Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Approved by sleid | Reach out if you're interested in doing some art for this project!
Welcome to the SV NFE Team Bazaar! This is a thread for you to share teams that you've built and tested with the wider NFE community. This can include post-tournament team dumps, or RMT-style posts. The Team Bazaar will act as a supplementary resource to the Sample Teams, where more adventurous players can find a greater array of (potentially more experimental) teams to load and potentially improve upon. That said, teams on this thread are expected to be of a certain quality. A team with an average BST of 200, for example, is very likely to be deleted.
All teams must have been tested. Ideally, teams should be accompanied by replays either from tests or from tournament games.
Provide an importable paste and brief description of each team, including the team archetype (offence, hazard-stack, sun, etc.), how it functions, and its general strengths and weaknesses.
Use sprites for each team (for visual appeal and archive friendliness).
My first post below is a sample, though of course, yours don't have to be anywhere near as long. Happy posting!
I'll be kicking things off here with team dumps from my first two team tours: the NFE Olympiad and UMCL. I went 2-0 in the former and 4-2 in the latter. While a few of these games were played before the Dusclops ban, I never brought Dusclops myself (), and I think each team absolutely holds up in the post-Dusclops metagame.
Game reviews are in spoilers since they have less to do with the teams themselves and more to do with my piloting. Click on the sprites for pastes, and the weeks for replays. I'll start with the UMCL teams since they're more recent.
Making my debut against a non-mainer, my idea was to knowledge-check the opponent with some very fresh technology invented by TTK in an NFE Open game against eventual winner sleid: Mixed Freeze-Dry Piloswine. Despite Piloswine's weak SpA, Freeze-Dry is incredibly useful coverage that catches two of its main switch-ins off guard: Seadra and Quaxwell. Once these bulky Water-types have been neutralised, the rest of the team then looks to clean up with Shell Smash Wartortle and Choice Band Pignite.
The game itself was incredibly frustrating, since my tech would have secured me the win if it wasn't for a high roll crit on Turn 35:
0 SpA Seadra Surf vs. 56 HP / 0 SpD Eviolite Piloswine on a critical hit: 284-336 (80 - 94.6%) -- 50% chance to OHKO
In hindsight, however, I had better lines to secure the win earlier, including clicking Freeze-Dry on Turn 17, letting Koffing die sooner to set up Wartortle on Naclstack, and preserving Wartortle by clicking Substitute on Turn 29 for 1 round of poison damage to secure the Surf OHKO. Shout out Shing for pointing these lines out to me after the game.
Coming off of a really annoying debut loss, I decided not to overthink things and just bring something really solid. This was also the week that I started writing NFE analyses, and my opponent did my first QC, so I had Choice Scarf Krokorok on the mind. Of the teams I'm sharing here, this team is probably the best contender for a sample team. All six Pokemon run pretty standard sets and have great synergy. The team really pilots itself.
Like I said, the team really pilots itself. I needed that flinch on Turn 60, but I had a good few chances to fish for it, so I don't think it's the most egregious of hax. I also wonder if Koffing was the right first sac from opp after the flinch, but that's neither here nor there.
I believe this was the week we lost Dusclops. Despite opp's remarkably low Piloswine usage, I thought it might come as a response to the ban, so I wanted to bring my trusty Levitate Koffing. This worked out pretty well into the double-Ground core of Gabite and Krokorok. The main problem with Levitate Koffing is its inability to absorb Toxic Spikes (though Finchely would have you believe that's fine with the Neutralizing Gas interaction against opposing Koffing), so I paired it with a relatively speedy Ivysaur. Hakamo-o is just that guy, and in my opinion criminally underused and underrated. This Substitute set hard walls and sets up on all opposing Ivysaur and Koffing thanks to Bulletproof (Sludge Bomb immunity). This might be my favourite team in this dump. It was the main team I used to secure first seed in Cycle 1 of NFELT.
