I'd like to know how Flame Orb Heracross is faster than Cinderace without web/tailwind/speed drop? I've seen several Scarf Heracross holding Flame Orb and still being able to outspeed faster things. There must be something I'm ignoring but I cannot explain. Can anyone explain me?
Discussion: Does anyone think abilities should be open knowledge in this format. For regular aaa the mind game can be played around and the best abilities are predictable, plus one ability per team clause. Also obviously in normal formats you almost always know the exact ability a Pokemon has. In this format it's genuinely impossible and nearly skill less, how often you can be psyched out or immediately lose to the most random set. A team will have like 3 ground types and you have to predict which one of them has water absorb and which one of them has dazzling or any other random thing that seems to exist to counter team. I'm not sure if showdown can display the abilities, but I would definitely be in favor of it.
not really, this is actually the first time i've seen discussion of this. i find the unpredictability to be one of the more enjoyable parts of this format, and even picking which one of your opponent's 3? ground types has water absorb is a good exercise in player skill because you also need to keep in mind the existence of desolate land and positioning. this extends to other scenarios, like predicting if your opponent's lokix is choice band adaptability or life orb magic guard, or if your opponent's heatran without desolate land is earth eater/water absorb/fluffy. these prediction games help shore up some of the difficulties a team has with covering the many threats in a format.Discussion: Does anyone think abilities should be open knowledge in this format. For regular aaa the mind game can be played around and the best abilities are predictable, plus one ability per team clause. Also obviously in normal formats you almost always know the exact ability a Pokemon has. In this format it's genuinely impossible and nearly skill less, how often you can be psyched out or immediately lose to the most random set. A team will have like 3 ground types and you have to predict which one of them has water absorb and which one of them has dazzling or any other random thing that seems to exist to counter team. I'm not sure if showdown can display the abilities, but I would definitely be in favor of it.
I’ve been having a blast (of the Fire type variety) with this LOSF Chandelure let me tell ya…I’ve been messing around with LOSF Chandelure recently. This thing is ridiculously hard to wall.
Just some examples:
252+ SpA Life Orb Sheer Force Chandelure Energy Ball vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 247-291 (48 - 56.6%) -- 33.2% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Sheer Force Chandelure Flamethrower vs. 252 HP / 252+ SpD Assault Vest Goodra-Hisui: 107-126 (29.3 - 34.6%) -- 7.2% chance to 3HKO
252+ SpA Life Orb Sheer Force Chandelure Flamethrower vs. 4 HP / 252+ SpD Blissey: 173-204 (26.5 - 31.2%) -- guaranteed 4HKO
252+ SpA Life Orb Sheer Force Chandelure Shadow Ball vs. 252 HP / 252+ SpD Heatran: 183-216 (47.4 - 55.9%) -- 23% chance to 2HKO after Leftovers recovery
With this knowledge, plain ol’ Hoopa with Focus Blast would be even better, except for the worse defensive typing/abilities. I’m sure you can guess which 4 moves I’m running as there really isn’t much else Chandy learns. Dual STAB, Energy Ball, and Psychic is interesting coverage tbh, I wouldn’t think Psychic would be necessary but I find myself clicking it quite a bit. Let me know if you think of some other move to slot that would be better. Thanks!
The council is looking into tiering action to help the format become less centralized.
Which of these topics would you be interested in seeing suspect tested?
[]Iron Hands
[]Samurott-Hisui
[]Talonflame
[]Tornadus-Therion
[]Other (write-in)
14 / 21 survey respondents answered this question
6 / 14 would support an Iron Hands suspect test
5 / 14 would support a Samurott-Hisui suspect test
5 / 14 would support a Torandus-Therion suspect test
4 / 14 would support a Meowscarada suspect test
4 / 14 would support a Talonflame suspect test
2 / 14 would support a Mienshao suspect test
1 / 14 would support a suspect test on:
Primal Weather abilities, Pawmot/Revival Blessing, Toxtricity, or Ogerpon-Cornerstone
1 / 14 would susport a Archaludon suspect test (unban)
dawg we have no fairies and corviknight barely keeps up with the rest of the bullshit herethe tier needs a crescent moon shaped hero
i haven't seen this opinion before but i also disagree with it. hatterene never gets to do everything it needs to, and its movepool is too shallow to make it a top threat. it also serves as a limited anti-hazard tool that can support hazard-weak teams.Pls ban hatterene
interesting proposal, and one that i've been considering personally. i think this would be a massive and unprecedented change. i'm also not sure where to draw the line on it, would we stop at primal weathers, or keep going and get the normal ones? maybe we should even hard ban all of them? i think i'll create a Weatherless PokeAAA room tournament and see how it goes.Restrict Weather abilities, unban a lot of the WeatherSpeed merchants
i could see it, given more mienshao usage. it hasn't proved itself to be oppressive quite yet, and much like Tornadus-T it does eat up a regen slot, but with far less defensive utility.Test Mienshao
pending. archaludon too, maybe even gzap again lmaoUnban Azumarill, Manaphy, Yanmega
disagree, you weren't in the trenches back then. tldr when you get magnet pull for free you get to do other things on top of it, which usually means some bullshit way to remove the opponent's corviknight or hoodra and let your breakers go uncontested. god how i miss you psea magnezoneI’d like to see Magnet Pull retested but restricted to those who naturally get it, not as your chosen ability. Magnezone might be overwhelming with Magic Guard Life Orb sets but I can’t foresee probopass or golem-alola being too much to handle.
