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Metagame SV Pokebilities AAA

  • Zapdos-Galar: Technically both, but it's not that intuitive. I would say the main reason is that it nullifies one of MGLO / SOR biggest weaknesses in intimidate, thanks to Defiant which reduces counterplay to just fluffy guys (if even because pads is kinda free on SD SOR). I would be open to testing it down the line.
Pads doesn't protect you from fluffy, only punching gloves cause it actually removes contact.
(PS: This is strictly better than No Guard, as you have the 100% accurate moves while other moves can still miss on you.)

...
252+ Atk Life Orb Hustle Lilligant-Hisui Close Combat vs. 248 HP / 8 Def Corviknight: 343-406 (85.9 - 101.7%) -- 12.5% chance to OHKO
...
Compound Eyes + Hustle actually leaves Triple Axel at 93.6% accuracy, for an 82% chance to hit all three so not strictly better.
Also why is the calc spdef corviknight?
And your team basically can't touch gliscor/lando outside of triple axel. (fluffy lando is goated on offense, you can trade into simply insane stuff like living scarf meow's taxel if you intimidate them)

Funniest type of mons is the sheer force hadron engine guys. Tauros and Rampardos can run hadron engine with bolt/beam to fry physdef Corv, Gliscor/Landorus, Pex, and Mola while also doing solid damage into Pecharunt. Despite their 40 and 65 special attack stats, sheer force + hadron engine give enough power to make up for it. Tauros goes Body Slam/CC rest and Rampardos goes Rock Slide/EQ rest.
Battery will approximate the sheer force boost in the calcs.
252 SpA Life Orb Hadron Engine Tauros Battery boosted Thunderbolt vs. 248 HP / 8 SpD Corviknight in Electric Terrain: 325-385 (81.4 - 96.4%) -- guaranteed 2HKO
252 SpA Life Orb Hadron Engine Tauros Battery boosted Ice Beam vs. 244 HP / 228+ SpD Gliscor: 390-463 (110.7 - 131.5%) -- guaranteed OHKO
252 SpA Life Orb Hadron Engine Tauros Battery boosted Thunderbolt vs. 252 HP / 4 SpD Alomomola in Electric Terrain: 533-629 (99.8 - 117.7%) -- 93.8% chance to OHKO
252 SpA Life Orb Hadron Engine Tauros Battery boosted Thunderbolt vs. 252 HP / 4 SpD Toxapex in Electric Terrain: 213-252 (70 - 82.8%) -- guaranteed 2HKO
252 SpA Life Orb Hadron Engine Tauros Battery boosted Thunderbolt vs. 252 HP / 0 SpD Pecharunt in Electric Terrain: 160-188 (42.1 - 49.4%) -- guaranteed 3HKO
Rampardos is much slower and frailer but much stronger, with stab rock slide being imo a far greater threat especially off of base 165 attack, it notably secures the OHKO on Corv and Mola, while being a roll to OHKO toxapex and 2HKO-s Pecharunt always.
Mold breaker is also nice to ignore immunities.
Are these mons good? Not at all but it's humorous to think of them as extracting huge value from their meager special attack stats.

Mguard empoleon might not be the worst idea with surf/steelbeam/knock/eq, punishes defog with a fat +2 special attack, knock removes av and eq slams hoodra. Mguard emboar seems also pretty nice with reckless flareblitz, wildcharge, and headsmash.
Decided to finally play the meta on ladder, and did so with a pretty cool Kilo Rilla team. 1400 w/ a 19-1 78.5gxe record, with the only loss being a stupid throw followed by a pretty unlucky sequence.
:kilowattrel::rillaboom::deoxys-speed::ting-lu::corviknight::slowking: Paste

:kilowattrel:
Pokebilities makes this actually worth using over Zapdos. Zapdos actually hardcounters Gliscor, but Kilowattrel can do similarly well while possessing one of the best natural abilities in Competitive. Simply put, punishing Defog with a free +2 SpA boost is incredible and can win games outright. Its speed tier is also incredible for the current meta, outspeeding up to Talonflame.
Cool team, however I found myself getting cooked by Gliscor and Talonflame. Kilowattrel does resist both brave bird and aerilate facades, but is so frail it is 2hko-d regardless. If gliscor is specially defensive weather ball doesn't even KO while facade at +2 does. Talonflame if SD forces you to trade your Ting-Lu for it to remove gale wings priority. Banded Zama is also a threat as it 2hkos corv with Scrappy or if SoR with rocks up.
 
