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Team 100 Bullets: Team designed to easily beat heavy stall

Scofield

Ooooooooooooohhhhhhhhhhhh hhhhhhhhhhh, Kate.......
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Team 100 Bullets: Team designed to easily beat heavy stall

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Agent Graves (Bronzong) @ Light Clay
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Explosion
- Gyro Ball
- Reflect
- Stealth Rock

Sets everything into motion. Was originally a suicide lead but I needed something to beat mamo. Reflect is key, since if I get it up and I later switch in Salamence with intimidate, he can survive many priority attacks, ie scizor bullet punch. Of course, gets rocks up early.

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The Bastard (Salamence) (F) @ Choice Band
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Outrage
- Fire Blast
- Earthquake

You expect this guy to be dangerous, but when you see how devastating she truly is, you’ll be left wetting yourself. I don’t even care if someone switches in a steel type since she will still do massive damage. To wit, this thing has 16.5 more attack points than adamant cbgarchomp and only 4 less speed points. He is mostly here to wipe out walls like swampert, hippowdon, cressy mid game. Dragon claw is there mostly to scout and in case of revenge killers like starmie or scarftran, but I hardly ever use it, so I’ve been thinking about going with sleep talk. SR weakness doesn’t really hurt since I don’t really need him to counter anything specific, just to hit hard in general, meaning he usually doesn’t get in more than once or twice and goes on a rampage.

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The Monster (Tyranitar) (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Aqual Tail

So, I’ve never really used ttar before, I always thought that it was overrated to be honest. Well, this thing hits amazingly hard. It’s mostly here just for pursuit, as it allows me to take out cress, rotom, and dusknoir who all wall lucario. Also kills celebi, which is annoying to vaporeon. Does about 68.46% - 80.59% to 202 hp/0 defense neutral nature zapdos switching out, which means that factoring in one round of SR and SS damage it’s pretty much a guaranteed ohko, meaning that the faster zapdos which can switch in on lucario’s swords dance is dead. Also, crunch can 2hko pert if I get the defense drop, and I consider pert to be tyranitar’s greatest counter.

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The Point Man (Lucario) (F) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch

Dangerous and efficient, this thing has great type coverage. It’s usage has dropped in favor of scizor, but lucario just works so well against stall teams. Easy to set up, and once it does, something is going to die. No bullet punch hurts against gengars, but focus blast has crap accuracy anyways and I’ll stay in if I feel lucky.

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The Wolf (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Wish

For me this covers heatran, infernape, gyarados, and salamence. The only other pokemon capable of covering all four is starmie, but it can no longer beat salamence if it gets in a dragon dance and outrages. Vaporeon stands a chance if they don’t have life orb. Wish helps the team, and I wish I had room for protect…but I just don’t.

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The Dog (Zapdos) @ Leftovers
Ability: Pressure
EVs: 202 HP/40 Spd/16 SAtk/252 Spc Def
Modest nature (+SAtk, -Atk)
- Discharge
- Hidden Power [Ice]
- Roost
- Heat Wave

Zapdos is physically imposing and amazing, covering lucario, scizor, lucario, steels, and all bulky waters. The high paralysis rate of discharge also gives me a chance to beat gengar. Only thing it can’t beat since the switch to hp grass is salamence. Is hp ice better? HP grass doesn't ohko swampert but it still does major damage. Is there a more efficient ev spread? IIRC the ev spread was taken from mystica, reaches 246 speed and the bonus point at 319 for special attack. Should I be aiming for a higher speed to beat lucario? Is there a more efficient iv combo (mine only has a 30 iv in special attack for hp grass.) This thing is just so versatile, and one of the few pokemon I consider to have no true counters. I used to have the 252 defense evs in special defense, but switched it for this team, would they be more beneficial in special defense? This spot used to belong to scarf or life orb heatran, but I switched it to zapdos since cbtar meant that I needed a better luke/scizor counter.

