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This is a team that I’ve been working on since when the new OU list was presented.
I’ve always been found of defensive teams, and when new UU came I was really excited to try all those new walls.
With the final version of the team, playing yesterday, I achived the 6th place on the ladder (not that this is important, but records attracts attention so… :\)
Before I present it, keep in mind that I wanted all kinds of spikes (most stall teams only opt for one kind, mainly TS – so I wanted to have an advantage over them), a wisher OR cleric (so I could abuse Rest), a spin blocker and a resist to all kinds of attack (this last one wasn’t extremely necessary, depending of the type I was weak against, of course). And this is how I got here…
TEAM SHANOA
Ps. The team is called like this because the nicknames are all based around the last Castlevania game for DS, Order of Ecclesia, which Shanoa is the main character. An awesome game by the way.
Froslass (F) @ Focus Sash *** Acerbatus
Ability: Snow Cloak
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Shadow Ball
- Destiny Bond
- Spikes
Leading the team is Froslass, and she is the first part of all my passive damage. Looking at all the possible spikers in new UU, one of those I thought was okay to use: Froslass, Roserade, Cloyster or Omastar.
Roserade can be very bulky on the special side, Cloyster is also a spinner and Omastar was there just in case (his poor typing was really a let down).
In the end I chose the suicide Froslass anyway, since as you can see, I already have an Toxic Spiker absorber in Nidoqueen, and because 2 layers of spikes right of the bat is EXTREMELY useful against an offensive team. So Froslass it is.
I chose 2 attacks instead of one + Taunt because, since I lack a spiner, I decided that beating opposing lead Froslass is extremely handy.
Acerbatus: Glyph that calls forth the power of spite (spite: a malicious desire to harm, annoy, frustrate, or humiliate another person);
And that is exactly what Froslass does, annoy people with spikes and frustrate with Destiny Bond mindgames.
Nidoqueen (F) @ Leftovers *** Queen of Hearts
Ability: Poison Point
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Toxic Spikes
- Roar
- Rest
Next comes Nidoqueen, the second part of my residual damage, physical wall, Toxic Spike absorber, phazer, and physical wall all in one! Nidoqueen is really useful and I never thought that she would perform as good as she does.
Looking at all the Toxic Spikers, I’d want one that can absorb opposing Toxic Spikes itself. Drapion, Nidoqueen and Roserade were all the non-sucky ones. In the end, it was between Nidoqueen and Drapion, since both can also Roar/WW. I finaly chose Nidoqueen because, looking back at my team, I didn’t have any electric resistance (and the Cro Raikou set could cause a lot of punishment), so Nidoqueen it was.
The Evs allow me to take high physical punishment and counter all the fighting types in the tier. The moveset is kinda obvious – Earthquake for STAB and to hit Raikou/Blaziken/Gallade and the like hard, Toxic Spikes to stall, Roar to phaze. Rest was chosen to recover health and because of my next pokemon, as you’ll see.
Queen of Hearts: Defensive gear that reduces “heart consumption” by half.
Think of heart consumption as the opposing pokemon health – TS + Roar cut the job I have to do. And Nidoqueen is a physical defensive beast!
Miltank (F) @ Leftovers *** Rue
Ability: Scrappy
EVs: 252 HP/36 Atk/220 Def
Impish nature (+Def, -SAtk)
- Return
- Stealth Rock
- Milk Drink
- Heal Bell
God, Miltank is so sturdy - and she’s the final part of my passive damage, laying down Stealth Rock.
Remember when I said I wanted a Wisher or a Cleric? Yeah, in the end I’ve opted by Miltank and its Heal Bell, not only because she is one of my favorites (don’t you love this cow?) but also because she can take all kinds of neutral/unboosted physical hits.
There wasn’t any specific poke I wanted here – But this slot was really between Chansey and Miltank, as both can Stealth Rock, Heal Bell or Wish in the case of Chansey. I’ve opted by Miltank in the final stages of the team because I found a special defensive duo that could take almost all kinds of special hits. And Miltank can actually kill things with Return.
Speaking of which, this moveset is also pretty self-explanatory: Return since I don’t need paralysis, SR for passive damage, Milk Drink to never die and Heal Bell for team support.
I also chose Scrappy since I already have an excellent Ice/Fire resist in other pokemon.
For the record, Heal Bell is an amazing move and even better than a Wisher in this team in my opinion. Against freeze hax, t-wave teams, toxic and all that stuff this helps a lot.