1. see aboveRestricting weather abilities potentially. Unrestrict Hadron. Unban Stored Power.
taps the sign i miss mamoswine too </3I miss Mamoswine. I think evasion abilities clause makes total sense in terms of Smogon compliance, but damn I wish they were just disabled and then you could use the mons.
haven't seen this opinion before, curious as to what prompted it. imo the most consequential change besides extending the pool of Pokemon available in a regenerator core is the ability to run two Magic Guard users, which isn't exactly gamebreaking.Not a single mention of 2ac is crazy. It needs to go.
i have no idea what you're talking aboutBan the cat, ban the evolution of Floragato, ban whoever learns flower trick, ban the generation 9 final evolution of the grass starter
after recent tournament play i will be raising my personal ranking of gastrodon to around B+, but i do not see it going that high lol. it feels like a defensive matchup fishmake gastro A+
my ears perked up when i read "mold breaker meta". big fan of those. pretty much everyone agrees about the weatherspeed matchup fishes, and you're not the only person to float the weather ability restrictions. we'll see how this plays out!Weatherspeed has added too many matchup fishes to account for in the tier for my tastes, and like has been said as what feels like common sentiment- every game more often than not ends up as rock-paper-scissors of who brought the right matchup fish mon.Not entirely sure how to go about fixing it, though restricting weather abilities might be a step in either the right or wrong direction. Either way it'll be a massive change (and we'll probably end up with a new mold breaker meta for waters and fires).
pretty sure i know which team you're talking about and it suffers from consistency issues. it's totally possible to play around these (especially a skilled player like yourself) but sample teams need to be consistent and easy to pilot so newer players can enjoy them as well. as for the council member thing, the current council was selected because of their participation and discussion around the metagame. ifWhat do I need to do to have my team posted as a sample and become a council member?
yeah that makes sense. on some level we're never going to *balance* this tier and that's ok! i don't agree with the stall part, i think there are a lot of tools in this tier that make playing against stall far easier than in other tiers, especially Samurott-Hisui and 2AC Magic Guard and Regenerator.I think the uncompetitive nature (for me) primarily comes from the variety and unpredictability of move sets. This is part of what makes the tier so enjoyable, though often frustrating. I don't know if that can be fixed, or if it should.As another part of that, stall is really good. It solves the unpredictability problem most of the time, which makes it very consistent to use. I don't think the easiest (2nd easiest depending on who you ask) archetype to play should be this strong. Once again, I don't know if this can be fixed b/c the strength comes from this being such a weird metagame. Maybe I am overestimating the strength here?
i agree on pretty much all of this except the banded meow take, that thing is insanely dangerous and heavily incentivizes the trend of most corviknights running damage reduction abilities.Hamu and torn are the definition of healthy presences in this tier, getting rid of them would make this tier so much worse. Making progress in consistent ways is good! torn and hamu do this, and also keep all the dumb fat shit u can run in this tier in check. Talon is also fine, this tier needs faster 350 guys for the ogers, talon offers a lot of benefits to a team while having middling defensive utility, and is completely neutered when any form of chip is applied. You throw on a fire answer for it and tran anyway so I dont really see an issue with it. Arguably the only borderline mons on this survey are meow and hands, but what set even sets hands over the edge ? Running it on terrain teams with glove ? This just sounds like so much work to bolster a mon, especially now that hadron is gone. Hands is threatening, but idt has done anything egregious. Meow is borderline, but what probably sets it over the edge isn't those mid long reach band sets but things like mglo or boots that let it actually click moves and pivot while not taking hazards, those are much more threatening than the band sets IMO. weather speed is annoying but its mostly just primsea shit, so u just run deso to beat, individual users probably get looked at first no or do u just reinstate the complex idk.