Compound Eyes + Hustle actually leaves Triple Axel at 93.6% accuracy, for an 82% chance to hit all three so not strictly better.
Good catch, in battle it says 117% accuracy for Triple Axel and I never missed any in testing so I just thought it was guaranteed lolll. I edited the ability section accordingly. That's my bad

Also why is the calc spdef corviknight?
oops just removed the calc altogether

And your team basically can't touch gliscor/lando outside of triple axel. (fluffy lando is goated on offense, you can trade into simply insane stuff like living scarf meow's taxel if you intimidate them)
Yeah I did notice that a lot in testing. It looks like Gliscor's days are numbered off of the tiering survey, but I did add a Magic Guard Cinderace to hit Fluffy Lando and Gliscor hard on the switch. I'll test things more after this next round of bans

Thanks so much for catching those, the Sheer Force Hadron mons you mentioned also seem super cool too so I'm going to try those out on a separate team
 
How would zangoose work? Would the ability immunity prevent if from getting poisoned and taking advantage of its poison boost ability or would immunity not work in this case in favor of toxic boost?
 
POKEBILITIES AAA TIERING ACTION
Thank you to everyone playing on the spotlight ladder and to everyone who responded to the survey, you've really helped develop this format in the right direction. We've noticed quite a few trends happening on the ladder, and we've updated our tiering, rules, and resources to reflect them.

:ss/gliscor:
GLISCOR HAS BEEN BANNED
The (former) undisputed best Pokemon in the tier, Gliscor could find a place on any team, in any role. Having an innate status immunity and incredible passive recovery made it one of the most reliable Pokemon in any format, ever, thanks to the addition of a chosen ability. While Gliscor had a myriad of potential defensive abilities, most commonly Fluffy, Marvel Scale, and Water Absorb, the elephant in the room was its Aerilate set. Facade became a 168 base power STAB move, capable of 2HKOing the majority of the tier. Even solid defensive Pokemon that resisted Facade could falter under a +2 Facade, while incapable of making any progress against Gliscor thanks to its status immunity and passive recovery. Even uninvested, defensive Aerilate Gliscor was able to dominate counterplay while retaining nearly the same level of defensive utility. It was fun, but Gliscor truly needed to go.
:ss/comfey::ss/latios::ss/rillaboom:
TINTED LENS HAS BEEN RESTRICTED
Tinted Lens was an incredibly powerful ability that a significant portion of the offensive Pokemon could use to blow past their checks. Comfey, Latios, and Rillaboom were the primary users of this ability, able to abuse their strong (or useful) STAB moves in addition to their base abilities to blow through walls like Corviknight, Heatran, and Zapdos, who can normally take a resisted hit and fire back to keep these powerful attackers in check. These Pokemon were able to commit truly absurd acts, such as +1 Comfey 2HKOing Corviknight with Alluring Voice, and Choice Band Rillaboom OHKOing anything without a 4x resist on switch in.
:ss/weezing-galar:
NEUTRALIZING GAS HAS BEEN BANNED
We aren't able to get this dang ability working. It's inconsistent, and if we did get it working by reworking the code on the server, it frankly would be too much and would quickly become oppressive. Simply, Weezing would be able to select an ability to counter any Pokemon in the tier, or it could simply run Regenerator to never be KO'd and to always stop something in its tracks.
:sv/maushold::ss/garganacl:
A WHOLE LOT OF CHEESE GOT BANNED/RESTRICTED
Brightpowder, Sand Veil, Snow Cloak, and Stench
are not competitive, not fair, and not worth preserving. These are items and abilities which come with a significant opportunity cost in normal gameplay (or AAA), but in this tier where Pokemon already have access to other abilities, the opportunity cost for evasion/flinching abilities is reduced. This is uncompetitive and does not belong in this tier.
:sv/dondozo::ss/zapdos-galar:
DONDOZO AND ZAPDOS-GALAR HAVE BEEN UNBANNED
Dondozo and Zapdos-Galar were banned early on in the format, before DLCs came in and before the tier had stabilized. In the face of this new tier, the council has decided to give them another chance and unban them.
WHAT'S NEXT?
In the absence of Gliscor, we expect many other defensive Pokemon to shine in its place, like Skarmory, Ting-Lu, and Great Tusk. Most users of Tinted Lens had other useable abilities, although Comfey will be nerfed significantly, as it can no longer deal significant damage to Steel types. Dondozo will likely see play as an incredibly fat Regenerator pivot, or use an immunity ability to serve as a counterpick for strong Pokemon like Meowscarada and Iron Hands. Zapdos-Galar has a potent niche thanks to Defiant, as it recieves an attack boost from Intimidate. We're excited to see where this goes!

tagging dhelmise to implement
 
How is Guts supposed to interact with abilities that activate? It doesn't seem to activate if the Pokemon has an ability that activates, like Intimidate or Moxie.
 