Rue: A medicinal herb. This is used in a quest for you to have acess to healing potions. And Miltank is used to heal the entire team.
Mismagius (F) @ Leftovers *** Umbra
Ability: Levitate
EVs: 252 HP/104 Def/56 Spd/96 SDef
Timid nature (+Spd, -Atk)
- Shadow Ball
- Will-o-wisp
- Pain Split
- Perish Song
After all the work my other pokes have to get through to setup entry hazards, I’d need a spin blocker.
At first, Spiritomb immediately came to mind. The Crotomb set is great and all, but people found a way to get around him, and he doesn’t really counter Gallade with that set, not to mention I wouldn’t have an ground immunity which is extremely bad since it’s the most common attack in all the other tiers at least, and should be common here too…
So in the end, I chose Mismagius, and she is just as good in spin blocking in my opinion, and also has amazing immunities.
The evs can look kinda messy, but they worked for me so far… 56 Spe + Timid allow me to outspeed all base 80s: in other words, Medicham, Gallade and Blaziken. The first two I can just kill with Shadow Ball (I never saw a Shadow Sneak Gallade) and Mismagius can also finish off an weakened Blaziken if I have no more ways to play around him.
Max HP is for survivability and the rest were split into Def and Sdef so I could take hits from lings like Hitmontop and Claydol.
Now onto the moveset, which isn’t very standard… Shadow Ball is basic stab and for Claydol/Medicham/Gallade as mentioned earlier. Will-o-Wisp, even when I have TS, comes in handy when TS are not setup and for general physical attackers that are immune to it (Drapion, Registeel, Staraptor trying to get a free swich into SB etc).
Pain Split is for recovery and it isn’t as bad as people seems to talk about it, at least for Missy since she is kinda fast and can use it before getting hit.
Last, is Perish Song. I ran HP Fighing before, but it wasn’t useful in almost any way without CM to boost my attack… So I put another reliable move for stall teams, that can finish off that last poke CM Clefable, Curse Regirock, Curse Miltank and all that stuff that can get around Toxic.
Umbra: Glyph that commands the malice of the dead.
Well, Mismagius is a ghost.
Milotic (F) @ Leftovers *** Lorelai
Ability: Marvel Scale
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- HP Electric
- Toxic
- Recover
Milotic is awesome and is responsible for beating a lot of important threats. She is primary my special wall of sorts, but can take a lot of physical punishment too. Her amazing typing and reliable recovery move allow her to beat almost all fire and ice types with ease.
The Evs allow Milotic to never be 2HKOed by Adamant CB Flare Blitz Blaziken, and the rest was put into her amazing Sdef. For you to have an idea, Choice Specs neutral Espeon’s Psychic is barely a 3HKO.
Anyway… Surf is STAB and Ice Beam because… it hits Grass types and Altaria? I don’t really know, I put Ice Beam there just because. Considering HP Electric since Feraligatr can be a bitch, but I don’t know.
Recover is obvious healing, and Toxic for things immune to TS and Slowbro/king/other Milotic if I don’t have TS down yet.
HP Electric put to solve Sub Feraligatr problems, and it worked very well so far
Lorelai: Water nymph whose voice and beauty lure victims to a watery grave.
Registeel @ Leftovers *** Melio Scutum
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Earthquake
- Curse
- Rest
Last comes Registeel, and he is just as important as the other members. He was the last one a picked, and looking at my team, I had no Flying, Ghost and Dark resist. Registeel then came in covered all those things.
Since I already had Stealth Rock and Thunderwave would be useless and for nothing especificaly, I chose Curse. With it, I can try a sweep with all those residual damage, not to mention I beat Crotomb and CM Clefable one on one when necessary. And Mismagius.
I used to run Resttalk with only Iron Head as an attack, but Raikou proved to be a bitch to all of my team, so I added Earthquake > Sleep Talk and let Miltank do her job when necessary.
The attack Evs are kinda arbitrary. If someone has a better EV spread, please go ahead and say it.
Together with Milotic, Registeel cover almost all special attackers.
Melio Scutum: a superior shield glyph. Almost nothing can get past it.
- Ps. I’m considering Cloyster > Froslass (Spikes, Rest, Rapid Spin, Ice Beam/Shard), since it can easily setup spikes on things like slowbro and milotic before I can Toxic them, and I at least could have a spiner. Thoughts?
I’ve always been found of defensive teams, and when new UU came I was really excited to try all those new walls.
