This team ended up losing at 256 wins about three weeks ago. Didn't really get around to talking about it because the loss was kinda embarrassing. I wrote up the turns on a notepad and have had it sitting on my computer for a while. I've since started a new streak with a new team that I'll post about the team loss blurb.Hey all. Don't really have much to report but I've been having fun with this rain team I put together really quickly. I managed to hit 100 wins with it over the past few days. I don't have a way to record my battles just yet, considering changing that in the near future. I've also been using Dynamax for this team as well when needed. Anyway, let's begin...
And uh, that's all I have for now. Hoping to climb higher and higher with the team. See ya.
Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 31/xx/31/31/31/31
Modest Nature
- Hurricane
- Brine
- Tailwind
- Protect
Pelipper is pretty self-explanatory. It sets rain, provides speed control with Tailwind, can sometimes nuke stuff with Hurricane, and finish things off with Brine. Not much to really say about this guy except that he's still a pretty damn good rain setter.
Rillaboom @ Assault Vest
Ability: Overgrow
Level: 50
EVs: 44 HP / 196 Atk / 4 Def / 12 SpD / 252 Spe
IVs: 31/31/31/xx/31/31
Adamant Nature
- Fake Out
- Drum Beating
- Knock Off
- U-turn
First off, I LOVE Rillaboom and its signature move Drum Beating. With Speed updating mid-turn, this gal can help Pelipper do whatever most of the time. It also does a considerable amount of damage, which is nice. Of course, Fake Out also helps immensely too. The EVs are very un-optimized and could definitely be better. I just quickly put this together and dove right into the Tower. Knock Off is excellent for removing problematic items such as Quick Claw and Bright Powder. U-turn is great for pivoting. I think this set will be a lot better when Grassy Surge is available, but Overgrow works for now.
Dracovish @ Mystic Water
Ability: Strong Jaw
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
IVs: HT/HT/HT/31/31/31
Bashful Nature (minted to Jolly)
- Fishious Rend
- Psychic Fangs
- Low Kick
- Protect
In case you weren't aware, Dracovish is our lord and savior and demands to be respected. Fishious Rend+Strong Jaw+rain OHKOs nearly everything in the Battle Tower. It's so ridiculous, that Mystic Water is obviously overkill at this point. But I didn't want to give the 'vish a Choice Band or Scarf, and couldn't really figure out a better item so I decided to roll with this. Psychic Fangs and Low Kick are mainly there for coverage but c'mon, why click them when Fishious Rend exists? The best part is, this guy's shiny too. I love this freak of nature.
Manectric @ Choice Specs
Ability: Lightning Rod
Level: 50
EVs: 36 HP / 220 SpA / 252 Spe
IVs: 31/xx/31/31/31/31
Timid Nature
- Thunder
- Volt Switch
- Flamethrower
- Snarl
Since Tapu Koko is no longer available, I needed to find another Electric-type to abuse Thunder stuff. I originally planned on Raichu leading with Pelipper, but I didn't really like the way it looked, so I searched some more. Boltund currently doesn't have access to Competitive, and its coverage is kinda subpar so he was out too. Then, I remembered Manectric. There is no more Mega Manectric, but the vanilla form was still kinda okay? He also has Lightning Rod so he can be used a switch-in for Electric-type attacks directed at Pelipper. Volt Switch is used for pivoting while Snarl is just there for filler. Flamethrower is mainly there for Ferrothorn when rain is expired and I'm free to use it. By the way, Dynamaxing breaking the Choice lock is, uh, very broken.
vs Cafe Master Rister [Frosmoth-4 / Glaceon-24 / Vanilluxe-4 / ????
turn 1 - Rister leads with Frosmoth and Glaceon. I have Rillaboom use Fake Out on the Glaceon as Frosmoth can roll Shield Dust preventing the flinch from Fake Out. Frosmoth uses Quiver Dance, revealing set 4. Pelipper uses Tailwind.
turn 2 - Rillaboom and Pelipper are able to take out Frosmoth with Knock Off and Hurricane, while Glaceon uses Freeze-Dry on Pelipper (brings it down to Focus Sash).
turn 3 - Rister sends out Vanilluxe, with Snow Warning. I switch out Pelipper for Manectric. Vanilluxe and Glaceon are able to take down Manectric with Ice Shard and Freeze-Dry. Rillaboom uses Drum Beating on Glaceon, does ~40%.
turn 4 - I send Pelipper back out. Vanilluxe finishes off Pelipper with Ice Shard, while Glaceon hits Rillaboom with Freeze-Dry, which does 75%. Rillaboom uses Earthquake, fails to KO either Pokemon. For this turn, it was probably better to send in Dracovish instead and Dynamax Rillaboom. In fact, I should have Dynamaxed Rillaboom regardless I think.
turn 5 - Dracovish sent out. I did not calc Ice Shard's damage on Rillaboom, but I guess she was in range as Vanilluxe uses that to KO Rillaboom. I planned on using Drum Beating to finish off Glaceon, but alas that did not work out. Finally, Dracovish KOs Vanilluxe with Fishious Rend and Glaceon finishes the battle with another Freeze-Dry.
