OU Swords Dance Ceruledge

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Bitter Blade
move 3: Shadow Sneak / Taunt
move 4: Close Combat / Solar Blade / Taunt
item: Focus Sash / Life Orb
tera type: Fire / Fighting / Grass
ability: Weak Armor / Flash Fire
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge’s access to Swords Dance lets it leverage its powerful STAB combination and great attacking options to function as a threatening wallbreaker. At +2, Ceruledge is capable of OHKOing Corviknight, Amoonguss, bulky Volcarona, and defensive Gholdengo with Bitter Blade. Shadow Sneak serves as a secondary STAB attack, preferred for its priority that lets it heavily damage faster threats like Iron Valiant and Dragapult at +2, OHKOing the latter and making offensive counterplay to Ceruledge harder. Taunt can be run over Shadow Sneak to stop entry hazard setters and sweepers from setting up, giving Ceruledge a chance to break foes with recovery such as Clodsire without the opponent gaining too much progress. Taunt also prevents Ceruledge by being statused by the likes of Clodsire and Rotom-W. Close Combat OHKOs specially defensive Garganacl after a Swords Dance boost while 2HKOing Ting-Lu, physically defensive Garganacl, and Rotom-W, all of which are not threatened by Bitter Blade. Solar Blade threatens Dondozo, Garganacl, Ting-Lu, Rotom-W, and Great Tusk while sun is active. Focus Sash can ensure that Weak Armor and Swords Dance are activated, allowing Ceruledge to sweep more reliably. Life Orb is an alternative option that makes it possible to OHKO Ting-Lu and 2HKO Great Tusk at +2. Weak Armor couples incredibly well with Focus Sash, and its resistances to types like Bug and Fire, allowing Ceruledge to gain a free Speed boost by switching into U-turn from pivots like Corviknight and Cinderace, as well as Pyro Ball from the latter. Flash Fire lets Ceruledge function as a more reliable switch-in to Fire-types like Iron Moth, while potentially powering up Bitter Blade. Tera Fire provides extra power to Bitter Blade in order to OHKO Amoonguss and 2HKO Tera Steel Toxapex before Swords Dance. Tera Fighting provides Ceruledge with a Dark-resistance, allowing it to take attacks from the likes of Kingambit and Roaring Moon, particularly Sucker Punch from the former, in order to gain a Speed boost from Weak Armor. However, beware of other neutral attacks from such threats, as Choice Band Roaring Moon will still be able to OHKO Ceruledge with Dragon Claw. After a Swords Dance, Tera Fighting gives Close Combat enough extra power to OHKO all Garganacl sets, Ting-Lu, and Rotom-W after Stealth Rock chip. Tera Grass can be used together with Solar Blade in order to 2HKO Dondozo under sun. If running a Jolly nature, Ceruledge can outspeed Gholdengo and Baxcalibur, as well as Booster Energy Iron Valiant, Choice Scarf Meowscarada, and +1 Roaring Moon and Adamant Dragapult after a Weak Armor boost. Jolly, however, notably misses out on Adamant’s chance to OHKO Great Tusk and Ting-Lu at +2 with Tera Fighting Close Combat, as well as ensuring a 2HKO against Clodsire with Bitter Blade after Stealth Rock chip.

Ceruledge fits best on offensive teams, mainly those that use sun, in addition to some bulky offense teams that can provide it opportunities to enter battle and set up safely. As one of few viable physical Fire-types, Ceruledge has great synergy with Torkoal, which can activate sun to boost Bitter Blade’s power and allow Solar Blade to be used in one turn. Torkoal also sets Stealth Rock, removes hazards with Rapid Spin, and can spread status with Lava Plume and Yawn to allow Ceruledge safe entry. Walking Wake benefits from Ceruledge’s unique coverage on sun teams, as it appreciates foes like Azumarill and Slowking being removed. In return, Walking Wake can pressure foes like Skeledirge and Great Tusk. Great Tusk and Hatterene are also good partners on sun teams, as they can keep entry hazards off the field so that Ceruledge can enter battle safely with its Focus Sash intact. Ceruledge struggles with physical walls like Rotom-W and Great Tusk, as well as Unaware walls like Skeledirge and Dondozo. Choice Specs Iron Valiant has coverage for these foes, while Booster Energy variants threaten faster attackers like Roaring Moon and Dragapult. Mixed Garchomp puts pressure on most of Ceruledge’s checks, like Dondozo and Skeledirge, while luring in Corviknight so that Ceruledge can take advantage of its U-turn in order to activate Weak Armor. Corviknight itself is a good partner, as it is able to lure in Cinderace, another Pokemon Ceruledge can take advantage of, and pivot Ceruledge into battle safely. But, it can be a drain on momentum for more offensive teams. Ceruledge works well with hazard setters, as extra chip damage helps Ceruledge break foes like Garganacl and Rotom-W. In return, Ceruledge pressures Corviknight and can spinblock with its Ghost typing, but it doesn’t often do so due to bad matchups against common Rapid Spin users like Great Tusk. Examples of hazard-setting teammates include Great Tusk and Meowscarada, with the former being able to check Dark-types like Kingambit in the event Ceruledge cannot Terastallize, and the latter checking Rotom-W and Great Tusk.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/breloombuddy.619748/
Quality checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tea-guzzler.577920/
 
Last edited:

