That's a big oof. Gamefreak, why did you create these four really cool looking fossil Pokemon and then make them THAT hard to use casually?Also you get fossils at level *10* and cannot be bred, so unless you get one traded very early, you will have to babysit / candy them up to make them usable
Just do a few psychic or water type raids and you’ll be good to go tbh, psychic fangs makes it very usable. I used both Dracovish and Arctovish in my run and it went fineThat's a big oof. Gamefreak, why did you create these four really cool looking fossil Pokemon and then make them THAT hard to use casually?
Oh okay! Water raids for I'm guessing Surf or Waterfall, Psychic Raids for Psychic Fangs... and are there any viable dragon raids for dragon pulse? (also I didn't know that raids drop a TR of the type of the mon you beat, good to know!)Just do a few psychic or water type raids and you’ll be good to go tbh, psychic fangs makes it very usable. I used both Dracovish and Arctovish in my run and it went fine
Yeah, you want Liquidation/Waterfall from water raids. As for dragon raids, I just taught mine Draco Meteor from the tutor in the snow city (6th gym, you’ll have Dragon Breath to tide you over). Moveset for most of the game was Psychic Fangs/Liquidation/Crunch/Draco. Bite in the level up movepool is also fine enough before he learns bite, just make sure to get strong jaw!Oh okay! Water raids for I'm guessing Surf or Waterfall, Psychic Raids for Psychic Fangs... and are there any viable dragon raids for dragon pulse? (also I didn't know that raids drop a TR of the type of the mon you beat, good to know!)
All stone evo movesets got expanded as far as I've noticed.Granted it's probably like this for all stone evolutions now (Ninetales can do it too for example, she just doesn't have the super-wide moveset Arcanine has)
Got myself an Arcanine and didn't realize how crazy Gamefreak buffed it this generation. You can catch Growlithe in the Wild Area after the second gym at level 28 or so and immediately evolve it to Arcanine with a fire stone from the digging duo (providing you have some luck and watts handy).
But where it gets crazy is you can take it to a pokemon center and have it remember it's moveset. It's ENTIRE moveset. Meaning you get stuff like Play Rough, Crunch, Extreme Speed, Burn Up, Flare Blitz, and Flamethrower all for free as soon as you catch Growlithe! Which is great since my only reason I've avoided him in the past is that it takes forever for Growlithe to get his best moves, so it's either babysit a puppy or feed your Arcanine nothing but TMs (and miss out on some good stuff, like Flare Blitz).
Granted it's probably like this for all stone evolutions now (Ninetales can do it too for example, she just doesn't have the super-wide moveset Arcanine has) and since even 1 star raids give out great technical records like candy it's not that hard to get powerful pokemon. But I'm still so stoked to try out my new fluffy boi!
You can go to where they're at even before the first gym... it's just the game warns you not to go up there until you get three badges due to the high level mons. If you run around and grab enough watts, you can easily get a dig or two from them, and have a chance at those stones... nevermind the fire stone is immediately open even without the digging bros.Digging Duo isn't available after 3rd badge ?
This is a pretty interesting change but ngl i kind of liked the stone truncation of movesets. In theory, I mean.All stone evo movesets got expanded as far as I've noticed.
Even Ninetales...
View attachment 209586
In similar fashion of Arcanine, you can pick up both 110 and 90 BP stab, 80 BP secondary, nasty plot (who needs X items?) and random quick attack as soon as you stone evo.
Raichu as well if you're curious
I don't mind it, one of the biggest issues of stone evos previously was the complete loss of moveset once using the stone, forcing you to not use the stone evo early.
Of course this is abusable in theory but... I mean, why am I caring of balance in a game aimed at 10 year old players who don't even know move relearned is a thing? :P
It's actually not just stone mons, ALL pokemon that loses certain level up moves upon evolution can get them via relearner. This basically means you no longer have to baby some mons just to get moves at certain levels. Seedot for example gets Explosion via level up at level 36, but Nuzleaf doesnt learn it naturally normally. The game now adds Explosion to the relearner pool once you evolve Seedot at level 14, meaning when combined with the totally-balanced move relearner Nuzleaf now gets Explosion at level 14 effectively.This is a pretty interesting change but ngl i kind of liked the stone truncation of movesets. In theory, I mean.
Like that was always the point of them, it's a trade off. You can either get your immediate boost to power (unlike normal evolution which has set wait times or trades which require another person) at the cost of learning the rest of your moves OR you can hold on to them, use these weaker pokemon for longer to get the moves.
There's exceptions of course, Eevee is designed in reverse and Gallade/Froslass had normal movepools because they're meant as counterparts to Gardevoir/Glalie, but on the whole I think it's interesting from a game design stand point
Too bad gamefreak just keeps tripping over themselves in how these stones are given to the player. SO I guess it's a long term better change until they decide hey maybe we should just haev a shop with all the stones at the game's midpoint again.
I don't think we'll be seeing one made anytime soon, for the simple reason that the Wild Area destabilizes any such attempt to do a normal IGT thing. Over a hundred species of mon available right out the gate, all the evolution stones and numerous items open if you know where you are looking, and heavily RNG reliant means trying to get a proper tier list of what's efficient and what isn't is just near impossible with a huge core of the game being the Wild Area and what's in there being not just raid dependent, but also weather depenant, yet certain items ONLY being available in the Wild Area, or requiring the Wild Area for said evolution (hi, Galarian Yamask)Games been out for a bit over a month now so I'm wondering if we'll be doing an official IGT tier-list thread. They're genuinely some of my favorite threads surrounding in-game and I'm happy to help out if we just lack the resources. Looks like lots of folks are using this thread as a substitute so I'm wondering if it's just a timing thing or if there was some policy decision on the matter.
I don't think it's quite as destabilising and centralising as you're describing; especially as pretty much everything you just said also applies to USUM's Ultra Wormhole. Obviously it's a bit disingenuous to say they're completely comparable given that one is endgame and one is before the first gym badge; but both provide access to a massive array of powerful Pokémon that an in-game tier list will happily see fit to just ignore.I don't think we'll be seeing one made anytime soon, for the simple reason that the Wild Area destabilizes any such attempt to do a normal IGT thing. Over a hundred species of mon available right out the gate, all the evolution stones and numerous items open if you know where you are looking, and heavily RNG reliant means trying to get a proper tier list of what's efficient and what isn't is just near impossible with a huge core of the game being the Wild Area and what's in there being not just raid dependent, but also weather depenant, yet certain items ONLY being available in the Wild Area, or requiring the Wild Area for said evolution (hi, Galarian Yamask)
Tecnically, the only question'd be if include date manipulation or not.Also wouldn't be surprised if certain weathers were more common than others.