Team Kiss Of Death
Intro
Hey. So here is a team that is very fun to use. I made this team with Philip7086 as a result of the apprentice program. The story of how I got Phil as a tutor is very long... so in short. I signed up for the previous Battling101 program only to get MoP, get ignored the entire time, PMd Jimbo, he gave me a free slot in the next round, he lets me request a tutor, I chose Philip and here we are! So before I get into the RMT, I'll just type a bit about the team. This team is based around a core of Togekiss + Jirachi + Latias. A very cool core, I might add! Togekiss is the Nasty Plot variation, but with a small twist! Instead of the standard Aurasphere or Thunder Wave, we have chosen Heal Bell. And Jirachi is a little different too, because instead of Substitute, we have Wish which supports Life Orb + 4 attacks Latias beautifully. All in all, this is a great core and I discourage anyone from touching it, besides minor changes to EV spreads / Natures. Changes in movesets would be cool too but nothing that completely throws off the initial core. This team is named after the Togekiss... which I like to call the Kiss Of Death because of its ability to completely wreck full stall... (semi stall with fucking scarfrachi is a lot harder to wreck...).It got me to around 1510 at one point where I promptly fell to hax... eh I still count that as a success. I haven't made a team that got me that far in a while anyways ^_^. This team is pretty much based off the premise of surprise factor and underused sets. Philip emphasised how important it was to use a few unorthodox sets because standard sets are like the main ones everybody prepares for. So by using surprising sets like the ones in this team, my opponent has to guess as to whats next!
In Depth
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Taunt
- Earth Power
- Stealth Rock
- Magma Storm
This unorthadox set, believe it or not, works suprisingly well as an anti lead. Being able to quickly down Metagross and Azelf leads, which honestly are the only leads that should be put in these "How it fares against other leads" lists.This Heatran also has the added bonus of being able to Taunt set up sweepers,DDLO Gyarados could easily sweep this team when its played well, however given how I play against him he has almost no choice but to make the obvious moves, often giving me the upper hand. I can also temporarily prevent the use of Stealth Rock with Taunt, since I can shut down slower, bulkier leads. Heatran has no problem setting up Stealth Rock with his plethora of resistances and immunities. These resistances and immunites were one of the major reasons he was used on this team. And he is able to check Rotom-A, which was previously, and still is, an annoyance to this team. I suppose I should explain Magma Storm... well quite frankly, I didn't want Taunting Azelf to set up. So if they use Taunt turn one, they are OHKOd through their focus sash thanks to the recoil damage after using Magma Storm. The lack of leftovers allows me to feign a Choice set, almost making opposing Heatran drool as they switch in to take the fire attack, only to be nailed by Earth Power after attempting to predict a switch and using a fire attack. This helps in two ways... one: It gets a kill lol. two: it gets a kill on Heatran. This is MAJOR as Jirachi absolutely despises Heatran, thanks to its extremely powerful STAB fire ttacks that can even bypass Calm Mind boosts.
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Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 228 HP/204 Spd/76 SDef
Calm nature (+SDef, -Atk)
- Nasty Plot
- Air Slash
- Roost
- Heal Bell
Honestly... my favorite special sweeper at the moment. This thing runs through pure stall like nobodies business. Bliss can no longer Toxic me to use residual damage to its advantage. The speed EV's outrun standard Celebi and Zapdos... allowing me to Air Slash before they can Perish song or Thunderbolt respectively. They also outrun standard stallish rotom. Heal Bell Togekiss also has great synegy with the rest of this team. One of the main things that stop bulky mence and jirachi are status. I even choose to pursuit non heat rotom formes with scizor! Love this thing... really do :3. So yeah after a few nasty plots nothing is really gonna take a hit from this guy without losing upwards of 30%. Might sound kinda bad... but considering most of the stuff that Togekiss is staying in on is slower than it... those numbers start to look better. The first part of the KissTiasAchi combo. With TTar being eliminated by Latias, as well as various steels, this Togekiss has no need for Aura Sphere. Oh and heatran does a nice job of removing steels as well ^_^. And thus, supports with Heal Bell. A really great set that I encourage you all to try. 228 HP is a lefties number :3.
I suppose that I give the impression that Togekiss is this thing that just heals my team. Well no... in a sense it is the main core of this team... it makes everything work. One of the major problems for offensive teams is status... I can freely heal status with Togekiss and sweep with this set as well. This togekiss can singlehandedly sweep IPL stall (and it has... twice). Just a testament to how this thing can shred full stall... which to be honest, rips the rest of this team apart.