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
AMQC
Add Remove Comment Highlight
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Bitter Blade
move 3: Shadow Sneak / Taunt
move 4: Close Combat
item: Heavy-Duty Boots / Life Orb
tera type: Fighting
ability: Weak Armor / Flash Fire
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge’s access to Swords Dance lets it leverage its powerful STAB combination and great attack options to function as a threatening wallbreaker. At +2, Ceruledge is capable of OHKOing Corviknight, Amoonguss, bulky Volcarona, and defensive Gholdengo with Bitter Blade. Shadow Sneak serves as a secondary STAB, preferred for its priority that lets it heavily damaging faster threats like Iron Valiant and Dragapult, OHKOing the latter You only OHKO Dragapult and deal heavy damage to Iron Valiant after one Swords Dance, so make sure to specify it's that and making offensive counterplay to Ceruledge much harder Saying that offensive counterplay against it is much harder is somewhat overselling it. It can still get revenge killed by Sucker Punch users. Taunt can be run over Shadow Sneak to stop hazard setters and sweepers from setting up I feel like another reason for running Taunt is so that it doesn't get statused, giving Ceruledge a chance to break foes such as Clodsire and Volcarona without the opponent gaining too much progress. Close Combat is the coverage move of choice, dealing enough damage at +2 to OHKO specially defensive Garganacl, while 2HKOing Ting-Lu, physically defensive Garganacl, and Rotom-W, all of whom are not threatened by Bitter Blade. Heavy-Duty Boots is an essential Item, as it minimizes the support Ceruledge requires from its team by making it hazard immune You can probably furyher elaborate on your HDB sentence by saying it can find more opportunities to switch in even when hazards are up. Life Orb is an alternative option that makes it possible to OHKO Ting-Lu and 2HKO Great Tusk at +2. Focus Sash can also be run to ensure Weak Armor and Swords Dance are activated, allowing Ceruledge to sweep more reliably, however running this Item causes Ceruledge to mandate hazard removal from its teammates. Weak Armor turns Ceruledge into a dangerous sweeper when hit with a physical move, and couples incredibly well with its resistances to types like Bug, Fire, and Ice, allowing Ceruledge to gain a free speed boost by switching into U-turn from pivots like Corviknight or Cinderace, as well as Pyro Ball from the latter. Flash Fire can also be used if your team needs a more reliable switch-in to Fire-types like Iron Moth, while potentially powering up Bitter Blade. Tera Fighting provides Ceruledge with a Dark-resistance, allowing it to take attacks from the likes of Kingambit and Roaring Moon in order to gain a speed boost from Weak Armor Partially true. Sure it improves its matchups against Kingambit, but Roaring Moon will still be a challenge for Ceruledge even when tera'd since CB Roaring Moon can OHKO with Dragon Claw while Booster Energy sets can Tera Flying and can get OHKO Ceruledge with Acrobatics. I also think another important reason to mention Tera Fighting is because you now resist Sucker Punch. Additionally, Tera Fighting gives Close Combat enough extra power to OHKO all Garganacl sets, Ting-Lu, and Rotom-W after Stealth Rock chip Not true unless you specify it's after one SD boost. The best Ceruledge can do unboosted with Tera Fighting against these mons is a 2HKO.

A mention on what teams Ceruledge performs best in should be mentioned as your first sentence. Ceruledge struggles with physical walls like Rotom-W and Great Tusk, as well as Unaware walls like Skeledirge and Dondozo. Choice Specs Iron Valiant has coverage for these foes, and can run Booster Energy to threaten faster attackers like Roaring Moon. Mixed Garchomp puts pressure on most of Ceruledge’s checks What checks specifically? while luring in Corviknight so that Ceruledge can take advantage of its U-turn in order to activate Weak Armor. Corviknight itself is a great partner, as it is able to lure in foes like Cinderace, another Pokemon Ceruledge can take advantage of, and pivot Ceruledge into battle safely. Due to its Ghost-typing that allows it to block Rapid Spin, and its ability to pressure Corviknight, Ceruledge makes a good partner to entry hazard setters by keeping their hazards on the field while benefiting from the additional offensive pressure hazard setters can offer I don't think Ceruledge is the best spinblocker, so just say that entry hazards benefit Ceruledge since they can wear down incoming foes into OHKO range of Ceruledge's attacks. Examples of teammates include Ting-Lu, Great Tusk, and Meowscarada, the former being able to check Dark-types like Kingambit in the event Ceruledge cannot Terastalize, and the latter checking Rotom-W and Great Tusk.

Add credits
 

chimp

Go Bananas
is an official Team Rateris a Contributor to Smogonis a Site Content Manager Alumnusis a Forum Moderator Alumnus
AMQC
Add Remove Comment Highlight
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Bitter Blade
move 3: Shadow Sneak / Taunt
move 4: Close Combat
item: Heavy-Duty Boots / Life Orb
tera type: Fighting
ability: Weak Armor / Flash Fire
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge’s access to Swords Dance lets it leverage its powerful STAB combination and great attack options to function as a threatening wallbreaker. At +2, Ceruledge is capable of OHKOing Corviknight, Amoonguss, bulky Volcarona, and defensive Gholdengo with Bitter Blade. Shadow Sneak serves as a secondary STAB, preferred for its priority that lets it heavily damaging faster threats like Iron Valiant and Dragapult, OHKOing the latter You only OHKO Dragapult and deal heavy damage to Iron Valiant after one Swords Dance, so make sure to specify it's that and making offensive counterplay to Ceruledge much harder Saying that offensive counterplay against it is much harder is somewhat overselling it. It can still get revenge killed by Sucker Punch users. Taunt can be run over Shadow Sneak to stop hazard setters and sweepers from setting up I feel like another reason for running Taunt is so that it doesn't get statused, giving Ceruledge a chance to break foes such as Clodsire and Volcarona without the opponent gaining too much progress. Close Combat is the coverage move of choice, dealing enough damage at +2 to OHKO specially defensive Garganacl, while 2HKOing Ting-Lu, physically defensive Garganacl, and Rotom-W, all of whom are not threatened by Bitter Blade. Heavy-Duty Boots is an essential Item, as it minimizes the support Ceruledge requires from its team by making it hazard immune You can probably furyher elaborate on your HDB sentence by saying it can find more opportunities to switch in even when hazards are up. Life Orb is an alternative option that makes it possible to OHKO Ting-Lu and 2HKO Great Tusk at +2. Focus Sash can also be run to ensure Weak Armor and Swords Dance are activated, allowing Ceruledge to sweep more reliably, however running this Item causes Ceruledge to mandate hazard removal from its teammates. Weak Armor turns Ceruledge into a dangerous sweeper when hit with a physical move, and couples incredibly well with its resistances to types like Bug, Fire, and Ice, allowing Ceruledge to gain a free speed boost by switching into U-turn from pivots like Corviknight or Cinderace, as well as Pyro Ball from the latter. Flash Fire can also be used if your team needs a more reliable switch-in to Fire-types like Iron Moth, while potentially powering up Bitter Blade. Tera Fighting provides Ceruledge with a Dark-resistance, allowing it to take attacks from the likes of Kingambit and Roaring Moon in order to gain a speed boost from Weak Armor Partially true. Sure it improves its matchups against Kingambit, but Roaring Moon will still be a challenge for Ceruledge even when tera'd since CB Roaring Moon can OHKO with Dragon Claw while Booster Energy sets can Tera Flying and can get OHKO Ceruledge with Acrobatics. I also think another important reason to mention Tera Fighting is because you now resist Sucker Punch. Additionally, Tera Fighting gives Close Combat enough extra power to OHKO all Garganacl sets, Ting-Lu, and Rotom-W after Stealth Rock chip Not true unless you specify it's after one SD boost. The best Ceruledge can do unboosted with Tera Fighting against these mons is a 2HKO.

