Metagame SV OU Metagame Discussion

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Your primary typing is the first typing listed, your Skeledirge, for example, has a primary type of Fire.
Pokemon do not have 2 primary typing, Skeledirge's Ghost-typing is a secondary type.

I see what your saying, but it still doesn’t make sense.
I use Skele for his Fire Attacks and his Terra Fire increases the damage.
It should show his Fire Tera on Pokepaste, but it doesn’t.
 
I honestly think the complicated voting for tera is just the result of casuals having too much influence now on smogon. The outcry of perserving a mechanic just because its next gen without considering balance is just crazy to me.

You better watch your tone when you talk about us Filthy Casuals, Mister!
Or we’ll teach you a lesson.

Us Filthy Casuals will get Organized!
Than we will all ditch Gen 9 OU and go to Gen 8 OU.

You will stay in Gen 9 OU Match Making system for 30 min’s praying to be paired up with an opponent.
Than when you finally do get paired up with a player.
The player will be AFK and they will time out on Turn 1 causing you to pull your hair out.

Don’t you remember what happened to Gen 0 OU?
You never heard of Gen 0 OU have you?


My Point Exactly!
Keep messing with us Casuals and that is what they will say about Gen 9 OU.
 
You better watch your tone when you talk about us Filthy Casuals, Mister!
Or we’ll teach you a lesson.

Us Filthy Casuals will get Organized!
Than we will all ditch Gen 9 OU and go to Gen 8 OU.

You will stay in Gen 9 OU Match Making system for 30 min’s praying to be paired up with an opponent.
Than when you finally do get paired up with a player.
The player will be AFK and they will time out on Turn 1 causing you to pull your hair out.

Don’t you remember what happened to Gen 0 OU?
You never heard of Gen 0 OU have you?


My Point Exactly!
Keep messing with us Casuals and that is what they will say about Gen 9 OU.
ratio
 
Having better luck with dondozo than I had with corviknight as a switch-in counter to roaring moon. Roaring moon if it can pull off a clean DD will tera to flying or even ghost, making corgi pretty useless. Gholdengo often making defog useless also makes me prefer, I think dondozo, as a physical wall. Rest, sleep talk, liquidation, curse seems to be the best move-set for dondozo.

Wish there were more viable special defensive walls, but since most sp attackers can't raise their speed you're better able to revenge kill them with fast attackers.
 
Just run hyper offense they said. Lose the first 3 games everytime in a row. HO has never been my style but the screens+cylcizar+4 sweepers strat has been way less consistent on low ladder than I would like
 
While it's super hilarious watching you guys waste time and effort to inadvertently feed the trolls, you do know the Ignore button exists, right?
At the risk of being toxic, I will be totally honest: I have not played a single game of Gen 9 OU. I am here keeping tabs on this thread just to read Player J’s haikou-esc posts. The infernape comments from earlier were a masterpiece of indecipherable brain electrical traffic put to text and it’s only growing better over time. Some spectacles like a proposed casual split to the previous generation simply must be savored.

I wish all the OU players well. Just think of your future so you don’t pull your hair out…….
 
The infernape comments from earlier were a masterpiece of indecipherable brain electrical traffic put to text
Hey, I had a hand in that—I started the discussion! I’m so proud of myself :sphearical:
player J the best thing to come out of gen 9 fr, cant wait till gf gives him a mega evo in gen 35 :totodiLUL:
At the risk of derailing this thread, what would this mega look like? I’m personally thinking a strong physical attacker, with an ability that’s a weaker Berserk Gene.
 
Ok I literally made an account literally to get people to try this set. Fire Tauros works so well against the majority of the OU meta, but it’s not being used right. This set with duel screens is so hard to kill except Chi Yu psychic. Tera Grass counters the elephants and Dondonzo. EQ can be used instead of Raging Bull but i like the screen clearing and STAB


Tauros-Paldea-Fire @ Aguav Berry
Ability: Cud Chew
Tera Type: Grass
EVs: 148 HP / 252 Def / 108 Spe
Impish Nature
- Will-O-Wisp
- Bulk Up
- Body Press
- Raging Bull
 
I ran into the same problem, I hover 1500-1600 with my usual bulky offense teams but it’s too easy to get cheesed out of a win on low ladder with that play style and the way the suspect test is formatted eating a single loss in your first 15 games is a death sentence. The format essentially favors high-rolling on multiple accounts til one hits the jackpot rather than trying to run something with a consistent payoff.

