Metagame SV OU Metagame Discussion

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I'll be open and say that I'm not the best player, but all this talk on Tera being a factor in (most) Pokemon's bans up to now really has me confused. Like, I can clearly see how mons Espathra and Annihilape would be broken BY Tera (even if, in my humble opinion, the former would still be uncompetitive matchup-fishing garbage and the latter would still be severely problematic for any non-HO teamstyle), but I'm not seeing it for mons like Palafin, Bundle, Flutter Mane, or even Chien-Pao. They all seem to have very blatantly busted aspects that would've at the very least landed in hot water whether Tera existed or not.
Like, are we going off of the idea that a mon with base 135 Speed and 170+ effective Attack with an amazing offensive STAB combo and all the coverage it needed would've been a hunky dory no-controversy addition to a Tera-Less meta? That a mon that has a comparable stat distro to a hypothetic physical Dialga, means to shut down most form of setup against it while also boosting itself, and better Aqua Jet-all with the only caveat being you need to switch once-would've been worth keeping without the ability to change it's type? Extend this line of thinking to every ban so far barring the first two mons I mentioned, and it seems like Tera is either secondary or even tertiary on the list of reasons it got the boot as fast or as universally as it did.
I'm not trying to be facetious and start another Tera vs. No Tera shitflinging extravaganza (I'm still undecided on the topic myself because I'm a filthy fence sitter). I'm just legitimately confused by the discussion here.
 
Tera has been one of the aspects that caused almost every single pokemon we've had banned to be banned. I'll go through them to prove my point
Palafin: Used Tera Water to kill everything and Tera Steel + Bulk Up to beat its normal checks (a common theme throughout these bans)
Flutter Mane: Used Tera Steel/Fire to beat priority users
Chien-Pao: Used all of Dark, Ice, and Fighting Tera to get past checks like Dozo or Garg
Shed Tail: Tera on everything behind substitute allowed them to get 1 more setup turn or survive revenge killing attempts behind a substitute. Could also be used on the passers for more consistent Shed Tail.
Espathra: wouldn't have fire/fighting coverage so it would be handled by Ghold and many bulky Darks like Gambit
Chi-Yu: Used Tera Fire to get past many potential checks like Clod or Garg, as well as losing Fighting weakness to stifle revenge-killing attempts from stuff like Breloom or Pawmot
Houndstone: Used Tera Fighting to deal with the normals and dark types that hindered its sweep
Bundle: Tera Ice blows everything up
Please, don't disrespect the anti-Tera side by saying banning Tera would be "lazy". We think banning Tera will lead to a better metagame, so please respond with actual arguments if you want to be taken seriously

Most of these would be broken with or without Tera, but there's no denying mons like Espa and Pao were 100% forced out due to Tera.
With Home + DLC we will see more cases like that; mons that would be perfectly fine will be forced out or become insufferable due to Tera.

When Walking Wake dropped it was a lot of fun, because one mon has the potential to change so much in a meta.
I don't understand why people would sacrifice mons, especially good ones, to keep a gimmick around.

I love Z moves in gen 7, they literally add another dimension of play and could be compared to Tera much more than Dmax in regards to breaking past checks, but if that meant Kart, Mage, etc would be forced out then I would have no problem playing without it.
No Mage means specs Lele would go crazier, no Kart means we lose a premier revenge killer- and the meta gets worse.

I don't want to bash Tera in this post but I will never understand how anyone thinks it's competitive lmao.
"Just manage your Tera, bro!"
Man just say u like to click auto-win buttons, holy shit.
Anyway.

There's already a list of mons that people assume will be broken w Tera, and it's not a short list.
Even some fairly mid mons are at risk.

What's ironic about the post you responded to is that suspecting Tera is actual more work and less lazy than just banning mons.
A well-handled Tera suspect would require work that I'm just not sure council is going to take the time to do, or care enough to put in the effort.
It would require a separate ladder and at least 3-4 weeks of testing, as well as figuring out which mons to unban for each ladder.
I've been 100% wrong before, but as of now I don't think the issue will be addressed properly, if at all.

just FYI not here to argue,

quickly tho: the example I used with 3x giga drains from tangrowth does about 50%, in theory the ape user can just bulk up or try and drain punch back after a bulk up or 2. But then each turn it’s not taunting, it’s risking sleep powder or leech seed. And if it taunts and takes another 17% from tangrowth. Ape needs +2 with 2 hits taken to 2HKO tangrowth. So worst case scenario for tangrowth is getting 3 hits in (and dealing knock off + giga drain + helmet damage (~15% + 34% +50% ). it might force out a Tera fire and lose (in theory), but then for eg if your backup-strong hitter is garchomp, you’re forcing it out or revenging later.

