I’m guessing they did it because of Pokémon Home. Pokémon Home allows trading globally, so they probably thought it was unessary for two online trading stations. Not that I agree. It was so nice to be able to put a version exclusive and get another one within seconds. Now you have to manually link up or hope for Max Raid Battles.THEY REMOVED THE GTS?! WHY?
Okay, yes, it wasn't perfect, a lot of people were making dumb requests either using or with Legendaries, but that's not a reason to get rid of the whole thing!
And yes, I know, I could just find someone here or one Reddit and set up a time & date to do a Link Code Trade... but it was so much easier to just put the Pokemon into the GTS, ask for what Pokemon I wanted (usually non-Legendary version exclusives) and usually within the hour I would check and see the Pokemon has been traded. Much easier with less fuss. Think I'll wait till end of the game to do some serious dex filling, though thinking of spending a day just evolving all the Pokemon I have cooped up in my Box to get their dex entries filled.
Might actually be somewhat brutal in the final parts if you're doing challenge runs (so, not using broken mechanics like arnie).Without too many spoilers, will this game be fun for people like me who try to play a solo run with a fairly weak or mediocre Pokemon? I don't really care about the graphics. The Simple Questions thread didn't seem like a good place for this post.
I also caught nearly every new Pokémon I saw and my levels seemed too high but the curve has been catching up pretty quickly. I’ll have to see if it stays this way.I don't know why they kept the catch EXP aspect fromthe disasters known asLet's Go. I try to catch as many Pokemon as I can every route on my first run through, and it's got me overlevel that I had to stop. Surely it wouldn't have made a difference to those who don't do what I do if they removed catch EXP, right?
I just finished the 7th gym and I'm still too high leveled.I also caught nearly every new Pokémon I saw and my levels seemed too high but the curve has been catching up pretty quickly. I’ll have to see if it stays this way.
Also catch EXP has been here seen XY
Is surprise trading allowed? How about 1 surprise trade per pokemon center? And whatever you get, you get.So 100% the best part about Sword and Shield is that you can not only skip cutscenes, but since the Switch supports multiple profiles you can finally have multiple saves with only one copy of the game!
Since I completed Sword normally yesterday (overall the game was better than I feared, but still not what I was hoping for Gen 8) I decided to go ahead and make an account for a Nuzlocke run.
I highly anticipate a Nuzlocke being quite challenging based on my previous experiences in my first playthough. If anyone wants to join me in my run, here are the rules I am using for my challenge:
Standard Nuzlocke Rules: You may only catch the first Pokemon you encounter in a new area; if you KO a Pokemon you are trying to catch, you cannot try to catch another. If the Pokemon faints, it is considered dead and must be deposited in the PC or released. All Pokemon must be nicknamed.
Team Wipe Game Over: If you are ever teamwiped, the run is considered lost and you cannot continue.
Limited Trainer Battle Items: You may only use an item in battle with a trainer if your opponent used an item in battle. You can use items during battles with wild Pokemon.
Limited Wild Pokemon Battles: Any time you encounter a wild Pokemon, you must attempt to run first. If you fail to escape, you MUST battle that Pokemon until it is KOed. Obviously don't run from Pokemon you are trying to catch.
Raid Rules: You may partake in raid battles; however, you cannot participate with other players (you must battle with the AI trainers.) If your Pokemon is KOed during a raid, it is not considered dead. Instead, if you lose the raid, your Pokemon is considered dead. You cannot catch Raid Pokemon and they do not count as your first encounter in an area.
Wild Area and Camping Rules: Each zone in the Wild Area counts as a new area for catching Pokemon. You are allowed to visit other players camps. You cannot use camping to safely grind your Pokemon (where is the fun in that?)