Some quick theorycrafting for the metagame

Clodsire @ Ability Shield
Ability: Sap Sipper
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Earthquake
- Recover
- Toxic Spikes
- Counter
Essentially I HATE OGERPON-W I HATE IT I HATE IT. A little cheesy, but I frankly do not care because Ogerpon is so stupidly strong. TSpikes could be replaced with any other hazard tbh, just the team I'm using it on already has other hazard setters.

Reuniclus @ Assault Vest
Ability: Multiscale
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Psychic Noise
- Future Sight
- Night Shade
I mean, c'mon, it's my signature- you KNOW I gotta try and make AV Reun work in literally every metagame possible. Jokes aside, Multiscale Reun is actually kinda silly as a defensive pivot. It takes hits like an absolute MONSTER, and can fire back with some strong Psynoises, Knock Offs, Future Sight, etc. It also is almost immune to chip damage because of the combo of Regen/Multi/Magic Guard, and with how bulky it is you will almost always have Multi up. Been having a lot of fun with the set so far :)

(EDIT I forgot I made Clod Bold instead of Impish lmfao, my b)
Your Clodside is very passive against Ogerpon W. A Taunt, Encore, or even Stomping Tantrum can disable Clod. Replace Earthquake with Poison Jab. Levitate is a very common ability.
 
Been having some trouble with certain threats, brought out regen hands from AAA to see how it does and it shockingly has been putting in work. With Hadron Engine Glowking, this thing is disgustingly tanky (the 29 Atk IVs are for getting the Def boost from Quark)

I hope to be able to replace Ice Punch with EQ again once (hopefully) Gliscor is banned.

Iron Hands @ Assault Vest
Ability: Regenerator
Tera Type: Fighting
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 29 Atk / 0 Spe
- Close Combat
- Volt Switch
- Fake Out
- Ice Punch

https://pokepast.es/1d787945b5a9025b - the team I'm using it on for anyone curious, it's a quark drive spam team which has been pretty fun :)
 
Your Clodside is very passive against Ogerpon W. A Taunt, Encore, or even Stomping Tantrum can disable Clod. Replace Earthquake with Poison Jab. Levitate is a very common ability.
...is it? That's what Counter is for, and Oger-W only has 4 moves. It always wants Cudgel, usually wants a Grass STAB, and then it has to choose between Uturn, Knock, Play Rough, Swords Dance, Encore, etc. Sure, Encore sets can beat the Clod set, but Clod shouldn't be your only Oger-W check/counter. It beats the majority, and if Oger techs in something to deal with Clod, it loses to something else. For example, the team I run this Clod set on also has Fluffy Chesnaught, which any Ogre that runs one of its crucial four moves to beat Clod instead falls over to Chesnaught.

Also EQ/Ground STAB is too important for way too many matchups/sets to replace it with PJab. You can if you want, but I think EQ is better personally.
 
...is it? That's what Counter is for, and Oger-W only has 4 moves. It always wants Cudgel, usually wants a Grass STAB, and then it has to choose between Uturn, Knock, Play Rough, Swords Dance, Encore, etc. Sure, Encore sets can beat the Clod set, but Clod shouldn't be your only Oger-W check/counter. It beats the majority, and if Oger techs in something to deal with Clod, it loses to something else. For example, the team I run this Clod set on also has Fluffy Chesnaught, which any Ogre that runs one of its crucial four moves to beat Clod instead falls over to Chesnaught.

Also EQ/Ground STAB is too important for way too many matchups/sets to replace it with PJab. You can if you want, but I think EQ is better personally.
If you have another check for Ogerpon W, that's fine.
However, you should know that good Ogerpon W players usually have these moves:
—tends to use spikes, Encore, low kick and any other move. But they don't use Grass Stab. Clodsire might be a problem for offensive sets. But in my experience, Ogerpon W doesn't become a burden on my team even if my rival have answers.
EQ is a good move, but Rillaboom is a very common Pokemon. Also, Poison Jab is for Hatterene Regen with Future Sight, who is a relatively common Pokémon because Magic Bounce ability.

That's why their best answer in my opinion is hazards (unless they're using Magic Guard, but that's not a common set).

Ogerpon W maybe will start using grass stab when Dondonzo enters the metagame.
 