it needs 3x bulk ups to outheal helmet damage. 3 rounds of helmet damage is coincidentally about 50% too. Rage fist eventually KOs the tangeoeth user, although you have a toxapex up your sleeve that you can switch in for more helmet damage or to deny drain punch healing! Eventually you need to hit the Pex to 2hko it with rage fist, although you’re taking a number back.

long story short, if you’re not switch cycled on with correct 50/50 predicts, you’re pulling one of them down eventually. At the cost of being sub 50% HP.

Please stop.
Any pro-Ape post gives me second-hand embarrassment.
Rage Fist is as OP as Last Respects, and Ape + RF literally invalidates entire playstyles, even in the silliest theory situations.
I'm not even going to waste time picking this one apart lmao, but essentially no ape is setting up turn 1 bro, just stop.

Annihilape, Chien-Pao, & Espathra all bring unique issues outside of Tera which were addressed in their respective suspect/quickban threads. Saying they were broken "because of Tera" is misleading because as I alluded to in my initial post it's only one of several reasons. I'm not sure why you even mentioned the mons in your second paragraph. As you stated, they are broken totally irrespective of Tera.

I'll be open and say that I'm not the best player, but all this talk on Tera being a factor in (most) Pokemon's bans up to now really has me confused. Like, I can clearly see how mons Espathra and Annihilape would be broken BY Tera (even if, in my humble opinion, the former would still be uncompetitive matchup-fishing garbage and the latter would still be severely problematic for any non-HO teamstyle), but I'm not seeing it for mons like Palafin, Bundle, Flutter Mane, or even Chien-Pao. They all seem to have very blatantly busted aspects that would've at the very least landed in hot water whether Tera existed or not.

Espa and Pao are the agreed upon mons that were 100% pushed over the edge due to Tera and I'll explain v roughly.

Espa is def cheese, but if you played last gen we had a mon called Demon Mew. It was essentially the same thing but better in some ways, worse in others, but basically a stored power sweeper.

It either had to run Taunt to stop Toxic, or run Body Press not to insta-lose to Dark mons.
It wasn't OP, just a serious matchup fish mon lol.

Espa can't touch Dark without Tera.
+3 252 SpA Espathra Dazzling Gleam vs. 236 HP / 0 SpD Kingambit: 209-247 (52.2 - 61.7%) -- 97.7% chance to 2HKO after Leftovers recovery
And that was being generous, none of them ran max Spa.
So even without Sucker mind games, the King can always 1v1 an Espa w/o Tera.
Ting can always come in and wind out
+3 252 SpA Espathra Dazzling Gleam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 228-270 (44.3 - 52.5%) -- guaranteed 3HKO after Leftovers recovery
It goes on but it's basically a Demon Mew variant, which again is cheese, but it would have stayed if not for Tera.

Pao is even more simple.
Pretty sure most ran max speed towards the end, but I'll go Ada just for a steel-man argument.
252+ Atk Choice Band Sword of Ruin Chien-Pao Crunch vs. 252 HP / 252+ Def Dondozo: 178-210 (35.3 - 41.6%) -- guaranteed 3HKO
A 3hko means Don can come in, curse/rest, and wall forever.

Not with Tera Dark boosting Pao, though.
252+ Atk Choice Band Sword of Ruin Tera Dark Chien-Pao Crunch vs. 252 HP / 252+ Def Dondozo: 238-280 (47.2 - 55.5%) -- 75.4% chance to 2HKO

There are other calcs highlighting this insane power boost, but this is the premier example.

Espa I couldn't care less, I think it was a fun mon in some ways but I'm not sure it added to the meta in a meaningful way.

Pao, however, was a premier breaker and the meta misses it.

Tera, either by way of breaking past the obvious flaws the mon has for balancing, or by making 3hkos into 2hkos, will push mons on the edge into Uber.
Like I said, even some mid mons are at risk such as Volcanion, where AV pex turns into a 3hko vs a 4hko in rain w specs- stuff like that.
Mons like G-Molt, again fairly mid in gen 8, will be at risk due to Tera Fairy/Ice/whatever gets rid of its flying/dark type.

If you don't see how Espa and Pao were pushed out then that's very fair, they're not super obvious on how Tera pushed them out, but you will see mons that are much better examples.
The most obvious will be Leki, and then many other will follow.
So if you have a mon that you're excited for in Home/DLC, don't get too excited as long as Tera remains.
 