Just to parrot what was said, I think it’s good we have mons like Hamu and Torn-T to force progress because the tier desperately needs ways to consistently force progress, and the semi-lack of them and with how prevailing bulky teams are as the best archetypes (and thus, hazard stack is really good because HAHA CORVI IS OUR ONLY DEFOGGER) we should keep that in mind.POKEAAA SURVEY #3 RESULTS
Thank you to everyone who participated in the survey! The council appreciates the input of the playerbase who make the metagame what it is <3
ENJOYABILITY, COMPETITIVENESS, AND PARTICIPATION
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The average enjoyability rating was 7.3, with a median of 8! The scores were slightly lower than last time (8.3 and 9, respectively), and the council had seen this reflected in discussion around the metagame. We all love this format and want to do what we can to make it healthier!
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The average competitiveness ranking was 6.3, with a median of 6! The general feeling of uncompetitivity is what prompted the council to conduct the survey in the first place. To quote myself in a bad mood, "this tier feels like rock/paper/scissors but you only get to bring two of them to a battle. also every now and then someone finds a gun." The metagame has developed significantly in the two team tournaments since the last survey, and the loss of Garchomp and Mamoswine as well as the rise of Weatherspeed has caused restrictions on teambuilding.
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This time around, 61% of participants were or will be involved in PokeAAA's tournament scene. Compared to the previous 36% of respondents to the last survey, we can expect these responses to be more influenced by tournament play than the last set.
THE METAGAME
Following the recent metagame development throughout AAAPL and TPP, the council wanted to gauge opinions on several of the most discussed topics in the tier.
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Iron Hands has repeatedly been brought up as a point of contention, most commonly in relation to the Surge Surfer Swords Dance set. By utilizing Punching Glove, Iron Hands is able to bypass Fluffy and the common ways to punish contact moves, leaving it able to handle nearly every defensive Pokemon in the tier. Compared to the last survey, more people are inclined towards action on Iron Hands (40% vs the previous 31%), but still not enough to form a plurality. With the departure of Hadron Engine from the tier, setting up Surge Surfer's speed boost requires one to bend the team's structure around including an Electric Surge user, which are weaker, less common, and almost always share a Ground weakness with Iron Hands.
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Opinions on Meowscarada have slightly shifted over the durations of the team tournaments, where it hasn't performed spectacularly thanks to player preparation and a changed metagame. While it's the only Pokemon surveyed that didn't have a anti-ban supermajority, compared to the last survey the pro-ban contingent has shunk from 31% to 19% while the anti-ban contingent has grown from 31% to 42%. We can attribute this to (once again) the prominence of Fluffy Corviknight, the removal of Garchomp and Mamoswine, and the stronger presences of Priority and Weatherspeed. Additionally, Meowscarada's Choiced sets are no longer the primary set, however: Magic Guard and Heavy-Duty Boots have seen far more usage recently, as they mitigate Meowscarada's glaring weakness to Entry Hazards while granting it the freedom to switch moves.
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Samurott-Hisui was also frequently cited as an issue, due to its ability to always make progress when it's on the field. Samurott's favorable matchups into Corviknight and Great Tusk, premiere hazard removers and physical walls, make it one of our best and most dangerous physical (or mixed!) offensive threats. This survey had nearly identical opinions on Samurott-Hisui to the last one, with a 66% supermajority agreeing that it was healthy and belonged in the tier (this opinion was at 63% support in the last survey). I concur with this, as Samurott-Hisui is one of our premiere and iconic offensive options that is held back by its middling speed and bulk.
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While more chatter about Talonflame has been occuring, an overwhelming supermajority believes Talonflame is healthy, despite the noticeable restrictions it causes in the teambuilder. While Magic Guard Talonflame might be the single best anti-offense tool in history, it's also quite linear, and can be played around as long as you brought the right tools to the game. We've seen a notable uptick in tournament players bringing awkward sets, like Power Gem Heatran and Protective Pads Well-Baked-Body Corviknight, in order to secure the late-game victory against the opponent's Talonflame win condition, which is what prompted Talonflame's inclusion on the survey.
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Tornadus-Therian has been among the more popular threats in recent tournament play, thanks to its incredible typing and longevity, as well as its position as one of the only special attackers Ting-Lu is afraid of. Tornadus-Therian sets have been innovating lately, most notably the inclusion of Knock Off on Nasty Plot sets. Knock Off allows it to remove Assault Vests, Heavy-Duty Boots, and Leftovers from otherwise solid checks like Goodra-Hisui, the Slowkings, and Heatran, setting up a late-game victory with their reduced bulk and Tornadus-Therian's fantastic longevity. Tornadus is the topic that has been discussed the most among the council, as we have found it to be more versatile and dangerous than anything else on this survey. We're glad to see that a 61% supermajority enjoys playing with it and would like to keep it in the tier, and will consider this in future discussions.
