A bulky mon to pivot around the new water, grass, and fighting types without being too passive is simply incredible. Spore is as annoying as ever and toxic or sludge bomb poisons can also make good progress. I wouldn't be surprised to see teams with three or even four regen mons once the tier settles, there are so many great defensive pivots available.
It might have some trouble with all of the new bulky poisons, but a dangerous attacker with good defensive utility will always be valuable. Belly drum sets seem ok but a bit matchup fishy imo.
Specs has some scary calcs, but it seems too slow and frail to leave that much of an impact. It doesn't help that a bunch of checks dropped with it too, garg and kommo-o completely blank it's stabs and tran, rotom, and mandi can all help pivot around it. Sub CM seems mediocre too imo with most chansey also running CM.
Everyone's favorite blob seems like a great option for defensive teams with it's good stats and typing. Water absorb blanks rain, rotom, and azu and even with unaware it can check ape and tran. Spikes and toxic are great options for it too.
It'll be interesting to see whether this can surpass the bear. At a glance, luna has better stats and hits harder with stab on facade, meaning that it's probably outclassed for guts sets. However, access to knock and stab on drain punch might make it the better choice for bulk up sets.
The ultimate click buttons mon is here! It hits like a truck whether you use band or SD, and aqua jet gives it some decent utility too. With rain support, even water resists get crushed by it's crabhammers. There's not really much to say, it's a straightfoward but effective breaker.
Tera poison CM cheese still seems solid, although the new steels might annoy it. Trick room sets could maybe find some niche viability with luna, conk, and azu in the tier.
An eviolite mon with sticky hold is kind of cool, but imo the mediocre defensive typing will hold it back from finding a place in the tier. Maybe it could work on the right team, but I'm not really sold on it yet.
This just seems a bit too passive to me. Toxic chain is cool, but the only option it has for steels is a weak heat wave. It gets taunt, roost, and u-turn at least, but no defog hurts.
This thing is a monster. SD scale shot sets can spiral out of control extremely quickly and chain chomp hits like a truck and can set up spikes uncontested. It also provides some great defensive utility into tran and ape too. This thing is definitely worth keeping an eye on, I could see it possibly being an issue down the line.
Salt cure is as fun to play around as ever. The minecraft rocks simply never die and can outlast most of the tier with salt cure. Status absorbing and a ghost resist are also incredibly useful. This thing is a massive buff for defensive teams.
Having another bulky steel is incredible, especially when it's this strong and resilient. Magma storm and taunt is a solid stallbreaker and even just lava plume can be annoying to switch around. We did get a ton of fire resists that annoy it like chomp, garg, and rotom, but it still seems excellent.
Between choice sets and mixed LO or boots, the monkey is a nightmare to pivot around. That being said, it still provides very little defensively and isn't quite as fast as it would like to be.
Scarf sets seem ok and bulky wish sets might be decent, but it still struggles with 4MSS and being a bit passive. Iron head flinch hax is as annoying as ever but power creep might be too much for it.
With every setup move under the sun and as much coverage as it could ever want, this thing is an absolute menace. Tera is huge for a mon that already has a ton of set diversity, and it's one of the most unpredictable and terrifying threats at team preview. This definitely seems banworthy at a first glance, but maybe it's middling speed and the plethora of bulky fighting resists can help keep it in check?
Still a fun anti-meta pick. Ice shard is great for picking off weakened, chomp, kommo-o, and ogerpon and it's very dangerous to pivot around. The prevelance of rotom and mola might give it some issues, but it seems pretty solid imo.
Another defogger is great, and toxic, taunt, and u-turn help with it's passivity. It still suffers from pretty severe 4MSS, but it has some nice tools for bulky teams and should find a solid niche.
Not much is really new for it. Band sets hit deceptively hard and boots sets can easily force progress with knockturn and spikes. Scarf might even be usable while HO is being spammed on ladder, as it can outspeed +1 kommo-o and ogerpon and hit them both hard.
I'm not sure what this is supposed to do over mola tbh. Not having to rely on wish is kind of cool I guess but it's frailer, offers less team support, and has worse longevity without regen.
Everything and their brother getting knock is rough for the chicken, but it still hits hard and offers some solid defensive utility. Most of the drops seem pretty unkind to it though. Tran, garg and rotom annoy it and ogerpon and meow can both just knock it on the switch.
NP and specs sets seem pretty solid, but it doesn't get much coverage outside of focus blast. Still, trick annoys mandi and tran and not much else enjoys swithcing into a psyshock with toxic chain.
Healing wish is kind of cool, but enabling protosynthesis mons doesn't really seem worth it imo.
This thing is a menace. +2 ivy cudgel melts even frailer resists and a free speed boost on top of the power boost from tera is excellent. It's coverage options are decent, with some niche options like stomping tantrum for tran and zen headbutt for amoong to let it pick an choose it's checks. Pivot sets could be ok too with knock and spikes if you really hate meow for some reason.
It's a bit slow and doesn't have the best defensive typing, but knockturn with toxic chain and a strong cc or drain punch is excellent for making progress. It might struggle to stand out with all of the bulky fighting type competition, but it has some interesting tools.
Rain is back but with amoong, clod, and rotom around, it seems more manageable. That being said, a bunch of rain mons also got flip turn and a new nuke in daunt helps, so the playstyle might become an issue again, but it seems ok at a glance.
An incredible defensive typing as well as wisp and a difficult to punish volt makes rotom an excellent glue for BO and balances. Scarf and NP could be decent options, although it could struggle with being worn down with how strong the new grounds, waters, and fires are.
Ground/electric/ice coverage is still incredible and it's difficult to punish it for setting up spikes, but it's tera reliance might make it a bit hard to fit on teams compared to chomp and rotom. Still, it's a dangerous mon and an excellent progress maker.
Idk what this is supposed to do. Knock, wind rider, and defog are cool, but have fun being OHKOed by u-turn.
This is a bit of a weird one. It has some nice tools over amoong in strength sap, heatproof, and matcha gatcha, but it feels like the less splashable bulky grass imo, especially since it's weak to knock from meow and ogerpon. CM sets might be ok but I feel like there are better options like cress for bulky setup.
Shell smash is very funny for it, but idk if it's strong enough to be a consistent threat. It's slower than most scarfers after a boost and is pretty vulnerable to priority.
Levitate and ngas both give it an interesting defensive profile, and defog is nice utility. Tran absolutely demolishes it though, and it can get worn down pretty quickly over a long game.