amoongus…. except they all have one thing in common, a weakness to ice. with the lack of a special attacking ice type this tiers special walls have not had to worry about ice beam (other than gren) which is where Froslass fits into the picture, many teams will have no idea what set a Froslass could possibly be running and will have never thought of preparing for a fucking fros in builder, allowing it to catch a lot of ou mons of guard and dent them with its the stabs and coverage. base 80 spa and a nice 110 speed tier means froslass does outspeed almost all the things it would like to break, and with the right prediction can catch faster mons on the switch, unfortunately a less than amazing defensive typing and reliance on specs to do damage, froslass does fall prey to hazard stacking. fortunately most of these hazard stackers don’t want to come in froslass directly so applying offensive pressure throughout the game is key.
252 SpA Choice Specs Froslass Ice Beam vs. 248 HP / 252+ SpD Clodsire: 230-272 (49.6 - 58.7%) -- 70.3% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Froslass Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 200-236 (38.9 - 45.9%) -- guaranteed 3HKO after Leftovers recovery (on a mon with only leftovers recover this ain’t too bad)
252 SpA Choice Specs Froslass Ice Beam vs. 252 HP / 84 SpD Amoonguss: 348-410 (80.5 - 94.9%) -- guaranteed 2HKO (against defensive sample set)
252 SpA Choice Specs Froslass Thunderbolt vs. 252 HP / 64 SpD Toxapex: 150-178 (49.3 - 58.5%) -- 63.7% chance to 2HKO after Leftovers recovery (against defensive sample set)
252 SpA Choice Specs Froslass Thunderbolt vs. 248 HP / 8 SpD Assault Vest Toxapex: 104-124 (34.3 - 40.9%) -- guaranteed 3HKO
(against av sample set)
252 SpA Choice Specs Froslass Shadow Ball vs. 248 HP / 252+ SpD Skeledirge: 246-290 (59.8 - 70.5%) -- guaranteed 2HKO
252 SpA Choice Specs Froslass Thunderbolt vs. 248 HP / 252+ SpD Corviknight: 170-202 (42.6 - 50.6%) -- guaranteed 3HKO after Leftovers recovery
(2hko on physdef)
252 SpA Choice Specs Froslass Ice Beam vs. 252 HP / 252+ SpD Great Tusk: 336-396 (77.4 - 91.2%) -- guaranteed 2HKO after Leftovers recovery
(ohko on physdef)
252 SpA Choice Specs Froslass Shadow Ball vs. 0 HP / 4 SpD Gholdengo: 306-362 (97.1 - 114.9%) -- 81.3% chance to OHKO
against np, froslass is scared of scarf :(
(no replay because i would like to find one showing off what froslass does best in ou and I have not yet, stay tuned)
but what does it do for the team provided?
Froslass has one goal, break through Iron Valiants and Kingambits annoyances so the latter can pair a deadly special attacking duo and the former can sweep late game.
Froslass is best used in early as it can pressure hazards that it falls easily to later in the game, with hazards off the field Iron Valiant has an easier time breaking without the constant chip.
In short, Froslass supports our sweeper and our breaker by removing problematic checks to them and applying offensive pressure against the current hazard setters that fall prey/get dented by Froslasses stabs and coverage resulting in a small but definitely H.E.A.T niche
with the prevalence of great tusk, meowscerada, and kingambit a dark/fighting resist is key in the current meta
thanks to its unique resistances mentioned above hawlucha can serve as a semi offensive defog pivot thanks to its utility moves used in the sets above as well as its signature move Flying Press, which combines the super effective hits of both a fighting and flying move allowing it to chunk the mons mentioned above
mold breaker is also an interesting trait that allows hawlucha to defog into gholdengo (super nice) as well as bypass other problematic abilities
252 Atk Meowscarada Flower Trick vs. 252 HP / 160+ Def Hawlucha on a critical hit: 72-86 (20 - 23.8%) -- guaranteed 5HKO
252 Atk Meowscarada Knock Off (97.5 BP) vs. 252 HP / 160+ Def Hawlucha: 67-79 (18.6 - 21.9%) -- possible 5HKO
252 SpA Meowscarada Leaf Storm vs. 252 HP / 0 SpD Hawlucha: 112-132 (31.1 - 36.6%) -- 71.7% chance to 3HKO
252+ Atk Kingambit Iron Head vs. 252 HP / 160+ Def Hawlucha: 141-166 (39.1 - 46.1%) -- guaranteed 3HKO
252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 160+ Def Hawlucha: 75-88 (20.8 - 24.4%) -- guaranteed 5HKO
0 Atk Mold Breaker Hawlucha Flying Press vs. 0 HP / 4 Def Kingambit: 170-204 (49.8 - 59.8%) -- 99.6% chance to 2HKO
252+ Atk Kingambit Iron Head vs. 252 HP / 160+ Def Tera Steel Hawlucha: 70-83 (19.4 - 23%) -- possible 5HKO (does not improves matchup vs kowtow)
252 Atk Choice Band Great Tusk Close Combat vs. 252 HP / 160+ Def Hawlucha: 140-165 (38.8 - 45.8%) -- guaranteed 3HKO
252 Atk Choice Band Great Tusk Knock Off (97.5 BP) vs. 252 HP / 160+ Def Hawlucha: 76-89 (21.1 - 24.7%) -- guaranteed 5HKO
0 Atk Mold Breaker Hawlucha Flying Press vs. 252 HP / 252+ Def Great Tusk: 120-144 (27.6 - 33.1%) -- 77.3% chance to 4HKO after Leftovers recovery (not too bad on nothing but lefties
but what does it do for the team provided?
