@Blazen
Do not use Adamant Flygon. Flygon is EXTREMELY popular in suspect, so you want to at least tie with other Flygons.
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Do not use Machamp to fight other Machamp. Gengar is amazing against any No Guard Machamp apart from Bullet Punch ripping off 30% of your health, given that Payback doesn't OHKO you on the switch. It's absurd how often people forget the exact wording of No Guard. Hypnosis will always hit.
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Why are you using Aerodactyl? Without any SR-weak pokemon, there doesn't seem to be any point to using a lead that literally only Taunts, Rocks, and dies.
I recommend this as your lead.
@Colbur Berry
~Taunt
~U-Turn
~Stealth Rock
~Explosion
Jolly
8 HP / 140 Atk / 144 SpD / 216 Spe
Yes, the EVs serve a purpose.
Against Top 10 Leads of Suspect:
->Azelf: U-Turn to Flygon, (you purposely lose the Speed Tie so Flygon will never be prematurely burned against an aggressive opponent) U-Turn back for a quick KO or a scout.
->Metagross: You survive Meteor Mash 88% of the time (crit kos you, of course). Switch to Machamp and commence ownage.
->Heatran: You survive Fire Blast, Stealth Rock, Taunt as it tries to Stealth Rock expecting an Explosion (unless it already SR'd), Explode or U-Turn.
->Roserade: Taunt, SR. You survive Leaf Storm. Explode or U-Turn.
->Machamp: SR. You survive Payback thanks to the Berry (halves the efficiency of Dark attacks if super-effective). Explode or U-Turn.
->Gliscor: Taunt, SR. It can only use U-Turn.
->Infernape: Flinch, SR. You survive Fake Out + Fire Blast. Use any move from there.
->Forretress: Taunt, U-Turn to Machamp.
->Swampert: Taunt, SR. Explode or U-Turn.
->Jirachi: If it's Scarf, and I advise strongly against sticking around to find out,
this is the only lead you lose to in the Top 10.*
*"Winning" for Azelf is setting up Stealth Rock and preventing it on your opponent's behalf.
Later in the game, Azelf is not useless as Aerodactyl is. Usually you'll still have 40% upwards (obviously not if you Explode), so you can keep weaving in and out with U-Turn and the threat of Explosion. Taunt is useful too. You can outspeed other Infernapes to hit them with U-Turn. Although that seems stupid,
Azelf's base Attack is 125. It hurts, especially if Infernape's used Close Combat.
Yeah, I really typed that mostly because of the picture, but w/e.