There may even be a role for Nature's Madness + Brine shenanigans.
Doesn't almost every 'Mon run odd HP? That would leave them with 51% from full, unless I'm blatantly missing something :( It might not always be relevant due to hazards and what not, but it is definitely something to keep in mind, I would think.You know, its actually possible to combo Nature's Madness with Brine. Brine deals double damage to any pokemon 50% or below, and Madness puts them right at that margin at best. Only ones who can avoid the Brine follow up would be pokemon with Leftovers, faster recovery mons, or Water absorbers/ Storm Drainers.
Doesn't almost every 'Mon run odd HP? That would leave them with 51% from full, unless I'm blatantly missing something :( It might not always be relevant due to hazards and what not, but it is definitely something to keep in mind, I would think.
If history repeats itself (especially if some fuck manages to find a way to make Eevee work lmao), traditional Baton Pass chains won't last that long and, and meanwhile having three of those moves is awfully super specific.Taunt + Haze + Misty Terrain + Nature's Madness is going to be great to help against Baton Pass chains.
water coverage that's not Scald (herp derp Misty Terrain why)
In your first set, I'd use a Timid Nature instead of a Calm one (it also seems like a total waste to invest so mush in Speed and nothing in SpDef to give it a Calm Nature), Taunt over Protect (yes, Protect would give you an additional turn of Leftovers, but it would also waste a turn of Misty Terrain), with Nature's Madness and Brine/Surf for attacking moves.I imagine something like this will be standard
Tapu Fini @ Leftovers
252 HP / 252 Speed
Calm
- Moonblast
- Defog
- Protect
- Hydro Pump / Taunt
Special wall that can clear hazards and hit back hard enough to be worth anything, thanks to misty terrain. Protect + Leftovers + status immunity should suffice for sustain. Last slot is anti-set-up-bait. Taunt is going to be a bit better for putting a thorn into the side of opposing defensive Pokemon that seek to take advantage, while Hydro Pump can blast some key fairy resists that might want to use you to set up. After choosing Taunt one could choose to forgo sustain for Nature's Madness. It and taunt together should be able to dismantle pretty much any wall, but I only see it being of value against full stall.
But, also - because of how strong misty terrain is, I think a specs set is very viable. In fact, it could be better than utility/stall breaking.
Tapu Fini @ Choice Specs
252 SpA / 252 Speed
Timid
- Moonblast
- Hydro Pump
- HP fire
- Defog
Again, the 1.5x boost to Moonblast makes this much stronger than what 95 SpA would normally be. Much more like 150 SpA.
As for the Specs set, Misty Terrain doesn't actually boost Fairy-type moves, so it's completely outclassed by other mons like Keldeo, Latios, etc.
Nnnnope, that's why everybody's a little down about Fini. It only blocks status (which is somewhat counterproductive) and reduces Dragon moves, that's it.wait, what? All of the other terrain moves give a boon to a certain attacking type? Is it water that misty terrain boosts perhaps?
Nnnnope, that's why everybody's a little down about Fini. It only blocks status (which is somewhat counterproductive) and reduces Dragon moves, that's it.
Nature's Madness brings the opposing mon below half of its max HP (that is, with a little prior damage) and Brine hits for double power. It's probably gimmicky though, so Surf/Moonblast are probably better options.wait, what? All of the other terrain moves give a boon to a certain attacking type? I thought that was a change in gen VII?
Anyways, wasting turns of misty terrain is irrelevant. You're not going to want to stay in for many turns at all, the opponent will switch in a counter. The idea is to a buy a turn or two, and keep yourself healthy, then switch out. Also why the hell would you ever run Brine, that move has been worthless for 3 generations.
Cresselia was never OU though(?)Sorry Cresselia, your time in OU ends here with Tapu Fini. =(
Cresselia in ORAS was between C- and D rank (now D rank). It is a low tier monster, but marginally viable despite the Knock Off weakness and the vulnerability to Toxic. Tapu Fini fixes these problems with a better typing and a sort of Safeguard in the form of the Terrain.Cresselia was never OU though(?)