hello, I like SSOU. I like building SSOU teams. I like landorus-t. I dont like using defog once, only twice. I like non-standard SSOU stuff. enjoy.
What this is not:
- A teamdump of fully sound teams that you should mindlessly copy into your builder and lose your tournament game and be like "
oh my god ojr is so dogshit at building im never listening to this guy again".
What this is:
- An attempt at sharing unique sets and compositions with potentially some kind gold being struck here and there
- An attempt at making people look at SS OU through a different, more positive, lens than before.
:nihilego: :mew: :heatran: :buzzwole: :kommo-o: :landorus-therian:
notes:
- Nihilego is very good and underrated. when able to wear down steel types via spikes over the course of a game its very easy to sweep with. its also incredible into stall and to top it off it clears tspikes, whats not to like?
- Mew is such a weird mon that perennially feels underexplored, regardless of the gen. spikes mew is a very annoying disruptor that can be hard to play around properly especially due to its set ambiguity.
- Scarf Buzzwole has a small niche, and that niche is seriously very small. I dont claim to invent this set btw, I stole this off a gtcha replay i think. I do like it being paired with another strong as shit fighting type to make its life at cleaning much easier.
- Kommo-o is good, seriously good. Its comparable to SD Garchomp in the way that it can be a cleanup threat and a breaker in the same way. If you let kommo-o get to +2 +1 and you dont have weav ice shard to save you, good chance you are just lost. Glide resistant and ghost immune differentiate this guy from Garchomp the most. Try kommo-o out, seriously.
- This landorus set you will see me run variants of on a myriad of teams here, im not the biggest fan of the normal sr or fog/eq/uturn/knock or toxic set, especially on offense. zapdos and tornadus are way too good to not run stone edge for. being trade machine is what this landorus does best, wanting the best of both worlds, offense and defense.
- This team is flawed, would not immediately load in tournament play but the core foundation is there, try the ideas laid down here for yourself.
:tapu lele: :dragapult: :landorus-therian: :tornadus-therian: :melmetal: :keldeo-resolute: OR
:urshifu-rapid strike:
notes:
- Bulky CM lele is a borderline broken set, why do I see it so few times in tournament play, I do not know.
- Dragapult should use thunderbolt/thunder more often in an attempt to catch the increasing amount of sdef pex and mandibuzz as dragapult countermeasures.
- Landorus should no longer be exclusively ran as a sdef sball sponge, some physdef variants can be very crucial against blaziken, garchomp and melmetal, esp w rocky helmet.
- Sometimes running no defog and using heat wave + hurricane on tornadus-t can be equally if not more effective in dealing with spikes teams.
- Investing a lot into speed with Melmetal is incredibly strong into many stall teams, never forget DIB can flinch.
- Keldeo is a good scarfer in the same way as WaterShifu is good as a scarfer in SSOU, Keldeos extra speed can make a big difference but I do believe ScarfShifu is still viable on this team, up to you to decide which one you like more. Also dont forget Keldeo is not hindered by contact punishment i.e. Iron Barbs, Rough Skin, Rocky Helmet!
- This team was built in a reaction against the rise of magnezone offenses and trying the same type of concept without a magnezone and proving that it can still work without an objectively mediocre mon, magnezone.
- I think this team has what it takes to be loaded in tournament play and is not very flawed as others.
:heatran: :crawdaunt: :weavile: :landorus-therian: :volcanion: :dragonite:
notes:
- Weavile can sometimes run knock-less if you believe that you can efficiently play around Toxapex teams. Low kick is very nice to speed up the process vs a guy like melmetal for dragonite.
- Bulky SD lando returns from that first team, hes very cool, please use him.
- Volcanion can sometimes use power herb solar beam because rotom-wash can be really, really, really annoying and this is an efficient lure. you can also dunk on gastrodon which is a nice bonus for dnite as well.
- I think this team can be used in tournament play and was used there before by someone else but i think they lost so maybe you should slightly tweak it?
:melmetal: :landorus-therian: :volcanion: :tapu lele: :blaziken: :dragonite:
notes:
- Here we have another hybrid lando, no SD this time, but we see again the attempt at sniping zapdos offensively and also see physdef evs just like on the 2nd team.