A mention on what teams Ceruledge performs best in should be mentioned as your first sentence. Ceruledge struggles with physical walls like Rotom-W and Great Tusk, as well as Unaware walls like Skeledirge and Dondozo. Choice Specs Iron Valiant has coverage for these foes, and can run Booster Energy to threaten faster attackers like Roaring Moon. Mixed Garchomp puts pressure on most of Ceruledge’s checks What checks specifically? while luring in Corviknight so that Ceruledge can take advantage of its U-turn in order to activate Weak Armor. Corviknight itself is a great partner, as it is able to lure in foes like Cinderace, another Pokemon Ceruledge can take advantage of, and pivot Ceruledge into battle safely. Due to its Ghost-typing that allows it to block Rapid Spin, and its ability to pressure Corviknight, Ceruledge makes a good partner to entry hazard setters by keeping their hazards on the field while benefiting from the additional offensive pressure hazard setters can offer I don't think Ceruledge is the best spinblocker, so just say that entry hazards benefit Ceruledge since they can wear down incoming foes into OHKO range of Ceruledge's attacks. Examples of teammates include Ting-Lu, Great Tusk, and Meowscarada, the former being able to check Dark-types like Kingambit in the event Ceruledge cannot Terastalize, and the latter checking Rotom-W and Great Tusk.

Add credits
BreloomBuddy implement this and it'll be 1/2 thanks
 
Noticed that this one hasn't been getting much activity, so coming through with a quick AMQC. This is my first AMQC this gen, so this may not be perfect; implement what you're comfortable with, and I'll otherwise leave it to QC's discretion if there's stuff I added here that they think you should implement.

Add Remove Comment Highlight

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Bitter Blade
move 3: Shadow Sneak / Taunt
move 4: Close Combat
item: Heavy-Duty Boots / Life Orb
tera type: Fighting
ability: Weak Armor / Flash Fire
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge’s access to Swords Dance lets it leverage its powerful STAB combination and great attack options to function as a threatening wallbreaker. At +2, Ceruledge is capable of OHKOing Corviknight, Amoonguss, bulky Volcarona, and defensive Gholdengo with Bitter Blade. Shadow Sneak serves as a secondary STAB, preferred for its priority that lets it heavily damaginge faster threats like Iron Valiant and Dragapult at +2, OHKOing the latter and therefore limiting making offensive counterplay to Ceruledge harder. Taunt can be run over Shadow Sneak to stop hazard setters and sweepers from setting up, giving Ceruledge a chance to break foes such as Clodsire and Volcarona without the opponent gaining too much progress. Taunt also prevents Ceruledge by being statused by the likes of Clodsire and Rotom-W. Close Combat is the coverage move of choice, dealing enough damage at +2 to OHKOing specially defensive Garganacl after a Swords Dance boost while 2HKOing Ting-Lu, physically defensive Garganacl, and Rotom-W, all of whom are not threatened by Bitter Blade. Heavy-Duty Boots is an essential Item, as it gives Ceruledge more switch-in opportunities while hazards are up, minimizing the support Ceruledge requires from its team. Life Orb is an alternative option that makes it possible to OHKO Ting-Lu and 2HKO Great Tusk at +2. See my Jolly/Adamant comment at the end of the paragraph for further details regarding some OHKOs it can land without needing LO, but calling HDB "essential" instead of just "useful" might be a bit of a stretch in this situation if you're still going to be recommending LO due to the power increase. "Essential" is something I'd personally relegate to mons that pretty much need the item to function, like Volc. I'll let QC have the final say on this front, though, since this might just be me arguing semantics. Focus Sash can also be run to ensure Weak Armor and Swords Dance are activated, allowing Ceruledge to sweep more reliably,. [RC][AP] Hhowever, [AC] running this Item causes Ceruledge to mandate this necessitates hazard removal from its teammates. Weak Armor turns Ceruledge into a dangerous sweeper when hit with a physical move, and couples incredibly well with its resistances to types like Bug, Fire, and Ice, allowing Ceruledge to gain a free speed boost by switching into U-turn from pivots like Corviknight or Cinderace, as well as Pyro Ball from the latter. Flash Fire can also be used if your team needs a lets Ceruledge function as a more reliable switch-in to Fire-types like Iron Moth, while potentially powering up Bitter Blade. Tera Fighting provides Ceruledge with a Dark-resistance, allowing it to take attacks from the likes of Kingambit and Roaring Moon, especially Sucker Punch from the former, in order to gain a speed boost from Weak Armor. However, beware of other neutral attacks from such threats, as Choice Band Roaring Moon will still be able to OHKO Ceruledge with Dragon Claw. After a Swords Dance, Tera Fighting gives Close Combat enough extra power to OHKO all Garganacl sets, Ting-Lu, and Rotom-W after Stealth Rock chip. You're slashing Jolly and Adamant for this set, and I don't have any issue with that because both are valid and both natures are listed on the Smogon page. But one thing I think this currently lacks is a justification for either. I'd recommend briefly mentioning some relevant Speed benchmarks Jolly reaches that Adamant doesn't (i.e. Timid Gholdengo, Timid Armarouge, Adamant Baxcalibur without a Weak Armor boost and Booster Energy Iron Valiant, Roaring Moon after a DD, Scarf Meowscarada/Gren, Adamant Pult after a DD, etc. with a Weak Armor boost). Similarly, I'd try finding room to mention some relevant OHKOs and 2HKOs Adamant can pull off that Jolly struggles with (a few examples: Adamant Ceruledge always 2HKOs Clodsire with Bitter Blade after Rocks while Jolly only does so about half the time, assuming neither runs LO. Also assuming no LO on both, +2 Tera Fighting CC has a chance to OHKO Offensive Tusk if Adamant but can't OHKO it if Jolly, and without using Tera Fighting the same calcs apply to Ting-Lu since Adamant has a 75% chance to outright OHKO at +2 while Jolly only has a ~19% chance). That's obviously a lot of information, so if you were to implement this I'd suggest something along the lines of "a Jolly nature allows Ceruledge to outpace [X, Y, and Z], as well as [x, y, and z] after a boost from Weak Armor. An Adamant nature, on the other hand, allows Ceruledge to [insert relevant OHKOs here] as well as [insert relevant 2HKOs here] without needing a boost from Life Orb. There's a lot of ways you could word this, so if you decide to implement this or if QC wants you to just use your own discretion.

