These will get relatively short descriptions due to the amount and the fact most of these I won't be ever returning to. The meta changes like every two weeks thus it's too tedious for me to really care and put much effort into reformatting old stuff when I'm better off starting new. They're mostly in the order of when I built them so you'll see some of my tendencies change. They also have "AM" in front of all the names because my builder is set up by builders name then small description to identify quickly, since someone asked before.
Zedhatool brought BandTar against me in OST R1 and 6-0d me with a team I grabbed that was not prepared for it all because everyone spammed SpDef Ttar. I was thoroughly impressed and from there the majority of my Ttars started to become Band if I built sand with it. The bulky SD Chomp pretty much sets up on Blissey with Seismic Toss at the time, that was kind of the idea here. Paired with some Spikes and Future Sight support Tar punches holes, Chomp or Exca will finish late game. I guess people like Lash Out over the Crunch slot to punish Lando-T switch ins I just use Crunch normally so I guess either works.
I made this when everyone spammed that Clef, G-King, Pex, Corvi, Bliss, Quag/filler build on the ladder and Spectrier was still around. I think Ditto itself is neat concept and the Mew set is counterteaming any stall team that wasnt running Hydreigon/Shedinja. I made the mistake of testing this when Urshifu was still legal and my goodness I can't believe I won that game
, shout outs Ditto the cheat code to terrible matchups. Team is 6-0d by Crawdaunt too so yeah.
I absolutely hate Defog Lando-T, eventually I ended up just hating Defensive Lando-T down the road cause it felt like a worse Hippowdon at times. Unfortunately I had to fit Defog somewhere otherwise Spikes beat me long term. With that said Katy said I should have been awarded for longest name giver for calling this team PowerRangerHeadAssery. It's more or less just volt-turn with MemeRodent.
Team name on the money, 6-0d by Ace. Crawdaunt seemed like fun to use though with some Spikes so I wanted to build with it regardless. To think Latios would become an unmon in Generation 8 is crazy. The concept seemed kind of cool but I could never flesh it out into something I genuinely liked.
As you can tell I had a little stint of building with Crawdaunt lol. It was the flavor of the month and even though it's jank it seemed fun. This was a really goony no thinking team I wanted to play around with nothing serious. 6-0d by Rain though lmfao smfh.
At this point I wanted to build around Terrakion after the Urshifu ban cause it seemed pretty strong in theory since Hippo didn't pick up traction yet and tiers good Rock resists were susceptible to Fighting moves. Figured all the grounded mons hate status here so Fini seemed like a good fit and just some general things to go with Terrakion.
More of a concept I had an old squad with SubToxic Lando-T but it was deleted long time ago after Ursh ban. Pass some burns around with Swamp, Toxic with Lando, SpikeStack, Spin where needed, let Hex Dragapult clean. It was originally SubToxic Kyurem to but it was hit or miss in games.
Back with the BandTarSrDrill Combo this time with a mon I wanted to play around with after some talks with
Snowy and what Rav called "The Ice Dog" lmfao. I think Moltres garbage but the offensive set seems like it has some merit since everyone assumes it's Defog with two attacks. AmoongBro to help with defensive holes. Was originally Slowking but Ace 6-0d smh.
Basic offense with Ursh-Rapid Strike. Superpower Lando-T to net bigger hits on Ferro/Kartana. Kind of straight forward.
Lucha Offense with couple of techs in Metronome Mag and Adrenaline Orb Kart.
Wanted to try IDCM Magearna so just threw something together think I played with this like once Idk set seems kind of ass probably can cheese through fat with para support I guess.
Superpower Hydreigon which removes Tyranitar and hits Heatran and Blissey for a big chunk. Team's kind of slow though, Kart food, cool in theory but I didn't like it much. Perhaps going Amoong/Skarm over G-King/Ferro could make this work better.
Thought Bulu was a cool mon with the influx of Garchomp around so wanted to try it out I know egalvanc used something like Bulu/Volcanion in one of his OST games I watched and seemed like a dope pairing. I tacked on some defensive cores from there and general utility to complement.
EQ/Mystical Fire Unviable mon Latios to lure combo of Heatran/Ferro in to help Magearna spam Fleur Cannon more easily. An earlier attempt on making Weavile work.