Hawlucha can scare tusk and meow (non play rough) will be potential of an sd set allowing hawlucha to apply offensive pressure against some hazard setters and further keep hazards off with defog. The potential of an sd set will also leave the opponent often trying to find a defensive answer allowing hawlucha to gain momentum for froslass and iron valiant via uso they can break the opposing team easier
mentioned earlier but hawlucha serves as this teams main switch in to popular fighting/dark moves from many popular ou mons (although having boots knocked off is not too great) as it always has roost to heal itself after eating a few hits
(istg I had
great game with this team and just forgot to save the replay… one on the way soon)
potential future H.E.A.T endeavors
- skeledirge + sawsbuck sun
- iron hands + thorns electric spam (with help from 1LDK)
- spite ting-lu
- corrosion glimmora
conclusion
these sets won’t go winning you to the top of ladder but they are fun, and these H.E.A.T mons definitely all have something to contribute to ou, if you guys like this I might do some more as well
and I implore you once again to experiment with creative and fun sets, tera and a diverse meta has allowed for unique mons to shine and I must say it’s quite fun. If you have a fun set you’ve been using def post it in morkals ou niche heat brigade or in the meta discussion I would love to see more odd innovation by using unique mons
I have an idea but I’m not sure it works in a team dynamic.
I feel like sand teams kinda fit really well into this meta.
I want to say that the main threats can withstand sandstorm easily but THATS THE THING.
let me show an example.
we can make a sand team out of kingambit, garganacl, tyrannitar, gastrodon, lycanroc and hippowdon.
I know it sounds a bit weird seeing lycanroc, hippowdon etc. but there’s a very good case for using all of these within the OU meta game.
Smooth Rock Hippowdon and AV Tyrannitar are both good sand setters, with Gastrodon also being quite phenomenal as the counter to the glaring water weakness + being able to set up entry hazards. Lycanroc does quite good at getting rid of things like Kingambit with a Close Combat or forcing it into use it’s Tera fairy if it has such. Garganacl is already a defensive Beast and having sand up would bring its defensive stall to monstrous levels, a combination of SR, SC, protect and recover will honestly be hard to deal with especially with a Tera Steel typing I choose to put on it.
The team is currently doing quite well in OU, but I find Gholdengo to be a glaring weakness, so I think Basculeigon would fit very nicely on this team with Last Respects near the end or other forms of Ghost stab it has. Though I do think they’re gonna do the same thing they did with Shed Tail and ban Last Respects, causing Houndstone to probably be in NU, and Basculeigon would still be really good with Swift swim, though I would have it with Adaptability to increase its STAB power to try get Gholdengo out as early as possible
i probably will post the team when Home is released so I can see how Basc fits
Project H.E.A.T (HeavyEvidence of an AmazingTeammate)
“heat”. usually using a lower tiered mon in a higher tier or using a mon and having it serve a different role than the one it usually facilitates with a unusual set.
this projects original idea can be credited to Morkal and anyone who’s highlighted a nicher mon shining in ou, morkal even has a whole ou thread simply for this purpose, as well as a slew of posts in meta discussion. Project H.E.A.T aims to take those “heat” sets, provide a team for those wanting to use said heat set, as well as describe how that mon supports provided team in an ou worthy fashion.