Ceruledge fits is best on many bulky offense and some balance teams that can provide it opportunities to enter battle and set-up safely. Ceruledge struggles with physical walls like Rotom-W and Great Tusk, as well as Unaware walls like Skeledirge and Dondozo. Choice Specs Iron Valiant has coverage for these foes, and can run while Booster Energy variants to threaten faster attackers like Roaring Moon could possibly mention Pult here since it checks Ceruledge pretty hard if it runs Taunt>Sneak?. Mixed Garchomp puts pressure on most of Ceruledge’s checks, like Dondozo and Skeledirge, while luring in Corviknight so that Ceruledge can take advantage of its U-turn in order to activate Weak Armor. Corviknight itself is a great partner, as it is able to lure in foes like Cinderace, another Pokemon Ceruledge can take advantage of, and pivot Ceruledge into battle safely. Ceruledge works well with hazards setters, as extra chip damage from entry hazards helps Ceruledge break foes like Garganacl and Rotom-W. In return, Ceruledge pressures Corviknight and can spinblock with its Ghost typing, but doesn’t often do so due to bad matchups against common Rapid Spin users like Great Tusk. Examples of hazard-setting teammates include Ting-Lu, Great Tusk, and Meowscarada, the former being able to check Dark-types like Kingambit in the event Ceruledge cannot Terastalize, and the latter checking Rotom-W and Great Tusk. Torkoal/Sun teams might be worth mentioning somewhere in this paragraph; SD Ceruledge can find its way onto those sorts of teams relatively often since there aren't many physically-offensive Fire-types in the metagame. Sun-boosted Bitter Blade is really strong and makes Ceruledge much harder to take down, and some Sun variants make room for Solar Blade/Tera Grass over CC/Tera Fighting to deal with mons like Azumarill so Walking Wake can sweep lategame. This is up to you/QC proper, though; Tera Grass/Solar Blade is a major deviation from the listed Smogon set so I'm not sure you need to mention it beyond this and/or a brief mention of Solar Blade+Tera Grass in the first paragraph for dedicated Sun teams.

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[CaptainDaimyo, 602431]], [[username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Tagging autumn since they wanted to go over my AMQCs with me. Implement what you feel comfortable implementing, unless QC themselves specifically want you to add/not add something from this. Nevertheless, this is looking pretty solid and hopefully this'll revive this thread!
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
most of this is dreadfury’s check, so credit both of us. lmk when this is implemented and i'll look again bc its a big set change

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Bitter Blade
move 3: Shadow Sneak / Taunt
move 4: Close Combat / Solar Blade / Taunt
item: Heavy-Duty Boots Focus Sash / Life Orb
tera type: Fire / Fighting / Grass
ability: Weak Armor / Flash Fire
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

we discussed teh set in qc and wanted to make a few changes
- solar blade tera grass stuff as explained in dread's check, basically for sun to hit garg/dozo
- removed boots because this set is mostly a sn / ho thing where you can't really reliably set hazards up and the team's goal is to keep them off with hatt / tusk etc so sash weak armor sd means you can just win sometimes
- tera fire again to benefit from sun