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Nightmare (Typhlosion-Hisui) @ Choice Scarf
Ability: Tinted Lens
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Shadow Ball
- Lava Plume
- Extrasensory
Paired with sun and rocks, you need immunity or blissey to switch in on this.
252 SpA Typhlosion-Hisui Eruption (150 BP) vs. 252 HP / 4 SpD Alomomola in Sun: 321-378 (60.1 - 70.7%) -- guaranteed 2HKO
252 SpA Typhlosion-Hisui Eruption (150 BP) vs. 244 HP / 228+ SpD Gliscor in Sun: 306-361 (86.9 - 102.5%) -- 18.8% chance to OHKO
252 SpA Typhlosion-Hisui Eruption (150 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu in Sun: 217-256 (42.2 - 49.8%) -- guaranteed 3HKO after leftovers
252 SpA Typhlosion-Hisui Eruption (150 BP) vs. 252 HP / 0 SpD Pecharunt in Sun: 385-454 (101.3 - 119.4%) -- guaranteed OHKO
252 SpA Typhlosion-Hisui Eruption (150 BP) vs. 224 HP / 0 SpD Cinderace in Sun: 219-258 (61.3 - 72.2%) -- guaranteed 2HKO
252 SpA Typhlosion-Hisui Eruption (150 BP) vs. 252 HP / 0 SpD Zamazenta in Sun: 306-361 (78.8 - 93%) -- guaranteed 2HKO after Leftovers recovery
Focus Blast is also a good option instead of extrasensory to hit dark, steels or normal, but I don't use it because it has 30% accuracy

EDIT: Redundant now as TL has been restricted
 
I think there's an issue with unburdenor sceptile, im using a sceptile with armor tail and it already has unburden, which means after the sash is used pretty much no Pokémon should be able to attack before it, but for some reason some mons (even the ones that are slower than sceptile by base and shouldn't attack before it even with swift swim or chlorophyll) somehow attack before it such as hydreigon, what seems to be the problem here?
 
I think there's an issue with unburdenor sceptile, im using a sceptile with armor tail and it already has unburden, which means after the sash is used pretty much no Pokémon should be able to attack before it, but for some reason some mons (even the ones that are slower than sceptile by base and shouldn't attack before it even with swift swim or chlorophyll) somehow attack before it such as hydreigon, what seems to be the problem here?
Can you get a replay of this happening and either DM it to me on disc, showdown, or here on smogon?
 
I deleted my previous team cause I felt it to be lacking, but some changes made it pretty decent.

https://pokepast.es/d9243caec268b5c8

pecharunt- just the standard defensive levitate set with toxic for guaranteed poison and defensive wall

reuniclus- the standard av shadow shield set to wall special attackers

Mabostiff- the epic prankster set to take down any big threat, the prankster dbond is so unexpected that the threat is immediately dealt with, also with stakeout and guard dog it can do some crazy damage

goodra- another surprise hitter with magic guard steel beam to catch offensive mons or even a bit defensive mons who expect the usual goodra, also counters corrosion mons, heck the toxic helps to not getting para'd in future

Bruxish- this might look mid, but with adamant scarf and primordial sea and psychic fangs(strong jaw boosted) it does nice damage. also the dazzling ability helps counter the annoying lokix running around

fezandipiti- I made this set after a barraskewda 6-0'd me and I thought never again, it's moveset is just perfect, beat up for the toxic chain, sun boosted heat wave to catch bulky steel types and moonblast for damage with roost

yes I don't have hazard removal but I'm still improving this team and might male further changes.
I hit 1314 recently and will try climbing further.

here are some replays-
https://replay.pokemonshowdown.com/gen9pokebilitiesaaa-2557524307

https://replay.pokemonshowdown.com/gen9pokebilitiesaaa-2557527201

https://replay.pokemonshowdown.com/gen9pokebilitiesaaa-2557537356
 
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:gliscor: @ :toxic orb:
Ability: Aerilate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Quick Attack
- Earthquake
- Swords Dance

One of my favorite pokemon to use in this format, won so many games from ppl letting me setup in front of :corviknight: expecting to rk with :ogerpon-wellspring: or smth, will be missed. That being said, this doesn't feel like a Gliscor when it's getting OHKO'd by stuff like :zapdos: Hurricane and :hydreigon: Dark Pulse. What happened to the Gliscor that takes 70 from ice beams/ice spinners/draco meteors and gets it all back next turn?

