Resource SV OU Simple Questions, Simple Answers Thread

I'm dumb and forgot to ask while the vr council was answering in the thread, why is Azu +B in the post Home meta? Zapdos and Volcanion are two additions to the tier which annoys it a lot and can't think in much mons that are super weaknto it.
 
I'm dumb and forgot to ask while the vr council was answering in the thread, why is Azu +B in the post Home meta? Zapdos and Volcanion are two additions to the tier which annoys it a lot and can't think in much mons that are super weaknto it.
BD Azu is really good glue on offense as it’s one of the few Fairy alternatives to Enamorus or Valiant. Aqua Jet is also nice. Obviously it’s limited to a degree, so it’s not higher, but it can function
 
This might be a silly question but is a complex ban on terastalization within the realm of possibility? It has definitely pushed a lot of pokemon over the edge for sure, however there are a lot of Pokemon who are perfectly healthy users of Tera like Dragonite, Roaring Moon, etc. Banning the main 2 offenders of the mechanic, Kingambit and Garganacl, could pave the way for some Pokemon like Dragapult and Baxcalibur to be unhealthy.

If Tera would be banned on some of the unhealthy abusers, it could make a healthier metagame and allow some pokemon originally banned on the merits of the mechanic to be legal in OU, creating a more interesting meta (not that it isn't interesting right now). I think it would also appeal to a lot of the player base, as from what I've seen they don't want Tera to be banned, but think the meta could be better with some sort of restriction.

I know smogon hates complex bans but maybe council can consider this option if they haven't already. Just wanted to know if the Tera complex ban is possible, thanks in advance and sorry if this isn't the right place to post this.
 
This might be a silly question but is a complex ban on terastalization within the realm of possibility?
No, Ubers tried this last generation with Dynamax and it was all-time bad. Even if the council wanted to, which I highly doubt, then we would not receive approval from up-top either. It is off the table.

We will ban the Pokemon that are broken with the mechanic, restrict the mechanic, or ban the mechanic if any action is deemed necessary.
 
How effective is nasty plot landorus in the current meta? With or without a physical move to allow it to mix it up to counter special walls better?
 
No, Ubers tried this last generation with Dynamax and it was all-time bad. Even if the council wanted to, which I highly doubt, then we would not receive approval from up-top either. It is off the table.

We will ban the Pokemon that are broken with the mechanic, restrict the mechanic, or ban the mechanic if any action is deemed necessary.
I feel less scared of the council and wayyyy more scared of whoever the fuck is above UT
 
Why do a lot of pokemon now run tera dark?

Any specific one you were thinking of?

Zamazenta uses it to power up Crunch and resist Shadow Ball, Iron Valiant to power up Knock Off, Sneasler to boost Night Slash, and Kingambit to power up Cleave and Sucker, with the former 3 also turning its Psychic weakness into an immunity which can be nice against Slowking-G for example.

If you see it defensively its most often than not to resist Shadow Ball / Hex / Cleave / a Psychic-type move. Blissey and Clodsire notably used it for a while to take on Gholdengo's Shadow Ball, and Stored Power / Psyshock from the likes of Hatterene, but they have since moved on to other Tera types. Nowadays I would say its mostly on Amoonguss, unless I am forgetting something else.

Overall its a fine Tera type cause those moves are everywhere, but not used to the same degree as Water or Fairy
 
Given that the bad politics of evasion clause is going into question in the main thread...

Unaware vs Sand Veil/Snow Cloak. Does it ignore it like Unaware vs Competitive? Or do Veil/Cloak bypass Unaware like Proto/Quark does?
 
2 questions:

Is there a particular set that warrants Sneaslers ranking in the viability set right now or is it his general diversity?

What exactly is the AV Hoopa-U EV spread supposed to accomplish?

  • 248 HP
  • 96 Atk
  • 72 Def
  • 76 SpA
  • 16 Spe
It seems to be enough speed to outrun a max speed adamant kingambit. I assume the def avoids some ko and the 76 hit some ko or 2hko with psychic but what exactly? Id like to run enough speed to outspeed a defensive tusk and not sure where to take it out from
 
Aight don't @ me, I wanna give Obamasnow a shot, but I can't think of a good set. I want him to support Bax and Ursa with Aurora Viel, and to make.good use out of priority.

Would Veil be decent without Light Clay (HDB would take its slot fuc Spikes fuk Spike fuck Spikes)
 
Aight don't @ me, I wanna give Obamasnow a shot, but I can't think of a good set. I want him to support Bax and Ursa with Aurora Viel, and to make.good use out of priority.

Would Veil be decent without Light Clay (HDB would take its slot fuc Spikes fuk Spike fuck Spikes)

I've seen it used against me with success, this is a set I would play around with:

:abomasnow:
Abomasnow @ Light Clay
Ability: Snow Warning
Tera Type: Ground
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Aurora Veil
- Low Kick
- Seed Bomb
- Ice Shard

I think it is important to utilize Aurora Veil, because without it I wouldn't use this mon personally. Low Kick has a chance to OHKO Kingambit, and the EVs are made to outspeed max speed adamant Gambit.
 
Given that the bad politics of evasion clause is going into question in the main thread...

Unaware vs Sand Veil/Snow Cloak. Does it ignore it like Unaware vs Competitive? Or do Veil/Cloak bypass Unaware like Proto/Quark does?
It works like unaware vs choice items so unaware mons can miss against those abilities and bright powder.
 
