Team Heated Heart

This is my first post here on Smogon and I am happy to be here! I have been using this as my primary Shoddy Battle Team this team has been very successful but I want to see what other people think. This team revolves around Heatran, tries to let him come in at the right time and lets the other Pokemon hit hard so Heatran can wait closer to the end of the battle to hit.

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Mamoswine(Mastodon) @Focus Sash
Nature:Adamant
Ability: Snow Cloak
EVs: Attk 252, Def 4, Spe 252
Ice Shard
Earthquake
Endevour
Stealth Rock

A very good starter for this team. I use him mostly until he faints, which sometimes takes awhile. There have been times on Shoddy he's taken out half a team before they realize they should take him out. His main purpose is to set up SR and Ice Shard things quickly. Earthquake is his best option for Foretress starters, Endevour is a great move for him to go out on at 1 HP. He's also a good lead if the opponents want to start with Abomasnow or T-tar, since he takes no damage from either move.

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Rotom-H(Loki) @ Leftovers
Nature:Bold
Ability: Levitate
EVs:HP 252, Def 168, Spe 88
Thunder Bolt
Shadow Ball
Overheat
Will-O-Wisp

I like to say he's a trickster, he can come in for ground or fighting moves Heatrn attracts; and then just bug the oppoent till he happens to go down. He is also a great Spinblocker; Overheat for Fortress, and Thunder Bolt/Shadow Ball for Starmie. Rotom can also pass butn around which is good if he comes in on lets say a Machamp, he can burn it crippling it.

machamp.png


Machamp(Spartan)@ Choice Scarf
Nature: Jolly
Ability: No Guard
EVs: HP 12, Attk 252, Spe 244
Dynamic Punch
Thunder Punch
Ice Punch
Sleep Talk

One of my muscle Pokemon. I always liked Machamp, but his speed always bugged me; I looked here and found a Choice Scarf set and had to try it out, it worked great and was a nice surprise most people wouldn't expect a fast Machamp. He is more of a situational Pokemon but does help, he can come in one Rock moves or Ghost moves and hit back hard. Sleep Talk makes him an affective Sleep Absorber. Thunder Punch for Gyra, and other bulky water types (barring Swampert) Ice Punch for Dragons mainly, an occasional Grass type I guess. Dynamic Punch is his main option obviously, very good with the high speed as it can tear through teams quickly and since he's fast he can hit before he goes down.

gyarados.png


Gyarados(Hydra) @Leftovers
Nature:Adamant
Ability: Intinidate
EVs: HP 156, Attk 72, Def 96, Spe 184
Waterfall
Bounce
Earthquake
Dragon Dance

Gyarados works rather nicely with Heatran, taking water moves and evading EQ. Most people would except him to have a Life Orb, I went with Leftovers so he can stay alive longer as he is a rather important member of my team. DD is for the speed and attack boost obvously. Waterfall is for STAB and flinch chance helps. Bounce for a secendary STAB move, very good on Breloom, who always piss me off when they enter the field. Earthquake is just a very powerful move in general.

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Scizor(Musashi) @Choice Band
Nature:Adamant
Ability:Technician
EVs: HP 248, Attk 252, Spe 8
Bullet Punch
Bug Bite
Pursuit
Superpower

A great lure for Heatran, a CB version which can tear through a lot of different Pokemon. He cna come into certain attacks for all the Pokemon and as I said is a great Heatran lure. Most people would expect U Turn, but I like Bug Bite; it gets Technician boost, which U Turn misses, it gets STAB, and CB boost as well; just a very dangerous move. The rest of his moves are rather obvious. I normaly try to use him on a Blissy or towards the end of the match so he can try tearing the team up.

heatran.png


Heatran(Magma) @Life Orb
Nature:Naive
Ability: Flash Fire
EVs: SpA 252, SpD 4, Spe 252
Flamethrower
Earth Power
Hidden Power (Electric)
Taunt

Life Orb Heatran, the main Pokemon of the team. Someone said I should use Fire Blast, but I don't like the low accuracy so I stuck with Flamethrower (which normaly is enough for things especialy with LO) Earth Power takes on other Heatran and is just very good coverage in general. HP Electric adds to his variety, meaning he can at least damage bulky water types. Taunt can stop opponents from setting up forcing them to either brawl or switch out.
 
