Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

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Personally, I'm leaning towards supporting a ban on Tera, and my reasoning is pretty simple: In my opinion, Tera makes the game kinda miserable and unfun to play. When playing in a tier with Tera, every single turn you have to worry about a potential Tera fucking you over and leading to you losing the game. It leads to really, really frustrating turns where your optimal choice depends on whether the opponent Teras or not, leads you to play around Tera that doesn't happen, etc. Having to scout for tera until it happens is just personally very unfun for me. Having to deal with a constant, nevereding state of 50/50 until Tera is burned is unfun for me.

If your opponent is in a bad position 1v1 matchup-wise, the options used to be either to switch or sac. That was it, and thaat was very balanced and fair. Switching means you lose out on the opportunity to attack that turn, which means putting your opponent in that position is still rewarding. But with the third option you have one per game or tera availible, you can arbitrarily completely remove that reward and reverse it into a punishment, which I personally find to be a really annoying.

And for people saying that scouting for Tera is just like couting for moves and items, I really don't agree? Moves and items don't have the potential impact Tera has. You could maybe lose the game off a move or item, but it doesn't happen too often throughout the course of the battle, maybe once or twice, and every item and moveselot inherently comes at a cost. Losing a game off Tera, though, can happen, without much exaggeration, most turns in a battle, and there's no cost to just... having a Tera type.

I feel like there's a good counterargument to this though, and that's that you can still reap rewards by playing offensively and agressively enough to force the opponent to defensively Tera, which you can do, yes, but again, a smart player with a well-built team shouldn't need to tera to deal with a threat unless it's just plainly broken. The most balanced and fair instances of Tera are when they cancel each other out, where one Tera is checked by another Tera, but that doesn't happen that much from experience. What's much more common is being able to win the game off a single good Tera turn.

I don't think Tera team preview really helps that much here, honestly. All it does is turn turns into even more explicit frustrating 50/50s, making you more likely to throw by predicting Tera and clicking Ice Spinner on Kingambit or Dire Claw on Garganagl while your opponent stays in and just does not Tera. It basically turns things into Sucker Punch midgames every turn until Tera is clicked. The only restriction I feel could address my personal grievances with tera would be to ban non-STAB Tera, because that doesn't really change the type matchups, but it does still allow for your opponent to overwhem you offensively, and you lose the option to defensive tera to counter it, and I'm not sure how I feel about such a potent wallbreaking option being availabe in a tier that already has pretty ridiculous wallbreaking power

My thoughts admittedly don't go much further than "Tera isn't fun to deal with", but I feel like that's good enough an argument, though I realize a lot of people can and will disagree with this.
 
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I think its pretty clear that no restriction could feasibly win, 35% of the qualified playerbase voted in favour of it in the last survey which really isn't that far off the votes needed to keep status quo. I would guess that the two most popular options in a split vote (ie keep unrestricted tera, tera preview, ban tera blast) would be unrestricted tera and tera preview so it makes most sense to me to vote on that first and have a separate vote on tera blast, assuming an outright ban isn't on the table. There's no way you can have a suspect vote where maintaining the status quo isn't on the table. In an ideal world I think people who want an outright ban would also be able to vote for that but I think its clear that an outright ban won't happen and including it accomplishes nothing. Binary choice > ranked choice imo.

Respectfully, I disagree.
Even the most ardent Tera supporters I know realize Tera in its current form isn't as healthy as it should be.

However, compromise is our only way out of this mess as a community, and if we need to add No Action to the vote then so be it.

The vote could easily look like this:
  • No Action
  • Team Preview
  • Ban Tera Blast
  • Team Preview + Ban TB
If needed, we could give players two votes, but I would rather avoid that. But again, I'm open to anything.

Team Preview is the obvious outcome of this suspect- my only question is if TB also gets removed.

So, I want to talk about Tera Team Preview. I'm pro-ban on Tera (and still am), but in the previous suspect test, I decided I favoured Tera Team Preview to No Action. "Even a mild restriction on Tera is better than nothing", I thought to myself.

But having played and watched the metagame for a few more months, and seen Tera's impact on high-level play, I no longer believe Tera Team Preview is a good restriction. On the contrary, I earnestly believe it would be significantly worse than No Action.