---
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Grass Knot
- Dragon Pulse
- Hidden Power [Fire]
Oh my... if you have ever seen a poke hit so much of the metagame hard like this thing does... please tell me... this thing is basically like an electivire... except people dont use direct counters to it (well people end up with direct evire counters even if that isnt the intention). Instead they use Scizor and Tyranitar. On the switchin, TTar and Scizor both are blasted. I do not fear Bullet Punches from Scizor, as Latias usually makes its way in early game. Scizor usually Pursuit / U-Turn early game, not wanting to fall prey to the infamous Magnezone combo. Removing this helps out Jirachi a ton. Its great to not have to waste turns wishing to be able to take a CB U-Turn from Scizor. Surf hits bulky grounds like Gliscor and Hippowdon. Grass Knot blasts heavier bulky waters like Pert and Suicune away.
Latias is the second part of the KissTiasAchi combo. It is known around the team as... "the lure". Many people think of Latias as an ever lasting CM Tank. Well with this we wanted to be able to rid ourselves of counters for CM Rachi and NP Togekiss. Latias has just been excellent. I dont worry too much about the lack of recovery. People use Choice sets and they have no recovery so heh why not. Big plus here is that I have the luxury of Wish which heals up Latias if need be.
---
Scizor (M) @ Choice Band
Ability: Technician
EVs: 160 HP/176 Atk/4 Spd/168 SDef
Adamant nature (+Atk, -SAtk)
- U-turn / Bug Bite
- Bullet Punch
- Quick Attack
- Pursuit
Revenge is a dish best served cold? Well if you've played OU for the past few months, you'd know that Scizor is hot! Number one used poke on standard for a reason. With the addition to bug bite, things just keep getting better. You see I have Bug Bite listed as an option, its just for hitting stuff on the switch much harder. Probably wont make the change thanks to the unbelievable use that U-Turn has. Here I am running a dual priority scizor. Meant to hit stuff like DDLO Gyara and DD Kingdra when they are weak. It has worked pretty well, I must say. Although I haven't had to resort to it too much. Pursuit is for weakening Blissey on the switch. You have no idea how many Blissey's Heatran has taunted, magma stormed, went to scizor, pursuited and put it into Latias's KO Range later in the match. Bullet Punch is a great move on Scizor that allows him to switch into DDMence's Outrage and blast it for upwards of 50%.
---
Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 212 HP/40 Atk/176 Def/80 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Roost
- Dragon Claw
- Earthquake
BulkyMence -- now the only salamence set I am using. My goodness... I thought Bulky Gyara was scary! Imagine a bulky gyara that DOESNT care about getting statused (although burns are annoying) and still dancing. Then.. Roost. This Mence is truly a undermined beauty and I think you all should try it out ^_^. No Outrage here, as that takes away from the safeness of using this set. An interesting fact is that with no outrage, Scizor can no longer check mence as it can not muster enough damage up to hurt Mence significantly while mence can easily OHKO it after enough boosts. Roost takes away from the ice weakness, temporarily of course. The EVs give me a lefties number and enough speed to outrun adamant lucario.
Mainly a Lucario + Scizor check. Despite this teams very large weakness to DDTar and Agiligross, I chose this over Gliscor simply for Intimidate. I have managed to learn how to work around weaknesses like DDTar and Agiligross, but Gyarados could sweep this team with its eyes closed. One boost and it outruns the entire team and just about OHKOs everything :(. SD Ice Punch Lucario could be a bother though...
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/184 Spd/72 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Flash Cannon
And the main poke (hah i bet you were expecting star of the show.). This Rachi is the last piece of the KissTiasAchi core. Thanks smogon for making Iron Head Rachi so popular. You guys are truly the best! With Wish on this set I can bluff the old DP favorite wish support set. This makes Skarmory come in like nobodies business. When they try to set up spikes... BAM Thunderbolt. It doesn't OHKO usually.. but its enough to scare Skarmory away or just making it death fodder. Calm Mind + Wish allows me to combat Crocune in war and come out on top, provided Psychic gets the sdef lowering. I sware Rachi always gets critted though ;-;. I run 184 speed to outrun Gliscor that run 180 speed to outun CM Rachi. Hah talk about stomped. I use Flash Cannon over Psychic as the main merit of Psychic is hitting Lucario. However, with Thunderbolt I can take down Lucario after it has been intimidated. So while Lucario looks to be a menace to this team, it rarely sweeps unless both Jirachi and Salamence have been eliminated and even then I can use Scizor to take it out after enough CCs. Flash cannon allows me to remove the babiri berry from Tar meaning that Scizor can revenge it. A great way to end matches ^_^.
~Fin.
Stay tuned for threat list!