The only way I think this will ever work is to throw Healing Wish on Clefable and change Slowking to Nasty Plot Torn-T cause Idk what team actually loses to NP Slowking-Galar besides do nothing fat stuff which already loses to a bunch of other things.
Some fat stuff and then a Specs Clown to deal with opposing fat. Blace kind of strong just need to get things like Tyranitar and anything above its speed tier out of the way.
Solar Blade Kart is tempting but unfortunately it kind of needs the 3 moves here with maybe an exception of justify life orb synthesis set seeing as its paired with sun, or just banded. Janky sun squad with Offfensive Binding Banding Heatran and Solarbeam to eliminate other waters not named Pex that might try to pivot to soak Magma.
Screens borderline unviable with the exception of maybe IPFs and a few loose ones here and there (click X if you faced Whirlwind Hippo though). With that said if you're using screens I think Dragon Dance Kyurem and something to pressure Corviknight might be best options for sweepers since outside of Corv/Skarm Kyurem threatens out all the other flying defoggers if not outright kills with DDance set. Idea was to trap Toxapex with Cinderace or trap anyone greedy enough to click Stealth Rock with Lando-T in front of Lucha while it Mean Looks and sweeps. The Lucha set something I grabbed from Sugarhigh in the "heat" thread
here thought it would be fine here seeing as team already a meme anyways.
I was building with a lot of Kyurem at the time testing out different sets and this set isn't new since I know i like pink mons
posted it awhile back his has lots of special defense though. I used in a natdex ou game and it seemed pretty dope. In theory I can probably just run Nasty Plot 3 attacks Torn but I like the double hazard removal here so there isnt so much pressure on Excadrill to remove as well as making sure rocks are off for Kyurem.
Some slow fat stuff that I wanted to test out. The SubSpin Dracozolt floating around. Maybe down the road I'll turn this into a real offense. I think this is when I started using High Horsepower Hippo in general, even outside of Terrain.
Really whacky wanted to try BuluZone though and Magnezone helped me justify trying Special Lando-T as well, since its hard-walled by Corvi. Grass Knot isn't boosted by Terrain unfortunately but Knot helps wear down opposing Lando-T and does a good chunk to Hippowdon. Kind of sucks it can't learn Nature Power.
Idea was to wear everything down so that Agility Cinderace can clean late-game. Most offensive counterplays to Cinderace rely on them being faster than Cinderace so this circumvents that a bit assuming you've worn them down.
Culmination of team building tendencies starting to come into play. Nothing riveting or special here thought the combo of UrshR/Gking/Hydreigon covers a lot of ground especially with Kartana support.
I'm still trying to figure out what's best for Aegislash because I feel like each set has a bunch of issues it needs to overcome. SubToxic is probably for the better but on this team I liked the power of Specs here, especially with Steel Beam to land heavy hits.
I ended up building for IDCM Mag again and put more focus after reading this
good post by Roy posted on this set about how to support it properly with multiple ways to spread paralysis. That was the idea here.
Just rain nothing special kind of crappy but I was big on Ursh-R/Kingdra rain for awhile over Barraskewda so there's that.
Just going to group them all together because for some reason that night I was building stalls cause I thought it would be "fun" with
Snowy . Not great but you can fish matchup, most stall good for doing that. I actually think there's merit to Protect/Sub Corviknight on stall but I wanted to make sure things like Kartana are covered with Body Press. The teams with same mons are different variations of Suicune that's about it.
This team is pretty weak to Cinderace and Dragapult I kind of like the look of it though and its one of the few I would come back to remaking it or slotting Whirlwind Mandibuzz over the Cinderace slot. Some spike stacking with Reuniclus basically. Think Reuniclus is a cool mon just need things like Dragapult out of the way and U-Turn spammers. I might eventually try out like Rocky Helmet Reuniclus.
Garbage DragMag. Fun to Meme though.
Trying to make Sharpedo work in a meta where Rillaboom exists lmao. Sharpedo seems cool for all the Regen Spam nonsense but it's probably RU for a reason cause man it's kind of weak sometimes smh.
This team seems more realistic when Cinderace goes. I like the look of it but Cinderace will always be a pain and playing super aggressive to manage Magearna seems like a pain as well. StepC considered Pex/Lando on last two mons but it opens up other issues. Meh. I'll probably drop Weavile here put Bisharp perhaps.
