Team 100 Bullets: Team designed to easily beat heavy stall
Agent Graves (Bronzong) @ Light Clay
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Explosion
- Gyro Ball
- Reflect
- Stealth Rock
Sets everything into motion. Was originally a suicide lead but I needed something to beat mamo. Reflect is key, since if I get it up and I later switch in Salamence with intimidate, he can survive many priority attacks, ie scizor bullet punch. Of course, gets rocks up early.
The Bastard (Salamence) (F) @ Choice Band
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Outrage
- Fire Blast
- Earthquake
You expect this guy to be dangerous, but when you see how devastating she truly is, you’ll be left wetting yourself. I don’t even care if someone switches in a steel type since she will still do massive damage. To wit, this thing has 16.5 more attack points than adamant cbgarchomp and only 4 less speed points. He is mostly here to wipe out walls like swampert, hippowdon, cressy mid game. Dragon claw is there mostly to scout and in case of revenge killers like starmie or scarftran, but I hardly ever use it, so I’ve been thinking about going with sleep talk. SR weakness doesn’t really hurt since I don’t really need him to counter anything specific, just to hit hard in general, meaning he usually doesn’t get in more than once or twice and goes on a rampage.
The Monster (Tyranitar) (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Aqual Tail
So, I’ve never really used ttar before, I always thought that it was overrated to be honest. Well, this thing hits amazingly hard. It’s mostly here just for pursuit, as it allows me to take out cress, rotom, and dusknoir who all wall lucario. Also kills celebi, which is annoying to vaporeon. Does about 68.46% - 80.59% to 202 hp/0 defense neutral nature zapdos switching out, which means that factoring in one round of SR and SS damage it’s pretty much a guaranteed ohko, meaning that the faster zapdos which can switch in on lucario’s swords dance is dead. Also, crunch can 2hko pert if I get the defense drop, and I consider pert to be tyranitar’s greatest counter.
The Point Man (Lucario) (F) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch
Dangerous and efficient, this thing has great type coverage. It’s usage has dropped in favor of scizor, but lucario just works so well against stall teams. Easy to set up, and once it does, something is going to die. No bullet punch hurts against gengars, but focus blast has crap accuracy anyways and I’ll stay in if I feel lucky.
The Wolf (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Wish
For me this covers heatran, infernape, gyarados, and salamence. The only other pokemon capable of covering all four is starmie, but it can no longer beat salamence if it gets in a dragon dance and outrages. Vaporeon stands a chance if they don’t have life orb. Wish helps the team, and I wish I had room for protect…but I just don’t.
The Dog (Zapdos) @ Leftovers
Ability: Pressure
EVs: 202 HP/40 Spd/16 SAtk/252 Spc Def
Modest nature (+SAtk, -Atk)
- Discharge
- Hidden Power [Ice]
- Roost
- Heat Wave
Zapdos is physically imposing and amazing, covering lucario, scizor, lucario, steels, and all bulky waters. The high paralysis rate of discharge also gives me a chance to beat gengar. Only thing it can’t beat since the switch to hp grass is salamence. Is hp ice better? HP grass doesn't ohko swampert but it still does major damage. Is there a more efficient ev spread? IIRC the ev spread was taken from mystica, reaches 246 speed and the bonus point at 319 for special attack. Should I be aiming for a higher speed to beat lucario? Is there a more efficient iv combo (mine only has a 30 iv in special attack for hp grass.) This thing is just so versatile, and one of the few pokemon I consider to have no true counters. I used to have the 252 defense evs in special defense, but switched it for this team, would they be more beneficial in special defense? This spot used to belong to scarf or life orb heatran, but I switched it to zapdos since cbtar meant that I needed a better luke/scizor counter.
Team notes:
Status: I used to use a roostalk zapdos that I loved, but with hypnosis’s nerfed accuracy, I’ve been seeing it a lot less. I usually just let zong take the status now if I have to. Heatran used to absorb WoW but now I don’t really have anything to reliably absorb WoW.
Threats: Lucario hurts if it has ice punch. Tyranitar if played smartly can hurt me. Anything else I’m missing?
Concerns: Since the switch from scarf heatran, I've found that this team is a bit...slow.