(also I’m a balance player, so yes there will be a lot of balance deal with it)
I obviously will not be going into detail on the role of each individual mon as to avoid making this a glorified rmt, instead focusing on what the more interesting and unique mon picks do for the team and why it can shine in ou (in this case primeape)
Primeape @ Eviolite
Ability: Defiant
Tera Type: Fairy / Fire / Water
EVs: 252 HP / 72 SpD / 184 Spe
Jolly Nature
- Rage Fist
- Drain Punch
- Bulk Up
- Taunt / Rest
Primeapes evolution Anihilape was banned for its broken bulk up set that could tank hits at the same time as boosting its stats for its ridiculous signature ghost stab, Rage Fist. While Anihilapes better bulk and attack stat do not compare to its ancestor, primeape does have a few fun tricks that deviates it from Anihilape. Eviolite being the thing that stands out the most, boosting primapes mediocre defensive stat spread into something much more usable. Primeape is also the only legal mon with rage fist in ou lol, allowing primeape to replicate Anihilapes terror to a small extent. With tera (and it’s base typing) ape gains the ability to take hits from common ou pokemon (body press defensive taunted taunted ), allowing it to set up a few bulk ups (while boosting rage fists bp) and heal back with drain punch.
(no calcs you all know how dumb rage fist is)
but what does it do for the team provided?
well primeape does for the team everything I mentioned above. you will mainly be using primeape early to mid game, either facilitating a sweep after taking a few hits, or trying to massively chip/remove a threat early with boosted rage fist.
As an added benefit with the speed invested (used to outspeed 252+ speed nature washtom) Primeape naturally becomes faster than a few hazard setters, allowing you to keep hazards off the field and force these hazard setters to use attacking moves allowing rage fist boosts to stack or a few bulk ups
this replay while low ladder displays primeape fulfilling its role to a tee. Ape sets up on pawmot and removes iron moth (who could be very threatening to the team with the right spa boosted set of fire stab - sludge wave - and energy ball) allowing ghold to stay alive and pressure the opponents mons throughout the game with hex
(yes low ladder does invalidate the legitimacy of primeapes niche, who gives a shit, use the set because it’s fun not because you want to win tournaments lol)
(also after scream tail starts pp stalling garg just skip to the end I come out on top)
Team #2 Choice Specs Froslass + Hawlucha Balance
(paste)
Froslass @ Choice Specs
Ability: Cursed Body
Tera Type: Fairy / Ice / Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Blizzard
- Shadow Ball
- Tera Blast / Destiney Bond
- Thunderbolt / Thunder (set made by morkal, you have my utmost respect if you run thunder and blizzard)
With the prevalence of strong special attackers such as Iron Valiant this generation, certain special walls have had to rise up the occasion. Ting-Lu, Clodsire, Amoongus…. except they all have one thing in common, a weakness to ice. with the lack of a special attacking ice type this tiers special walls have not had to worry about ice beam (other than gren) which is where Froslass fits into the picture, many teams will have no idea what set a Froslass could possibly be running and will have never thought of preparing for a fucking fros in builder, allowing it to catch a lot of ou mons of guard and dent them with its the stabs and coverage. base 80 spa and a nice 110 speed tier means froslass does outspeed almost all the things it would like to break, and with the right prediction can catch faster mons on the switch, unfortunately a less than amazing defensive typing and reliance on specs to do damage, froslass does fall prey to hazard stacking. fortunately most of these hazard stackers don’t want to come in froslass directly so applying offensive pressure throughout the game is key.
252 SpA Choice Specs Froslass Ice Beam vs. 248 HP / 252+ SpD Clodsire: 230-272 (49.6 - 58.7%) -- 70.3% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Froslass Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 200-236 (38.9 - 45.9%) -- guaranteed 3HKO after Leftovers recovery (on a mon with only leftovers recover this ain’t too bad)
252 SpA Choice Specs Froslass Ice Beam vs. 252 HP / 84 SpD Amoonguss: 348-410 (80.5 - 94.9%) -- guaranteed 2HKO (against defensive sample set)
252 SpA Choice Specs Froslass Thunderbolt vs. 252 HP / 64 SpD Toxapex: 150-178 (49.3 - 58.5%) -- 63.7% chance to 2HKO after Leftovers recovery (against defensive sample set)
252 SpA Choice Specs Froslass Thunderbolt vs. 248 HP / 8 SpD Assault Vest Toxapex: 104-124 (34.3 - 40.9%) -- guaranteed 3HKO
(against av sample set)
252 SpA Choice Specs Froslass Shadow Ball vs. 248 HP / 252+ SpD Skeledirge: 246-290 (59.8 - 70.5%) -- guaranteed 2HKO
252 SpA Choice Specs Froslass Thunderbolt vs. 248 HP / 252+ SpD Corviknight: 170-202 (42.6 - 50.6%) -- guaranteed 3HKO after Leftovers recovery
(2hko on physdef)
252 SpA Choice Specs Froslass Ice Beam vs. 252 HP / 252+ SpD Great Tusk: 336-396 (77.4 - 91.2%) -- guaranteed 2HKO after Leftovers recovery
(ohko on physdef)
252 SpA Choice Specs Froslass Shadow Ball vs. 0 HP / 4 SpD Gholdengo: 306-362 (97.1 - 114.9%) -- 81.3% chance to OHKO
against np, froslass is scared of scarf :(
(no replay because i would like to find one showing off what froslass does best in ou and I have not yet, stay tuned)
but what does it do for the team provided?