[SET COMMENTS]
Ceruledge’s access to Swords Dance lets it leverage its powerful STAB combination and great attack options to function as a threatening wallbreaker. At +2, Ceruledge is capable of OHKOing Corviknight, Amoonguss, bulky Volcarona, and defensive Gholdengo with Bitter Blade. Shadow Sneak serves as a secondary STAB, preferred for its priority that lets it heavily damaginge faster threats like Iron Valiant and Dragapult at +2, OHKOing the latter and therefore limiting making offensive counterplay to Ceruledge harder. Taunt can be run over Shadow Sneak (or cc/blade) to stop hazard setters and sweepers from setting up, giving Ceruledge a chance to break foes such as Clodsire and Volcarona without the opponent gaining too much progress. Taunt also prevents Ceruledge by being statused by the likes of Clodsire and Rotom-W. Close Combat is the coverage move of choice, dealing enough damage at +2 to OHKOing specially defensive Garganacl after a Swords Dance boost while 2HKOing Ting-Lu, physically defensive Garganacl, and Rotom-W, all of whom are not threatened by Bitter Blade. add solar blade description here too Heavy-Duty Boots is an essential Item, as it gives Ceruledge more switch-in opportunities while hazards are up, minimizing the support Ceruledge requires from its team. Life Orb is an alternative option that makes it possible to OHKO Ting-Lu and 2HKO Great Tusk at +2. (remove boots, explain sash first then lo. boots are only necessary on bu ceruledge which plays a lot differently to this set. this set is a lot more offensive and won't be switching in multiple times) Focus Sash can also be run to ensure Weak Armor and Swords Dance are activated, allowing Ceruledge to sweep more reliably,. [RC][AP] Hhowever, [AC] running this Item causes Ceruledge to mandate this necessitates hazard removal from its teammates. Weak Armor turns Ceruledge into a dangerous sweeper when hit with a physical move, and couples incredibly well with its resistances to types like Bug, Fire, and Ice, allowing Ceruledge to gain a free speed boost by switching into U-turn from pivots like Corviknight or Cinderace, as well as Pyro Ball from the latter. Flash Fire can also be used if your team needs a lets Ceruledge function as a more reliable switch-in to Fire-types like Iron Moth, while potentially powering up Bitter Blade. Tera Fighting provides Ceruledge with a Dark-resistance, allowing it to take attacks from the likes of Kingambit and Roaring Moon, especially Sucker Punch from the former, in order to gain a speed boost from Weak Armor. However, beware of other neutral attacks from such threats, as Choice Band Roaring Moon will still be able to OHKO Ceruledge with Dragon Claw. After a Swords Dance, Tera Fighting gives Close Combat enough extra power to OHKO all Garganacl sets, Ting-Lu, and Rotom-W after Stealth Rock chip. (add tera fire and grass explanations) You're slashing Jolly and Adamant for this set, and I don't have any issue with that because both are valid and both natures are listed on the Smogon page. But one thing I think this currently lacks is a justification for either. I'd recommend briefly mentioning some relevant Speed benchmarks Jolly reaches that Adamant doesn't (i.e. Timid Gholdengo, Timid Armarouge, Adamant Baxcalibur without a Weak Armor boost and Booster Energy Iron Valiant, Roaring Moon after a DD, Scarf Meowscarada/Gren, Adamant Pult after a DD, etc. with a Weak Armor boost). Similarly, I'd try finding room to mention some relevant OHKOs and 2HKOs Adamant can pull off that Jolly struggles with (a few examples: Adamant Ceruledge always 2HKOs Clodsire with Bitter Blade after Rocks while Jolly only does so about half the time, assuming neither runs LO. Also assuming no LO on both, +2 Tera Fighting CC has a chance to OHKO Offensive Tusk if Adamant but can't OHKO it if Jolly, and without using Tera Fighting the same calcs apply to Ting-Lu since Adamant has a 75% chance to outright OHKO at +2 while Jolly only has a ~19% chance). That's obviously a lot of information, so if you were to implement this I'd suggest something along the lines of "a Jolly nature allows Ceruledge to outpace [X, Y, and Z], as well as [x, y, and z] after a boost from Weak Armor. An Adamant nature, on the other hand, allows Ceruledge to [insert relevant OHKOs here] as well as [insert relevant 2HKOs here] without needing a boost from Life Orb. There's a lot of ways you could word this, so if you decide to implement this or if QC wants you to just use your own discretion.

Ceruledge fits is best on many bulky offense and some balance teams that can provide it opportunities to enter battle and set-up safely. (thisset is a lot more of an offensive/sun teams kinda thing which is reflected in set changes, so it doesn't rly fit on balance at all) Add the sun teammates that Dreadfury mentioned to the first mentions in the paragraph Ceruledge struggles with physical walls like Rotom-W and Great Tusk, as well as Unaware walls like Skeledirge and Dondozo. Choice Specs Iron Valiant has coverage for these foes, and can run while Booster Energy variants to threaten faster attackers like Roaring Moon could possibly mention Pult here since it checks Ceruledge pretty hard if it runs Taunt>Sneak?. Mixed Garchomp puts pressure on most of Ceruledge’s checks, like Dondozo and Skeledirge, while luring in Corviknight so that Ceruledge can take advantage of its U-turn in order to activate Weak Armor. Corviknight itself is a great partner, as it is able to lure in foes like Cinderace, another Pokemon Ceruledge can take advantage of, and pivot Ceruledge into battle safely. Ceruledge works well with hazards setters, as extra chip damage from entry hazards helps Ceruledge break foes like Garganacl and Rotom-W. In return, Ceruledge pressures Corviknight and can spinblock with its Ghost typing, but doesn’t often do so due to bad matchups against common Rapid Spin users like Great Tusk. Examples of hazard-setting teammates include Ting-Lu, Great Tusk, and Meowscarada, the former being able to check Dark-types like Kingambit in the event Ceruledge cannot Terastalize, and the latter checking Rotom-W and Great Tusk. Torkoal/Sun teams might be worth mentioning somewhere in this paragraph; SD Ceruledge can find its way onto those sorts of teams relatively often since there aren't many physically-offensive Fire-types in the metagame. Sun-boosted Bitter Blade is really strong and makes Ceruledge much harder to take down, and some Sun variants make room for Solar Blade/Tera Grass over CC/Tera Fighting to deal with mons like Azumarill so Walking Wake can sweep lategame. This is up to you/QC proper, though; Tera Grass/Solar Blade is a major deviation from the listed Smogon set so I'm not sure you need to mention it beyond this and/or a brief mention of Solar Blade+Tera Grass in the first paragraph for dedicated Sun teams.

