Other Team Archive by CTC (ORAS Update) Read Post #517

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Hello CTC recently been trying to build a team around a bulky core with Goodra and Sylveon. Both have decent coverage together and a lot of special bulk. Lacking on the physical bulk and attack though so I need some mons to help cover that. Found this to be a pretty fun core but I have no idea what to use around them lol. This may be a hard core to work with though so sorry in advance if it's too challenging or just a crap core.


Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 Sdef
Quiet Nature
- Dragon Pulse
- Fire Blast
- Sludge Bomb
- Earthquake


Sylveon @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SpA / 12 Spe
Modest
- Hyper Voice
- Shadow Ball
- Psychic
- HP Fire
 

Croven

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is a Tiering Contributor Alumnusis a Past SPL Champion
Hey CTC , here's a set for another team. If anybody posted this team already, please do tell me, I'm really lazy and don't feel like searching through 18 pages, even with MattL's post somewhere in the middle of the thread. Anyway, here's the core I want to try out:


Scizor @ Scizorite
Ability: Light Metal ==> Technician
EV's: 252 Atk/ 4 SpDef/ 252 Spe
Adamant Nature
-Swords Dance
-Bullet Punch
-Superpower
-Bug Bite


Garchomp @ Lum Berry/Focus Sash
Ability: Rough Skin
EV's: 252 Atk/ 4 Def/ 252 Spe
Jolly Nature
-Swords Dance
-Stealth Rock
-Dragon Claw
-Earthquake

Alright, I got a offensive core here. I think several people have used it, but I wanna see your take on it. Lead SD Chomp is Chomp's best set in the current meta, imo. It just does so much. It sets up Rocks and can pressure the opposing team easily with SD and Dclaw and EQ. Pretty simple set, nothing too special here. The Scizor set would be innovative, had it not been used several times before and had I not gotten it from the 'creative sets' thread in VR and made it myself. It's a really great set that's slightly underrated. Full speed allows it to outspeed standard Heatran and Rotom, and non scarf Magnezone (I think), easily OHKO'ing each at +2. It also outspeeds Bulky Char X and can OHKO w/ Superpower at +2 after Rocks. Basically, Chomp sets up Rocks to help Scizor OHKO things, while also KO'ing Fire types that give Scizor a hard time. Scizor, in return, easily tanks and KO'es the Ice types that really give Chomp a pain. It's pretty effective, and slap on a Fairy and you got a SFD core right there. I think it's worth looking into, any thoughts?
 
there's probably some mods that'll frown on this for being 'speculative' or w/e... les call it 'preemptive'

anyway oras comes out pretty soon and w all the stats for new megas n shit being released now seems as good a time as any to start working with em... anyway i'm really diggin the prospect of using mega sceptile, its got higher speed and satk than mega manectric (both higher than any other grass type iirc), two decently/stupidly strong stabs, and great coverage options, so i made a set and got to work... and i gotta say it looks p fine


Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Overheat
- Flash Cannon
- Hidden Power Ice
- Stone Edge

Azumarill @ Choice Band
Ability: Huge Power
EVs: 240 HP / 184 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 136 Atk / 192 SpA / 180 Spe
IVs: 30 Def / 30 SpA / 30 Spe
Naive Nature
- Earthquake
- Dragon Pulse
- Leaf Storm
- Hidden Power [Fire]

Skarmory @ Shed Shell/Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Defog
- Counter
- Taunt
- Roost

Weavile @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Low Kick
- Icicle Crash

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off


copied from the oras spec thread:

"aiiight SO, allow me to explain

this here team has been constructed in ye olde bulky offense style. Hippo is my SR setter and phaser/phys wall no. 1. I chose Hippo b/c of balk, yes, but mainly due to his ability to cancel rain. Completely walls any Metagross lacking Ice Punch or Grass Knot. Skarmory is my defogger of choice physical wall no. 2 and secondary Metagross check, but is primarily there to check swamp in addition to gallade and other fighting types nd shit. I'm runnin shed shell here for fuckin with Magnezone, fuckers think I be trapped then switch out to Mega Scept and nab the SAtk boost #getrekt. Runnin my personal spread on Scept, outspeeds Mega Mane after Evoing and Latios before ya do, OHKOing both after rocks w/ leaf storm and dpulse, respectively... 2HKOs Skarm and Ferro, OHKOs SDef Heatran w/ EQ... you know what jus go read my Sceptile post if you want the details. Standard ScarfTran.Fuck yo speed tiers. Anyway AssVest Azu for Ninja nd other standard shit (as well as forming a supah sexy FWG/DSF core), Weavile bc i'm weak to opposing sceptile and shard is a clean ohko (also bcknock off)... I'm sure the meta will change rather rapidly but I wanted to get a head start, and I think I done a p nice job w/ it on paper at least, so here you go"

teams p weak to keld i guess but w/e

turns out ninja gets gunk shot now so assvest is no longer needed on azu as it gets murdered regardless. plus this team's p weak to mega sableye so went ahead and swapped out assault vest for cb azu, should patch that up

so it would appear ctc has abandoned his babby thread forever but eh fuck it i've got two other oras mega squads atm so why the fuck not