View attachment 865767
we don't like revival blessing either lol. If Revival Blessing starts cheesing serious gameplay we'll ban it on the spot. It's *fine* for now.
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The council wanted to ask about exactly how Weatherspeed impacts your teambuilding process. There's a few top Pokemon that perform well into it (Desolate Land Heatran, Primordial Sea Tornadus-Therian, Clodsire, Fluffy Corviknight, to name a few) but a 76% supermajority feels that they are forced to make some concessions around its presence in the tier, and include these Pokemon to avoid matchup fishing, even if they aren't the best pick for their team. From the data above, we can infer that Weatherspeed is a significant part of the issues with competitivity mentioned earlier, as well as the next question:
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Another issue with the competitivity of the metagame is the wide variety of Pokemon one is forced to consider in the builder. A total of 90% of the survey participants experience difficulty in the teambuilder finding checks to the top threats in the tier. The popularity of blanket checks to patch these holes, like Fluffy Corviknight and Regenerator Ting-Lu, make the Pokemon that are able to bypass them, like Iron Hands and Tornadus-Therian, far more important and dangerous.
THE LAST QUESTION
The last question was about suspect tests, and it read like this:
The open response option made the Google Sheets chart pretty awkward, so I've processed the data here:Code:The council is looking into tiering action to help the format become less centralized. Which of these topics would you be interested in seeing suspect tested? []Iron Hands []Samurott-Hisui []Talonflame []Tornadus-Therion []Other (write-in)
We didn't have any pro-suspect test majorities this time around. With none of these topics appearing urgent, let's wait and see if the format shifts at all with some unbans, which the council is discussing at the moment.Code:14 / 21 survey respondents answered this question 6 / 14 would support an Iron Hands suspect test 5 / 14 would support a Samurott-Hisui suspect test 5 / 14 would support a Torandus-Therion suspect test 4 / 14 would support a Meowscarada suspect test 4 / 14 would support a Talonflame suspect test 2 / 14 would support a Mienshao suspect test 1 / 14 would support a suspect test on: Primal Weather abilities, Pawmot/Revival Blessing, Toxtricity, or Ogerpon-Cornerstone 1 / 14 would susport a Archaludon suspect test (unban)
RESPONDING TO THE OPEN RESPONSES
these responses reflect the opinions of Miss Crisis and are not endorsed by the PokeAAA council as a whole
dawg we have no fairies and corviknight barely keeps up with the rest of the bullshit here
i haven't seen this opinion before but i also disagree with it. hatterene never gets to do everything it needs to, and its movepool is too shallow to make it a top threat. it also serves as a limited anti-hazard tool that can support hazard-weak teams.
interesting proposal, and one that i've been considering personally. i think this would be a massive and unprecedented change. i'm also not sure where to draw the line on it, would we stop at primal weathers, or keep going and get the normal ones? maybe we should even hard ban all of them? i think i'll create a Weatherless PokeAAA room tournament and see how it goes.
i could see it, given more mienshao usage. it hasn't proved itself to be oppressive quite yet, and much like Tornadus-T it does eat up a regen slot, but with far less defensive utility.
pending. archaludon too, maybe even gzap again lmao
disagree, you weren't in the trenches back then. tldr when you get magnet pull for free you get to do other things on top of it, which usually means some bullshit way to remove the opponent's corviknight or hoodra and let your breakers go uncontested. god how i miss you psea magnezone
1. see above
2. maybe? depends on how the abusers do. with ting around i could potentially see it
3. over my dead body
taps the sign i miss mamoswine too </3
haven't seen this opinion before, curious as to what prompted it. imo the most consequential change besides extending the pool of Pokemon available in a regenerator core is the ability to run two Magic Guard users, which isn't exactly gamebreaking.
i have no idea what you're talking aboutafter recent tournament play i will be raising my personal ranking of gastrodon to around B+, but i do not see it going that high lol. it feels like a defensive matchup fish
my ears perked up when i read "mold breaker meta". big fan of those. pretty much everyone agrees about the weatherspeed matchup fishes, and you're not the only person to float the weather ability restrictions. we'll see how this plays out!
pretty sure i know which team you're talking about and it suffers from consistency issues. it's totally possible to play around these (especially a skilled player like yourself) but sample teams need to be consistent and easy to pilot so newer players can enjoy them as well. as for the council member thing, the current council was selected because of their participation and discussion around the metagame. ifi am dethroned in a bloody revolutionsomeone leaves the council we'll likely open up a spot for another player who very much cares about the tier.
yeah that makes sense. on some level we're never going to *balance* this tier and that's ok! i don't agree with the stall part, i think there are a lot of tools in this tier that make playing against stall far easier than in other tiers, especially Samurott-Hisui and 2AC Magic Guard and Regenerator.
i agree on pretty much all of this except the banded meow take, that thing is insanely dangerous and heavily incentivizes the trend of most corviknights running damage reduction abilities.