Could probably have played my Hakamo-o more aggressively into their Ivysaur, but I honestly thought it won whenever so I wanted to have as risk-free an in as possible. Choice Scarf Gabite caught me by surprise, but evidently wasn't enough. Once opp let me paralyse their Ivysaur, I was in the clear barring crits (which I have learned from Week 2 is not really in the clear...).
Sun! The sheer number of drafts of this team that I went through is absurd... Shoutout to the Pikachu Party for putting up with my shit and giving me infinite tests. In the end, I landed on a relatively straightforward sun structure looking to take advantage of crazy strong Eruoptions from Quilava (with 2 lives thanks to Healing Wish). I also continued playing my silly little game with myself - after bringing Choice Scarf Krokorok into the first QC of that analysis, I brought Stealth Rock Krokorok into the first QC of this particular set. I will note that this sun is less sunny than some other suns out there, and in part that's because one of my initial ideas was to have a disguised (semi) sun team. Unfortunately, Quilava kinda blows up my spot.
This was one of my worst played games all tour, and definitely the least deserved win. Some stuff happened IRL, but that's no excuse. The Flare Blitz on Turn 23 was a low roll without which I just lost:
252 Atk Raboot Flare Blitz vs. 112 HP / 0 Def Fletchinder: 120-141 (40.9 - 48.1%) -- 56.3% chance to OHKO
I had much better lines that didn't risk this roll. Silly silly stuff.
Another non-mainer, but I didn't want to overcook. I was pretty sure my opp would be fed some form of Screens HO (I was right), so I slapped together an anti-offence 6 with such measures as Substitute Monferno (EVs mean that its Substitutes are never broken by Koffing Sludge Bomb), Choice Scarf Thwackey (to snipe Drakloak), Ice Beam Seadra (for dragons), Glare Dunsparce, and a cheeky Alolan Grimer for good measure. This team was pretty specific prep and it worked. I wouldn't particularly fancy it into non-offence.
Having helped Kingler prep in NFEOL (more on that later) and watched a good number of his games, I was pretty familiar with the types of structures he likes. In short: never leave home without either Quaxwell or Seadra + Scraggy lover + always be RestTalking. Chinchou was my answer to this. Like Hakamo-o, I think Chinchou is underrated in the current metagame and deserves to be explored more. It halts Flip Turn momentum from bulky Water-types and has great coverage into most of the tier. Unfortunately, its biggest wall is exactly what I loaded into: Hisuian Sliggoo. The team is geared towards longer games. Clefairy is meant to unload its Sticky Barb early and troll knockers while WishPassing to the rest of the team. Glimmet runs Corrosion to catch Tinkatuff and non-Rest Sliggoo-H. Taunt on Fletchinder was meant to stop a Rest at some point, but I'm not sure how feasible that line is in hindsight. I still think this team has so much potential, but it probably wasn't ready for the magnitude of game I loaded it into.
An incredibly frustrating game where on the surface, it just looks like I got thoroughly read and outplayed. In reality however...
Yeah. But I should have gone Chinchou on Quaxwell regardless, there was absolutely 0 need to greed with Glimmet. That would then give me free momentum with a Volt Switch on 0 Ground-types, and maybe the game went a different way. I overcooked, outplayed myself, and didn't get to see how the long game the team was designed for would have gone. Sad.
NFEOL
I started this tour as a support because my managers Ea-Nasir and TTK didn't believe in the Boob. Gave it my all nonetheless, built some teams for Kingler, and eventually got to play 2 games.
This is an edit of a very similar team from someone else's Team Dump that I now can't find (a big part of the reason I wanted to create this Team Bazaar was to have such resources consolidated in one place). I believe it was PD... if you recognise this team as your own please let me know and I'll give you proper credit. Really minor edits include Triple Axel on Quaxwell to punish spin-blocking Drakloak, a less passive Drakloak of our own (which was Jolly in the game itself...) and Roar on Quilladin to really take advantage of the hazards.