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[CaptainDaimyo, 602431]], [[username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
2/2
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Bitter Blade
move 3: Shadow Sneak / Taunt
move 4: Close Combat / Solar Blade / Taunt
item: Focus Sash / Life Orb
tera type: Fire / Fighting / Grass
ability: Weak Armor / Flash Fire
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge’s access to Swords Dance lets it leverage its powerful STAB combination and great attack options to function as a threatening wallbreaker. At +2, Ceruledge is capable of OHKOing Corviknight, Amoonguss, bulky Volcarona, and defensive Gholdengo with Bitter Blade. Shadow Sneak serves as a secondary STAB, preferred for its priority that lets it heavily damaging faster threats like Iron Valiant and Dragapult at +2, OHKOing the latter and making offensive counterplay to Ceruledge harder. Taunt can be run over Shadow Sneak to stop hazard setters and sweepers from setting up, giving Ceruledge a chance to break foes (i'd be more specific here - foes with recovery maybe? offensive volc doesnt run morning sun) such as Clodsire and Volcarona without the opponent gaining too much progress. Taunt also prevents Ceruledge by being statused by the likes of Clodsire and Rotom-W. Close Combat is the coverage move of choice, OHKOing specially defensive Garganacl after a Swords Dance boost, while 2HKOing Ting-Lu, physically defensive Garganacl, and Rotom-W, all of whom are not threatened by Bitter Blade. Solar Blade can be run to allow Ceruledge to better threaten Dondozo and Great Tusk while Harsh Sunlight is active. (mention how it still gives you garg/ting-lu/rotom too) Focus Sash can ensure that Weak Armor and Swords Dance are activated, allowing Ceruledge to sweep more reliably. However this necessitates hazard control from its teammates. (both items necessitate this, and you're gonna talk about that in the second paragraph so you don't need this) and Life Orb is an alternative option that makes it possible to OHKO Ting-Lu and 2HKO Great Tusk at +2. Weak Armor turns Ceruledge into a dangerous sweeper when hit with a physical move, and couples incredibly well with its resistances to types like Bug, Fire, and Ice, allowing Ceruledge to gain a free speed boost by switching into U-turn from pivots like Corviknight or Cinderace, as well as Pyro Ball from the latter. (more than anything it couples with focus sash bc you live a hit and then outspeed + are potentially sd boosted too) Flash Fire lets Ceruledge function as a more reliable switch-in to Fire-types like Iron Moth, while potentially powering up Bitter Blade. Tera Fighting provides Ceruledge with a Dark-resistance, allowing it to take attacks from the likes of Kingambit and Roaring Moon, especially Sucker Punch from the former, in order to gain a speed boost from Weak Armor. However, beware of other neutral attacks from such threats, as Choice Band Roaring Moon will still be able to OHKO Ceruledge with Dragon Claw. After a Swords Dance, Tera Fighting gives Close Combat enough extra power to OHKO all Garganacl sets, Ting-Lu, and Rotom-W after Stealth Rock chip. Tera Fire provides extra power to Bitter Blade in order to OHKO Amoonguss and 2HKO Tera Steel Toxapex before Swords Dance. (should be first to match set order) Tera Grass can be used together with Solar Blade in order to 2HKO Dondozo under Sun. If running Jolly Nature, Ceruledge can outspeed Gholdengo and Baxcalibur, as well as Booster Energy Iron Valiant, Choice Scarf Meowscarada, and Roaring Moon and Adamant Dragapult at +1 after a Weak Armor boost. Jolly Nature, however notably misses out on Adamant Nature’s chance to OHKO Great Tusk and Ting-Lu at +2 with Tera Fighting, as well as ensuring a 2HKO against Clodsire with Bitter Blade after Stealth Rock chip.

Ceruledge fits best on offensive teams, mainly those that use sun, in addition to some bulky offense teams that can provide it opportunities to enter battle and set-up safely. As one of few viable physical Fire-types, Ceruledge has great partnership with Torkoal, who can activate Harsh Sunlight to boost Bitter Blade’s power and allow Solar Blade to be used in one turn. (mention great tusk + hatterene here as sun staples and also their ability to keep hazards off. these 2 being on every sun team are the reason why you can run this set in the first place bc you can't really get hazards up vs sun) Walking Wake benefits from Ceruledge’s unique coverage on Sun teams, as it appreciates foes like Azumarill and Slowkong being removed. In return, Walking Wake can pressure foes like Skeledirge, Clodsire (no it doesnt, clodsire is one of the best wake checks with water absorb), and Great Tusk. Due to this combination of strong coverage, Ceruledge makes a great partner to Walking Wake as it can remove foes like Azumarill and Slowking that would prevent Walking Wake from sweeping. (idt you really need this because you've basically already said with it pairs well with wake) Ceruledge struggles with physical walls like Rotom-W and Great Tusk, as well as Unaware walls like Skeledirge and Dondozo. Choice Specs Iron Valiant has coverage for these foes, while Booster Energy variants threaten faster attackers like Roaring Moon and Dragapult. Mixed Garchomp puts pressure on most of Ceruledge’s checks, like Dondozo and Skeledirge, while luring in Corviknight so that Ceruledge can take advantage of its U-turn in order to activate Weak Armor. Corviknight itself is a great partner, as it is able to lure in foes like Cinderace, another Pokemon Ceruledge can take advantage of, and pivot Ceruledge into battle safely. (not really sure about this one bc it feels like a huge momentum sink for the offensive teams you'd want this on) Ceruledge works well with hazard setters, as extra chip damage from entry hazards helps Ceruledge break foes like Garganacl and Rotom-W. In return, Ceruledge pressures Corviknight and can spinblock with its Ghost typing, but doesn’t often do so due to bad matchups against common Rapid Spin users like Great Tusk. Examples of hazard-setting teammates include Ting-Lu (feels like another momentum sink rly), Great Tusk, and Meowscarada, the former being able to check Dark-types like Kingambit in the event Ceruledge cannot Terastalize, and the latter checking Rotom-W and Great Tusk. (you can probably just delete this point and mention rocks with torkoal above)

when writing about offensive mons/playstyles, it's less about defensive synergy (this can check x for y, while y checks this other threat) and more about what teammates can do for each other offensively like breaking down each other's checks or removing walls