- This volcanion set with sub leftovers is a really weird early game mon that can be super strong to open up the game but it fails vs the new rise of triple water stall and i dont really know how to fix this issue with this team and i hope someone out there will find a way to circumvent this matchup.
- Overall this might be one of the most normal teams of the bunch here but there is the obvious triple water stall issue, outside of that its a pretty fun pick that could be very usable in tour-play.
:mew: :clefable: :gastrodon: :toxapex: :mandibuzz: :corviknight:
notes:
- no. next team.
:weavile: :tapu fini: :heatran: :tapu lele: :kartana: :landorus-therian:
notes:
- I mainly included this team cuz it has nature power heatran and that move is really cool.
- Tapu lele clicks buttons cmon lol do we need an explanation.
- I thought landorus could afford to go double dance here, pretty cute, might be greed.
- Had to include some more normal teams here to be taken seriously for some of the warcrime teams I have in here.
:ninetales-alola: :arctozolt: :corviknight: :tapu fini: :tornadus-therian: :nidoking:
notes:
- This looks a lot like regular hail but I thought regular hail was weak to protect blaziken, so I put a fini on there.
- I think this fini set can still be tweaked to include some other options like knock off and taunt potentially, moonblast might be droppable?
- Modest Nidoking is very good at pressuring sand teams, with tbolt for slowking.
- I think this team is pretty solid, maybe a little soft into electrics but I think this is an improvement on the normal hail.
:cloyster: :blaziken: :garchomp: :dragapult: :urshifu-rapid strike: :melmetal:
notes:
- Cloyster is an extremely underplayed mon in the current metagame. With explosion it can remove a key defensive piece from the opposing side, opening up the way for an other sweeper to clean the game i.e. blaziken. A naive nature makes it faster than even scarf kartana. Many heatran offenses that lack rillaboom will have a hard time vs Cloyster. Its natural physical bulk still gives it plenty of usecases vs common mons like garchomp and weavile.
- No Flying type on this team is weird but I believe with Cloyster, Air Balloon Blaziken and Scarf Urshifu you get enough offensive counterplay vs ground types.
- This Garchomp set is rising up in usage, its a extremely nice middleground between a breaker and a rocks setter, lets you get more flexible in building offenses, not being always forced into the same heatran structures.
- Remember when I said to try out speed investment on melmetal? yeah, how about outspeeding corviknight. This might be completely deranged but I think its worth a shot.
- This is my favorite team this year, it looks on the surface like a stupid team a kid would make with no real thought behind other than spamming (pseudo-)legendary pokemon and other fan favorites, but when you get into it there is some interesting thought behind it.
Extras:
Landorus-Therian (M)
@ Rocky Helmet
Ability: Intimidate
EVs: 20 HP /
252 Atk / 208 SpD / 28 Spe
Adamant Nature
- Earthquake
-
Stone Edge
- Gravity
- Stealth Rock
This combination of max attack + rocky helmet and stone edge is something I used before as anti Torn lead, many torns will click knock off vs you turn one, take dmg and then die to edge or click hurricane turn one take the stone edge and then uturn and die to rocky helmet. Its a funny little interaction that can get you ahead in the game very early on if your opponent isnt careful.
Rillaboom
@ Coba Berry
Ability: Grassy Surge
EVs: 244 HP / 220 Atk / 32 SpD / 12 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
-
Wood Hammer
- Superpower
I have been using this set for quite a while now and its extremely effective in many physically offensive compositions. The idea is that you use SD on a switch to either a tornadus or zapdos take pretty little from cane and then wood hammer blows them into glide range, in the case of tornadus they can ofcourse switch out still to regenerate health but the damage to their team will be done regardless.
Melmetal @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 216 SpD /
40 Spe
Adamant Nature
- Double Iron Bash
- Superpower
- Thunder Punch
-
Substitute
Sometimes life can be hard when playing with Melmetal predictions and it can get awkward vs mons like toxapex and ferrothorn if you make a miss-step. Substitute makes use of these allowing you to flip the script on a toxapex trying to knock or scald you or on ferrothorn going for leech, you get the idea.
SS OU is very fun but people make it less fun and it gets a bad rep, I hope people make SS OU more fun and stop spamming the same boring teams over and over again. Enjoy.