I remember my thought process while building this literally being "How many ways can I punish contact?" - Rough Skin, Poison Point, Toxic Debris. Super fun stuff. In hindsight though, double-Water double-Dragon is a bit greedy and too much overlap for my liking. Accidentally fed Proszz this team for the Ladder Tour only to shit on my own creation afterwards claiming "there's no way I did that". My bad bro LOL.
Alright that's enough Kingler. Hardly revolutionary, but this team was specifically inspired by King Leo V's Week 1 team in SS. It's pretty clear that I was heavy on hazard-stacking in my early NFE career, which makes it extra insane that I never brought Dusclops. The team structure is almost identical to the stuff I fed Kingler in previous weeks. My rationale here was that no one outside of the team knew I was the one feeding him lol.
I'm a bad dude. Genuinely the entire concept of this team is to paint the world yellow and brute force your way through teams with Choice Band Pignite (with 2 lives thanks to Healing Wish). If I were to reuse this team, I would probably make Dunsparce more offensive (a set-up move + potentially some speed). I think I invented Choice Scarf Hattrem though (never mind that it's still outsped by Drakloak), so this team will always hold a special place in my heart.
~~~~~
Thank you for reading, and I hope this post is useful for someone out there! My DMs are always open on both Smogon and Discord, so if you have any comments, questions, or suggestions, or if you just wanna chat NFE, please don't hesitate to reach out!
A few quick shoutouts to everyone that contributed to the building and testing of these teams in one way or another:
Same thing with the Piloswines, though I think I griefed you guys slightly less LOL TTKKing Leo VSificon.
Kingler, you were probably the first person to believe in me in the tier. UMCL Semis wasn't the passing of the torch I envisioned, but I'm coming for ya buddy. Appreciate you.
Shing, you've been putting up with my DMs despite tryina retire from the tier, but I will not let you go gentle into that good night.
And of course, Finchely, you know you're my goat and my NFE twin. Love you even if you don't believe in my SHEIST ideas.
Horii dropped a Team Dump on the Post-UMCL Thread, and with their consent, I'm gonna drop the teams here with short write-ups by me. Click the sprites for pastes.
A slightly meme team that Horii brought in Week 7 (by which time I'm pretty sure the result didn't matter for either team), Gastly catches its switch-ins by surprise and perish-traps them with Mean Look and Perish Song. Its EVs allow it to take enough physical hits for Perish Song to do its thing. Notably, this set is able to outlast Tinkatuff's Knock Offs. Choice Scarf Stunky gets surprise KOs on things like Drakloak (and, in the game, Hisuian Voltorb...), Calm Mind Floette sets up on structures that are too passive, and the rest of the team is fairly standard. This team is really fun and worked great, thanks in no small part to the surprise factor, but it may struggle against sturdier opposition. In particular, Gastly's set can be bypassed by pivoting moves such as Flip Turn from Seadra and Quaxwell, or stopped with Taunt from any number of different Pokemon. Even Encore on Tinkatuff makes this set ineffective. Floette is also a niche option for a reason - it tends to require more boosts than it can get off to really get going.
Double Dance Duosion is the kind of threat you occasionally forget to account for in the builder and instantly get 6-0ed by in tests (hopefully). It has Thunder Wave support from both Tinkatuff and Choice Specs Drakloak (!), allowing it free set up on potential full paras. Pignite and Play Rough Tinkatuff are essential for dealing with the Dark-types that Duosion cannot touch - most notably Scraggy - while Hisuian Sliggoo works in tandem with Duosion to wear down shared checks like opposing Tinkatuff and Hisuian Sliggoo.