Intro
Hey. So here is a team that is very fun to use. I made this team with Philip7086 as a result of the apprentice program. The story of how I got Phil as a tutor is very long... so in short. I signed up for the previous Battling101 program only to get MoP, get ignored the entire time, PMd Jimbo, he gave me a free slot in the next round, he lets me request a tutor, I chose Philip and here we are! So before I get into the RMT, I'll just type a bit about the team. This team is based around a core of Togekiss + Jirachi + Latias. A very cool core, I might add! Togekiss is the Nasty Plot variation, but with a small twist! Instead of the standard Aurasphere or Thunder Wave, we have chosen Heal Bell. And Jirachi is a little different too, because instead of Substitute, we have Wish which supports Life Orb + 4 attacks Latias beautifully. All in all, this is a great core and I discourage anyone from touching it, besides minor changes to EV spreads / Natures. Changes in movesets would be cool too but nothing that completely throws off the initial core. This team is named after the Togekiss... which I like to call the Kiss Of Death because of its ability to completely wreck full stall... (semi stall with fucking scarfrachi is a lot harder to wreck...).It got me to around 1510 at one point where I promptly fell to hax... eh I still count that as a success. I haven't made a team that got me that far in a while anyways ^_^. This team is pretty much based off the premise of surprise factor and underused sets. Philip emphasised how important it was to use a few unorthodox sets because standard sets are like the main ones everybody prepares for. So by using surprising sets like the ones in this team, my opponent has to guess as to whats next!
In Depth
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Taunt
- Earth Power
- Stealth Rock
- Magma Storm
This unorthadox set, believe it or not, works suprisingly well as an anti lead. Being able to quickly down Metagross and Azelf leads, which honestly are the only leads that should be put in these "How it fares against other leads" lists.This Heatran also has the added bonus of being able to Taunt set up sweepers,DDLO Gyarados could easily sweep this team when its played well, however given how I play against him he has almost no choice but to make the obvious moves, often giving me the upper hand. I can also temporarily prevent the use of Stealth Rock with Taunt, since I can shut down slower, bulkier leads. Heatran has no problem setting up Stealth Rock with his plethora of resistances and immunities. These resistances and immunites were one of the major reasons he was used on this team. And he is able to check Rotom-A, which was previously, and still is, an annoyance to this team. I suppose I should explain Magma Storm... well quite frankly, I didn't want Taunting Azelf to set up. So if they use Taunt turn one, they are OHKOd through their focus sash thanks to the recoil damage after using Magma Storm. The lack of leftovers allows me to feign a Choice set, almost making opposing Heatran drool as they switch in to take the fire attack, only to be nailed by Earth Power after attempting to predict a switch and using a fire attack. This helps in two ways... one: It gets a kill lol. two: it gets a kill on Heatran. This is MAJOR as Jirachi absolutely despises Heatran, thanks to its extremely powerful STAB fire ttacks that can even bypass Calm Mind boosts.
---
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 228 HP/204 Spd/76 SDef
Calm nature (+SDef, -Atk)
- Nasty Plot
- Air Slash
- Roost
- Heal Bell
Honestly... my favorite special sweeper at the moment. This thing runs through pure stall like nobodies business. Bliss can no longer Toxic me to use residual damage to its advantage. The speed EV's outrun standard Celebi and Zapdos... allowing me to Air Slash before they can Perish song or Thunderbolt respectively. They also outrun standard stallish rotom. Heal Bell Togekiss also has great synegy with the rest of this team. One of the main things that stop bulky mence and jirachi are status. I even choose to pursuit non heat rotom formes with scizor! Love this thing... really do :3. So yeah after a few nasty plots nothing is really gonna take a hit from this guy without losing upwards of 30%. Might sound kinda bad... but considering most of the stuff that Togekiss is staying in on is slower than it... those numbers start to look better. The first part of the KissTiasAchi combo. With TTar being eliminated by Latias, as well as various steels, this Togekiss has no need for Aura Sphere. Oh and heatran does a nice job of removing steels as well ^_^. And thus, supports with Heal Bell. A really great set that I encourage you all to try. 228 HP is a lefties number :3.
I suppose that I give the impression that Togekiss is this thing that just heals my team. Well no... in a sense it is the main core of this team... it makes everything work. One of the major problems for offensive teams is status... I can freely heal status with Togekiss and sweep with this set as well. This togekiss can singlehandedly sweep IPL stall (and it has... twice). Just a testament to how this thing can shred full stall... which to be honest, rips the rest of this team apart.