I would recommend a HO screens team with a core of grimmsnarl + cyclizar + espathra, then grab 3 other setup sweepers or cleaners. Its not exactly new or innovative, but it auto wins against most low ladder teams who won’t be prepared for the usual screens + parting shot + shed tail + calm mind + stored power + L + ratio. Also means matches will be over much quicker and require less brainpower so you can keep making alts to repeat the high roll process. You will eventually have to start thinking, but hopefully by that point you’ll be mostly there already so you’ll only have to play a few matches against actually good players.

Edit: I can't read and just saw you were looking for something that isn't completely in hyper offense territory. I'll leave this up anyways because I think the best way is really just to drink the HO kool-aid but I can definitely respect if you don't want to do that.

Honestly completely agreed, whenever I've lost so far it's usually because of a small margin or some unlucky play. I did cave in and try screens HO but ironically lost in my immediate first go on a fresh alt because my opponent was also a suspect ladder player.
The first few days of a suspect test is always the toughest because of the wide skill difference there to account for, especiall when it is so drastically different from how it was at the start of the gen. Normally there are a number of strats that can speedrun a new account to 1400+ but those teams often just autolose to other players trying to meet reqs. The fact that a single loss just nags at the back of your head just makes it that much worse.

Shed Tail HO or Spikes HO is probably the way to go, but if HO is not your thing maybe consider a team around Hatterene + Dondozo or Clodsire. There are less free wins, but if you play well enough, the core keeps you very safe from losing to random low ladder cheese strats, while still being solid against real teams.

If you still struggle, consider waiting a few days for the skill gap to narrow down before shooting for reqs.


Going to see how much I can get out of this core in a day or two, thank you! I know I'm good enough to hit the GXE in terms of ELO ballpark but the way the math works doesn't really favor that so gotta improve in a different way.
 
I have been using Chomp as a setter a lot, he is capable of maintaining rocks to almost anything, but I felt like i wasnt clicking spikes too often and decided to go with

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Flamethrower
- Stealth Rock
- Dragon Tail

its a fun set that prohibits Corviknight, Orthworm and potentially Great Tusk (if burned) from entering for free, especially if you get the burn chance, this also catches gholdengos by surprise although i really wouldnt recommend using this on any besides air baloon dengo, changing topic a bit, i have started to see a bunch of :Great Tusk: using :Rocky Helmet: is this a new trend or what
 
I honestly think the complicated voting for tera is just the result of casuals having too much influence now on smogon. The outcry of perserving a mechanic just because its next gen without considering balance is just crazy to me.
The opposite my dear, its the result of a long tradition of baning strong pokemons and mechanics instead of playing the hand we were dealt. It started with garchomp in gen4, who by all standards was more balanced than things like gsc Snorlax, and culminated in the(deserved) dynamax ban. The fact a full ban on a game mechanic far less troublesome and far less gamewarping than Dynamax may happen a week or so later than dynamax just shows we have been too heavy handed and fast paced, in a mad rush to make a brand new meta more stable than a three year old meta.
I think the closest thing to Tera is infinite Sun and particularly Rain setters in gen5, and Smogon bent over backwards with complex bans and bans on dozens of weather abusers like Tornadus-T, just to keep Politoed and keep playing the cards we were given, which was infinite weather, which we all knew was a broken checks broken insane meta.
 
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I have been using Chomp as a setter a lot, he is capable of maintaining rocks to almost anything, but I felt like i wasnt clicking spikes too often and decided to go with

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Flamethrower
- Stealth Rock
- Dragon Tail

its a fun set that prohibits Corviknight, Orthworm and potentially Great Tusk (if burned) from entering for free, especially if you get the burn chance, this also catches gholdengos by surprise although i really wouldnt recommend using this on any besides air baloon dengo, changing topic a bit, i have started to see a bunch of :Great Tusk: using :Rocky Helmet: is this a new trend or what

Lot of bulky Great Tusk running around with 4 of EQ/Body Press/ Rapid Spin/ Knock Off/ Stealth Rock. Beats glimmora pretty consistently, and can usually serve as a good blanket check for a lot of physical attackers.