This loss mainly came due to how stubborn I was. I don't know why I didn't dynamax this battle, I did allow it for this streak. Oh well. It was fun while it lasted.
turn 1 - Rister leads with Frosmoth and Glaceon. I have Rillaboom use Fake Out on the Glaceon as Frosmoth can roll Shield Dust preventing the flinch from Fake Out. Frosmoth uses Quiver Dance, revealing set 4. Pelipper uses Tailwind.
turn 2 - Rillaboom and Pelipper are able to take out Frosmoth with Knock Off and Hurricane, while Glaceon uses Freeze-Dry on Pelipper (brings it down to Focus Sash).
turn 3 - Rister sends out Vanilluxe, with Snow Warning. I switch out Pelipper for Manectric. Vanilluxe and Glaceon are able to take down Manectric with Ice Shard and Freeze-Dry. Rillaboom uses Drum Beating on Glaceon, does ~40%.
turn 4 - I send Pelipper back out. Vanilluxe finishes off Pelipper with Ice Shard, while Glaceon hits Rillaboom with Freeze-Dry, which does 75%. Rillaboom uses Earthquake, fails to KO either Pokemon. For this turn, it was probably better to send in Dracovish instead and Dynamax Rillaboom. In fact, I should have Dynamaxed Rillaboom regardless I think.
turn 5 - Dracovish sent out. I did not calc Ice Shard's damage on Rillaboom, but I guess she was in range as Vanilluxe uses that to KO Rillaboom. I planned on using Drum Beating to finish off Glaceon, but alas that did not work out. Finally, Dracovish KOs Vanilluxe with Fishious Rend and Glaceon finishes the battle with another Freeze-Dry.
This loss mainly came due to how stubborn I was. I don't know why I didn't dynamax this battle, I did allow it for this streak. Oh well. It was fun while it lasted.
Anyway, new team! This team is currently sitting at 200 wins and it uses the wonderful Alolan Ninetales~! This team does not Dynamax.
Ninetales-Alola @ Focus Sash
Ability: Snow Warning
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 31/xx/31/31/31/31
Timid Nature
- Freeze-Dry
- Blizzard
- Aurora Veil
- Protect
This is honestly kind of a boring set. Not really much to say except that with Snow Warning, Ninetales can set up Aurora Veil, making the team pretty damn bulky. Especially vs pshycial stuff thanks to Incineroar's Intimidate. Blizzard does ok damage to a lot of stuff and getting random freezes on opponents is hilarious. Freeze-Dry helps deal with Water-types.
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 156 HP / 252 Atk / 4 Def / 92 SpD / 4 Spe
IVs: 31/31/31/xx/31/31
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn
First, I wanna say I don't really remember where I got this spread from. I imported this Incineroar from Ultra Moon and it had an Assault Vest there, so I figured it could work here as well. I probably got it from some random Battle Tree team. Anyway, Incineroar is still pretty damn good. With Fake Out, Incineroar can help Ninetales set up Veil if needed, and can take a decent number of hits before going down. Yeah, Flare Blitz recoil+hail doesn't sound like a very good idea, but it does the job. Knock Off is really nice for getting rid of problematic stuff like Bright Powder, Quick Claw, Choice Scarf, etc. U-turn is also very good for slow switches. Love this guy.
Dracovish @ Choice Scarf
Ability: Strong Jaw
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
IVs: HT/HT/HT/31/31/31
Bashful Nature (minted to Jolly)
- Fishious Rend
- Psychic Fangs
- Crunch
- Low Kick
This is the exact same Dracovish from the rain squad, except this time it's sporting a Choice Scarf. With the Scarf, I believe it out-speeds everything in the Tower except for Cinderace-15 and Dragapult-24. Fishious Rend is still very strong even without the Mystic Water+rain boost and is pretty much used to clean up. The other moves are mostly there for coverage (have only used Psychic Fangs a handful of times to get of screens or for dealing with Gastrodon).
Jirachi @ Expert Belt
Ability: Serene Grace
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
IVs: HT/31/HT/xx/31/31
Careful Nature (minted to Jolly)
- Iron Head
- Thunder Punch
- Ice Punch
- Protect
And finally, we have Jirachi. I've been waiting to use this little guy ever since it was found out the Tower had no actual banlist. I LOVE Jirachi. It kinda lacks in power, but being able to flinch stuff with Serene Grace Iron Head is nice. Thunder and Ice Punch are used for coverage and they do acceptable damage. I put an Expert Belt on Jirachi because I couldn't really think of a better item to put on it. I'm willing to take suggestions though.
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