I want to at least re-direct a bit on how some people have been discussing Tera typing. There's the use of the word 'random' in tangent with Tera typing, that I really don't agree with. Obviously we all know you have to choose an effective type and the opponent is unaware of the potential choice, so it would be exact to say the typing is another piece of asymmetric information in this game. Asymmetric information is something we have quite a bit of already. The four moves you run and the ability your mon has are already part of this. Z-Moves were an example of asymmetric information, as was Mega Charizard forms. The choice of when to change types and what type to change to are still a form of skill in this game, unlike a random element.
I actually think Tera will get worse as the bans start to roll out. It shouldn't be a surprise that some of the biggest abusers of Tera also showed up on the council's radar. Chien-Pao, Flutter Mane and Roaring Moon are common Tera users, and should Chien Pao and Flutter Mane both catch a quick ban, this drastically decreases the most abusive edge cases of terastratlizing. An edge case like Flutter Mane that is already so limited in the amount of things that can answer it even without terastralizing means that users of Flutter Mane can prep for exactly what weakness they have (terastralize fire, terastralize normal etc etc) because only a few options exist against the mon in question.
The one piece I see truly being a problem with Terastralizing specifically and not the meta is that it is costless to have the option. This was something similar with Dynamaxing, where you didn't actually spend an item to make a benefit for it. You DO have to prep more in these cases, but going to our Flutter Mane example, if you have Tera Fire Fluttermane and do not see a Scizor, your Tera can immediately change to Chien Pao to get an adaptability dark sweep rolling. This didn't COST you anything, there was no Z-Move commitment nor moveslots taken.
The adaptability option to me is actually of far less concern. It makes mons that are too strong already, stronger. Outside Azumarill which is requiring a +6 belly drum tera water to get to stupid damage levels, are we actively seeing Tera Adaptability sweeps consistently come from mons that we aren't at least pointing to as eventual suspect tests? Moreover, we will probably find that the THREAT of terastralizing is as high if not higher than the actual terastralize. Once your Tera choice becomes common knowledge, if the switch to the type doesn't end the game, the value of it goes way down as you've lost a lot of informational superiority.
I think Terastralizing needs to be re-examined after 2 or so waves of hits, maybe not even as the priority suspect test. I think we see terastralizing happen and lose and associate the terastralizing as the reason we lost. Whereas often I'm finding its a lack of game knowledge (Iron Thorns can Tera Flying and screw over my Fighting Press answer?) or the opponent was often in an overtly-winning position that Terastralizing exasperated, but did not cause.
But time is an important, if not painful, requirement for this mechanic. We really do need to see what happens as the meta shifts, if this just becomes a mechanic that consistently pushes the top mons too far, or if the busted mons just make it look crazier than it is.
I actually think Tera will get worse as the bans start to roll out. It shouldn't be a surprise that some of the biggest abusers of Tera also showed up on the council's radar. Chien-Pao, Flutter Mane and Roaring Moon are common Tera users, and should Chien Pao and Flutter Mane both catch a quick ban, this drastically decreases the most abusive edge cases of terastratlizing. An edge case like Flutter Mane that is already so limited in the amount of things that can answer it even without terastralizing means that users of Flutter Mane can prep for exactly what weakness they have (terastralize fire, terastralize normal etc etc) because only a few options exist against the mon in question.
The one piece I see truly being a problem with Terastralizing specifically and not the meta is that it is costless to have the option. This was something similar with Dynamaxing, where you didn't actually spend an item to make a benefit for it. You DO have to prep more in these cases, but going to our Flutter Mane example, if you have Tera Fire Fluttermane and do not see a Scizor, your Tera can immediately change to Chien Pao to get an adaptability dark sweep rolling. This didn't COST you anything, there was no Z-Move commitment nor moveslots taken.
The adaptability option to me is actually of far less concern. It makes mons that are too strong already, stronger. Outside Azumarill which is requiring a +6 belly drum tera water to get to stupid damage levels, are we actively seeing Tera Adaptability sweeps consistently come from mons that we aren't at least pointing to as eventual suspect tests? Moreover, we will probably find that the THREAT of terastralizing is as high if not higher than the actual terastralize. Once your Tera choice becomes common knowledge, if the switch to the type doesn't end the game, the value of it goes way down as you've lost a lot of informational superiority.
I think Terastralizing needs to be re-examined after 2 or so waves of hits, maybe not even as the priority suspect test. I think we see terastralizing happen and lose and associate the terastralizing as the reason we lost. Whereas often I'm finding its a lack of game knowledge (Iron Thorns can Tera Flying and screw over my Fighting Press answer?) or the opponent was often in an overtly-winning position that Terastralizing exasperated, but did not cause.
But time is an important, if not painful, requirement for this mechanic. We really do need to see what happens as the meta shifts, if this just becomes a mechanic that consistently pushes the top mons too far, or if the busted mons just make it look crazier than it is.