Does anyone have any mons that can lead off and 1) Prevent screens 2) Prevent glimmora hazard spam and 3) Prevent shed tail?
 
Does anyone have any mons that can lead off and 1) Prevent screens 2) Prevent glimmora hazard spam and 3) Prevent shed tail?

On paper? Noivern. :Noivern: Fast taunt, defog, ground immunity (most mixed hazard Glims are EP + hazards), recovery.

But don't use it, its a waste of a slot. You're better off running a fast lead that can get momentum or a scarfer that can shut setup down on preview, and having another mon for hazard control. Trying to handle all three scenarios with one lead is a bit too much role compression.
 
Lot of bulky Great Tusk running around with 4 of EQ/Body Press/ Rapid Spin/ Knock Off/ Stealth Rock. Beats glimmora pretty consistently, and can usually serve as a good blanket check for a lot of physical attackers.

Does anyone have any mons that can lead off and 1) Prevent screens 2) Prevent glimmora hazard spam and 3) Prevent shed tail?

meowscarada if you want to run something like spikes/brick break/toxic spikes/taunt. you can't hit glimmora yourself but you can taunt it then swap to something that can hurt it without getting hazards up. similarly, you can taunt grimmsnarl then just brick break to clear the one screen he got up. toxic spikes lets you set your own hazards and immediately become a poison type to avoid mortal spin and resist spirit break, taunt will let you keep your dark typing to become immune to grimmsnarls taunt/parting shot. there's definitely room to play around with it though, you only really need taunt/brick break if you're trying to stop all 3 mons. I threw spikes in the last slot for setting even more of your own hazards but you could run flower trick or u-turn or w/e you want.
 
1) Prevent screens 2) Prevent glimmora hazard spam and 3) Prevent shed tail?
At the same time? No
Individualy? yes
The key is to try to guess whats the way they are gonna start
Lets say in packing the What The don doing? team against a HO (the team at the signature)
If grimm starts, Sylveon and Hyper Voice 2 times, this does not prevent screens unless the grimm does taunt, (which had happened a lot) and after that, its just a matter of stall
If it is Glimmora, Chomp/Donphan, 2 EQs or 1 EQ + 1 Spin and gone, the glimmora would try to pivot to ghost type to save the sspikes, but thats a easy predict and depending on the HP, i can take them out at the start
If it is Cyclizar, Hyper Voice the thing that comess next to chip it, and switch something that can take it on even if sub

If I guess wrong, then things can go to not too complicated (like for example guessed Glimmora, got grim and now i have to switch garchomp out) or, way too dangerous (guesses Cyclizar, got Grimm, puts Light screen, switches out to Volcarona, and now he has a free boost)

its not the best answer, but its surprinsingly easier to counter than Ting Lu hazard spam, that one is just a switch and prey fest
 
Ladies & Gentlemen
I come to you today with a Horrific discovery.
I was just walking by the SV OU Viability Thread and I noticed a Horrific Error.

Are you aware the Pokémon Gengar has been given a Rank of “D”?

Your telling me the Original Ghost Pokémon is ranked a “D”.
Your telling me The Godfather of Ghost is ranked a “D” in a Ghost Dominated Meta.

Is this what your trying to convince me of?
It is obvious to me what has happened here.

The Pokémon community was nagging the council to get the SV OU Viability up.
The council was being rushed and didn’t have the time to do blunder check.
- The council was tired
- It was late at night
- Their was a lot of eggnog that was drunk due to Holiday’s.

All these things happening together is how this whopper of a mistake happened almost unnoticed!
If it wasn’t for the fact that I like whoppers and have Eagle like Eyes this mistake could have gone unnoticed for months.
( Eagle like Eyes are thanks to Eye Center getting my new prescription glasses with a holiday discount)

The Dark move Pursuit has been Nerfed which allows Ghost Pokémon to switch in & out of battles as much as they want.
This nerf has only elevated Gengar’s Status among his fellow Ghost Pokémon.