Team notes:

Status: I used to use a roostalk zapdos that I loved, but with hypnosis’s nerfed accuracy, I’ve been seeing it a lot less. I usually just let zong take the status now if I have to. Heatran used to absorb WoW but now I don’t really have anything to reliably absorb WoW.

Threats: Lucario hurts if it has ice punch. Tyranitar if played smartly can hurt me. Anything else I’m missing?

Concerns: Since the switch from scarf heatran, I've found that this team is a bit...slow.

Entry hazards: My team has 2 stealth rock weaknesses but salamence isn't going to be there for long anyways and zapdos has roost. Toxispikes hurt vaporeon and tyranitar doesn't care too much.

Theme: Yup, this a theme team with all the names taken from characters from the series 100 Bullets, I didn’t want to type too much since most people wouldn’t understand the references. However, I think all of the names are still quite fitting.

No ghosts: My first team without my favorite type, I have nothing to switch in on explosions now :S

Goal: The goal of the team is just to take out walls,especially those which can cover lucario, eventually setting up a sweep for lucario. The most important thing about stall teams is there synergy, if I can create a hole early enough, it turns into a game paced the way I like it. This does well against stall teams, but it is still hard hitting enough to do well against offensive teams.

End note: I'll admit that this isn't the best team I've ever built, but I've been having some trouble topping the first one.

Now testing:

Offensive suicune over vaporeon: I like it, not quite as defensive, but but still keeps the aformentioned threats on their feet. Suicune beats many of its usual switch-ins like zapdos, celebi, vaporeon, and gyarados. Possibly a keeper.

Mesprit over bronzong: Didn't like it, it left me way too open to ttar.

Aqua tail over earthquake: On ttar it looks like a keeper since I'm always afraid of being stuck in a choiced earthquake. Against heatran I'd usually just stone edge, but if they have a hippo, pert, or gliscor waiting in the wings, I can just now aqua tail. I don't like it on salamence, since common switch ins while expecting an earthquake are gyarados and salamence, both who resist it. Thanks to MS for this suggeston.

Bronzong replacement: On this team, bronzong seems to do the least, but I can't seem to replace him without leaving myself too open to anything else, usually mamo.

Gengar: I'm currently trying to find a space for my favorite pokemon, possibly of the trickscarf variety. This would allow me to revenge ttar and salamence that get in a dd, which has proven to be dangerous. If I just replace zong with it, then I'll need to find a spot for rocks somewhere else.

Zapdos ev's: Putting those 252 ev's into special defense instead of defense might be a better idea after all, since it leaves me less open to gengar.
 
I've always felt that Ice Punch Lucario should at least consider Jolly. The main reason you're using Ice Punch over Crunch is to hit Gliscor, Salamence and Zapdos.

Even the bulkiest of Salamence run at least 280, so you won't even have a chance to Ice Punch them before they EQ you. Gliscors are very rare right now, but the few that do exist like to run 280 to continue their Lucario countering duties from DP. Zapdos runs anything from 244 to 299 (less than 20% run Timid according to Doug's stats).

So if the main targets of Ice Punch are faster than Adamant Lucario, surely you should adjust to this by running Jolly?
 
Great advice, I was actually considering jolly, for, if anything, to outrun other lucario. The only reason I was hesitant to give it up is that it no longer means I can guarantee the ohko on swampert, skarmory, and forretress, and my goal was to end matches as quickly as possible. I'll test it out and see how I like it, I have a feeling that with the salamence rising I'll be changing it to jolly.
 
I thought it was weird that you said this was designed to beat heavy stall, yet you have no Spinner or Toxic spike absorber. Tentacruel could do that job if it becomes an issue.
 
I don't have a spinner because I aim to not let them set up. If they do set up, I still try to end the match as fast as possible. If I have a spinner, then they might just switch to a ghost, etc, and then I'm just playing the stall game.
 