Gallade (M) @ Galladite
Ability: Justified
EVs: 16 HP / 240 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Psycho Cut
- Ice Punch

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Healing Wish

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 184 HP / 220 Def / 104 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Rock Slide
- U-turn



Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Hypnosis

Swampert @ Swampertite
Ability: Torrent
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Waterfall
- Earthquake
- Superpower
- Ice Punch

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunder
- Extrasensory
- Hidden Power [Ice]
- Volt Switch

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 40 Atk / 252 SpA / 216 Spe
Naive Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Gyro Ball
- Protect
 
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there's probably some mods that'll frown on this for being 'speculative' or w/e... les call it 'preemptive'

anyway oras comes out pretty soon and w all the stats for new megas n shit being released now seems as good a time as any to start working with em... anyway i'm really diggin the prospect of using mega sceptile, its got higher speed and satk than mega manectric (both higher than any other grass type iirc), two decently/stupidly strong stabs, and great coverage options, so i made a set and got to work... and i gotta say it looks p fine


Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Flash Cannon
- Hidden Power [Ice]
- Stone Edge

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 136 Atk / 192 SpA / 180 Spe
Hasty Nature
- Earthquake
- Dragon Pulse
- Leaf Storm
- Hidden Power [Fire]

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Defog
- Counter
- Taunt
- Roost

Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Substitute
- Will-O-Wisp
- Shadow Ball
- Taunt

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 192 Def / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off


copied from the oras spec thread:

"aiiight SO, allow me to explain

this here team has been constructed in ye olde bulky offense style. Hippo is my SR setter and phaser/phys wall no. 1. I chose Hippo b/c of balk, yes, but mainly due to his ability to cancel rain. Completely walls any Metagross lacking Ice Punch or Grass Knot. Skarmory is my defogger of choice physical wall no. 2 and secondary Metagross check, but is primarily there to counter Mega Swampert (literally). I'm runnin shed shell here for fuckin with Magnezone, fuckers think I be trapped then switch out to Mega Scept and nab the SAtk boost #getrekt. Runnin my personal spread on Scept, outspeeds Mega Mane after Evoing and Latios before ya do, OHKOing both after rocks w/ leaf storm and dpulse, respectively... 2HKOs Skarm and Ferro, OHKOs SDef Heatran w/ EQ... ya know what jus go read my Sceptile post if you want the details. Standar ScarfTran but w/ Timid>Modest, as with Timid I outspeed Mega Sceptile and OHKO with HP Ice. Fuck yo speed tiers. Anyway AssVest Azu for Ninja nd other standard shit (as well as forming a supah sexy FWG/DSF core), SubWisp Gar for Venu/stall/general subbing up nd burning shit. I'm sure the meta will change rather rapidly but I wanted to get a head start, and I think I done a p nice job w/ it on paper at least, so here yuh go"
So i just vsed you on the ladder fren, like I said before, its a cool team although we cant know for certain how it will do bc new meta changes and shit.
 
Can I request an azu+latias core
I know this was a request for CTC and I am not him, but I figured I would help you out. After all, this is what you asked for right?



Azumarill @ Damp Rock
Ability: Sap Sipper
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
- Rain Dance
- Amnesia
- Scald
- Protect

Latias (F) @ Flame Orb
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Trick
- Aerial Ace
- Dragon Claw
- Double-Edge

Seaking @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Tail
- Bounce
- Knock Off
- Rain Dance

Quagsire @ King's Rock
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Recover
- Toxic
- Scald
- Earth Power

Emboar @ Assault Vest
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Hammer Arm
- Head Smash

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Sing
- Stealth Rock
- Spikes
- Rapid Spin


Team is pretty standard rain stuff, obviously need a swimmer in Seaking and a setter in Zumarill. Latias is to fuck up physical attackers just be sure to use trick turn 1 otherwise you're crippled, so play carefully! Quag is for opposing water types who may threaten you with your own rain, and Emboar is for grass types to do not very effective damage. Last but not least is Smeargle to set up hazards and spin.
 
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I know this was a request for CTC and I am not him, but I figured I would help you out. After all, this is what you asked for right?



Azumarill @ Damp Rock
Ability: Sap Sipper
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
- Rain Dance
- Amnesia
- Scald
- Protect

Latias (F) @ Flame Orb
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Trick
- Aerial Ace
- Dragon Claw
- Double-Edge

Seaking @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Tail
- Bounce
- Knock Off
- Rain Dance

Quagsire @ King's Rock
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Recover
- Toxic
- Scald
- Earth Power

Emboar @ Assault Vest
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Hammer Arm
- Head Smash

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Sing
- Stealth Rock
- Spikes
- Rapid Spin


Team is pretty standard rain stuff, obviously need a swimmer in Seaking and a setter in Zumarill. Latias is to fuck up physical attackers just be sure to use trick turn 1 otherwise you're crippled, so play carefully! Quag is for opposing water types who may threaten you with your own rain, and Emboar is for grass types to do not very effective damage. Last but not least is Smeargle to set up hazards and spin.
I tried using this team. I really did. But no matter how much I tried, it couldn't win.
This was the best I could do :/ http://replay.pokemonshowdown.com/ou-174691709