Entry hazards: My team has 2 stealth rock weaknesses but salamence isn't going to be there for long anyways and zapdos has roost. Toxispikes hurt vaporeon and tyranitar doesn't care too much.
Theme: Yup, this a theme team with all the names taken from characters from the series 100 Bullets, I didn’t want to type too much since most people wouldn’t understand the references. However, I think all of the names are still quite fitting.
No ghosts: My first team without my favorite type, I have nothing to switch in on explosions now :S
Goal: The goal of the team is just to take out walls,especially those which can cover lucario, eventually setting up a sweep for lucario. The most important thing about stall teams is there synergy, if I can create a hole early enough, it turns into a game paced the way I like it. This does well against stall teams, but it is still hard hitting enough to do well against offensive teams.
End note: I'll admit that this isn't the best team I've ever built, but I've been having some trouble topping the first one.
Now testing:
Offensive suicune over vaporeon: I like it, not quite as defensive, but but still keeps the aformentioned threats on their feet. Suicune beats many of its usual switch-ins like zapdos, celebi, vaporeon, and gyarados. Possibly a keeper.
Mesprit over bronzong: Didn't like it, it left me way too open to ttar.
Aqua tail over earthquake: On ttar it looks like a keeper since I'm always afraid of being stuck in a choiced earthquake. Against heatran I'd usually just stone edge, but if they have a hippo, pert, or gliscor waiting in the wings, I can just now aqua tail. I don't like it on salamence, since common switch ins while expecting an earthquake are gyarados and salamence, both who resist it. Thanks to MS for this suggeston.
Bronzong replacement: On this team, bronzong seems to do the least, but I can't seem to replace him without leaving myself too open to anything else, usually mamo.
Gengar: I'm currently trying to find a space for my favorite pokemon, possibly of the trickscarf variety. This would allow me to revenge ttar and salamence that get in a dd, which has proven to be dangerous. If I just replace zong with it, then I'll need to find a spot for rocks somewhere else.
Zapdos ev's: Putting those 252 ev's into special defense instead of defense might be a better idea after all, since it leaves me less open to gengar.
Agent Graves (Bronzong) @ Light Clay
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Explosion
- Gyro Ball
- Reflect
- Stealth Rock
Sets everything into motion. Was originally a suicide lead but I needed something to beat mamo. Reflect is key, since if I get it up and I later switch in Salamence with intimidate, he can survive many priority attacks, ie scizor bullet punch. Of course, gets rocks up early.
The Bastard (Salamence) (F) @ Choice Band
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Outrage
- Fire Blast
- Earthquake
You expect this guy to be dangerous, but when you see how devastating she truly is, you’ll be left wetting yourself. I don’t even care if someone switches in a steel type since she will still do massive damage. To wit, this thing has 16.5 more attack points than adamant cbgarchomp and only 4 less speed points. He is mostly here to wipe out walls like swampert, hippowdon, cressy mid game. Dragon claw is there mostly to scout and in case of revenge killers like starmie or scarftran, but I hardly ever use it, so I’ve been thinking about going with sleep talk. SR weakness doesn’t really hurt since I don’t really need him to counter anything specific, just to hit hard in general, meaning he usually doesn’t get in more than once or twice and goes on a rampage.
The Monster (Tyranitar) (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Aqual Tail
So, I’ve never really used ttar before, I always thought that it was overrated to be honest. Well, this thing hits amazingly hard. It’s mostly here just for pursuit, as it allows me to take out cress, rotom, and dusknoir who all wall lucario. Also kills celebi, which is annoying to vaporeon. Does about 68.46% - 80.59% to 202 hp/0 defense neutral nature zapdos switching out, which means that factoring in one round of SR and SS damage it’s pretty much a guaranteed ohko, meaning that the faster zapdos which can switch in on lucario’s swords dance is dead. Also, crunch can 2hko pert if I get the defense drop, and I consider pert to be tyranitar’s greatest counter.
The Point Man (Lucario) (F) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch
Dangerous and efficient, this thing has great type coverage. It’s usage has dropped in favor of scizor, but lucario just works so well against stall teams. Easy to set up, and once it does, something is going to die. No bullet punch hurts against gengars, but focus blast has crap accuracy anyways and I’ll stay in if I feel lucky.
