Team Immunity

images


Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 244 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic

Heatran is my usual lead, setting up rocks early on, and providing the role of a sp def wall. Being resistant to toxic, as well as many resistances make him an effective wall. Along with Skarmory he walls most threats aimed at gastrodon, and is part 1 of my defensive trio. I've opted for lava plume, to go for the 30% burn that is always helpful, considering will o wisp over toxic, to better deal with physical types, but withheld due to limited opportunity to use. Also considering shed shell to combat those pesky dugtrios.

images

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 244 HP / 252 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes

I have always loved Skarmory since it was first released, and seen it as one of the best physical walls out there. Again with toxic immunity as well as flight to counter earthquakes aimed at heatran, with Sky high defences, he makes no. 2 in my defensive trio. The ability to set up more hazards is an added bonus, and also providing a much needed phazer that this team needs. Ive considered ferrothorn in this slot for better typing, but its Skarms whirlwind which won him this slot.

423Gastrodon_East_Sea_Dream.png

Gastrodon (Gastrodon-East) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 Spd
Calm Nature (+SDef, -Atk)
- Recover
- Earth Power
- Ice Beam
- Toxic
I never thought I could like a slug pokemon, but theres something about this guy I really like. Not to mention he is the perfect filler for my final defensive core. Providing immunity to electric and water, while resisting ground, fire and rock, he really does provide perfect synergy with Skarm and Heatran, not to mention his huge bulk. Can hit hard with both earth power and ice beam, and while Ive considered scald for the burn, the coverage of these moves, particularly in dealing with dragons is needed. Toxic is again there to rack up residual damage.


gengar.jpg

Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Substitute
- Disable
- Focus Blast

I know Im a bit late on the bandwagon, but this gengar set really is awesome. Substituting to scout for moves, then disabling the powerful stab move aimed at him, really effective against all choiced pokemon, but also against fighting/normal types which only have 1 move to hit gengar. This guy acts as a check to the fighting types by core struggles with, as well as acting as the spin blocker. On top of that he can hit very hard with full neutral coverage and STAB shadowball.

images

Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide
The star of the team and late game sweeper. Terrakion is incredibly strong, being able to sweep through entire teams which have been weakened by entry hazards and poison. With great coverage, and dual stab, there are very few things that can switch in on this guy safely, and if the team is not prepared he can wreck havok.


Latios___Thrust_of_Night.png

Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]

The revenge killer on my team, being able to outspeed most of the meta game, latios makes the perfect revenge killer, with great coverage and dual STAB. He also makes a great counter to those fighting types I still struggle with, particularly with opposing terrakions, even then being a threat with x scissor. HP fire is for ferrothorns and scizors, Psyshock for a surprise to those special walls, and surf to deal with heatrans, which otherwise completely wall him. Considering thunderbolt to deal with bulky waters I have trouble with.


Threats:
Terrakion: Although measures have been taken to combat him, he is still a huge threat if latios is taken out, or a mis predicted x scissors lands. Being able to hit everything else on the team hard.

Bulky Waters: This is my biggest problem really. Sp Def bulky waters are really hard for my team to take out, with nothing super effective they can be a real pain. Particularly Suicunes which can start setting up over me.

Dugtrio: This guy is very annoying, and can be a big threat. Targeting Heatran, Gengar and to a lesser extend terrakion, if one of these is seen in the preview I need to be careful.

Im sure there are many others, but cant really think of them right now, but no doubt you will point some out that Ive missed.

Exportable:
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 244 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 244 HP / 252 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes

Gastrodon (Gastrodon-East) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 Spd
Calm Nature (+SDef, -Atk)
- Recover
- Earth Power
- Ice Beam
- Toxic

Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Substitute
- Disable
- Focus Blast

Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide

Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]
 
A little weird ev sets on you team. Like look at this
Gengar@black sludge. OK OK thats normal
Timid nature. It boosts speed not SpD so, yea that's average
4 HP/ 252 SpA/ 252 SpD. What the... Gengar never runs 252 SpD only 252 Spe
Your moves are OK but All out attacker is really what Gengar needs and deserves to succeed. Just because its a spin blocker doesn't mean its a wall. Also Hetran really is more of, ill say a unneeded teammate. Skarmory does all his dirty work. So the Adamant Garchomp would be amazing for you team. Pretty much all lose ends are tied up with him.
 
A little weird ev sets on you team. Like look at this
Gengar@black sludge. OK OK thats normal
Timid nature. It boosts speed not SpD so, yea that's average
4 HP/ 252 SpA/ 252 SpD. What the... Gengar never runs 252 SpD only 252 Spe
Your moves are OK but All out attacker is really what Gengar needs and deserves to succeed. Just because its a spin blocker doesn't mean its a wall. Also Hetran really is more of, ill say a unneeded teammate. Skarmory does all his dirty work. So the Adamant Garchomp would be amazing for you team. Pretty much all lose ends are tied up with him.

Just a quick side comment, I'll do a full rate later, but Spd is the abbreviation that Showdown! uses for Speed, so the OP didn't intend on making it look like SpD. The abbreviation for Special Defense is SDef. His Gengar set/EVs are fine.
 