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[CaptainDaimyo, 602431]], [[username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

memesketch

won't look back, i must shine
is a Tiering Contributoris a Contributor to Smogon
AMGP, implement what you want!
Add Remove Comment Highlight
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Bitter Blade
move 3: Shadow Sneak / Taunt
move 4: Close Combat / Solar Blade / Taunt
item: Focus Sash / Life Orb
tera type: Fire / Fighting / Grass
ability: Weak Armor / Flash Fire
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge’s access to Swords Dance lets it leverage its powerful STAB combination and great attacking options to function as a threatening wallbreaker. At +2, Ceruledge is capable of OHKOing Corviknight, Amoonguss, bulky Volcarona, and defensive Gholdengo with Bitter Blade. Shadow Sneak serves as a secondary STAB move, preferred for its providing priority that lets it heavily damaging damages faster threats after a Swords Dance boost, (AC) like Iron Valiant and Dragapult at +2, rewording this to make it clear that Ceruledge is at +2, not Dragapult OHKOing the latter; (Add semicolon) and making this makes offensive counterplay to Ceruledge harder. Taunt can be run over Shadow Sneak to stop entry hazard setters and sweepers from setting up, giving Ceruledge a chance to break foes with recovery such as Clodsire without the opponent gaining too much progress. Taunt also prevents Ceruledge by from being statused by the likes of Clodsire and Rotom-W. Close Combat is the coverage move of choice, OHKOing specially defensive Garganacl after a Swords Dance boost, (RC) while 2HKOing Ting-Lu, physically defensive Garganacl, and Rotom-W, all of whom are not threatened by Bitter Blade. Solar Blade can be run to allow Ceruledge to better threaten Dondozo, Garganacl, Ting-Lu, Rotom-W, and Great Tusk while Harsh Sunlight sun is active. Focus Sash can ensure that Weak Armor and Swords Dance are activated setup with Swords Dance and Weak Armor wouldn't say Swords Dance is "activated" since you actively set it up, allowing Ceruledge to sweep more reliably. Life Orb is an alternative option that makes it possible allows +2 Ceruledge to OHKO Ting-Lu and 2HKO Great Tusk at +2 same change as before, as is it could mean Great Tusk at +2. Weak Armor turns Ceruledge into a dangerous sweeper when hit with a physical move, and couples incredibly well with Focus Sash, (RC) as well as and its resistances to types like Bug and Fire, allowing Ceruledge to gain a free speed boost by switching into U-turn from pivots like Corviknight or Cinderace, as well as Pyro Ball from the latter. Flash Fire lets Ceruledge function as a more reliable switch-in to Fire-types like Iron Moth, while potentially powering up Bitter Blade. Tera Fire provides extra power to Bitter Blade in order to OHKO Amoonguss and 2HKO Tera Steel Toxapex before Swords Dance. Tera Fighting provides Ceruledge with a Dark-resistance (RH), allowing it to take attacks from the likes of like Kingambit's Sucker Punch and Roaring Moon's Crunch, (RC) especially Sucker Punch from the former, in order to gain a speed Speed boost from Weak Armor. However, beware of other neutral attacks from such threats, as Choice Band Roaring Moon will still be able to OHKO Ceruledge with Dragon Claw. After a Swords Dance, Tera Fighting gives Close Combat enough extra power to OHKO all Garganacl sets, Ting-Lu, and Rotom-W after Stealth Rock chip. Tera Grass can be used together with Solar Blade in order to 2HKO Dondozo under Sun sun without Life Orb (QC change, but this is important to specify). If running a Jolly Nature nature, Ceruledge can outspeed Gholdengo and Baxcalibur, as well as Booster Energy Iron Valiant, Choice Scarf Meowscarada, and +1 Roaring Moon and Adamant Dragapult at +1 after a Weak Armor boost. A Jolly Nature nature, however, (AC) notably misses out on +2 Adamant Nature’s Ceruledge's chance to OHKO Great Tusk and Ting-Lu at +2 with Tera Fighting, (RC) as well as and ensuring a the guaranteed 2HKO against Clodsire with Bitter Blade after Stealth Rock chip.

Ceruledge fits best on offensive teams, mainly those that use sun, in addition to some bulky offense teams that can provide it opportunities to enter battle and set-up (RH) safely. As one of few viable physical Fire-types, Ceruledge has a great partnership with Torkoal, who can activate Harsh Sunlight sun to boost Bitter Blade’s power and allow Solar Blade to be used in one turn. Torkoal can also sets Stealth Rocks, removes entry hazards with Rapid Spin, and can spread status with Lava Plume and Yawn to allow Ceruledge safe entry. Walking Wake benefits from Ceruledge’s unique coverage on Sun sun teams, as it appreciates foes like Azumarill and Slowking being removed. In return, Walking Wake can pressure foes like Skeledirge and Great Tusk. Great Tusk and Hatterene are also good partners on Sun sun teams, as they can keep entry hazards off the field so that Ceruledge can enter battle safely with its Focus Sash intact. Ceruledge struggles with physical walls like Rotom-W and Great Tusk, as well as Unaware walls like Skeledirge and Dondozo. Choice Specs Iron Valiant has coverage for these foes, while Booster Energy variants threaten faster attackers like Roaring Moon and Dragapult. Mixed Garchomp puts pressure on most of Ceruledge’s checks, like Dondozo and Skeledirge, while luring in Corviknight so that Ceruledge can take advantage of its U-turn in order to activate Weak Armor. Corviknight itself is a good partner, as it is able to lure in foes like Cinderace, another Pokemon Ceruledge can take advantage of, and pivot Ceruledge into battle safely, but can be a drain on momentum momentum sink for more offensive teams. Ceruledge works well with entry hazard setters, as extra chip damage from entry hazards helps Ceruledge break foes like Garganacl and Rotom-W. In return, Ceruledge pressures Corviknight and, (AC) can spinblock with its Ghost typing, but doesn’t often do so due to bad matchups against common Rapid Spin users like Great Tusk despite its poor matchup against Rapid Spin users such as Great Tusk, can spinblock in a pinch with its Ghost typing. Move the previous sentence after the following sentence Examples of entry hazard-setting teammates include Great Tusk and Meowscarada,; (RC, add semicolon) the former being able to check also checks Dark-types like Kingambit in the event Ceruledge cannot Terastalize, and while the latter checking checks Rotom-W and Great Tusk.