Hey, welcome to Smogon and a very well team. There are just a few things you might want to change.
First of all, Heatran would probably be best as a Life Orb sweeper or something, as this seems more of a hyper offensive team.
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Heatran @ Life Orb
Naive
Evs: 252 SP.A/ 4 SP.D/ 252 SPE
Flash Fire
~Fire Blast
~Earth Power
~HP: Electric
~Taunt

With this set, you can be powerful while also not letting the other poke set up on you. HP Grass is an option over electric, but Swampert isn't common late-game. And if you don't like this set, I'll just say that the Heatran you have now is missing torment.

On Scizor, it is suggested you keep U-Turn in case of Magenzone. Even if you don't run into them much, Bug Bite won't be a great attacking move due to it's bug typing. Too many things can switch in on it and just set up. Might I suggest an SD set? That usually works best for me because some things are really easy to switch in on such as Vaporeon and Celebi. Then while they do whatever, you SD a few times and sweep their whole team with Bullet Punch. Here's the set:
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Scizor @ Life Orb
Adamant
Evs: 252 HP/ 252 ATK/ 4 SPE
Technician
~Swords Dance
~Bullet Punch
~Superpower
~Bug Bite/Pursuit

This is a regular SD set except bulkier, because speed wouldn't be very important after SD's and priority. Pursuit is if you see a pokemon that will switch into a counter, and you want alteast one kill. Pretty easy to use, and almost always gets the job done.

Well, that's just my two cents. And again, welcome to Smogon!
 
Thank you for pointing out I forgot to add Torment XD

I'm not too worried about Magnezone, but I will try that Scizor. I will also try that Heatran out. Thank you for the reply! I won't be back till sometime tomorrow where I will look at responces and go from there...
 
You might want to try substitute on torment tran if you decide to keep him as heatran is famous for causing switches and you can predict when they switch to sub up making you annoyingly hard to kill. If you want to try it use it over earth power.
 
Oh snap, Black Knight = Super kick ass.

Here comes the rate:

For Rotom, I suggest using somethingh like Rotom-W (the washer machine, not sure if that's the correct letter...) so you can scare off Heatrans and just use HP Fire. HP Fire V Forre deals 116.4% - 137.9%. Now you don't have a huge Special attack drop just to overkill a Forre. It also OHKOs Scizors with SR! HP Fire V Scizor does 95.6% - 113.1%.

Wow... I use the same Machamp on a lot of my teams. Only I use Fire Punch >> Payback. I don't think Fire Punch does much for the set.

The rest seems fine.

Good luck with your team!
I would say 'welcome to smogon' but since that's already been said...
WELCOME TO THE MOST HELPFUL POKEMON SITE IN THE WORLD!
 
I like the Heatran, except I would personaly rather use Flamethrower for accuracy, I rarely use lower accuracy moves, I was thinking maybe using an Expert Belt in place of Life Orb, that way I can trick them into thinking he has a Choice Item and he won't be losing 10% HP with every attack. I really like my Scizor how he is, sure U Turn would keep me away from Magnezone, but with all my matches with the team I have never fought a Magnezone so it seems rather rare. I am going to try the Rotom change, this is what I was thinking his moves and stuff should be...

Rotom-W @Leftovers
Nature:Timid
EVs: 252 SpA, 252 Spe, 4 Def
Thunder Bolt
Shadow Ball
Hidden Power (Fire)
Hydro Pump
 
On Mamoswine, those EVs are quite plainly, wasteful. Mamoswine takes HUGE damage from Surf [Swampert], Meteor Mash [Metagross], Anything from Azelf, Stone Edge [Aerodactyl], so running any defensive EVs on Mamoswine is plain silly. your current even loses against standard LeadTran... So to fix it up, change the EV spread to 252 Atk / 4 Def / 252 Spe Jolly, allowing you to outspeed LeadTran, and deal huge damage to many leads.

On Machamp, Payback is a horrid move on the Scarf set, it only has 120 Base Power when it is super effective!! Change it, perhaps to Encore, Stone Edge, Sleep Talk or even Bullet Punch.