Hello Tdotdems, the first thing I notice looking at your team is that you have Heatran in weatherless, this in my opinion is never a good thing because you always start at a disadvantage against the rain. I would recommend you replace it with a Hippowdon that still maintains a balanced attitude to the team and he can also place the stealt rock. Then on Latios would think of something like sleep talk / trick instead of the hidden power or surfing (depends if you can handle things like Ferrothorn).I would put sword dance over x-scizzor on terrakion. with this change you are now more weak to reuniclus so i would change it for at this point I would put a jirachi in place of gengar. You could try forretress as a spinner instead of skarmory now that you have hippowdown. For now I can only think this, here you place the set, try and let me know. :)

205.png

Forretress (M) @ Leftovers
Trait: Sturdy
IVs: 0 Spd
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball

450.png

Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Slack Off
- Stealth Rock
- Earthquake
- Whirlwind

385.png

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 236 SDef / 20 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- U-turn

639.png

Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Swords Dance
- Rock Slide

381.png

Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf / Hidden Power [Fire]
- Psyshock
- Trick / Sleep Talk
 
Just a quick rate, you should replace Sword Dance instead of X-Scissor, in this way you can win against stall teams (taking down things such as Skarmory or some Gliscor), really hard to beat since you are not running a spinner, and maybe Rock Polish in place of Rock Slide, Double-booster set allows you to close the match, a time found the setup, against the common offense teams too. Now the problem is that your team seems weak to some Psichc type pokemon, for example SashKazam, or Reuniclus (as mentioned you above MrChar), i d suggest you to try Sableye> Gengar, the reason is pretty simple, i dont want to change so much in your team, and Sableye guarantees you two main things, the immunity to Fight type and the possibility to have a good Spin-Blocker (as Gengar did), and the possibility to have a recovery move a bit better, i mean Recover. A possible set is one with an Evs spread of 252HP/96Def/136SDef/24Spd Careful Nature, with a moveset of Will-o-Wisp/Taunt/Recover/Foul Play. The Evs spread allows you to win an eventual 1vs1 against a common Tentacruel, even if the opponent burn you with Scald, while the investiment in speed is to outplay an opponent Sableye and Taunt it.

Last thing, I d use Shed Shell in place of Leftovers as item on your Skarmory, mainly because you have an electiric immunity in your team, so you can switch-out on an eventual MagnetPull Magnezone, sending Gastrodon, you gain Momentum, and in the same time, you preserve your best Physical wall and your only pseudo hazer, Furthermore, i usually prefer Earthquake>Earth Power on Gastrodon, it s really useful when you find against a CMJirachi, breaking every times his Substitute. Hope I helped you, see ya ^

Tl;dr

302.gif

Sableye (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 96 Def / 136 SDef / 24 Spd
Careful Nature (+SDef, -SAtk)
- Foul Play
- Recover
- Will-O-Wisp
- Taunt

639.png
Sword Dance-------->X-Scissor
Rock Polish-------->Rock Slide

423.png

Earthquake-------->Earth Power

227.png

Shed Shell-------->Leftovers
 
Thanks all for your feedback. I see your point about Heatran, so I might try the hippo, as this also gives support to Terrakion. I dont really see the point in putting sleep talk on latios without rest?? And trick is an option, but I feel I do need all that coverage. Possibly Crunch on Hippo to deal with the psychics? Over roar, as I preferably dont want to get rid of Gengar, but will test out the Sableye set. As for double boost Terrakion, Im not sure there are really many opportunities to set up, so a bit wasted, and X-Scissor is needed for those psychics. However I will try replacing Rock Slide with SD.

Edit: Also agree with changing to EQ on gastro, and Shed Shell on Skarm.
 
Thanks all for your feedback. I see your point about Heatran, so I might try the hippo, as this also gives support to Terrakion. I dont really see the point in putting sleep talk on latios without rest?? And trick is an option, but I feel I do need all that coverage. Possibly Crunch on Hippo to deal with the psychics? Over roar, as I preferably dont want to get rid of Gengar, but will test out the Sableye set. As for double boost Terrakion, Im not sure there are really many opportunities to set up, so a bit wasted, and X-Scissor is needed for those psychics. However I will try replacing Rock Slide with SD.

Edit: Also agree with changing to EQ on gastro, and Shed Shell on Skarm.
just responding to some things;
sleep talk latios is to switch on spore breloom reliably and possibly kill it the following turn.
Crunch hits slightly harder than eq psichic types (160 vs 150) so it isnt really a good option, whereas roar lets you phaze things becoming less set up fodder which is crucial.
Terrakion actually forces a lot of switch, again X-scizzor only has 160 base power against psichic types so i dont really see the point of running your set instead of the one mr.char posted.
 