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Not trying to get into whether or not anything gets banned, but if Regieleki does stay, I think it would have a great niche as hazard removal. It can clear hazards against even very fast foes while offensively pressuring a lot of spinblockers. With Modest Nature and maximum speed investment it outspeed ls Timid Choice Scarf Gholdengo while 2HKOing with Thunder Cage and Thunderbolt. Additionally, Gholdengo cannot OHKO in return with the Scarf set. Eleki can also outspeed Timid Dragapult and has a 68.8% chance to OKHO with Tera Fairy or Tera Dark Tera Blast. Hisuian Zoroark is also OHKOed by Thunder Cage. Here is the set that I propose running:
:sv/Regieleki:
Regieleki @ Heavy-Duty Boots
Ability: Transistor
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder Cage
- Volt Switch
- Tera Blast
- Rapid Spin

The only thing I think really needs explaining is Tera Fairy + Tera Blast. This combo, as mentioned, nearly always OHKOs Dragapult, and puts pressure on Baxcalibur, Ting-Lu, Great Tusk, and Garchomp, who can otherwise safely enter against Eleki. It also provides a useful Dragon immunity that allows it to later switch into foes like Baxcalibur and Dragapult, but only on a correct prediction. Overall, I think this would fit best on offensive teams, as many can struggle against hazard-stacking, and Eleki not only provides removal, but also keeps up momentum very well with its offensive pressure.
 
For those trying to guess who will drop in UU, keep in mind that with New Toy Syndrome, some Pokemon will be dropped in favor of newer ones and then likely come back when newer ones are played/dropped less. If Ceruledge falls in UU, it is not sure that it will not go up in OU the following month.
 
Please stop.
Any pro-Ape post gives me second-hand embarrassment.
Rage Fist is as OP as Last Respects, and Ape + RF literally invalidates entire playstyles, even in the silliest theory situations.
I'm not even going to waste time picking this one apart lmao, but essentially no ape is setting up turn 1 bro, just stop.
.

I’m not pro annihilape .

I was pointing out stall has options to deal with it

these forums have a lot of people with the habit of making sweeping, gate keeping statements.

“stall [will have] nothing for annihilape”

“alomolola is only useable on stall”

“Grimmsnarl is useless if it’s not HO”

Also a stall hater btw, but only when playing against it
 
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because i am CLEARLY the coolest person on the thread, here are my personal predictions for who will drop to uu

first is great tusk, cause i didnt like his face

next is garganacl cause pepper is better than salt

roaring moon will need to drop to uu cause his hip is getting worse with old age

iron valiant just kinda malfunctions and dies so idk what tier they're in now

aaaand chesnaught will be the centralizing force in ou from now on (ly 1LDK)
 
I’m not pro annihilape .

I was pointing out stall has options to deal with it

these forums have a lot of people with the habit of making sweeping, gate keeping statements.

“stall has nothing for annihilape”

“alomolola is only good on stall”

“Grimmsnarl is useless if it’s not HO”

Damn u got my like before the edit lol
Should have just kept your post "I’m not pro annihilape".

A well played Ape will always either 6-0 stall or punch big enough holes in it for the other 5 mons to do their thing.

I can understand you wanting to play devil's advocate for the sake of argument and I do believe you personally don't think Ape is fine and just want to prove a point, I do that as well.
However, with all due respect, it's a waste of time and nothing you theorize or come up with will make Stall/Semi Stall able to handle Ape in any true capacity.
You could do some arguing for how balance/BO might handle Ape (spoiler they really don't) but it would be a better use of your time.
Offense/HO was really the only thing that could truly take on certain Ape variants, but that has nothing to do with how bad the MU is for anything less offensive than that.
 
I got versed against highvoltage (rank1 and best stall player imo) on ladder yesterday and he's been running a h-zoro stall team. the immunities from normal/ghost is extremely helpful and it was very tedious and oppressive to verse the pex/zoro/corv/clod core and while I do think that h-zoro's addition would not break the metagame after home but I do think ape can be tested.
the 2 sets ape does run is normally:
bulk up TAUNT rage fist + drain punch or bulk up REST rage fist + DP
if rest/taunt were to be replaced with say night slash then ape will be broken very easily thru toxic haze etc
while I do think that ape is absurdly stupid and completely sits on stall and balance cores, the main reason people hate it is its ability to become water/fairy/steel which are very good defensive types that complement ape very well but with the addition of zapdos and tornadus as well as other heavy hitting special attackers that are faster than ape / spikes spam in general to fuck with ape's longevity (idk if u would ever run boots when chesto/leftovers is infinitely better)
ape is also not fast nor slow in any means but there are many threats that can revenge kill it with ease due to its lack of priority
as someone who ONLY plays hyper offence for ladder I don't find ape a problem whatsoever. I had never had an issue with it before its ban either, and honestly

should ape be banned to Ubers still? probably. but its worth suspect testing it for sure
 