The different encounter system in Sw/Sh is going to add a fun twist to Nuzlockes. Gym battles should be extra challenging due to Dynamax; I found in my normal playthrough that one of the best strategies was to fodder some of your team to stall the opponent's Dynamax. There is a little more agency in picking Pokemon that compliment your team. At the same time, Nuzlocking will make Raids much riskier. I think it will be fun to measure the risk vs. reward of trying to take on a raid, especially when your teammate is the AI. I specifically didn't disallow EXP Candies; it encourages taking part in tougher raids. Since the EXP share cannot be turned off though, I felt like I had to limit some EXP gain through wild battles...
You do get a pretty chunky amount of candies from raids, but I’ve only done around 5 or so raids total (around your level, only going to the ones reasonable to reach and using 1 wishing star once), no clue how you did for 2 hours. Also, where did you get that Sinistea?Hey. Potentially large post coming through but I discovered something in-game that I wanted to share to hear some other thoughts on.
View attachment 207203
So. Here is my level 60 Skwovet. I did not evolve him because I love Skwovet. But what is so special about a simple level 60 Skwovet? The answer: I only have 3 gym badge.
Yes, despite not even making it halfway through my gym challenge I now have a Pokemon at an end-game level. Did I do an obscene amount of grinding to get this? Not really. It only took me about 2 hours of playtime.
This occurred through playing dynamax raids. As you probably know, the rewards of such raids include, among other things, Rare Candies and Rare Candy pieces, of various sizes. Rare Candy pieces grant a certain amount of EXP, depending on how big they are, with bigger candies granting more experience. I heard through the grapevine that it was possible to get an absurd amount of levels just from playing dynamax raids, and I wanted to try that out. I did not anticipate how successful (and easy) it would be.
So, with only about 2 hours of playing dynamax raids (which came out to probably around 10 - 15 actual raids) I was able to increase my precious Skwovet from level 32 to level 60. That is almost a 50% increase. And I didn't even use Skwovet in any of the raids. I do not know of any game, RPG or otherwise, that lets you drastically increase your strength by that degree so early in the game.
Now, I know what you might be thinking. "Of course if you powerlevel you're going to end up with an overleveled Pokemon." But here's the thing: I do not consider what I did to be "grinding." Dynamax raids are a highly advertised and highly anticipated mechanic. They are available to you very early in the game. 2 hours, in video game time, is not a very long time, either. I do not consider it grinding. I consider it just playing the game. I did not do use any kind of game-breaking exploit or get lucky with some crazy RNG. All I was doing was playing the game as it was intended to be played and using the rewards as they are meant to be used. I generally feel like it would be possible for someone, without knowledge of this strategy, to accidentally stumble upon it just by playing raids for fun.
Obviously, this method completely dismantles the game itself, since now its virtually impossible for me to lose any battles with my hulkingly powerful Skwovet. But I am not using this to complain about the game's difficulty. Even before this method, the games were easy. I don't have too much of a problem with that, per se. I'd prefer them to be difficult, sure, but Pokemon is interesting because it puts the difficulty of the game in the hands of the player. You have a lot of options to go about configuring your team, so you can sort of decide your own difficulty through the various options you can choose from. Nuzlockes are huge, monotype runs, etc. etc. If I want a hard Pokemon game I'll just log onto Showdown.
BUT, I just can NOT overlook this as a massive design flaw. The methods absurd ease just by playing the game this early-on makes it feel almost completely trivialized. RPGs are already difficult as hell to balance, and throwing this completely puts a wrench in the system. Allowing the player to strengthen themselves up to overcome a challenge is one thing, but allowing them to completely trivialize the main game by blowing passed every obstacle is just poor design, in my opinion. Balancing not only requires the game to be fair - but the tools available to player to be fair, too. Otherwise everything just falls apart.
Im not trying to shit on the game too much, I am genuinely enjoying my playthrough of it. I am a little upset that my Skwovet hero is useless now, since I don't want to completely blow through the game with an absurdely powerful 'mon, but I do want to here your thoughts on this. Am I just lucky to have gotten so many Rare Candy pieces? Am I making a big deal over nothing? Should Game Freak (and game developers in general) be more responsible for keeping their players in check?