What does dragon Tera do to tusk? It’s in the index
Admittedly dragon as a Tera typing for Great-Tusk is quite poor in comparison to its other common Tera's (Water/Steel most notably), so it's highly likely dragon on Great-Tusk was just an old set from earlier in the meta. It's purpose is to remove the water, and psychic weakness while still giving you some sort of answer to volt switch and thunderbolts but Water as a Tera type as well as the countless other Tera types Great Tusk runs atm clearly outclasses Tera Dragon as an option in the current meta.
 
  • Like
Reactions: ken
Hello!

I found this pre home hazard stack hex team that I really liked :

https://pokepast.es/6d82a616c8146785
Team is by mind gaming and Nat.

I just like the idea of stacking hazards, spreading status and then finishing the mons with hex.
Could you help me do an after home updated version?

One thing I thought to improve woukd be to replace dragapult with gholdengo, to be able to prevent a defog of those build hazards. I used the standards defensive set. But with this you don't have any speed control.. Maybe hisui samurott could also be a good exchange for something.
I would be happy for some suggestions :)
 
Last edited:
So, getting into competitive. Finally. Weird, right?

a) what Mons should I use?
b) Besides String Cheese Man, what mons do I look out for?
 
So, getting into competitive. Finally. Weird, right?

a) what Mons should I use?
b) Besides String Cheese Man, what mons do I look out for?

hey, welcome to OU. theres a lot of mons to use but generally, especially for new players, i recommend using mons that you feel comfortable using that are still strong. i recommend using some of the sample teams here and see what you enjoy and get used to the metagame, and then you can start building your own teams, choose a team that looks fun to you and any of the teams here are solid and viable. theres also some more in the OU room if you do the command !rfaq in there. Here is the link to the samples currently on the forum though: https://www.smogon.com/forums/threads/sv-ou-sample-teams.3712513/

as far as mons to look out for, generally the viability rankings is a great resource: https://www.smogon.com/forums/threads/sv-ou-post-home-viability-ranking-thread.3723863/ which basically assigns a rank to all the mons based on how well they perform their roles in the metagame. sometimes, depending on the team you use you'll need to look out for different mons, but generally when teambuilding I like to prepare answers for the major offensive threats like Kingambit, Baxcalibur, Valiant, Dragapult, and Enamorus and then make sure your team has answers to strong defensive mons like hazard setters, status spreaders, and other bulky mons from fulfilling their role or chipping your team down too much.

I'll also link a discord made by my guy njnp which is dedicated to helping players improve at mons, specifically OU. theres also some resources in there pinned in #general-ou-discussion like teams and guides to help you play better. https://discord.gg/P7ag6GHfuU
 
hey, welcome to OU. theres a lot of mons to use but generally, especially for new players, i recommend using mons that you feel comfortable using that are still strong. i recommend using some of the sample teams here and see what you enjoy and get used to the metagame, and then you can start building your own teams, choose a team that looks fun to you and any of the teams here are solid and viable. theres also some more in the OU room if you do the command !rfaq in there. Here is the link to the samples currently on the forum though: https://www.smogon.com/forums/threads/sv-ou-sample-teams.3712513/

as far as mons to look out for, generally the viability rankings is a great resource: https://www.smogon.com/forums/threads/sv-ou-post-home-viability-ranking-thread.3723863/ which basically assigns a rank to all the mons based on how well they perform their roles in the metagame. sometimes, depending on the team you use you'll need to look out for different mons, but generally when teambuilding I like to prepare answers for the major offensive threats like Kingambit, Baxcalibur, Valiant, Dragapult, and Enamorus and then make sure your team has answers to strong defensive mons like hazard setters, status spreaders, and other bulky mons from fulfilling their role or chipping your team down too much.

I'll also link a discord made by my guy njnp which is dedicated to helping players improve at mons, specifically OU. theres also some resources in there pinned in #general-ou-discussion like teams and guides to help you play better. https://discord.gg/P7ag6GHfuU
I'll check those out! Kinda sad Volcarona was booted to Uber, but also excited to see it skyrocket to new heights. I'll try my hand at the sample teams, see what I like. I have some competitive knowledge due to Freezai, FSG, and whatnot.

I'll let you know my findings. For now, off to the battlefield~
 
hey, welcome to OU. theres a lot of mons to use but generally, especially for new players, i recommend using mons that you feel comfortable using that are still strong. i recommend using some of the sample teams here and see what you enjoy and get used to the metagame, and then you can start building your own teams, choose a team that looks fun to you and any of the teams here are solid and viable. theres also some more in the OU room if you do the command !rfaq in there. Here is the link to the samples currently on the forum though: https://www.smogon.com/forums/threads/sv-ou-sample-teams.3712513/

as far as mons to look out for, generally the viability rankings is a great resource: https://www.smogon.com/forums/threads/sv-ou-post-home-viability-ranking-thread.3723863/ which basically assigns a rank to all the mons based on how well they perform their roles in the metagame. sometimes, depending on the team you use you'll need to look out for different mons, but generally when teambuilding I like to prepare answers for the major offensive threats like Kingambit, Baxcalibur, Valiant, Dragapult, and Enamorus and then make sure your team has answers to strong defensive mons like hazard setters, status spreaders, and other bulky mons from fulfilling their role or chipping your team down too much.

I'll also link a discord made by my guy njnp which is dedicated to helping players improve at mons, specifically OU. theres also some resources in there pinned in #general-ou-discussion like teams and guides to help you play better. https://discord.gg/P7ag6GHfuU
For the Sun Walking Wake team, may I ask why :hatterene:'s there?
 
Back
Top