
i initially built this squad around sd greedent to try and revive it in the current meta, but wanted to also try it out with furret, hence the name on the paste. furret's standard here, using tidy up to clear hazards or clean up lategame with tera fairy to resist any sucker punches once you get boosted.


as mentioned above, arbok is here to spread status through glare and poison fang and then rest off any damage and wake up with shed skin. i opted for eq over knock here but still kept the tera dark to blank an indeedee hoping to ko me. i bet tera ghost would be good here as well. enough speed for adamant max speed trev, which also mean youre faster than neutral nature max speed cacturne.



next up is chimecho to resist the ground- and psychic-type attacks for arbok, as well as fighting for furret. heal bell is so clutch, as is instant recovery. tera steel is fantastic on levitate mons, and i find myself almost exclusively terastallizing this to blanket check mons like gabite, dugtrio, klawf, and even opposing arbok, especially scale shot variants. running knock here just because you have so many opportunities to click it in a match, but you could go knock > eq on arbok and then dgleam > knock here on chime, or just have 3 knock users, thats not a big deal.




tink here is a great catch-all, answering indeedee, glaceon, leafeon, flapple, sneasel, etc. and supporting the team with rocks, twave, and encore. you can also slot knock here if you wanted! but i opted for play rough and enough speed to bop cacturne, which could be an issue otherwise. you could certainly go rest over encore because of heal bell support from chime, but i think the set is fine as is. tera dragon on spdef mons is great for resisting electric, fire, grass, and water, and for helping to answer sun teams.





needed speed control, so i slotted on golduck. works well with furret to form a flipturn core and appreciates arbok and tink checking cacturne, allowing you to spam water moves more easily throughout a match. chose hydro pump just for the added power, ice beam is standard, and bringing back tera eletric tera blast from my submission last week to once again hit opposing waters, resist electric, and stop thunder wave attempts.






rounded out the team with np hex missy, who synergizes so well with arbok and tink spreading status, and can also inflict her own with will-o. pretty standard otherwise!