This comes a close second http://replay.pokemonshowdown.com/ou-174693956
 
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Hey there CTC, I have an idea for a team
I love playing stall, but it struggles with way too many threats atm, so innovations are to be made
Among the things by which stall is shat on is Gothitelle, so I looked for 'mons that have good bulk and can shut Gothitelle down
What caught my eye is Hydreigon
It beats Goth, Mag+wallbreaker cores, Mew, Gliscor (even SpDef variants if you run HP Ice), and can apply some offensive pressure to deal with things like Crawdaunt
However, as I was messing around with it, I found that its typing is probably second only to mono-Ice in how bad it is defensively, as it gets destroyed by the wallbreaker megas, Cube, all dragons, all fairies out there. This means it needs support. Lots of it. The answer to the wallbreaker megas is obvious, and it's Doublade, and as I needed a Fairy, I figured that I may as well slap SpDef Clefable (SpDef because I already do have a physical wall) to set up rocks and pass wishes. So here's the DSF core I came up with:

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Roost
- Dark Pulse
- Thunder Wave/Roar/Toxic
- Hidden Power [Ice]

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Spe
- Aerial Ace
- Gyro Ball
- Shadow Sneak
- Toxic/Rest

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Wish
- Protect
- Moonblast

Basically, all this needs now (on paper) are some extra residual damage with Leech Seeds and Burns and stuff, hazard control, and something to check ZardX
But whatever I end up creating, I end up lacking... something. If I knew what's the thing to do here, I would've done it myself :D
Hope this catches your eye
 
I have a bit of a different request to make; I currently have a team that I want to test for ORAS involving a dual core of Greninja + Kyu-B and TFlame + Starmie + Ferro. Of course, I sorta just pulled this team out of thin air and I'm not sure if it's any good. I'd like some input on what this team doesn't cover well and if there are better alternatives to what I've picked. I have a wallbreaker in Mega-Salamence, but it's sort of a default pick right now until I figure out the benefits and pitfalls of the current setup. If possible, could you make a list of this team's strengths and weaknesses, and how to make it any better?



Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Hydro Pump
- Dark Pulse
- Hidden Power [Fire]

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 96 Atk / 176 SpA / 236 Spe
Mild Nature
- Roost
- Fusion Bolt
- Ice Beam
- Earth Power

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Taunt
- Roost

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 24 Def / 232 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 56 HP / 252 Def / 200 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip

Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Dragon Dance
- Fire Blast
- Double-Edge
- Earthquake


As it stands I'm using a Hasty Greninja to take care of Azu and Clef with Gunk Shot. I'm not sure whether this team is okay with the 240 HP variants of Azu and fully defensive Clef being 2HKOed rather than OHKOed if I ran 40 Atk EVs rather than 4. I've also been experimenting with Rosen 's TFlame from his Weavile/Starmie RMT and it looks and works well, but I'm conflicted between this and the BU/Wisp set as to which is more useful for my team specifically. On one hand, Greninja and Kyurem-B really appreciate a stallbreaker w/ Taunt, but the Bulk Up set with Wisp is scary in its own right.

To end, I used a M-Salamence to cover a wallbreaker. Honestly, I'm almost dead certain this thing will be banished to Ubers, so I'd like your opinion on the potential of this in its place, as a way to surprise Scarf Lando-T:


Charizard (M) @ Charizardite X
Trait: Blaze
EVs: 96 HP / 220 Atk / 8 SDef / 184 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Flare Blitz
- Roost
- Dragon Claw
 
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Hi CTC I was wondering if you could you create a team with these two:




I chose these 2 because I like a lot and give a good synergy :]
 
Hi CTC, I have a challenge for you. Build a team around this thing:


Victini @ Leftovers
EV: 148 HP / 252 Atk / 108 Spe
Ability: Victory Star
Adamant Nature
- V-Create
- Bolt Strike
- Taunt
- Will-o-Wisp

Is an excellent stallbreaker and checks Mega-Gardevoir and Mega-Medicham.
 

ey CTC. b4 the meta dies, i want to see if you can make a team around this horrible innovation.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 52 Def / 208 Spe
Jolly Nature
- Swords Dance
- Agility
- Baton Pass
- Bullet Punch / Roost


the inspiration behind the set was when i thought about making an offensive bp team (cuz it is still broken af). I thought of smth bulky and I was tired of shit like scolipede, smeargle or nasty pass toge so i thought about using scizor. scizor has p guud bulk which was one of the things i immediately realized and that he could take priority p well. however,this dude gets fk'd by mag. i kept rolling on the floor crying until i scrolled down and saw he had agility. i thought it would be a genius idea to lure in mag + fires. this basically sets up on everything that does not have a fire move or boosts. this thing passes could pass to dragonite due to it being weak to fire or getting raped by keldeo. The spread is basically to outspeed the uncommon scarf keld (or latis i don't remember) and have as much bulk as possible to take hits.
 
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