I mean yeah maybe they should only drop XS/S candies at best and save the bigger ones for later raids/post-game, but you could have just.... not used them either? Of course if you pump your Pokemon full of EXP Candy it will be grossly overleveled. You made that decision, its not like all that EXP is from actual unavoidable battles. GameFreak has said before that players set their own difficulty (a cop out for not including a hard mode, but also true in a way).Hey. Potentially large post coming through but I discovered something in-game that I wanted to share to hear some other thoughts on.
View attachment 207203
So. Here is my level 60 Skwovet. I did not evolve him because I love Skwovet. But what is so special about a simple level 60 Skwovet? The answer: I only have 3 gym badge.
Yes, despite not even making it halfway through my gym challenge I now have a Pokemon at an end-game level. Did I do an obscene amount of grinding to get this? Not really. It only took me about 2 hours of playtime.
This occurred through playing dynamax raids. As you probably know, the rewards of such raids include, among other things, Rare Candies and Rare Candy pieces, of various sizes. Rare Candy pieces grant a certain amount of EXP, depending on how big they are, with bigger candies granting more experience. I heard through the grapevine that it was possible to get an absurd amount of levels just from playing dynamax raids, and I wanted to try that out. I did not anticipate how successful (and easy) it would be.
So, with only about 2 hours of playing dynamax raids (which came out to probably around 10 - 15 actual raids) I was able to increase my precious Skwovet from level 32 to level 60. That is almost a 50% increase. And I didn't even use Skwovet in any of the raids. I do not know of any game, RPG or otherwise, that lets you drastically increase your strength by that degree so early in the game.
Now, I know what you might be thinking. "Of course if you powerlevel you're going to end up with an overleveled Pokemon." But here's the thing: I do not consider what I did to be "grinding." Dynamax raids are a highly advertised and highly anticipated mechanic. They are available to you very early in the game. 2 hours, in video game time, is not a very long time, either. I do not consider it grinding. I consider it just playing the game. I did not do use any kind of game-breaking exploit or get lucky with some crazy RNG. All I was doing was playing the game as it was intended to be played and using the rewards as they are meant to be used. I generally feel like it would be possible for someone, without knowledge of this strategy, to accidentally stumble upon it just by playing raids for fun.
Obviously, this method completely dismantles the game itself, since now its virtually impossible for me to lose any battles with my hulkingly powerful Skwovet. But I am not using this to complain about the game's difficulty. Even before this method, the games were easy. I don't have too much of a problem with that, per se. I'd prefer them to be difficult, sure, but Pokemon is interesting because it puts the difficulty of the game in the hands of the player. You have a lot of options to go about configuring your team, so you can sort of decide your own difficulty through the various options you can choose from. Nuzlockes are huge, monotype runs, etc. etc. If I want a hard Pokemon game I'll just log onto Showdown.
BUT, I just can NOT overlook this as a massive design flaw. The methods absurd ease just by playing the game this early-on makes it feel almost completely trivialized. RPGs are already difficult as hell to balance, and throwing this completely puts a wrench in the system. Allowing the player to strengthen themselves up to overcome a challenge is one thing, but allowing them to completely trivialize the main game by blowing passed every obstacle is just poor design, in my opinion. Balancing not only requires the game to be fair - but the tools available to player to be fair, too. Otherwise everything just falls apart.
Im not trying to shit on the game too much, I am genuinely enjoying my playthrough of it. I am a little upset that my Skwovet hero is useless now, since I don't want to completely blow through the game with an absurdely powerful 'mon, but I do want to here your thoughts on this. Am I just lucky to have gotten so many Rare Candy pieces? Am I making a big deal over nothing? Should Game Freak (and game developers in general) be more responsible for keeping their players in check?
sadly no aside raids + hitting treesHas anyone found a way to acquire EV reducing berries en masse yet?