First, let me go over the merits of No Action. Though I do think Tera's existence lowers the skill cap along some axes, it also undeniably raises it in other ways. CBB gives a fantastic defense of this viewpoint in this post, and while I disagree with the balance of the final calculus coming up in favour of Tera, it would be erroneous to discount this aspect entirely. The existence of Terastallize adds multiple axes for skill expression, like:

  1. needing to predict your opponent's Tera types based on team structure and how they're playing,
  2. needing to account for ambiguity in whether a given situation is capable of being a win condition (e.g. you might not be able to guarantee an endgame Baxcalibur sweep if there's a Tera Water Tusk in there),
  3. needing to answer threats proactively,
  4. being unable to rely on a single Pokemon or a straightforward counterplay as a foolproof bulwark against a given threat (e.g. you can't just smack a Dondozo on your team and be 100% safe vs physical Valiant, you need to have contingencies in place for Tera Electric),
  5. rewarding creative teambuilding using well-tailored sets (e.g. decisions about Garganacl's Tera type), unusual sets, and targeted lures,
  6. allowing contingencies for the neutralization of bad matchups through a niche Tera option (say, maybe there's a Pokemon that would sweep you if not for a super niche choice like Tera Ground on your Rotom-W or something),
  7. rewarding picking good moments in the match to Tera, and
  8. creating a new form of skill expression in how effectively you pressure your opponent to Tera preemptively.

Now, you can dispute many of these individual points. For example, I would argue that the ability of Tera (or at least Tera with Tera Blast in existence) to create devastating matchup-fishes like Tera Water/Fairy/Rock/Fighting Volcarona or Tera Electric/Water Valiant or Tera Fire Baxcalibur outweighs the positive matchup-negation of #6, or that #4 is just a fancy way of saying "you can't be sure what counters what anymore and have to rely on your team 'accidentally' checking offbeat sets". But I think it's undeniable that Tera facilitates and promotes at least some level of skill, and that if we are to vote to keep Tera in the tier, we should prioritize preserving that skill aspect.

And this is why I think Tera Team Preview is a terrible option.

Though I dislike Tera, I do concede that just because something "makes Tera 5% less powerful" does not mean it makes the metagame better as a whole. If we decide to not ban Tera, we ought to instead try and create a metagame that nurtures and celebrates the skill that Tera does promote, rather than actively suppressing it. So if that "make Tera 5% less powerful" actively removes a large chunk of the skill expression from Tera, it is worse than the status quo; it preserves the problematic parts of the mechanic while neutering the positives. And I believe Tera Team Preview does this.

I do not claim the list I provided above is at all exhaustive, but it can still serve as a good rhetorical heuristic for determining the potential negative consequences of restrictions on Tera's skill expression. Let me go through point-by-point and assess the impact of Tera on each access of skill expression I outlined (which is, again, not exhaustive).

  1. needing to predict your opponent's Tera types based on team structure and how they're playing — Tera Team Preview eliminates this.
  2. needing to account for ambiguity in whether a given situation is capable of being a win condition — Tera Team Preview vastly reduces this by making it far more clear what a win condition looks like (though the presence or absence of Tera Blast as well as ambiguity about what will Tera and when still plays a role).
  3. needing to answer threats proactively — Tera Team Preview does allow for less "ambiguity" in whether something needs to be answered proactively, but also makes it more straightforward how to do so. You could argue this makes for more strategic and specific gameplay, but I think on net we can say that Tera Team Preview slightly reduces this as it means that you only need to answer threats proactively under certain restrictions.
  4. being unable to rely on a single Pokemon or a straightforward counterplay as a foolproof bulwark against a given threat — Tera Team Preview barely affects this except perhaps in generally nerfing offbeat forms of Tera and thereby reducing the full range of options to account for (see the next point).
  5. rewarding creative teambuilding using well-tailored sets, unusual sets, and targeted lures — Tera Team Preview vastly reduces this, particularly by strongly disincentivizing more niche options and making lures essentially ineffective.
  6. allowing contingencies for the neutralization of bad matchups through a niche Tera option — Tera Team Preview somewhat reduces this as the way many of these options work is via the element of surprise suddenly stopping a sweep or crippling an opposing Pokemon.
  7. rewarding picking good moments in the match to Tera — Tera Team Preview significantly increases this by giving a skillful player more information to use in making the decision, but also somewhat decreases this by removing ambiguities in the decision-making process. On net, I would be inclined to think Team Preview's effects on this point are overall positive.
  8. creating a new form of skill expression in how effectively you pressure your opponent to Tera preemptively — Tera team preview increases this by allowing you to identify under what situations a Pokemon might want to Tera and being able to bait it out, but also slightly decreases this by discouraging preemptive Teras (for example, your opponent might Tera a Pokemon and go for a strong neutral Tera Blast as a midground between your Kingambit Tera'ing or staying unTera'd — Nat mentions in this post not losing to a Tera Kingambit even once in recent memory, and I think being able to make midgrounds like this is a large part of that). Again, on net I think Tera Team Preview is positive towards this point, but it's unclear to me.