Hi there,

Nice team, but there are some problems that I can see. One of your problems is the heavy imbalance of physical attackers on this team, while the majority of your team is specially orientated, even your more defensive Pokemon. You're going to have trouble with defensive cores carrying a physical + special wall, as your opponent has no problem just spamming hazards and forcing Terrakion out with their Gliscor / Skarmory / physical wall. Similarly, one of your biggest threats seems to be variants of Latias, either the Life Orb or Calm Mind sets. Calm Mind sets use Heatran and Gastrodon for setup fodder, while Life Orb sets look troublesome as you really lack a solid switch-in. To help with these problems, I'd consider dropping either Gengar or Latios in place of Choice Band Tyranitar. Tyranitar deals with Latias, plus the other Psychic Pokemon that others have mentioned as threatening to this team. It helps you greatly against Rain and Sun, especially considering that you've got a pretty big reliance on Gastrodon and Heatran to deal with them respectively. Whichever Pokemon you decide to replace [if you go with this change], Tyranitar will remove their counters much easier, paving the way for a sweep.

If you go with these change(s), then you may want to make additional changes to compensate for your losses. I think you'd really benefit from a Scarfer which is why I think these changes are necessary.

  • If you replace Gengar, then I'd recommend making Latios a Life Orb Recover set and Terrakion Scarf
  • If you replace Latios, then keep Gengar's set and make Terrakion Scarf

Scarf Terrakion at least gives you a scarfer as well as additional and more consistent check to opposing Terrakion. With Skarmory + Terrakion + Gengar, you shouldn't have any trouble with opposing Terrakion.
Another change I'd like to make is to drop Earth Power on Heatran in place of Taunt, it might sound strange but it does cover up quite a few of your problems. Taunt Heatran is an absolute godsend against stall teams, especially those carrying bulky waters which you mentioned you have problems with. Taunt stops Jellicent from spamming Recover, while you can Toxic stall it much easier. Earth Power doesn't have much use for Heatran on this team honestly -- the main things you hit are opposing Heatran who is not a problem at all for this team when you have Gastrodon and does not really warrant a moveslot on Heatran when you have much better options.

Also another thing I noticed was your chosen set on Gastrodon. Given your pretty big rain weakness, with Gastrodon being your only switch for many of the Special Attackers under Rain, I strongly think you should consider making your set Specially Defensive. Your current set doesn't really seem to be optimizing Gastrodon's bulk either, as you're running a Calm Nature with max defense, which pretty much leaves you with a subpar bulky water that fails to consistently wall Pokemon on either side of the physical / special spectrum. Converting over to a specially defensive set will give you that insurance against Rain, which will become even easier to deal with when paired with Tyranitar [if you choose to make this change].

Your Terrakion set is also something that I feel could use improving. One of the best things about Terrakion is that your opponent has to try and scout what set you're running before they can attempt to deal with it, which is kind of nullified with your Life Orb set. I think another set would do you good, such as the Choice Scarf set I mentioned earlier, but if this doesn't work for you then I'd consider trying other Terrakion sets such as Sub Salac or even Choice Band.

Also agreeing with the Shed Shell Skarmory suggestion.

Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Crunch
- Superpower
- Stone Edge

Good luck!
 
Hi there.
It is a very interesting team you have there, I appreciate gastrodon + Skarmory, a very good core against the Uturns team especially, but I see several weakness, particularly against reuniclus. You can tell me you posses Gengar but Reuniclus in this metagame is played with Calm mind + Bulky, the version of your Gengar cannot kill him after a Calm mind, then Reuniclus can set up easily on your team (Latios-Skarmory-Gastrodon (Blocked) /Heatran), Gengar is not very resistant, it can easily be killed on a anticip if the opponent has Tentacruel/Starmie, I suggest you swap Gengar with Sableye, I totally agree with Uomo Solo, Sableye is a very good pokemon for your team, with its bulk it can easily come on Forretress-Tentacruel-Starmie, and with his ability (Prankster) he can taunt to avoid Toxic and kill its victim with Foul Play + Will O Wisp, Now you can counter Alakazam, cause you take only 30% on shadow ball with this spread "252HP/96Def/136SDef/24Spd" Careful and then it can be treated with Recover.

But I noticed a big weakness against Terrakion@Choice Bander, you can not do anything against him because Skarmory is 2HKO by Close Combat, and the opponent can anticipate Gengar and use Stone edge, you have Terrakion but it is useless in your team because you already possess counters for Ferrothorn/Volcarona..., I suggest you Mew Physical wall on Terrakion, Mew is a very good pokemon for your team; It can easily tank Terrakion because it takes 35% on Stone edge and can kill it with psychic or burn him with Will o Wisp, then now you can come on Salamence Dragonite, Breloom with Ice beam, (+ 1 252 + Atk Dragonite contempt vs. 252 HP / 252 + Def Mew: 237-280 (58.66 - 69.3%) - guaranteed 2HKO) you can Revenge kill easily. "252 HP/216 Def/ 42 Speed" Bold Nature: Psychic or Taunt/Ice beam/Will O Wisp/Roost


For latios I suggest you the Life Orber version, because in spec Choice it can be Blocked and trapp easily, then I noticed that you have Hidden Power Fire, if the opponent notice the spec choice version, you'll be very disadvantaged because the opponent can check before coming, with the Life Orb you can use a move to attract Scizor/Ferro... and end up with Hidden Power Fire, It is useful and you can avoid the adverse set-up.

I Hope I Helped and Good Luck with your Team.

~Nantsuki.
 
Back
Top