With the final version of the team, playing yesterday, I achived the 6th place on the ladder (not that this is important, but records attracts attention so… :\)
Before I present it, keep in mind that I wanted all kinds of spikes (most stall teams only opt for one kind, mainly TS – so I wanted to have an advantage over them), a wisher OR cleric (so I could abuse Rest), a spin blocker and a resist to all kinds of attack (this last one wasn’t extremely necessary, depending of the type I was weak against, of course). And this is how I got here…
TEAM SHANOA
Ps. The team is called like this because the nicknames are all based around the last Castlevania game for DS, Order of Ecclesia, which Shanoa is the main character. An awesome game by the way.
Froslass (F) @ Focus Sash *** Acerbatus
Ability: Snow Cloak
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Shadow Ball
- Destiny Bond
- Spikes
Leading the team is Froslass, and she is the first part of all my passive damage. Looking at all the possible spikers in new UU, one of those I thought was okay to use: Froslass, Roserade, Cloyster or Omastar.
Roserade can be very bulky on the special side, Cloyster is also a spinner and Omastar was there just in case (his poor typing was really a let down).
In the end I chose the suicide Froslass anyway, since as you can see, I already have an Toxic Spiker absorber in Nidoqueen, and because 2 layers of spikes right of the bat is EXTREMELY useful against an offensive team. So Froslass it is.
I chose 2 attacks instead of one + Taunt because, since I lack a spiner, I decided that beating opposing lead Froslass is extremely handy.
Acerbatus: Glyph that calls forth the power of spite (spite: a malicious desire to harm, annoy, frustrate, or humiliate another person);
And that is exactly what Froslass does, annoy people with spikes and frustrate with Destiny Bond mindgames.
Nidoqueen (F) @ Leftovers *** Queen of Hearts
Ability: Poison Point
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Toxic Spikes
- Roar
- Rest
Next comes Nidoqueen, the second part of my residual damage, physical wall, Toxic Spike absorber, phazer, and physical wall all in one! Nidoqueen is really useful and I never thought that she would perform as good as she does.
Looking at all the Toxic Spikers, I’d want one that can absorb opposing Toxic Spikes itself. Drapion, Nidoqueen and Roserade were all the non-sucky ones. In the end, it was between Nidoqueen and Drapion, since both can also Roar/WW. I finaly chose Nidoqueen because, looking back at my team, I didn’t have any electric resistance (and the Cro Raikou set could cause a lot of punishment), so Nidoqueen it was.
The Evs allow me to take high physical punishment and counter all the fighting types in the tier. The moveset is kinda obvious – Earthquake for STAB and to hit Raikou/Blaziken/Gallade and the like hard, Toxic Spikes to stall, Roar to phaze. Rest was chosen to recover health and because of my next pokemon, as you’ll see.
Queen of Hearts: Defensive gear that reduces “heart consumption” by half.
Think of heart consumption as the opposing pokemon health – TS + Roar cut the job I have to do. And Nidoqueen is a physical defensive beast!
Miltank (F) @ Leftovers *** Rue
Ability: Scrappy
EVs: 252 HP/36 Atk/220 Def
Impish nature (+Def, -SAtk)
- Return
- Stealth Rock
- Milk Drink
- Heal Bell
God, Miltank is so sturdy - and she’s the final part of my passive damage, laying down Stealth Rock.
Remember when I said I wanted a Wisher or a Cleric? Yeah, in the end I’ve opted by Miltank and its Heal Bell, not only because she is one of my favorites (don’t you love this cow?) but also because she can take all kinds of neutral/unboosted physical hits.
There wasn’t any specific poke I wanted here – But this slot was really between Chansey and Miltank, as both can Stealth Rock, Heal Bell or Wish in the case of Chansey. I’ve opted by Miltank in the final stages of the team because I found a special defensive duo that could take almost all kinds of special hits. And Miltank can actually kill things with Return.
Speaking of which, this moveset is also pretty self-explanatory: Return since I don’t need paralysis, SR for passive damage, Milk Drink to never die and Heal Bell for team support.
I also chose Scrappy since I already have an excellent Ice/Fire resist in other pokemon.
For the record, Heal Bell is an amazing move and even better than a Wisher in this team in my opinion. Against freeze hax, t-wave teams, toxic and all that stuff this helps a lot.
Rue: A medicinal herb. This is used in a quest for you to have acess to healing potions. And Miltank is used to heal the entire team.