The Dracula of Ghost moving in and out of battles like a shadow, assassinating any that stands in his way.
A discussion has to be made about Gengar.

I feel Gengar has been under-rated.
Surely, I am not the only one seeing this.
 
I have found hazard stack’s solution to Great Tusk:

Bram Bram! (Brambleghast) (F) @ Heavy-Duty Boots
Ability: Wind Rider
Tera Type: Fairy
EVs: 252 HP / 24 Def / 2 SpD / 232 Spe
Jolly Nature
- Night Shade
- Strength Sap
- Rapid Spin
- Spikes


Literally the only spinblocker that doesn’t get destroyed by tusk, can set spikes itself, can spin, beats Ting-Lu and can’t get whirlwinded due to Wind Rider. It also beats Dondozo very reliably. Brambleghast will live a Knock Off from Great Tusk so long as it isn’t Choice Band, Expert Belt, or Life Orb.

Thoughts?
 
The Pokémon community was nagging the council to get the SV OU Viability up.
The council was being rushed and didn’t have the time to do blunder check.
- The council was tired
- It was late at night
- Their was a lot of eggnog that was drunk due to Holiday’s.
Can someone make a fan story of the OU council playing poker at night or maybe Dungeons and dragons pokemon comp version and getting drunk by starbucks eggnog, orange juice and cheesecake? that would be fun
But for real, Gengar is powerfull, but the problem is that the Ghost competition is strong in OU, with Skeleridge, Gholdengo, Dragapult and Anhiliape being in almost every single team, Gengar cannot treaten Ape, if it is HDB loses to Scarf Gholdengo, and if it is scarf, then is easy to predict and still loses to Dragapult, and Skele can Outlast him with Slack Off
 
After getting reqs for the tera suspect I feel like tera isn't the biggest issue currently in the meta game. from a casual player perspective the things I find most annoying are.

1.Gholdengo + hazard stacks: It really is ridiculous. I've seen so many Glimmora +Gholdengo on low to mid ladder.

2.Shed tail + screens. Cyclizar is very annoying this needs to be looked at.

3.Chi-Yu literally has no checks. I'd always fall to specs Chi-Yu in the sun. Even with a resist it drops to a overheat and with tera and its ability Beads of Ruin it can literally turn into fire, grass (and remove its rocks weakness) or fighting and muscle past its opps.

4. Some of these Booster energy mons are just overwhelming example: great tusk in the sun with life orb and attack boost. really has no checks. I like offense but we really have some strong Pokemon this gen.
 
After getting reqs for the tera suspect I feel like tera isn't the biggest issue currently in the meta game. from a casual player perspective the things I find most annoying are.

1.Gholdengo + hazard stacks: It really is ridiculous. I've seen so many Glimmora +Gholdengo on low to mid ladder.

2.Shed tail + screens. Cyclizar is very annoying this needs to be looked at.

3.Chi-Yu literally has no checks. I'd always fall to specs Chi-Yu in the sun. Even with a resist it drops to a overheat and with tera and its ability Beads of Ruin it can literally turn into fire, grass (and remove its rocks weakness) or fighting and muscle past its opps.

4. Some of these Booster energy mons are just overwhelming example: great tusk in the sun with life orb and attack boost. really has no checks. I like offense but we really have some strong Pokemon this gen.

We can agree to disagree, but Tera is the biggest problem in my opinion. It makes all the Pokémon you just listed seem more broken than they already are, do I think none of the Pokémon (Gholdengo, Chi-Yu, and Cyclizar) nope they probably all deserve the ban hammer, I'm kind of a Gholdengo apologist currently. Chi-Yu is constantly abusing Dark / Fire Tera where already it hits hard as a brick. Gholdengo uses Steel Tera sometime to hit hard with Make it Rain, and Cyclizar overall just needs to be nerfed or Shed Tail needs to be banned because I think Cyclizar can still be viable without Shed Tail. Out of all the mons, I think Chi-Yu deserves a quick ban at this moment. It's god awful in terms of brokenness
 
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