---
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Grass Knot
- Dragon Pulse
- Hidden Power [Fire]
Oh my... if you have ever seen a poke hit so much of the metagame hard like this thing does... please tell me... this thing is basically like an electivire... except people dont use direct counters to it (well people end up with direct evire counters even if that isnt the intention). Instead they use Scizor and Tyranitar. On the switchin, TTar and Scizor both are blasted. I do not fear Bullet Punches from Scizor, as Latias usually makes its way in early game. Scizor usually Pursuit / U-Turn early game, not wanting to fall prey to the infamous Magnezone combo. Removing this helps out Jirachi a ton. Its great to not have to waste turns wishing to be able to take a CB U-Turn from Scizor. Surf hits bulky grounds like Gliscor and Hippowdon. Grass Knot blasts heavier bulky waters like Pert and Suicune away.
Latias is the second part of the KissTiasAchi combo. It is known around the team as... "the lure". Many people think of Latias as an ever lasting CM Tank. Well with this we wanted to be able to rid ourselves of counters for CM Rachi and NP Togekiss. Latias has just been excellent. I dont worry too much about the lack of recovery. People use Choice sets and they have no recovery so heh why not. Big plus here is that I have the luxury of Wish which heals up Latias if need be.
---
Scizor (M) @ Choice Band
Ability: Technician
EVs: 160 HP/176 Atk/4 Spd/168 SDef
Adamant nature (+Atk, -SAtk)
- U-turn / Bug Bite
- Bullet Punch
- Quick Attack
- Pursuit
Revenge is a dish best served cold? Well if you've played OU for the past few months, you'd know that Scizor is hot! Number one used poke on standard for a reason. With the addition to bug bite, things just keep getting better. You see I have Bug Bite listed as an option, its just for hitting stuff on the switch much harder. Probably wont make the change thanks to the unbelievable use that U-Turn has. Here I am running a dual priority scizor. Meant to hit stuff like DDLO Gyara and DD Kingdra when they are weak. It has worked pretty well, I must say. Although I haven't had to resort to it too much. Pursuit is for weakening Blissey on the switch. You have no idea how many Blissey's Heatran has taunted, magma stormed, went to scizor, pursuited and put it into Latias's KO Range later in the match. Bullet Punch is a great move on Scizor that allows him to switch into DDMence's Outrage and blast it for upwards of 50%.
---
Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 212 HP/40 Atk/176 Def/80 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Roost
- Dragon Claw
- Earthquake
BulkyMence -- now the only salamence set I am using. My goodness... I thought Bulky Gyara was scary! Imagine a bulky gyara that DOESNT care about getting statused (although burns are annoying) and still dancing. Then.. Roost. This Mence is truly a undermined beauty and I think you all should try it out ^_^. No Outrage here, as that takes away from the safeness of using this set. An interesting fact is that with no outrage, Scizor can no longer check mence as it can not muster enough damage up to hurt Mence significantly while mence can easily OHKO it after enough boosts. Roost takes away from the ice weakness, temporarily of course. The EVs give me a lefties number and enough speed to outrun adamant lucario.
Mainly a Lucario + Scizor check. Despite this teams very large weakness to DDTar and Agiligross, I chose this over Gliscor simply for Intimidate. I have managed to learn how to work around weaknesses like DDTar and Agiligross, but Gyarados could sweep this team with its eyes closed. One boost and it outruns the entire team and just about OHKOs everything :(. SD Ice Punch Lucario could be a bother though...
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/184 Spd/72 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Flash Cannon
And the main poke (hah i bet you were expecting star of the show.). This Rachi is the last piece of the KissTiasAchi core. Thanks smogon for making Iron Head Rachi so popular. You guys are truly the best! With Wish on this set I can bluff the old DP favorite wish support set. This makes Skarmory come in like nobodies business. When they try to set up spikes... BAM Thunderbolt. It doesn't OHKO usually.. but its enough to scare Skarmory away or just making it death fodder. Calm Mind + Wish allows me to combat Crocune in war and come out on top, provided Psychic gets the sdef lowering. I sware Rachi always gets critted though ;-;. I run 184 speed to outrun Gliscor that run 180 speed to outun CM Rachi. Hah talk about stomped. I use Flash Cannon over Psychic as the main merit of Psychic is hitting Lucario. However, with Thunderbolt I can take down Lucario after it has been intimidated. So while Lucario looks to be a menace to this team, it rarely sweeps unless both Jirachi and Salamence have been eliminated and even then I can use Scizor to take it out after enough CCs. Flash cannon allows me to remove the babiri berry from Tar meaning that Scizor can revenge it. A great way to end matches ^_^.
~Fin.
Stay tuned for threat list!