:heracross: @ :flame orb:
Ability: Quick Feet
Tera Type: Bug
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Stone Edge
- Earthquake
- Protect

Already decent mon that will skyrocket in viability once there's no longer a :gliscor: on every other team

:squawkabilly: @ :toxic orb:
Ability: Toxic Boost
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Facade
- Quick Attack
- Aerial Ace

With THREE 1.5x abilities, Facade does 70% to non-Fluffy :corviknight: and OHKOs :heatran: (as well as pretty much all non-resists), Quick Attack OHKOs :regieleki: and does 70-90% to most offensive pokes. Don't worry about ghosts, they're all banned, instead worry about missing because that WILL happen to YOU and it WILL throw the whole game away
 
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Me crying tears of joy seeing the Gliscor ban finally go through lmfao

Jokes aside, I'm actually more excited to see how Dozo and Gapdos shape the meta, Dozo especially. Felt like we were missing a good phys def Unaware wall.
 
I'm not a fan of Donbozo being added, because it's an incredibly fat physical wall but it has none of the utility the other walls have. Corviknight offers defog and pivoting, Alomomola offers wish pashing and pivoting, Pecharunt pivots, Chomp + Lu + Tusk + Lando offer hazards, Chomp and lu also offer phazing, Tusk spins, Lando pivots. Zap/Molt/Rotom pivot.
All dondozo does is be a ludicrously fat damage sponge who maybe can be a curse wincon? But mono-water means all the desolands + water absorbs destroy you. Or you drop sleeptalk.

Gapdos is very irritating and most likely broken as it benefits from intimidate and can punish defog to receive a free +2 Attack boost.
Zapdos-Galar @ Choice Band
Ability: Long Reach
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- Knock Off
- U-turn
Long Reach seems weird but it lets you bypass fluffy, not take rocky helmet damage, or get irritated by Static/Flame Body.
Now that it can't be checked by fluffy or intimidate, you need to check it with raw bulk.
252 Atk Choice Band Zapdos-Galar Brave Bird vs. 252 HP / 252+ Def Toxapex: 153-181 (50.3 - 59.5%) -- guaranteed 2HKO
252 Atk Choice Band Zapdos-Galar Close Combat vs. 248 HP / 252+ Def Corviknight: 199-235 (49.8 - 58.8%) -- 99.6% chance to 2HKO
252 Atk Choice Band Zapdos-Galar Close Combat vs. 252 HP / 252+ Def Alomomola: 237-280 (44.3 - 52.4%) -- 19.1% chance to 2HKO
Even Zapdos who resists both stabs doesn't enjoy taking Knock plus stabs still chunk it very solidly.
252 Atk Choice Band Zapdos-Galar Brave Bird vs. 248 HP / 252+ Def Zapdos: 114-135 (29.7 - 35.2%) -- 19.6% chance to 3HKO
Gapdos can flip all these 2HKO-s into an OHKO by pivoting into desperately needed hazard removal, as the spinners can get spin-blocked by Pecharunt (Albeit some sets can beat pecharunt but that weakens their defensive utility).

Rip anyone who uses Lando as their physical wall.
https://pokepast.es/7c9d2654aec57825
https://pokepast.es/c6300661fdae0019
random sets go be annoying with them.
if you're really annoying replace mach punch with leech seed. breloom can also be defensive spread but you're still very frail and I enjoy the strong mach punch for revenge killing
EDIT: https://replay.pokemonshowdown.com/gen9pokebilitiesaaa-2558657049
This replay shows why I am not a fan of gapdos personally. Plays were pretty sloppy + this team is pretty weak to band hamurott, but the fact that it is this easy to just force someone to sack a mon in order to get a defog off is not something I like.
https://replay.pokemonshowdown.com/gen9pokebilitiesaaa-2558990539
Gapdos can farm defiant boosts off of Corviknight lol
 
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Very happy to see Gliscor gone. Kinda somehow made offense and defense too annoying.

With Gliscor gone I suspect status effects to see a rise in usage. Stuff like flame body and corrosion.

Ground types in general get a huge buff since the popular flying types have more exploitable weaknesses than Gliscor. Corvi is like the only good defensive one. Also because they needed to compete for a slot against Gliscor.

Fighting types become better. They still gotta be annoyed by Toxapex, Pecheraunt (who will likely see more usage as teams look for physical walls) and Reuniclus but outside those three the counters seem slim.

Electric types will likely see a surge in usage too. Corvi might be forced more than before to use volt absorb.

We’ll probably see less regenerator assault vest users as people use regenerator for their physical walls to make up for Gliscors absence

A lot of Pokemon were propped up by their ability to use ice moves to counter Gliscor. I wonder if they’re gonna fall in usage

Overall good ban. I’m interested to see how the meta develops because of it
 
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One last question

Will harvest be suspect tested anytime soon?
I don’t think that’ll be happening anytime soon, half of the team’s have corvi with unnerve and primordial sea is also a pretty nice option. The user also has to be beware of knock off. Just my opinion tho
 
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