You're Probably thinking, Gravity?...In UU? Yes, I wanted to try something new and somewhat gimmicky if you will. Unfortunately, the team hasn't been doing so well, both on Wif-fi and Shoddy, so that's why I'm here!
At A Glance:
Team Building Process:
First, I needed something fast that could start up Gravity from the Get-Go. Alakazam is one of the very few speedy users of gravity in UU so I really didn't have many choices.
Next, I needed some more reliable users if gravity. Clefable because it can stay around and mess with a lot of things after or before setting up gravity again, and Claydol, who can use rocks and spin on top of gravity. Pretty good deal I must say.
Next, I needed pokemon who could actually take advantage of gravity. Torterra was chosen because of the much needed ground resist in gravity, and isn't weak to water or grass like standard Ground type Earthquake users are. Rhyperior was chosen because of it's ability to hurt somethings with a STAB Earthquake, now it doesn't have to worry about and Ground Immunities switching in.
Now I needed something that could deal with Ice, since it can be a big problem. Blaziken has a good typing for this and can benefit from gravity also, so it was tagged along with the rest of the team.
Torterra wasn't holding up too well on the team, so it was replaced with Sceptile, who is faster and can still take the ground attacks (although not that many of them). Claydol was replaced with Registeel because it could still set up gravity and offered more options to abuse it than Claydol, while not sacrificing defenses. With Claydol gone, I needed someone who could spin and do something about water types. Blastoise came in because it could do both jobs pretty well. Stantler was added because it provided intimidate and could set up gravity as well as hurt somethings.
Solrock replaced Alakazam because after Alakazam did it's job, it just sat there and became a dead weight, with Solrock, I can explode after my gravity and take something down with it. Its working out very well.
In-Depth
Solrock @ Focus Sash
Levitate
Jolly Nature
252 Att /252 Speed/6 HP
-Explosion
-Stealth rock
-Gravity
-Stone edge
Solrock has replaced Alakazam and does just as good, if not better at setting up gravity from the start. Usually I use Stealth rock > Gravity > Explosion, and works out very well. Only problem is that if the rocks are spun away I can't set up any more. It isn't that big of a problem as it seems, but it's better than having no stealth rock like I did before I had solrock.At A Glance:
Team Building Process:
First, I needed something fast that could start up Gravity from the Get-Go. Alakazam is one of the very few speedy users of gravity in UU so I really didn't have many choices.
Next, I needed some more reliable users if gravity. Clefable because it can stay around and mess with a lot of things after or before setting up gravity again, and Claydol, who can use rocks and spin on top of gravity. Pretty good deal I must say.
Next, I needed pokemon who could actually take advantage of gravity. Torterra was chosen because of the much needed ground resist in gravity, and isn't weak to water or grass like standard Ground type Earthquake users are. Rhyperior was chosen because of it's ability to hurt somethings with a STAB Earthquake, now it doesn't have to worry about and Ground Immunities switching in.
Now I needed something that could deal with Ice, since it can be a big problem. Blaziken has a good typing for this and can benefit from gravity also, so it was tagged along with the rest of the team.
Torterra wasn't holding up too well on the team, so it was replaced with Sceptile, who is faster and can still take the ground attacks (although not that many of them). Claydol was replaced with Registeel because it could still set up gravity and offered more options to abuse it than Claydol, while not sacrificing defenses. With Claydol gone, I needed someone who could spin and do something about water types. Blastoise came in because it could do both jobs pretty well. Stantler was added because it provided intimidate and could set up gravity as well as hurt somethings.
Solrock replaced Alakazam because after Alakazam did it's job, it just sat there and became a dead weight, with Solrock, I can explode after my gravity and take something down with it. Its working out very well.
In-Depth
Solrock @ Focus Sash
Levitate
Jolly Nature
252 Att /252 Speed/6 HP
-Explosion
-Stealth rock
-Gravity
-Stone edge
Clefable @ Flame Orb
Magic Guard
Calm Nature
252 HP/252 Sp. Def/6 Speed
-Trick
-Gravity
-Encore
-Softboiled
Registeel @ Leftovers
Clear Body
Relaxed Nature
252 HP/ 128 Def./ 128 S. Def.
-Zap Cannon
-Gravity
-Dynamic Punch
-Iron Head
Sceptile @ Life Orb
Overgrow
Naive Nature
252 Att/ 176 Speed/ 80 Sp. Att
-Leaf Storm
-Earthquake
-Rock Slide
-Focus Blast
Blastoise @ Leftovers
Torrent
Bold Nature
252 HP/120 Def. / 80 S. Def / 58 S. Att
-Hydro Pump
-Rapid Spin
-Blizzard
-Toxic
Stantler @ Life Orb
Intimidate
Jolly Nature
252 Speed/ 252 Att/ 4 Def
-Gravity
-Earthquake
-Hypnosis
-Return
Problems/Threats:
Fighting is a HUGE problem as nothing resists it besides Alakazam, but It really doesn't like getting hit in general and it is usually weakened or out before the problem arises. Taunt is a big problem also since I can't set up gravity because of it. Trick room is dangerous because I only have Registeel and Clefable that are slow ones on the team. Rain Dance is a threat but not as much as it was before. Fighting is really a problem though, and I need something to fix it. Clefable's trick can help, but I risk getting hit by a fighting move.
Fighting is a HUGE problem as nothing resists it besides Alakazam, but It really doesn't like getting hit in general and it is usually weakened or out before the problem arises. Taunt is a big problem also since I can't set up gravity because of it. Trick room is dangerous because I only have Registeel and Clefable that are slow ones on the team. Rain Dance is a threat but not as much as it was before. Fighting is really a problem though, and I need something to fix it. Clefable's trick can help, but I risk getting hit by a fighting move.