Oglemi
Borf
Follow your heart, it nose what to do
Originally held by 3DOstrich, pushing this through GP
QC Checks:
1) shnen
2) Raseri
3) erisia
GP Checks:
1) RitterCat
2) Yonko7
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[Overview]
<p>If one were to take only a single look at Swoobat, words such as "unimpressive" and "outclassed" might pop into mind. And indeed, Swoobat does not seem spectacular, as it appears to be just one of many Psychic-types in NU. Even its name and design scream "harmless." Indeed, as far as stats go, Swoobat isn't particularly blessed; while its spectacular base 114 Speed is certainly eye-catching, its second highest stat is a mediocre base 77 Special Attack. So why use it when there are Pokemon such as Gardevoir and Musharna with better bulk and attacking stats? Well, the answer is Simple.</p>
<p>Word play aside, Swoobat was gifted with the ability Simple, which when combined with Calm Mind, allows Swoobat to achieve +2 in both Special Attack and Special Defense with a single boost, elevating its mediocre special stats to threatening levels. The good news doesn't end there, as Swoobat also has access to Stored Power, which after a Simple Calm Mind changes from a measly 20 Base Power to 100 Base Power, with two Calm Minds making it as powerful as V-create. This, in combination with the STAB bonus and Swoobat's boosted Special Attack, makes it a truly threatening Pokemon. Swoobat is also immune to both Spikes and Toxic Spikes, and has a 4x resistance to the common Fighting-type moves of the tier, allowing it to become a truly devastating sweeper.</p>
<p>However, not all is well for our flying friend. Swoobat has horrendous bulk, which can make it difficult for it to find time to set up a Calm Mind. Swoobat is also weak to Stealth Rock that limits its switching severely. Finally, its Psychic typing leaves Swoobat vulnerable to the likes of Skuntank and Absol, as both have the ability to cut its sweep short with a STAB, super effective Sucker Punch, or to simply Pursuit trap it. Despite its flaws, however, if properly supported, Swoobat can sweep through many unprepared teams.</p>
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Stored Power
move 3: Hidden Power Ground
move 4: Substitute / Air Slash
item: Life Orb / Leftovers
ability: Simple
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
<p>What was once considered a mediocre and outclassed sweeper in NU has ascended to the ranks of a potential top tier threat. Simple allows Swoobat to be granted a Nasty Plot and an Amnesia all in one Calm Mind boost. Thanks to Swoobat's typing, it can come in on many Choice-locked Psychic-types, outspeed them, and set up a Calm Mind while taking little damage. Psychic is the main STAB choice for Swoobat, although its Base Power is not affected by the amount of boosts Swoobat achieves, it hits hard right off the bat, something Stored Power cannot achieve. However, Stored Power does have its merits, because if Swoobat manages to accumulate two Calm Minds it can OHKO the majority of the tier with Stored Power alone. Hidden Power Ground hits the most common Steel-types in the tier, such as Probopass and Bastiodon, for super effective damage, while also scoring a super effective hit on its nemesis Skuntank. The final moveslot for the set is a tricky choice. Substitute is the primary slash as it lets Swoobat bypass Sucker Punch and score a free attack, while also letting it score a free boost on a predicted switch. This also means Swoobat can prevent Imposter Ditto from coming in and stealing its boosts. If this is the case, then Leftovers is the preferred item, as Substitute and Life Orb recoil means Swoobat will fall before it can do much damage. However, Air Slash functions as a secondary STAB option that can be used with Life Orb, and can be used to hit bulky Grass-types like Tangela.</p>
[ADDITIONAL COMMENTS]
<p>The EVs given are straightforward, as they allow Swoobat to reach maximum Speed for an easier setup while also letting it hit as hard as possible. It should be noted that although Swoobat resists a handful of moves, it should only really come in after a Volt Switch / U-turn or once another teammate has been KOed, as its measly bulk means it can't take many hits, even if they are resisted. In terms of other moves, Swoobat has many options. Taunt can be used in order to shut down the opposition from either phazing or setting up, although it faces severe competition for a moveslot and Swoobat does not have enough bulk to pull it off. Roost is another alternative to keep Swoobat's health up, but again lacks the bulk to pull it off. Psyshock is an alternative STAB that can hit special walls harder, although Stored Power is usually the better option, as it hits quite hard after a few boosts. Swoobat received many new moves, notably Heat Wave, Giga Drain, and Signal Beam, from BW2. Heat Wave can be used to hit Steel-types, although it is outclassed by Hidden Power Ground, which hits the most common Steel-types harder while also slamming Skuntank. Giga Drain can be used to hit bulky Water-types and heal some health, although has little use outside of that. Finally, Signal Beam can score super effective hits on Psychic- and Dark-types that resist or are immune to Swoobat's STAB, respectively.</p>