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[CaptainDaimyo, 602431]], [[autumn, 384270]]
- Grammar checked by: [[username1, userid1]]
Edit: Whoops, wrote AMQC by accident when I first posted it :smogduck:
 
Last edited:

Tea Guzzler

forever searching for a 10p freddo
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributor
AMGP, implement as desired but needs official verification
add remove comment (ac) = add comma (rc) = remove comma (') = changed apostrophe from curly
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Bitter Blade
move 3: Shadow Sneak / Taunt
move 4: Close Combat / Solar Blade / Taunt
item: Focus Sash / Life Orb
tera type: Fire / Fighting / Grass
ability: Weak Armor / Flash Fire
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge's (') access to Swords Dance lets it leverage its powerful STAB combination and great attacking options to function as a threatening wallbreaker. At +2, Ceruledge is capable of OHKOing Corviknight, Amoonguss, bulky Volcarona, and defensive Gholdengo with Bitter Blade. Shadow Sneak serves as a secondary STAB attack, preferred for its priority that lets it heavily damaging damage faster threats like Iron Valiant and Dragapult at +2, OHKOing the latter and making offensive counterplay to Ceruledge harder. Taunt can be run over Shadow Sneak to stop entry hazard setters and sweepers from setting up, giving Ceruledge a chance to break foes with recovery such as Clodsire without the opponent gaining too much progress. Taunt also prevents Ceruledge by being statused by the likes of Clodsire and Rotom-W. Close Combat is the coverage move of choice, OHKOing OHKOes specially defensive Garganacl after a Swords Dance boost, (rc) while 2HKOing Ting-Lu, physically defensive Garganacl, and Rotom-W, all of whom which are not threatened by Bitter Blade. Solar Blade can be run to allow Ceruledge to better threatens Dondozo, Garganacl, Ting-Lu, Rotom-W, and Great Tusk while Harsh Sunlight sun is active. Focus Sash can ensure that Weak Armor and Swords Dance are activated, allowing Ceruledge to sweep more reliably. Life Orb is an alternative option that makes it possible to OHKO Ting-Lu and 2HKO Great Tusk at +2. Weak Armor turns Ceruledge into a dangerous sweeper when hit with a physical move, and couples incredibly well with Focus Sash, as well as and its resistances to types like Bug and Fire, allowing Ceruledge to gain a free Speed boost by switching into U-turn from pivots like Corviknight or and Cinderace, as well as Pyro Ball from the latter. Flash Fire lets Ceruledge function as a more reliable switch-in to Fire-types like Iron Moth, while potentially powering up Bitter Blade. Tera Fire provides extra power to Bitter Blade in order to OHKO Amoonguss and 2HKO Tera Steel Toxapex before Swords Dance. Tera Fighting provides Ceruledge with a Dark-resistance, allowing it to take attacks from the likes of Kingambit and Roaring Moon, especially particularly Sucker Punch from the former, in order to gain a Speed boost from Weak Armor. However, beware of other neutral attacks from such threats, as Choice Band Roaring Moon will still be able to OHKO Ceruledge with Dragon Claw. After a Swords Dance, Tera Fighting gives Close Combat enough extra power to OHKO all Garganacl sets, Ting-Lu, and Rotom-W after Stealth Rock chip. Tera Grass can be used together with Solar Blade in order to 2HKO Dondozo under Sun sun. If running a Jolly nature, Ceruledge can outspeed Gholdengo and Adamant Baxcalibur, checked smogdex and all three sets are jolly, prob speak with QC as well as Booster Energy Iron Valiant, Choice Scarf Meowscarada, and +1 Roaring Moon and Adamant Dragapult at +1 after a Weak Armor boost. Jolly Nature, however, notably misses out on Adamant's Nature’s chance to OHKO Great Tusk and Ting-Lu at +2 with Tera Fighting Close Combat, what item is this? as well as ensuring a 2HKO against Clodsire with Bitter Blade after Stealth Rock chip.

Ceruledge fits best on offensive teams, mainly those that use sun, in addition to some bulky offense teams that can provide it opportunities to enter battle and set-up (remove hyphen) safely. As one of few viable physical Fire-types, Ceruledge has great partnership synergy with Torkoal, who which can activate Harsh Sunlight sun to boost Bitter Blade's (') power and allow Solar Blade to be used in one turn. Torkoal also sets Stealth Rocks, removes hazards with Rapid Spin, and can spread status with Lava Plume and Yawn to allow Ceruledge safe entry. Walking Wake benefits from Ceruledge's (') unique coverage on sun teams, as it appreciates foes like Azumarill and Slowking being removed. In return, Walking Wake can pressure foes like Skeledirge and Great Tusk. Great Tusk and Hatterene are also good partners on sun teams, as they can keep entry hazards off the field so that Ceruledge can enter battle safely with its Focus Sash intact. Ceruledge struggles with physical walls like Rotom-W and Great Tusk, as well as Unaware walls like Skeledirge and Dondozo. Choice Specs Iron Valiant has coverage for these foes, while Booster Energy variants threaten faster attackers like Roaring Moon and Dragapult. Mixed Garchomp puts pressure on most of Ceruledge's (') checks, like Dondozo and Skeledirge, while luring in Corviknight so that Ceruledge can take advantage of its U-turn in order to activate Weak Armor. Corviknight itself is a good partner, as it is able to lure in foes like Cinderace, another Pokemon Ceruledge can take advantage of, and pivot Ceruledge into battle safely, but . But, it starting new sentence can be a drain on momentum for more offensive teams. Ceruledge works well with hazard setters, as extra chip damage from entry hazards helps Ceruledge break foes like Garganacl and Rotom-W. In return, Ceruledge pressures Corviknight and can spinblock with its Ghost typing, but it doesn't (') often do so due to bad matchups against common Rapid Spin users like Great Tusk. Examples of hazard-setting teammates include Great Tusk and Meowscarada, with the former being able to check Dark-types like Kingambit in the event Ceruledge cannot Terastallize, (rc) and the latter checking Rotom-W and Great Tusk.

[CREDITS]
- Written by: [[BreloomBuddy, 619748]]
- Quality checked by: [[CaptainDaimyo, 602431]], [[autumn, 384270]]
- Grammar checked by: [[username1, userid1]]
Written by: this format is preferred now
https://www.smogon.com/forums/members/breloombuddy.619748/
Quality checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
Implement the above for 1/1 GP Team done

Remove the Baxcalibur mention as something you outspeed because Adamant isn't really common enough to justify that.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top