This is my first post here on Smogon and I am happy to be here! I have been using this as my primary Shoddy Battle Team this team has been very successful but I want to see what other people think. This team revolves around Heatran, tries to let him come in at the right time and lets the other Pokemon hit hard so Heatran can wait closer to the end of the battle to hit.
Mamoswine(Mastodon) @Focus Sash
Nature:Adamant
Ability: Snow Cloak
EVs: Attk 252, Def 4, Spe 252
Ice Shard
Earthquake
Endevour
Stealth Rock
A very good starter for this team. I use him mostly until he faints, which sometimes takes awhile. There have been times on Shoddy he's taken out half a team before they realize they should take him out. His main purpose is to set up SR and Ice Shard things quickly. Earthquake is his best option for Foretress starters, Endevour is a great move for him to go out on at 1 HP. He's also a good lead if the opponents want to start with Abomasnow or T-tar, since he takes no damage from either move.
Rotom-H(Loki) @ Leftovers
Nature:Bold
Ability: Levitate
EVs:HP 252, Def 168, Spe 88
Thunder Bolt
Shadow Ball
Overheat
Will-O-Wisp
I like to say he's a trickster, he can come in for ground or fighting moves Heatrn attracts; and then just bug the oppoent till he happens to go down. He is also a great Spinblocker; Overheat for Fortress, and Thunder Bolt/Shadow Ball for Starmie. Rotom can also pass butn around which is good if he comes in on lets say a Machamp, he can burn it crippling it.
Machamp(Spartan)@ Choice Scarf
Nature: Jolly
Ability: No Guard
EVs: HP 12, Attk 252, Spe 244
Dynamic Punch
Thunder Punch
Ice Punch
Sleep Talk
One of my muscle Pokemon. I always liked Machamp, but his speed always bugged me; I looked here and found a Choice Scarf set and had to try it out, it worked great and was a nice surprise most people wouldn't expect a fast Machamp. He is more of a situational Pokemon but does help, he can come in one Rock moves or Ghost moves and hit back hard. Sleep Talk makes him an affective Sleep Absorber. Thunder Punch for Gyra, and other bulky water types (barring Swampert) Ice Punch for Dragons mainly, an occasional Grass type I guess. Dynamic Punch is his main option obviously, very good with the high speed as it can tear through teams quickly and since he's fast he can hit before he goes down.
Gyarados(Hydra) @Leftovers
Nature:Adamant
Ability: Intinidate
EVs: HP 156, Attk 72, Def 96, Spe 184
Waterfall
Bounce
Earthquake
Dragon Dance
Gyarados works rather nicely with Heatran, taking water moves and evading EQ. Most people would except him to have a Life Orb, I went with Leftovers so he can stay alive longer as he is a rather important member of my team. DD is for the speed and attack boost obvously. Waterfall is for STAB and flinch chance helps. Bounce for a secendary STAB move, very good on Breloom, who always piss me off when they enter the field. Earthquake is just a very powerful move in general.
Scizor(Musashi) @Choice Band
Nature:Adamant
Ability:Technician
EVs: HP 248, Attk 252, Spe 8
Bullet Punch
Bug Bite
Pursuit
Superpower
A great lure for Heatran, a CB version which can tear through a lot of different Pokemon. He cna come into certain attacks for all the Pokemon and as I said is a great Heatran lure. Most people would expect U Turn, but I like Bug Bite; it gets Technician boost, which U Turn misses, it gets STAB, and CB boost as well; just a very dangerous move. The rest of his moves are rather obvious. I normaly try to use him on a Blissy or towards the end of the match so he can try tearing the team up.
Heatran(Magma) @Life Orb
Nature:Naive
Ability: Flash Fire
EVs: SpA 252, SpD 4, Spe 252
Flamethrower
Earth Power
Hidden Power (Electric)
Taunt
Life Orb Heatran, the main Pokemon of the team. Someone said I should use Fire Blast, but I don't like the low accuracy so I stuck with Flamethrower (which normaly is enough for things especialy with LO) Earth Power takes on other Heatran and is just very good coverage in general. HP Electric adds to his variety, meaning he can at least damage bulky water types. Taunt can stop opponents from setting up forcing them to either brawl or switch out.