Braixen, Qualwell, and Thwackey form a strong Fire-Water-Grass core supported by entry hazards and status spam from Koffing, Drakloak, and Dunsparce. Undoubtedly the most interesting part of this team is Power Herb Solar Beam Braixen, which can catch Water-types totally off guard. In Grassy Terrain, Solar Beam OHKOs Seadra, and has a great roll (81.3%) to OHKO Quaxwell with 1 round of Stealth Rock chip. It then looks to set up and sweep the remainder of the team with Flamethrower. Rocky Helmet on Drakloak is designed to punish Triple Axel Quaxwell. Thwackey and Dunsparce function as alternative win conditions depending on the opposing team structures.
As a physical attacker, Nuzleaf is an innovative sun sweeper that can do a job against a common problem for sun teams, Hisuian Sliggoo. With a single Swords Dance, Nuzleaf is able to break through some of the tier's toughest walls, especially with some prior chip from hazards. This includes Seadra, Quaxwell, and Dunsparce. Its Solar Blade is further boosted by Grassy Terrain from Thwackey.
Quaxwell, Dunsparce, Hattrem, and Ivysaur form a solid defensive core. Without the need to run Defog (thanks to Quaxwell and Hattrem), Fletchinder is free to be an outright set-up sweeper. Choice Scarf Girafarig helps in the HO matchup, and otherwise cripples would-be walls with Trick.
Week 1 vs Budget Player
All I had said after playing a few tests of SV NFE to understand the tier was "Maybca, don't you think Fletch+Hatt would be really really good" and then the man who is just as much of a teambuilding crackhead as me made a whole ass fkin lineup of straight peak! Level 99 Quax was my idea, partly for the keks of flustering, confusing and annoying budgetplayer but also mainly for lowering my speed enough to get a guranteed tank n flip against mirror and a couple other mons that I dont recall anymore.
Week 2 vs Meth Master
I don't quite recall what the thought process was here but this is when I fell in love with seadra as the potentiallly best water type in the tier. Howlithe is a solid solid but severely underrated mon btw. The only reason it didnt get to deliver as much in the actual game is because I faced a Meth Mastered build with super duper ultra pro max fast tinkatuff clicking twave. It still got rid of their tinka which was good enough ig because if we are being fr, NFE is about who gets rid of opposing tinka/hliggoo first.
Week 3 vs Nakoruru
Ok Nako is fam so I felt bad devising this strat but my man needs to be more patient. The moment I found out Nako is my opp, I told Maybca, "Build me a stall, we are stretching this for as many turns as we possibly can" and my man delivered me an absolute masterpiece with marill having solid calcs into most sets of the fighters in the tier. Its genuinely a pity I didn't need to fire off the actual wincon of the team in the actual game but hey, atleast I got to win with the wincon in the only test game I had with this team (Thanks Budget ^_^)
Week 4 vs DBD
Its genuinely sad af that this was the sole week I lost as this was also the week I made the most prep with like 10 or so teams (including subversions) and the most number of test and practice games of any other week. In the end, while I did still have a heavy luck reliant win path remaining vs DBD (one more full para on opp, the turn drakloak got knocked into DBD monferno low rolling the knock off and my twave landing followed by my drakloak never getting full para because everything was in range to get ohkod by my hex), in the end I lost to bad MU but more than that to the fact that 1) I didn't manage to quite get the feel on how the mons on this team play and 2) I was running a shitmon named Eel.
Week 5 vs Scarf Kricketune
This was a weird game in the sense we both misplayed like crazy and we both haxxed each other like crazy. In my defense tho i did wait 40min for the game while being terribly sick to the point I had basically passed out turn 2 so cut me some slack here ;_;
Still, pikachu is a cheat code to a lot of MUs and needs to be taken more seriously. The scope of customization on this mon is unreal.
Scraggy banned, sharing all my teams with it to archive them in some ways
https://pokepast.es/2a49f0b8dbfc719f
Didn't play this one a lot but i like the original core of Fletchinder SD + Krokorok as Krok can koff Water-types for Fletch while Fletch sits on Grass-types, fairly standard