Froslass has one goal, break through Iron Valiants and Kingambits annoyances so the latter can pair a deadly special attacking duo and the former can sweep late game.
Froslass is best used in early as it can pressure hazards that it falls easily to later in the game, with hazards off the field Iron Valiant has an easier time breaking without the constant chip.
In short, Froslass supports our sweeper and our breaker by removing problematic checks to them and applying offensive pressure against the current hazard setters that fall prey/get dented by Froslasses stabs and coverage resulting in a small but definitely H.E.A.T niche
with the prevalence of great tusk, meowscerada, and kingambit a dark/fighting resist is key in the current meta
thanks to its unique resistances mentioned above hawlucha can serve as a semi offensive defog pivot thanks to its utility moves used in the sets above as well as its signature move Flying Press, which comedowns the super effective hits of both a fighting and flying move allowing it to chunkthe mons mentioned above
mold breaker is also an interesting trait that allows hawlucha to defog into gholdengo (super nice) as well as bypass other problematic abilities
252 Atk Meowscarada Flower Trick vs. 252 HP / 160+ Def Hawlucha on a critical hit: 72-86 (20 - 23.8%) -- guaranteed 5HKO
252 Atk Meowscarada Knock Off (97.5 BP) vs. 252 HP / 160+ Def Hawlucha: 67-79 (18.6 - 21.9%) -- possible 5HKO
252 SpA Meowscarada Leaf Storm vs. 252 HP / 0 SpD Hawlucha: 112-132 (31.1 - 36.6%) -- 71.7% chance to 3HKO
252+ Atk Kingambit Iron Head vs. 252 HP / 160+ Def Hawlucha: 141-166 (39.1 - 46.1%) -- guaranteed 3HKO
252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 160+ Def Hawlucha: 75-88 (20.8 - 24.4%) -- guaranteed 5HKO
0 Atk Mold Breaker Hawlucha Flying Press vs. 0 HP / 4 Def Kingambit: 170-204 (49.8 - 59.8%) -- 99.6% chance to 2HKO
252+ Atk Kingambit Iron Head vs. 252 HP / 160+ Def Tera Steel Hawlucha: 70-83 (19.4 - 23%) -- possible 5HKO (does not improves matchup vs kowtow)
252 Atk Choice Band Great Tusk Close Combat vs. 252 HP / 160+ Def Hawlucha: 140-165 (38.8 - 45.8%) -- guaranteed 3HKO
252 Atk Choice Band Great Tusk Knock Off (97.5 BP) vs. 252 HP / 160+ Def Hawlucha: 76-89 (21.1 - 24.7%) -- guaranteed 5HKO
0 Atk Mold Breaker Hawlucha Flying Press vs. 252 HP / 252+ Def Great Tusk: 120-144 (27.6 - 33.1%) -- 77.3% chance to 4HKO after Leftovers recovery (not too bad on nothing but lefties
but what does it do for the team provided?
