So... I hit rank 1 again really quickly (I only dropped like 100 elo or so tbf) with a new team that has been performing really well.
I'm not gonna like, make a whole big ol' fancy ish run down of the team, but I wanna share it anyways and give some thoughts on the mons that I think make it stand out.
I'm not gonna like, make a whole big ol' fancy ish run down of the team, but I wanna share it anyways and give some thoughts on the mons that I think make it stand out.
Eggy Semi-Stall (weatherspeed is busted, who woulda thunk lol)
https://pokepast.es/e4a4ed8d8b7deef2
Exeggutor @ Life Orb
Ability: Desolate Land
EVs: 80 HP / 252 SpA / 176 Spe
Rash Nature
- Giga Drain
- Growth
- Low Kick
- Psychic
So Eggy needs to be banned ASAP. Like, sure, Corvi walls it. THAT'S IT. It outspeeds and wallbreaks so many fucking things, and god forbid you let it get a Growth off it will literally threaten to sweep your entire team. Low Kick at +2 with 0 investment and a Rash nature ALWAYS OHKOs SPD HEATRAN (and does 84 MIN TO PHYSDEF). And like, it's not super hard to switch it in? Like, yes, it has an awful typing, but with Deso it has a water immunity which makes it a lot easier to bring in (or just threatens out something with a fast grass or psychic attack).
Alomomola (M) @ Rocky Helmet
Ability: Fluffy
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Rain Dance
Fish
Corviknight (F) @ Leftovers
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird
- Roost
- Defog
- U-turn
Bird
Incineroar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- U-turn
- Flare Blitz
- Fake Out
AV SpD Incin actually feels pretty alright? Has nice utility in Intimidate, Knock, Uturn and Fake Out pressure, and a really solid defensive typing. Not the greatest thing ever, but genuinely pretty ok if you can keep hazards off the field. Also serves as a Meow check (LOW KICK ISN'T REAL)
Chansey (F) @ Eviolite
Ability: Unaware
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Heal Bell
I have been experimenting more with Chansey > Blissey and the added bulk feels really nice. Not being able to use SBall to pressure ghosts like Poltea and Pecha sucks, but that's what Incin is for. Just very tanky and Heal Bell is one of the best moves in the game.
Ditto @ Choice Scarf
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 30 Atk / 0 Spe
- Transform
Ditto stays amazing, anti-stall and offense all in one that is immune to hazards. I'd actually say Ditto is even BETTER now that it doesn't take up your sole Magic Guard slot so you can use something like Talon or Crown alongside it.
https://pokepast.es/e4a4ed8d8b7deef2
Exeggutor @ Life Orb
Ability: Desolate Land
EVs: 80 HP / 252 SpA / 176 Spe
Rash Nature
- Giga Drain
- Growth
- Low Kick
- Psychic
So Eggy needs to be banned ASAP. Like, sure, Corvi walls it. THAT'S IT. It outspeeds and wallbreaks so many fucking things, and god forbid you let it get a Growth off it will literally threaten to sweep your entire team. Low Kick at +2 with 0 investment and a Rash nature ALWAYS OHKOs SPD HEATRAN (and does 84 MIN TO PHYSDEF). And like, it's not super hard to switch it in? Like, yes, it has an awful typing, but with Deso it has a water immunity which makes it a lot easier to bring in (or just threatens out something with a fast grass or psychic attack).
Alomomola (M) @ Rocky Helmet
Ability: Fluffy
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Rain Dance
Fish
Corviknight (F) @ Leftovers
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird
- Roost
- Defog
- U-turn
Bird
Incineroar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- U-turn
- Flare Blitz
- Fake Out
AV SpD Incin actually feels pretty alright? Has nice utility in Intimidate, Knock, Uturn and Fake Out pressure, and a really solid defensive typing. Not the greatest thing ever, but genuinely pretty ok if you can keep hazards off the field. Also serves as a Meow check (LOW KICK ISN'T REAL)
Chansey (F) @ Eviolite
Ability: Unaware
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Heal Bell
I have been experimenting more with Chansey > Blissey and the added bulk feels really nice. Not being able to use SBall to pressure ghosts like Poltea and Pecha sucks, but that's what Incin is for. Just very tanky and Heal Bell is one of the best moves in the game.
Ditto @ Choice Scarf
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 30 Atk / 0 Spe
- Transform
Ditto stays amazing, anti-stall and offense all in one that is immune to hazards. I'd actually say Ditto is even BETTER now that it doesn't take up your sole Magic Guard slot so you can use something like Talon or Crown alongside it.


If you can’t outspeed them, snipe em with priority! Jokes aside, talonflame is able to take out Meowscarada within one hit without a scratch to show. It is also faster than meow naturally and can still take it out with a flare blitz or u-turn or get your mons faster than meowscarada with Tailwind.