Thank you to everyone who participated! We have a decent chunk of time before OMCL starts and the council is going to look into potential tiering actions during this period. Stay tuned!
Thanks, I've completely forgot that ability.Quick Feet ability
If this Pokemon is statused, its Speed is 1.5×; ignores Speed drop from paralysis.
Burn , para , poison
| 1 | Corviknight | 60.82505% | 8622 | 24.444% | 7159 | 25.141% |
| 2 | Ting-Lu | 39.94830% | 3213 | 9.109% | 2651 | 9.310% |
These are all interesting unban requests because each of these Pokemon have so much to offer for the meta*Azumarill, Manaphy, and Yanmega unban*
pending. archaludon too, maybe even gzap again lmao
i just checked, i'm not sure why you aren't able to use them, unless your team is not being built using the PokeAAA format in teambuilder. also, just a heads up: plus and minus only work in double battles, the ability has no effect here, even if a Pokemon has both abilities on the same setAre the plus or minus abilities restricted or banned? i dont see them on the list but they cant be added to anything either?
nvm idk when i switched to OU in builder. and ah only works on ally in doubles. i thought i was about to do something interesting loli just checked, i'm not sure why you aren't able to use them, unless your team is not being built using the PokeAAA format in teambuilder. also, just a heads up: plus and minus only work in double battles, the ability has no effect here, even if a Pokemon has both abilities on the same set
Can someone please explain why tinted lens is restricted? I was trying to use comfey as a calm mind mon with tinted lens to ignore resists, but I couldn't. What used it so well that in needed to be restricted?
TINTED LENS HAS BEEN RESTRICTED
Tinted Lens was an incredibly powerful ability that a significant portion of the offensive Pokemon could use to blow past their checks. Comfey, Latios, and Rillaboom were the primary users of this ability, able to abuse their strong (or useful) STAB moves in addition to their base abilities to blow through walls like Corviknight, Heatran, and Zapdos, who can normally take a resisted hit and fire back to keep these powerful attackers in check. These Pokemon were able to commit truly absurd acts, such as +1 Comfey 2HKOing Corviknight with Alluring Voice, and Choice Band Rillaboom OHKOing anything without a 4x resist on switch in.
Thanks, that makes sense, I guess I have to use something elseThe ban post
To be honest, yes the format can feel a bit matchup fishy at times but it is NOT because of lacking open team sheet.
Most mons run typically one or two abilities, several of which reveal themselves upon entry, and a large part of the magic of PokeAAA (and AAA tiers in general) is the fact you can run certain strange combinations to catch opponents off guard.
For the same reason open team sheet isn’t used or needed in… I believe any other singles metagame? (Correct me if I’m wrong), even formats like Balanced Hackmons which have INFINITELY more potential options is because it isn’t needed. It can be frustrating to get beaten out by certain abilities that you were surprised by, but the vast VAST majority of sets each mon runs commonly are well-known and discovered atp, and is listed quite extensively on the VR.
There are plenty of reliable ways to defeat things like Dazzling setup mons or immunity mons. Mold Breaker, Ditto, Unaware, bulky mons like Hoodra or Garganacl, fast scarf mons like Meow, etc.
If you keep losing to ‘cheese’ and the lack of knowledge on what abilities are commonly ran, or lose to a single turn of momentum loss from them switching into an unexpected immunity, it is likely your team/tier knowledge that is the problem, and not the tier itself (might be worsened by using a set that physically cannot hurt grounds or volt absorb mons). That’s not to say there isn’t counter teaming and a problem with matchup fishing and rock/paper/scissors matchups, but rather that open team sheet is NOT the way to solve said issue (one which is not nearly as overblown as you’re making it out to be).
Was one of the Protean pokemon Greninja-Bond by any chanceI don’t believe this is intended or not but I recently made a team featuring 2 Protean users and a Cinderace which obviously has Libero without realizing it and was playing on ladder with it. If I’m not mistaken, you are only allowed 2 users of the same ability, correct? It might have just been an oversight since they’re reskins of the same ability. I’ve already replaced one of the Protean users so I won’t care if it gets limited to 2. I hope no one tries to cheese this with 4 protean/Libero users right now…