Mismagius (F) @ Leftovers *** Umbra
Ability: Levitate
EVs: 252 HP/104 Def/56 Spd/96 SDef
Timid nature (+Spd, -Atk)
- Shadow Ball
- Will-o-wisp
- Pain Split
- Perish Song
After all the work my other pokes have to get through to setup entry hazards, I’d need a spin blocker.
At first, Spiritomb immediately came to mind. The Crotomb set is great and all, but people found a way to get around him, and he doesn’t really counter Gallade with that set, not to mention I wouldn’t have an ground immunity which is extremely bad since it’s the most common attack in all the other tiers at least, and should be common here too…
So in the end, I chose Mismagius, and she is just as good in spin blocking in my opinion, and also has amazing immunities.
The evs can look kinda messy, but they worked for me so far… 56 Spe + Timid allow me to outspeed all base 80s: in other words, Medicham, Gallade and Blaziken. The first two I can just kill with Shadow Ball (I never saw a Shadow Sneak Gallade) and Mismagius can also finish off an weakened Blaziken if I have no more ways to play around him.
Max HP is for survivability and the rest were split into Def and Sdef so I could take hits from lings like Hitmontop and Claydol.
Now onto the moveset, which isn’t very standard… Shadow Ball is basic stab and for Claydol/Medicham/Gallade as mentioned earlier. Will-o-Wisp, even when I have TS, comes in handy when TS are not setup and for general physical attackers that are immune to it (Drapion, Registeel, Staraptor trying to get a free swich into SB etc).
Pain Split is for recovery and it isn’t as bad as people seems to talk about it, at least for Missy since she is kinda fast and can use it before getting hit.
Last, is Perish Song. I ran HP Fighing before, but it wasn’t useful in almost any way without CM to boost my attack… So I put another reliable move for stall teams, that can finish off that last poke CM Clefable, Curse Regirock, Curse Miltank and all that stuff that can get around Toxic.
Umbra: Glyph that commands the malice of the dead.
Well, Mismagius is a ghost.
Milotic (F) @ Leftovers *** Lorelai
Ability: Marvel Scale
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- HP Electric
- Toxic
- Recover
Milotic is awesome and is responsible for beating a lot of important threats. She is primary my special wall of sorts, but can take a lot of physical punishment too. Her amazing typing and reliable recovery move allow her to beat almost all fire and ice types with ease.
The Evs allow Milotic to never be 2HKOed by Adamant CB Flare Blitz Blaziken, and the rest was put into her amazing Sdef. For you to have an idea, Choice Specs neutral Espeon’s Psychic is barely a 3HKO.
Anyway… Surf is STAB and Ice Beam because… it hits Grass types and Altaria? I don’t really know, I put Ice Beam there just because. Considering HP Electric since Feraligatr can be a bitch, but I don’t know.
Recover is obvious healing, and Toxic for things immune to TS and Slowbro/king/other Milotic if I don’t have TS down yet.
HP Electric put to solve Sub Feraligatr problems, and it worked very well so far
Lorelai: Water nymph whose voice and beauty lure victims to a watery grave.
Registeel @ Leftovers *** Melio Scutum
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Earthquake
- Curse
- Rest
Last comes Registeel, and he is just as important as the other members. He was the last one a picked, and looking at my team, I had no Flying, Ghost and Dark resist. Registeel then came in covered all those things.
Since I already had Stealth Rock and Thunderwave would be useless and for nothing especificaly, I chose Curse. With it, I can try a sweep with all those residual damage, not to mention I beat Crotomb and CM Clefable one on one when necessary. And Mismagius.
I used to run Resttalk with only Iron Head as an attack, but Raikou proved to be a bitch to all of my team, so I added Earthquake > Sleep Talk and let Miltank do her job when necessary.
The attack Evs are kinda arbitrary. If someone has a better EV spread, please go ahead and say it.
Together with Milotic, Registeel cover almost all special attackers.
Melio Scutum: a superior shield glyph. Almost nothing can get past it.
Final thoughts:
The team may not be perfect, but I like it to death. It’s hard to stall efficiently with all those powerhouses, but it’s possible if you play around them. Hope you enjoyed it, and can give me suggestions so I can improve it.- Ps. I’m considering Cloyster > Froslass (Spikes, Rest, Rapid Spin, Ice Beam/Shard), since it can easily setup spikes on things like slowbro and milotic before I can Toxic them, and I at least could have a spiner. Thoughts?