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Pao is even more simple.
Pretty sure most ran max speed towards the end, but I'll go Ada just for a steel-man argument.
252+ Atk Choice Band Sword of Ruin Chien-Pao Crunch vs. 252 HP / 252+ Def Dondozo: 178-210 (35.3 - 41.6%) -- guaranteed 3HKO
A 3hko means Don can come in, curse/rest, and wall forever.

Not with Tera Dark boosting Pao, though.
252+ Atk Choice Band Sword of Ruin Tera Dark Chien-Pao Crunch vs. 252 HP / 252+ Def Dondozo: 238-280 (47.2 - 55.5%) -- 75.4% chance to 2HKO
I can see what you mean with Pao. Even I'd still dislike it's presence for other reasons (like being THE symbol of blatant power creep in most recent gens) these calcs make it pretty obvious that Tera ended up pushing it over the edge.
 
Any pro-Ape post gives me second-hand embarrassment.
Rage Fist is as OP as Last Respects, and Ape + RF literally invalidates entire playstyles, even in the silliest theory situations.
I'm not even going to waste time picking this one apart lmao, but essentially no ape is setting up turn 1 bro, just stop.

And your comment gives me second-hand embarrasment.
Ape is so easy to deal with by most viable meta-teams. I'd like to see it in opponents team bc its an easy pickoff.
 
We got 3 Unaware mons in OU plus Quag in UU and NONE can deal with Ape. Dozo cant touch Tera Water. Clod is not a physical wall. Dirge is weak to Rage Fist.

Idk, Toxic on Grimm? Yeah you put a timer on Ape but by the time it dies it has swept more than half your team.

Going heavy on hazards idt it works as he can just slap Boots.

H-Zoro gets killed by potential Night Slash.

Ape too OP pls nerf
 
Tera has been one of the aspects that caused almost every single pokemon we've had banned to be banned. I'll go through them to prove my point
Palafin: Used Tera Water to kill everything and Tera Steel + Bulk Up to beat its normal checks (a common theme throughout these bans)
Flutter Mane: Used Tera Steel/Fire to beat priority users
Chien-Pao: Used all of Dark, Ice, and Fighting Tera to get past checks like Dozo or Garg
Shed Tail: Tera on everything behind substitute allowed them to get 1 more setup turn or survive revenge killing attempts behind a substitute. Could also be used on the passers for more consistent Shed Tail.
Espathra: wouldn't have fire/fighting coverage so it would be handled by Ghold and many bulky Darks like Gambit
Chi-Yu: Used Tera Fire to get past many potential checks like Clod or Garg, as well as losing Fighting weakness to stifle revenge-killing attempts from stuff like Breloom or Pawmot
Houndstone: Used Tera Fighting to deal with the normals and dark types that hindered its sweep
Bundle: Tera Ice blows everything up
Please, don't disrespect the anti-Tera side by saying banning Tera would be "lazy". We think banning Tera will lead to a better metagame, so please respond with actual arguments if you want to be taken seriously

also, side note:




you can put all of these in one post instead of posting 3 different times within 2 minutes

Iron bundle banworthy without tera, water/ice stab with freeze dry is impossible to deal with quite literally, and with choice specs you were never walling it ever even without tera. Hell even if we had ferrothorn that shit is not taking specs ice beam well at all.

Same applies to mane kinda that applied to bundle, with a different coat of paint or in this case broken pretty much, ghost fairy with 135 special attack and speed as well as its absurd movepool even without tera.

Chi-Yu still hits way too hard without tera

Chien I can kinda agree, but it was the one tera dark crunch set that pushed it over the edge which could become more managable if we get more wisp users

Also shed tail was broken as shit regardless, was basically baton pass with a different coat of paint
 
i know everyone is annoyed at annihilape currently, but as someone who was using primeape before i knew it would even get an evolution, i have a few words to say


your tears of sorrow and rage are fueling my vitality
 
Anihilape

Unfortunately you will be disappointed, because a large part of the Water pokemon return to Scald according to the leaks, including Toxapex and Slowking
I wouldn't trust 100% leaks, is not that they are wrong, but Game Freak could still make last minute changes like it happened last gen, leaks said that Koko got Raising voltage and Lele got Expanding force but that was changed the day of the release (or even this gen, when the ruin mons got their stats changed the day of SV release).
 