Hawlucha can scare tusk and meow (non play rough) will be potential of an sd set allowing hawlucha to apply offensive pressure against some hazard setters and further keep hazards off with defog. The potential of an sd set will also leave the opponent often trying to find a defensive answer allowing hawlucha to gain momentum for froslass and iron valiant via uso they can break the opposing team easier
mentioned earlier but hawlucha serves as this teams main switch in to popular fighting/dark moves from many popular ou mons (although having boots knocked off is not too great) as it always has roost to heal itself after eating a few hits
(istg I had
great game with this team and just forgot to save the replay… one on the way soon)
potential future H.E.A.T endeavors
- skeledirge + sawsbuck sun
- iron hands + thorns electric spam (with help from 1LDK)
- spite ting-lu
- corrosion glimmora
conclusion
these sets won’t go winning you to the top of ladder but they are fun, and these H.E.A.T mons definitely all have something to contribute to ou, if you guys like this I might do some more as well
and I implore you once again to experiment with creative and fun sets, tera and a diverse mega has allowed for unique mons to shine and I must say it’s quite fun. If you have a fun set you’ve been using def post it in morkals ou niche heat brigade or in the meta discussion I would love to see more odd innovation by using unique mons
After playing an hour of ladder at 7 AM in the morning, I have realized why Iron Treads is sticking in this tier for so long. Treads HO is a disease in 1700s-1800s for whatever reason, and its honestly pretty good. Makes me sad though that this spam is legit the only reason its in the tier still. Also, if I lose to another forced Iron Valiant speed tie endgame I will literally start becoming the Scizor spammer of all time.
After playing an hour of ladder at 7 AM in the morning, I have realized why Iron Treads is sticking in this tier for so long. Treads HO is a disease in 1700s-1800s for whatever reason, and its honestly pretty good. Makes me sad though that this spam is legit the only reason its in the tier still. Also, if I lose to another forced Iron Valiant speed tie endgame I will literally start becoming the Scizor spammer of all time.
After playing an hour of ladder at 7 AM in the morning, I have realized why Iron Treads is sticking in this tier for so long. Treads HO is a disease in 1700s-1800s for whatever reason, and its honestly pretty good. Makes me sad though that this spam is legit the only reason its in the tier still. Also, if I lose to another forced Iron Valiant speed tie endgame I will literally start becoming the Scizor spammer of all time.
This is funny, but it also just exemplifies how few options there are in the meta to be quite honest. But that's to be expected before the HOME release but also the meta is in a decent place I can't agree with Caraxez comments.
The difference is that Ursaluna has a god tier movepool with multiple set up opportunities, laughs at most status conditions, and can be defensive or offensive given it's abilities. If Corv isn't running Body Press against the offensive set then it isn't really walling it. And if it's the slow offensive set, Corviknight doesn't dare Roost on it without getting slammed by EQ, CC, or Headlong Rush. The bear may not be broken but it's variable movepool makes it a major threat with multiple win conditions and potential sets.
Sneasler does not have that. It's an amazing mon, but it's coverage moves are lackluster. Furthermore, it will probably also be fending for a team slot with similar fast physical U Turn pivot mons like Meow. And as someone stated before, in a meta where Ghost and Poison are common types, its primary STABS are getting hard walled. Again, it's still an amazing mon, but the bear has more going for it (even though they fill different roles). I personally don't think either are broken enough for Ubers at this time, but if I had to pick I would put money on the bear.
I don’t think sneasle is getting banned unless its setup sets become too good. +2 Tera flying acrobatics will be good, we have precedent from Roaring moon. Fighting + flying also means you cover more resists and can afford only 2 attacking moves, with moves and items like taunt + herb or a resto chesto, terrain seed for a def boost to insure against dragonite, or whatever.
To this point, I think the meta is already prepared for Unburden Sneasler. Finding turns to set up won't be easy, especially with no Shed Tail, since it doesn't have a strong defensive profile like Roaring Moon or Volcarona. It'll definitely have 4MSS because it wants Night Slash for Gholdengo but that leaves it very vulnerable to stuff like Haze Pex or Wisp Dirge without Taunt. It'll also be very Tera-reliant since most of its damage output will come from Tera Flying, and without it things become very dicey - for example, Dirge walls and Azu and Hatt can take an Acrobatics. The offensive meta is pretty priority-centric, which means even if it does manage to set up against offense, the archetype has access to mons like Dragonite, Azu and, after Tera, Baxcalibur and Kingambit that can quickly chip down Sneasler in conjunction with the damage it likely took setting up. On the defensive end, Dondozo blanks anything Unburden Sneasler throws at it; Dirge, Corv, and physdef Pex can all eat a hit; and mons like Garg and Gambit can use Tera to deal with it. Overall, while Unburden Sneasler may well be pretty nasty to deal with, there are also a lot of ways to keep it in check - it seems no less manageable than Hawlucha was in previous generations, especially considering it requires more, and often more costly, setup in the form of Tera to have similar potency.