Just a spike balance wanted to give Band Grimmsnarl a go.
Wanted something strong to punish Slowbro/Slowking spam so Spikes Heracross seemed like something I could try it out after some talks with Snowy.
I dont see a whole lot of Klefki and wanted to try out some basic Klefki Spike stack stuff since last time I used it I was using it with a jank Dracozolt sand team during Pheromosa suspect. Magnet Rise to dodge Earthquakes from Chomp and Lando-T and a couple of pivots to help out. It didn't seem strong but some aggressive play allowed it to work.
For a dude that was so vehemently hated (Tele) during Gen 6 he sure did read into the future and made an archetype that looked like the usual Gen8 stuff. Kart replacing the Mega Scizor on the build for some wall-breaking power to break fatter stuff.
This is kind of the only time I justified a more bulky Ttar in recent times to help slow down Dragapult and Kyurem a bit because the former lowkey kind of nuts and is rearing its ugly head as a potential problem when you remove blatantly broken ace and mag from tier.
Timeline when I built this batch was based on this
post so instead of 1 I built like 5 lmfao. First build sounds fun but it's too weak to Torn-T. The other builds are just things I wanted to try to build around it. The 4th build I like even if there's no ground (gasp) simply for a build where I'm testing out Band Dragapult which seemed strong around Spikes support.
Webs is pretty garbage in the metagame due to the amount of HDB Cinderace, Zeraora, Scale Shot Chomp negating effects, and Torn-T usage but was inspired by a
RMT on RMT forum by a user named NatFly which used Pangoro. Unfortunately Pangoro wasnt the major issue as much as the usuals kind of bashing on it his thread, it was sand and anything fast that can click Earthquake which practically 6-0d, granted these still have there issues but at least they have a ground immunity of sorts. I ended up trying to build one with the fat panda but used SD cause Band didn't seem too good and at least with SD you can punish anyone using very slow stall. If you're gonna matchup fish do it with style lol
Playing some LC seeing Koffing deter Grookey with Neutralizing Gas was interesting and I never used G-Weezing much so why not. I ended up playing this in a test game against Pais and learned Corrosive Gas bypasses Steel typing so pretty much most things will lose their items once clicked. This was a thing for Urshifu and they normally run Levitate but Neutralizing Gas kind of nice to prevent Regeneration healing and the majority of Regen users hate soaking a Sludge Bomb or losing their item. I played it pretty aggressive to stop Regen from Torn-T at the risk of it blowing me away with Hurricane lol. Paired with some other regulars and Keld which I thought had a good matchup against most things like Toxapex.
Around here I came to the conclusion Mandibuzz will probably long term stay OU for the simple fact Dragapult exists. This ended up just looking like Finch's archetype in RMT archive
here so have to give credit where it's due. Slowking > Pex since Future Sight too important to pass up to make any progress against fatter teams and helps supplement Cinderace and Magearna. Realistically speaking regarding former point its probably the best team Finch has built in SS that I've seen from him for the simple fact it still works with some move modifications and Dragapult requiring min 396 speed in this meta where Koko is relevant.
Lazy fat sand nothing else to say.
BulkUp Corvi kind of bulkier squad with some offensive pressure behind it in NP Torn-T and the other two Calm Mind mons.
Not sure think ZyDog kind of cool but perhaps the structure would be better paired with a Spikes build. I think Offensive Electric/Zyg would be cool in general as far as offensive pressure goes. Nature Power Heatran I've only seen used one/two times it's pretty unexplored and I think its a really dope option on Offensive Heatran variants considering the high viability of most terrain users and the moves it gets usually cover a check to it (in this case Thunderbolt).
I'm of the opinion Celesteela defensively is pretty much outclassed by Corviknight if not entirely at least pretty significantly. With that said being a defensive mon that applies more offensive pressure than Corviknight seems like a solid enough niche for it. Paired around more offensive partners and the Tang/Cele/Pex core of SM seemed pretty nice here with Tang deterring things like Zeraora/Kart. Not really sure how I would fix the shotty Zapdos/Dragapult matchups here but I like the look of this build since other matchups feel manageable.