Pao is even more simple.
Pretty sure most ran max speed towards the end, but I'll go Ada just for a steel-man argument.
252+ Atk Choice Band Sword of Ruin Chien-Pao Crunch vs. 252 HP / 252+ Def Dondozo: 178-210 (35.3 - 41.6%) -- guaranteed 3HKO
A 3hko means Don can come in, curse/rest, and wall forever.

Not with Tera Dark boosting Pao, though.
252+ Atk Choice Band Sword of Ruin Tera Dark Chien-Pao Crunch vs. 252 HP / 252+ Def Dondozo: 238-280 (47.2 - 55.5%) -- 75.4% chance to 2HKO

There are other calcs highlighting this insane power boost, but this is the premier example.
Few things.
1. Dondozo’s Def would eventually drop due to Crunch, and Unaware does not ignore that.
2. Forcing Dondozo to rest is extremely exploitable, letting you switch in a strong Special attacker
3. If Zacian-C wasn’t nerfed, you could make similar argument for unbanning it.
252+ Atk (170 atk) Zacian-Crowned Play Rough vs. 252 HP / 252+ Def Dondozo: 129-153 (25.5 - 30.3%) -- guaranteed 4HKO
252+ Atk (170 atk) Tera Electric Zacian-Crowned Wild Charge vs. 252 HP / 252+ Def Dondozo: 258-306 (51.1 - 60.7%) -- guaranteed 2HKO
Hell, current Zacian barely 2HKO’s Dondozo with Leftovers
252+ Atk (150 atk) Tera Electric Zacian-Crowned Wild Charge vs. 252 HP / 252+ Def Dondozo: 236-278 (46.8 - 55.1%) -- 14.1% chance to 2HKO after Leftovers recovery
But no one is saying Zacian-C is pushed over the edge because of Tera. Granted it has better defensive profile, but for Chien-pao that means worrying about priority (which it has both) and switching in.
 
Iron threads
Creuledge
Hydrigeon


Are three that definitely come to mind for me.

Chomp, Breloom and Treads should drop, too many flying and fairies are coming to the tier and those are struggling already.
I would contest Iron Treads actually. I discussed in a post months ago that Iron Treads is on paper a very solid mon put into a very inhospitable Meta. Its stats are pretty well distributed, giving it effective bulk comparable to tier staple Great Tusk, and with a more useful speed tier. I concluded that a major factor in its lack of OU performance stemmed from a shortage of threats its typing allowed it to answer that GT could not, such as the mentioned Fairy (Valiant typically carries Fighting STAB) and Flying types that it resists vs Tusk's weakness and inability to hit neutrally with its STABs for the latter.

Enamorus-I, for example, either comes in for free or forces Ice Spinner on Great Tusk, where Treads Speed Ties (or outruns if Scarf/BE/Rapid Spin boosted) and Iron Heads for a clean OHKO while taking 58% max from Specs Moonblast on a locked-in Wallbreaker. It also notably outspeeds Lando-T, allowing a 2HKO with Ice Spinner that discourages switching into Earthquakes and improves the "Spinner vs Rocker" match-up or ability to check Swords Dance sets. If we're insane enough to keep Magearna around it can check that as well, avoiding an OHKO from Specs Fleur Cannon (needs 2 Cannons to KO with Speces and 12.5% chance with LO) with a solid chance to KO on itemless EQ (56.8% after SR), while BE/Scarf outspeeds +2 Speed from a Shift Gear set.

The Home roster adds a couple relevant things Treads matches into a bit better than Tusk, and it can make some decent cores with those Fairy or Flying Types providing Resistance/Immunity to Ground and Fighting while absorbing Electric/Rock/Poison/Steel and being neutral to Ice for standard Boltbeam: Specs Regieleki, should it stay, does 87.8% max with Modest Ice Tera Blast and takes 72-86% from neutral Earthquake with 196 HP EVs (all leftovers from Max SpA and outspeeding +1 Bax), much less Iron Head.

Entirely possible I'm off the mark in practice, but I don't think the Home additions are bringing much that hurts Treads beyond "more mons = less usage to go around" causing his usage to fall off compared to viability.
 
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