Going through my list (which is, of course, imperfect — it's incomplete, some aspects of Tera are effectively repeated in multiple options, and different points ought to have different weights — so don't take it as gospel, just as a rough heuristic to think about the different positive effects of Tera on the metagame), we find that, for most points, Tera Team Preview seems to lower skill expression. The two points I found where Tera could arguably increase skill expression (#7 and #8) were both somewhat ambiguous, with positive and negative effects, and in fact I only included #8 on the list in the first place out of a good-faith attempt to find situations that justify Tera Team Preview (I think most players would agree that #8 is the weakest point in the list).

Ultimately, I think Tera Team Preview comes at significant costs to the positive aspects of keeping Tera in the tier, while being unclear as to what extent it addresses the negative aspects. For this reason, I think Tera Team Preview would be a terrible choice, and favour No Action over it.

By point of comparison, allow me to look at an option I originally clowned on — banning Tera Blast. I originally did not like this, and while I still don't think it addresses many problematic points of Tera, it does reduce a significant amount of the mechanic's potential for matchup-fishing which is, in my experience and from what I've read of other players, the most unambiguously uncompetitive part of Tera (it led to Volcarona's ban, for example).

  1. needing to predict your opponent's Tera types based on team structure and how they're playing — banning Tera Blast affects this by reducing the amount of viable offensive Teras, but it's unclear to me whether that affect on skill expression is positive or negative. I think it's overall positive, since looking at Volcarona for example, there were a lot of situations where Volcarona's potential Tera choice given the matchup was, like, 6 options long, and this would reduce the overall delta of choices and make it more feasible to account for the full gamut of possibilities. Unclear, but I lean banning Tera Blast having a slight positive effect.
  2. needing to account for ambiguity in whether a given situation is capable of being a win condition — banning Tera Blast does not affect this "on your side" (i.e. you still know whether your own mon is a win condition) but somewhat reduces this "on the other side" (eliminating Tera Blast as an option makes it easier to rule out a lot of potential sweeps).
  3. needing to answer threats proactively — banning Tera Blast likely does not significantly affect this (at least not disproportionately — when I say "does not affect", of course there are knock-on effects from its impacts on overall gameplay and on the overall metagame, but those are largely accounted for in the other points I list, and the impacts not addressed are very hard to predict from a tiering perspective).
  4. being unable to rely on a single Pokemon or a straightforward counterplay as a foolproof bulwark against a given threat — banning Tera Blast reduces this.
  5. rewarding creative teambuilding using well-tailored sets, unusual sets, and targeted lures — banning Tera Blast mostly reduces this, though it does slightly increase creativity by encouraging players to scour the movepools of Pokemon to find coverage options that gain STAB with Tera, rather than relying on Tera Blast every time (think of how people ran weird coverage just to use it as a lure with Z-Moves).
  6. allowing contingencies for the neutralization of bad matchups through a niche Tera option — banning Tera Blast likely does not significantly affect this since most bad-matchup neutralization relied on the defensive profile of Tera users rather than their offensive potential.
  7. rewarding picking good moments in the match to Tera — banning Tera Blast likely does not significantly affect this, or might even have a slight increase in effective skill expression due to an emphasis in Tera being done for general utility rather than "see Pokemon Tera Blast hits SE, click Tera Blast".
  8. creating a new form of skill expression in how effectively you pressure your opponent to Tera preemptively — banning Tera Blast likely does not significantly affect this, though this particular point is very unclear to me and I could see it going both ways.

As we can see, the impacts of banning Tera Blast on Tera's created opportunities for skill expression, though existent, are far less severe. Of course, banning Tera Blast's effects on the negative aspects of Tera are also much subdued compared to more aggressive action. Obviously, it only affects Tera Blast users, which slightly reduces the power level of the mechanic and might salvage a couple Pokemon from getting banned, but really is mostly an attempt to reduce the MU-fishing nature of Tera. Still, even if I personally believe it to be inadequate at addressing most of the problems with Tera, it does seem that banning Tera Blast comes out favourably in comparison to both Tera Team Preview and to No Action. This post isn't meant to be a defense of banning Tera Blast so I won't hammer this point too much — I just wanted to mention it for comparison.