<p>As far as items go, Swoobat should generally stick to Leftovers to heal Substitute damage or Life Orb to hit harder. However, a Salac Berry is an interesting option, as with Swoobat's bad bulk and Substitutes, it can easily reach activation range. Not only does this allow Swoobat to outspeed all unboosted Pokemon in the tier, but also allows an extra 40 Base Power to be added to Stored Power. Swoobat can also switch to a Modest nature if using the Berry for more power.</p>
<p>Although Swoobat can easily rip through teams if it sets up, it needs the proper support to do so. The most obvious teammate for Swoobat is a spinner, as Swoobat suffers from a crippling Stealth Rock weakness. Armaldo is the best choice for the role, as it can beat opposing Psychics with its Bug-type STAB and set up hazards of its own. However, one must be wary, as both Swoobat and Armaldo share a Rock-type weakness. Speaking of hazards, Garbodor pairs well with Swoobat, as it can set up Spikes and Toxic Spikes to aid in the latter's sweep, which in turn can switch in on any Psychic- or Ground-type attack aimed at the trash bag. Sawk is another Pokemon to pair nicely with Swoobat, because with a Choice Scarf it outspeeds and punishes any unboosted Dark-type or special wall that can take on Swoobat, while Swoobat can come in on Psychic attacks targeted at Sawk. Due to its terrible bulk, Swoobat appreciates a dual screen user that can help cushion blows aimed at Swoobat. Audino is great in this role, as it can not only set up screens, but also pass Wishes and cure any status ailments inflicted on Swoobat, which has a 4x resistance to Fighting-type attacks aimed at Audino.</p>
[Other Options]
<p>Although Swoobat is best suited as a sweeper, it has a fantastic support movepool at its disposal. However, it lacks any sort of bulk to take advantage of it. Swoobat also has a large special movepool consisting of moves such as Shadow Ball, Giga Drain, Heat Wave, and Signal Beam; however, these moves are generally outclassed as they do not hit anything specific. Charge Beam is an interesting option, as with Simple Swoobat can achieve +2 if it gains the Special Attack boost; however, the boost is not guaranteed unlike Calm Mind. Swoobat can use its ability Klutz in conjunction with Trick to pass off harmful items such as Sticky Barb and Iron Ball, although Simple is the main reason Swoobat should be used. Swoobat is the fastest dual screen user in the tier, and can use its Speed to support the team. However, its bulk means it will usually only get up one screen. Finally, a bulkier version of the Calm Mind set can be utilized, consisting of Substitute / Calm Mind / Stored Power / Roost, although it fails to hit hard off the bat if need be, and Swoobat appreciates the coverage provided by Hidden Power Ground.</p>
[Checks and Counters]
<p>Countering Swoobat can be difficult, as once it has a few boosts it can rip entire teams to shreds, especially if it has a Substitute up. Generally, anything that can outspeed Swoobat can exploit its lackluster bulk and KO it. Sawk is a good choice, as it can come in on Swoobat not protected by a Substitute and KO it with either Stone Edge or Ice Punch. Cinccino is a great check to this set, as it can outspeed it and also bypass its Substitutes and KO it with a super effective Rock Blast. Bastiodon can come in and phaze with Roar if Sturdy is intact, although Hidden Power Ground will knock it down to 1 HP after a boost. Finally, for variants that run Air Slash instead of Substitute, Skuntank or Absol can easily come in and cut its sweep short with a Sucker Punch or simply Pursuit trap it.</p>
<p>A good rule of thumb is that anything that can outspeed Swoobat can usually check it. Both Rotom-S and Rotom-F can hit Swoobat with a STAB, super effective Thunderbolt (or a STAB, super effective, yet shaky Blizzard in the case of the latter), although both must be cautious if Swoobat has acquired a few Calm Mind boosts. Golem is another check thanks to Sturdy, as it can take a hit and KO with either Rock Blast or Sucker Punch if Swoobat is not behind a Substitute. If without a Substitute, Choice Scarf Imposter Ditto can come in on Swoobat, steal its boosts, and KO, if it has been weakened. Cacturne is another solid check, as it can take the attacks of all Swoobat that lack Air Slash, as it is immune to its Psychic STAB and resists Hidden Power Ground. It can then proceed to kill Swoobat with Sucker Punch or set up a Swords Dance on the switch. Finally, Timid Life Orb Gardevoir can take one Air Slash at +2 and potentially KO Swoobat with Thunderbolt after Stealth Rock damage.</p>