Mamoswine(Mastodon) @Focus Sash
Nature:Adamant
Ability: Snow Cloak
EVs: Attk 252, Def 4, Spe 252
Ice Shard
Earthquake
Endevour
Stealth Rock
A very good starter for this team. I use him mostly until he faints, which sometimes takes awhile. There have been times on Shoddy he's taken out half a team before they realize they should take him out. His main purpose is to set up SR and Ice Shard things quickly. Earthquake is his best option for Foretress starters, Endevour is a great move for him to go out on at 1 HP. He's also a good lead if the opponents want to start with Abomasnow or T-tar, since he takes no damage from either move.

Rotom-H(Loki) @ Leftovers
Nature:Bold
Ability: Levitate
EVs:HP 252, Def 168, Spe 88
Thunder Bolt
Shadow Ball
Overheat
Will-O-Wisp
I like to say he's a trickster, he can come in for ground or fighting moves Heatrn attracts; and then just bug the oppoent till he happens to go down. He is also a great Spinblocker; Overheat for Fortress, and Thunder Bolt/Shadow Ball for Starmie. Rotom can also pass butn around which is good if he comes in on lets say a Machamp, he can burn it crippling it.

Machamp(Spartan)@ Choice Scarf
Nature: Jolly
Ability: No Guard
EVs: HP 12, Attk 252, Spe 244
Dynamic Punch
Thunder Punch
Ice Punch
Sleep Talk
One of my muscle Pokemon. I always liked Machamp, but his speed always bugged me; I looked here and found a Choice Scarf set and had to try it out, it worked great and was a nice surprise most people wouldn't expect a fast Machamp. He is more of a situational Pokemon but does help, he can come in one Rock moves or Ghost moves and hit back hard. Sleep Talk makes him an affective Sleep Absorber. Thunder Punch for Gyra, and other bulky water types (barring Swampert) Ice Punch for Dragons mainly, an occasional Grass type I guess. Dynamic Punch is his main option obviously, very good with the high speed as it can tear through teams quickly and since he's fast he can hit before he goes down.

Gyarados(Hydra) @Leftovers
Nature:Adamant
Ability: Intinidate
EVs: HP 156, Attk 72, Def 96, Spe 184
Waterfall
Bounce
Earthquake
Dragon Dance
Gyarados works rather nicely with Heatran, taking water moves and evading EQ. Most people would except him to have a Life Orb, I went with Leftovers so he can stay alive longer as he is a rather important member of my team. DD is for the speed and attack boost obvously. Waterfall is for STAB and flinch chance helps. Bounce for a secendary STAB move, very good on Breloom, who always piss me off when they enter the field. Earthquake is just a very powerful move in general.

Scizor(Musashi) @Choice Band
Nature:Adamant
Ability:Technician
EVs: HP 248, Attk 252, Spe 8
Bullet Punch
Bug Bite
Pursuit
Superpower
A great lure for Heatran, a CB version which can tear through a lot of different Pokemon. He cna come into certain attacks for all the Pokemon and as I said is a great Heatran lure. Most people would expect U Turn, but I like Bug Bite; it gets Technician boost, which U Turn misses, it gets STAB, and CB boost as well; just a very dangerous move. The rest of his moves are rather obvious. I normaly try to use him on a Blissy or towards the end of the match so he can try tearing the team up.

Heatran(Magma) @Life Orb
Nature:Naive
Ability: Flash Fire
EVs: SpA 252, SpD 4, Spe 252
Flamethrower
Earth Power
Hidden Power (Electric)
Taunt
Life Orb Heatran, the main Pokemon of the team. Someone said I should use Fire Blast, but I don't like the low accuracy so I stuck with Flamethrower (which normaly is enough for things especialy with LO) Earth Power takes on other Heatran and is just very good coverage in general. HP Electric adds to his variety, meaning he can at least damage bulky water types. Taunt can stop opponents from setting up forcing them to either brawl or switch out.