To this point, I think the meta is already prepared for Unburden Sneasler. Finding turns to set up won't be easy, especially with no Shed Tail, since it doesn't have a strong defensive profile like Roaring Moon or Volcarona. It'll definitely have 4MSS because it wants Night Slash for Gholdengo but that leaves it very vulnerable to stuff like Haze Pex or Wisp Dirge without Taunt. It'll also be very Tera-reliant since most of its damage output will come from Tera Flying, and without it things become very dicey - for example, Dirge walls and Azu and Hatt can take an Acrobatics. The offensive meta is pretty priority-centric, which means even if it does manage to set up against offense, the archetype has access to mons like Dragonite, Azu and, after Tera, Baxcalibur and Kingambit that can quickly chip down Sneasler in conjunction with the damage it likely took setting up. On the defensive end, Dondozo blanks anything Unburden Sneasler throws at it; Dirge, Corv, and physdef Pex can all eat a hit; and mons like Garg and Gambit can use Tera to deal with it. Overall, while Unburden Sneasler may well be pretty nasty to deal with, there are also a lot of ways to keep it in check - it seems no less manageable than Hawlucha was in previous generations, especially considering it requires more, and often more costly, setup in the form of Tera to have similar potency.
I don't think that we should try to compare the actual meta with what we it will be with home, unlike the raids, Home will bring a lot of options that will change the dymanics on both sides, offense and defensive cores.
Quick 2 cents on the Sneasler discussion, I think both sets are gonna be viable, I have a Hex status spam team on the wings to spam on ladder besides all the chesnaught teams I have prepared
I would consider Rock Slide for bird coverage tho, and tera dark to fuck with psychics and stuff, but its gonna be A+, It gets checked by tera Ghost/Water Garga so its all good
though tbh assigning genders to Pokemon is just kind of cringe especially in showdown teambuilder, like mfers go out of their way to get the red icon because what? whenever I get a team with set ones I just kind of think the person who teambuilt it is weird, and put them back to random
ofc unless it is literally optimal but that's rare
sure but sneasler has so little bulk and basically no threats it comes in on, so you basically need a second pivot anyways to get it in lol
sure you get a free uturn on lead or whatever but after that where are you getting the opportunity to come in with it unless you have a slow U-Turn/Volt Switch that probably could just be the lone pivot
I'm not saying it's bad or anything but I doubt it'll be good for poison point, it's a risky strategy to play around 30% odds on a Pokemon that isn't allowed to take 2 Hits.
sure but sneasler has so little bulk and basically no threats it comes in on, so you basically need a second pivot anyways to get it in lol
sure you get a free uturn on lead or whatever but after that where are you getting the opportunity to come in with it unless you have a slow U-Turn/Volt Switch that probably could just be the lone pivot
I'm not saying it's bad or anything but I doubt it'll be good for poison point, it's a risky strategy to play around 30% odds on a Pokemon that isn't allowed to take 2 Hits.
Azu, scream tail, any tera fairy Pokemon, as well as generally frailer Pokemon it outspeeds like Cinderace or physically frail mons like Moon, and if spore is burned, Amoonguss is free entry. You're sort of underselling the good match ups this thing has to get in on.
Azu, scream tail, any tera fairy Pokemon, as well as generally frailer Pokemon it outspeeds like Cinderace or physically frail mons like Moon, and if spore is burned, Amoonguss is free entry. You're sort of underselling the good match ups this thing has to get in on.
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Sneasler: 268-316 (89 - 104.9%) -- 31.3% chance to OHKO
What ant was saying is that Sneaser struggles a lot to get into the field, which is why the set up sets are considered better and the talk about U-turn status spreading doesn't sound as good, sure, it can scare those things out, but he can't enter safely against them unless it gets slow pivot support, something gets sacked before or you predict the switch.
Sneasler trying to proc Poison Points is not a wincon. The argument of using pivot Sneasler and procing Poison Point doesn't make sense because you are now dedicating most of your team to a strategy that, currently, you can just do with substitute Pult sets
You can actually currently have an entire hex team + 5 mons, it's pretty crazy
why am I using a slot to pivot into a mon to proc a 30% chance to pivot out
that's dumb
i'd rather just use wisp rotom wash than have a pivot to have a 30% chance when pivoting out to something else.
rotom wash being a pokemon that also has actual defensive utility
Lando could be a nice option, but as ant said, sounds inconsistent rellying on poison touch while it can be punished with rocky helmet, hazards or even static Zapdos.
Talking about Lando, I don't know if a defensive set without knock off oe toxic will be that useful.