The Wolf (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Wish
For me this covers heatran, infernape, gyarados, and salamence. The only other pokemon capable of covering all four is starmie, but it can no longer beat salamence if it gets in a dragon dance and outrages. Vaporeon stands a chance if they don’t have life orb. Wish helps the team, and I wish I had room for protect…but I just don’t.
The Dog (Zapdos) @ Leftovers
Ability: Pressure
EVs: 202 HP/40 Spd/16 SAtk/252 Spc Def
Modest nature (+SAtk, -Atk)
- Discharge
- Hidden Power [Ice]
- Roost
- Heat Wave
Zapdos is physically imposing and amazing, covering lucario, scizor, lucario, steels, and all bulky waters. The high paralysis rate of discharge also gives me a chance to beat gengar. Only thing it can’t beat since the switch to hp grass is salamence. Is hp ice better? HP grass doesn't ohko swampert but it still does major damage. Is there a more efficient ev spread? IIRC the ev spread was taken from mystica, reaches 246 speed and the bonus point at 319 for special attack. Should I be aiming for a higher speed to beat lucario? Is there a more efficient iv combo (mine only has a 30 iv in special attack for hp grass.) This thing is just so versatile, and one of the few pokemon I consider to have no true counters. I used to have the 252 defense evs in special defense, but switched it for this team, would they be more beneficial in special defense? This spot used to belong to scarf or life orb heatran, but I switched it to zapdos since cbtar meant that I needed a better luke/scizor counter.
Team notes:
Status: I used to use a roostalk zapdos that I loved, but with hypnosis’s nerfed accuracy, I’ve been seeing it a lot less. I usually just let zong take the status now if I have to. Heatran used to absorb WoW but now I don’t really have anything to reliably absorb WoW.
Threats: Lucario hurts if it has ice punch. Tyranitar if played smartly can hurt me. Anything else I’m missing?
Concerns: Since the switch from scarf heatran, I've found that this team is a bit...slow.
Entry hazards: My team has 2 stealth rock weaknesses but salamence isn't going to be there for long anyways and zapdos has roost. Toxispikes hurt vaporeon and tyranitar doesn't care too much.
Theme: Yup, this a theme team with all the names taken from characters from the series 100 Bullets, I didn’t want to type too much since most people wouldn’t understand the references. However, I think all of the names are still quite fitting.
No ghosts: My first team without my favorite type, I have nothing to switch in on explosions now :S
Goal: The goal of the team is just to take out walls,especially those which can cover lucario, eventually setting up a sweep for lucario. The most important thing about stall teams is there synergy, if I can create a hole early enough, it turns into a game paced the way I like it. This does well against stall teams, but it is still hard hitting enough to do well against offensive teams.
End note: I'll admit that this isn't the best team I've ever built, but I've been having some trouble topping the first one.
Now testing:
Offensive suicune over vaporeon: I like it, not quite as defensive, but but still keeps the aformentioned threats on their feet. Suicune beats many of its usual switch-ins like zapdos, celebi, vaporeon, and gyarados. Possibly a keeper.
Mesprit over bronzong: Didn't like it, it left me way too open to ttar.
Aqua tail over earthquake: On ttar it looks like a keeper since I'm always afraid of being stuck in a choiced earthquake. Against heatran I'd usually just stone edge, but if they have a hippo, pert, or gliscor waiting in the wings, I can just now aqua tail. I don't like it on salamence, since common switch ins while expecting an earthquake are gyarados and salamence, both who resist it. Thanks to MS for this suggeston.
Bronzong replacement: On this team, bronzong seems to do the least, but I can't seem to replace him without leaving myself too open to anything else, usually mamo.
Gengar: I'm currently trying to find a space for my favorite pokemon, possibly of the trickscarf variety. This would allow me to revenge ttar and salamence that get in a dd, which has proven to be dangerous. If I just replace zong with it, then I'll need to find a spot for rocks somewhere else.
Zapdos ev's: Putting those 252 ev's into special defense instead of defense might be a better idea after all, since it leaves me less open to gengar.