On Gyarados, the Bulky Dragon Dance set is infinitely better, quite honestly, I almost never run 252 Atk EVs on Gyarados because he only needs a Dragon Dance and less than 200 Atk EVs to OHKO just about everything. Try the EV Spread from the analysis, 156 HP / 72 Atk / 96 Def / 184 Spe. Also I personally find Ice Fang a pathetic move, and with Salamence now gone, its not doing much at all. Change it to Bounce, so that you can beat Celebi, who is OHKOd after a Dragon Dance. The moveset would be this, Bounce/Watefall/Earthquake/Dragon Dance. Stone Edge becomes useless when you have Bounce, as it OHKOs Starmie, Scizor [80% with SR], along with a huge list of others. Bounce also gives you an extra turn of Leftovers recovery in the process.

Also Torment Tran is a big no go on this team, he isn't very effective in OU without proper support. Because his walls, Blissey, Vaporeon, etc still beat you.
Although this set is effective on its own, with the proper team support it can single-handedly run through a team. If Heatran's teammates manage to set up two layers of Toxic Spikes before he comes in, Heatran (especially those with Taunt) will beat Blissey, Swampert, Vaporeon, Milotic, Porygon2, and other common switch-ins lacking Rest. This brings up the bane of this set: Rest + Sleep Talk stat uppers. Pokemon such as Suicune, Snorlax, Swampert, and Tyranitar running the aforementioned strategy can walk all over this Heatran.
Basically, Torment Tran is only really effective when paired with SS + Toxic Spikes, so that residual damage does the work as Heatran tanks the blows. Personally I would rather see a SubShuca set or the LO set mentioned in tawp64's post

EDIT:
Also
For Rotom, I suggest using somethingh like Rotom-W (the washer machine, not sure if that's the correct letter...) so you can scare off Heatrans and just use HP Fire. HP Fire V Forre deals 116.4% - 137.9%. Now you don't have a huge Special attack drop just to overkill a Forre. It also OHKOs Scizors with SR! HP Fire V Scizor does 95.6% - 113.1%.
Thats if you are using 252 SpA EVs, and against Scizor it is actually (92.13% - 109.62%) against the STANDARD CB set, 248 HP / 0 SpD. And there is no reason to use Hidden Power [Fire], Will o Wisp is all you need to rid yourself off Scizor AND many other Physical threats. Also using the same 252 EVs against the same Scizor set, Thunderbolt will always 2HKO with SR down...
 
Thanks for the rate!!

I tried Rotom-W, I decided to change it back to the original Rotom-H I had. I decided to give Machamp Sleep Talk so I could have a Sleep absorber. Gyarados now has Bounce in place of Ice Fang and his EVs have changed. Mamoswine now has a different EV spread, Heatran is the LO set mentioned.
 
I got your VM so here goes.

Uh, that Gyarados set is terribad. x_x Sorry, but it is. The EV spread is fine, but the set should be:

Gyarados @ Leftovers | 156 HP / 72 Atk / 96 Def / 184 Spe | Jolly Nature
Taunt / Dragon Dance / Waterfall / Bounce

Jolly nature and given EVs outpace Jolteon after a DD. Taunt shuts down stupid stuff like Defensive Celebi and other stuff that will try and status you. Waterfall + Bounce is for Dual STAB. Still poops on Breloom and Heracross.

I'm not crazy about Sleep Talk on Machamp, since if you fuck up a prediction, you are useless, but it doesn't have many other options, I still think this set is better:

Machamp @ Choice Scarf | 4 HP / 252 Atk / 252 Spe | Jolly Nature | Guts
Close Combat | Ice Punch | Stone Edge | Sleep Talk / Thunderpunch

Sleep Talk still lets you take advantage of sleep, but Guts will let you abuse stuff like Toxic Spikes and Will-O-Wisp. Close Combat has 20 more Base Power than Dynamicpunch. Ice Punch takes out Dragonite and hits Celebi. Stone Edge hits other Fliers. Thunderpunch is slashed with Sleep Talk if you are concerned about Gyarados and Tentacruel.

U-Turn is far more useful on Scizor than Bug Bite. U-Turn will allow you to hit switches, even if for not very effective hits, and then you can switch in your own mon for free more or less. Bug Bite doesn't offer the same garuntee.

Other than that its pretty good. Hope I helped. :toast:
 
The rotom set you proposed seems fine. I use the same rotom only it's Rotom-C and I use Leaf Storm >> Hydro Pump. I know from experience that pursuit uses give that rotom hell though. all attack moves = pursuit fooder. Oh well.
 
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