I understand that, but almost all stall teams atleast have Toxic Spikes, so something like Tentacruel running a semi-offensive set could work.
 
stall teams can run toxic spikes but with the biggest threats right now being scizor heatran mence and zapdos, i wouldn't advise them to!
forry can't really spike up on anyone besides zong anyways..
i really recommend jolly for luke since it will also beat jolly mamo on top of other lukes and nite like you and lee mentioned.. 280 is a common enough benchmark that i imagine it'll be worth it :)

you have most offensive niches covered, but scarftran is still annoying since it can just keep switching in and messing up vaporeon, and protectless vappy has trouble against heatran... tough call on what to do here, but trick scarf celebi (modest max/max) with hp fire earth power leaf storm could help lure him out, outspeed and ohko, and then trick a scarf onto something like forry. it's not quite the same but it performs similar functions to zapdos and it's alot of fun to use. kinda risky since it increases your heatran/nape weak alot ..
cool team :D
 
Thanks gorm. Heatran is annoying...Back when I had a scarftran of my own, I could always make them fear using a fire move at least. And then when I switched to zapdos, it originally had the 252 special defense evs instead of defense, and then I could kind of just rooststall. And I'd love to fit protect on vappy but I just can't. Would starmie be better here? She could instareover and would give me a bit of speed that I need. The only other way I have of dealing with tran is ttar but then I hate being choiced into earthquake (or sometimes even stone edge if i know lucario is around the corner.)
 
I would offer some changes:

Vaporeon To

Suicine @ Leftivers
252Hp/200SpA/58SpD
Bold
Pressure
HP Elec/Ground
Surf
Rest
Ice Beam/Roar
Cune is a beast. You could change up the EVs but HP type Ground for luke and champ elec just like vappy. Hpump or surf power or accuracy

Luke to SpLuke
Modest
Steadfast
252SpA252Spd6Def
AuraSphere
Psychic
DragonPulse
Vacuum Wave/MeFirst/HP Ice
 
I thought about cune but thought that it would leave me too open to infernape. Rest without sleep talk or chest berry is pretty much suicide. What does hp ground do that surf doesn't? Also, I don't think ground is super effective against champ. Interesting question though, would suicune be better than vaporeon for this team?

I never liked specsluke the few times I've used it, and honestly, what can it do that sdluke can't?

Also, thanks for making your first post in my topic.
 
Thank you, although I should mention that credit should go to mystica for the zapdos spread if IIRC.
 
If your salamence has band give it Fire Fang over fire blast and Outrage+Dragon claw? Replace one of those for Stone Edge
 
Fire blast is there for skarm and forretress. Outrage actually does more to bronzong than fire fang, which is the only reason I would use it. I hardly ever use that 4th move, so I might as well have dragon claw to scout. When would I ever use stone edge over outrage? If anything that would further set me up to be swept by lucario. If anything, I might replace dragon claw with sleep talk.
 
Fire blast is there for skarm and forretress. Outrage actually does more to bronzong than fire fang, which is the only reason I would use it. I hardly ever use that 4th move, so I might as well have dragon claw to scout. When would I ever use stone edge over outrage? If anything that would further set me up to be swept by lucario. If anything, I might replace dragon claw with sleep talk.

how does outrage do more to zong than fire fang?

outrage: 180/2=90
fire fang: 65*2=130

as for the team I like it, the only thing that worries me is vappy wearing down too much with the lack of protect, theres nothing much you can do though as you rely on it a lot, maybe use counter-star or something as zong can explode in DDmence's face although vappy still has a better bulk so I don't know :/
 
You forgot to multiply STAB. We are talking about Salamence right?

180/2*1.5 = 135

well i forgot the CB boost but it's irrelevent

Outrage Damage = 135
Fire Fang Damage = 195

Theres a signifigant difference. Personally I would keep the set you have and just go fang over blast.
 
Sorry, I made a mistake. I was thinking that outrage does more to bronzong than fire blast, not fire fang. Fire fang would be for zong, blast would be for fort/skarm. It's just a matter of which one you want covered more. I could always use both and drop dragon claw. Also, I edited in a "now testing" section.
 
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