Just finished off a combined 9-7 in AAAPL and TPP, not bad. I already posted my AAAPL teams, thought I'd dump the TPP ones here. I've already written a lot for a lot of tours so I'm just gonna leave the teams. I'd say of all tours this was definitely the one I had the best building in, so I'd recommend you try these out on ladder if you wanna
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Butterfly - Specs prima balance






Rainbow - Electric surge ho






Caution - Mglo cinder balance






Rid Of Me - Talon stack






Blackout - Lokix stack






B'Day - Sd hands stack
A lot of these are stack because it's the best playstyle rn and I was trying to win, the cinder team can also become stack if lu is knocked. I didn't wanna highlight the builds completely, but I wanted to showcase them somewhere and I don't see any kind of post-tour thread. Main reason I wanted to make this post was to show some mons that I haven't seen talked about a lot. After months of being in poke chamber I have some big examples ranging from p normal to crazy

Hitmonlee (M) @ Booster Energy
Ability: Protosynthesis
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
- Swords Dance
- High Jump Kick
- Stone Edge
- Substitute / Blaze Kick / Knock Off
I was gonna use this in AAAPL but we discovered nat unburden was bugged and wouldn't trigger, we were gonna file a report but didn't wanna make other team guess abt what we were bringing so #sorry but yea it doesn't work right now. If this ever gets working then it's a screens demon and only stopped by peach and fluffcorv. Even dirge falls with a light screen up cause you can sub on wisp and they can't break sub at +0 so you just double edge for kill. If you have a team that overloads the phys walls then lee can easily clean

Samurott-Hisui @ Life Orb / Black Glasses
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Ceaseless Edge
- Aqua Cutter
- Sucker Punch
+2 hsam kills sooo much shit and sets its own spikes, if you get the sd off you'll feel like jesus. You're only walling this with double resist or water resist fluffy and +2 sucker kills almost everything faster, including max hp torn-t, meow, gren, and offensive stail. Only issue is getting it in can be tough cause speed isn't the highest. I'd recommend pairing with strong pivots, potentially ones that can force passive mons to come in, like slow/glow, moth, and torn

Torkoal @ Choice Scarf
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Weather Ball
- Earth Power
- Solar Beam
Torkoal hits 456 speed with no setup—enough to outpace zama—and eruption is eruption. Ninetales is totally better but torkoal is a lot funnier and more surprising. I didn't love this mon in practice since it's pretty weak, your main use case is to lead and lure something like band meow or np torn

Haxorus @ Loaded Dice
Ability: Dragon's Maw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Scale Shot
- Iron Head
- Close Combat
I wanted to throw this guy on a screens but never fit it. Mold sounds cool but usually it sucks cause you beat fluffy anyway and mold doesn't bypass intim/tablets. Rivalry is also mega rng. Pretty impossible to have this work well

Cinderace @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Gunk Shot
- U-turn / Court Change / Will-O-Wisp / Sucker Punch / Bulk Up
No dirge and no intim peach = cinder sweep. Intim just feels so useless to run cause power level is too high to not have fluffy. Maybe we should just bring furscales back cause I'm over mons like this, talon, hands forcing the same 2 mons

Abomasnow @ Loaded Dice
Ability: Slush Rush
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Swords Dance
- Icicle Spear
- Bullet Seed
- Earthquake
I'd laugh if this was brought to tour, but it can beat fluffy corv sometimes so don't sleep! Aboma has a surprisingly wide moveset but no stats to take adv of it. Still this mon is really fun to fuck around with on ladder so I recommend it even though it's kinda mid

Barraskewda @ Mystic Water / Choice Band
Ability: Primordial Sea
EVs: 168 HP / 252 Atk / 40 Def / 48 Spe
Adamant Nature
- Liquidation
- Drill Run
- Flip Turn
- Aqua Jet / Poison Jab
This mon is not good to me but I think if you're running it you want to do this. Drill run is the only coverage you need, hits all of your problems and what it doesn't hit, barra isn't beating anyway. Your irrelevant 4th is between jet to never lose to prio (esp talon) and pjab to nail wellspring and wabs hatt on switch. Speed is for +2 moth

Meowscarada @ Sticky Barb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Flower Trick / U-turn
- Spikes
- Trick
Lures corv and tran & mollywhops with a trick, takes lefties which is nice. Protean means taxel can be your main attack after, a lot of stuff drops to taxel without corv backup. Knockless since you don't wanna knock their barb after all, your whole team should prob go knockless if you run this

Rillaboom @ Life Orb
Ability: Magic Guard
EVs: 176 HP / 252 Atk / 24 Def / 56 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer / High Horsepower
- Knock Off
- U-turn
Rilla in general is crazy underrated, I think a lot of people see it as a worse meow or smth. But the damage output of this mon is unbelievable and key difference from meow is the self-healing from terrain and bulk + not being 4x uturn weak lets you remain healthy easy. Bulky rilla can shine cause of how many hits it can take and stay standing from pure longevity. It's also one of the best enablers in this tier, making free progress on everyone. There are other ones I like such as sor sd, and even crazier ones like galv boomburst and regenvest can be good, but this is my fave

Slowking @ Life Orb
Ability: Adaptability
Tera Type: Water
EVs: 252 SpA / 52 SpD / 204 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psychic Noise
- Psyshock
- Scald
Ultimate fat killer, insanely powerful and has the longevity to break many times in a match. Resists are often desos who can't outdamage it. Scald also prevents mons like regen hsam and meow from trying to get free ins

Ludicolo @ Life Orb
Ability: Primordial Sea
EVs: 16 HP / 24 Def / 252 SpA / 216 Spe
Modest Nature
- Weather Ball
- Energy Ball
- Ice Beam
- Knock Off
Fast and surprisingly powerful special breaker, gets auto heals from rain dish and is self sufficient with knock. Can get past waters / water immunities with secondary stab, can check other weatherspeeds nicely with grass type, ludi is the all-around package

Overqwil @ Life Orb
Ability: Primordial Sea
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Crunch / Throat Chop
- Liquidation / Destiny Bond / Pain Split
I maintain that you ALL are sleeping on the qwil. No further comment