My current "preference" list of the options that currently have nonnegligible support is Ban Tera > Ban Tera Blast > No Action > Tera Team Preview. None of the other options proposed so far seem feasible to me, neither in terms of effectiveness nor in terms of conformance towards tiering policy (even Tera Team Preview is on shaky ground in this regard, as that VGC "precedent" isn't really much precedent at all — it's transparently meant to be an anti-cheating measure, not a balancing measure, as evidenced by it only applying to tournament play rather than online play).

I'm probably one of the few ppl who is going to read all this thoroughly and absorb it, because I spent the better part of an hour basically making your same post before deleting it. I have many posts on different threads saying the restrictions are stupid and barely fix anything, but in the past 2 weeks I realized something.
As someone who is also very pro-ban it's time we face the music.
This goofy shit isn't going anywhere- straight up.

There is too much propaganda, and it's too ingrained in player's minds.
It's a weird mix of some top players who love the complexity and the giant skill gap increase so they can shit all over players
And lower skill, semi-casuals who love their insta-win MU fish wins with their Fairy Garg or Flying Gambit.
Then you just have a crazy number of players who think banning Tera would instantly turn SV into SS.
Also can't forget the posers who say banning would kill the meta- more propaganda, of course, but effective.

Full Ban would get a respectable amount of support, but nowhere near enough to counteract all our opposition.

Full Ban camp's only chance was for council to handle the initial suspect properly, which wasn't done.
A separate ladder w/o Tera was our only real shot, because players don't know the amazing meta we're missing out on without the shadow of this terrible gimmick.
I firmly believe if a separate test ladder was implemented, and ppl could feel how much better this meta is, we could ban this gimmick, but council won't do that.
I don't think any council member supports full ban whatsoever.
If some do, they definitely don't want to unwashed masses screaming about "Big Stall" and how council is tyrannical for the next 2 years.
Full ban will get zero support from our tier leaders.

If you need proof council wants nothing to do with a full ban- then I can tell you the story of how I had double the requirements needed to create a No-Tera room on PS! where we would hold tours w/o the gimmick. If we wanted to make a room about crocheting or bird watching, we would have one, because again, we literally exceeded all the requirements laid out. Yet our (50+ players, several OU mods and an OU room owner) request was denied with no actual reason besides "it's not the right time" and basically 'try discord big bro lmao'.

Council doesn't want full ban, and we don't have enough votes, for various, unfortunate reasons.

I say this to you and everyone else who fundamentally despises Tera: we lost.
Will we be proven right years later? Absolutely. But it won't be during this meta.

But yes, in some ways, in many ways, the restrictions are useless, but it's the best we're going to get, and our team needs to accept this and throw our weight into banning TB and implementing Team Preview.

I doubt No Ban will be an option on the suspect- if it is, it's a trap. It's a "waste my vote" button that allows the no restriction camp to easily win.

So yeah
Even if restrictions solve 5% of the problems, that's better than nothing, kings.

Preview lets me know if my opp has Fire Gambit I can't Wisp, or if the Nite is standard or some Tera Fire Encore shit.
That's better than not knowing.

Banning TB stops me from loading up against some goofy screens G-Cuno with SP+ Fighting TB. It's one less Fairy Gambit TB.
Again, better than nothing.

We gotta take the L, and do whatever we can to mitigate the issues caused by this awful gimmick.


Countering one of the common claims against terastalization, that it "got a bunch of mons banned to Ubers," this is both inaccurate/dishonest (depending on the exact claim) and completely irrelevant going forward, because those mons aren't coming back anyway.

If a mon is banned 'because' of tera, whether it was the sole problem (unquestionably the case with Regieleki) or a major factor (Volcarona), then it'd come back down to OU if the mechanic is banned: to phrase it another way, if it doesn't stand ready to return with a full ban, then it wasn't a reason for the ban. Yes, tera might have been mentioned in the suspect or ban posts, but that's because those posts cover everything; nobody is going to claim that Substitute is a problem even though it was a major factor in Espathra's power after the Shed Tail ban.

To give an example of what I mean, Palafin was banned because the Bulk Up sets had minimal counterplay for defensive teams; they couldn't status it due to a fast Taunt or Substitute, nor chip it down due to Drain Punch, nor easily wall it due to Bulk Up. It was also packing a BST of 650 and had every tool it needs - the STABmons sample set is running the same four moves as the former OU standard, even - and probably would have eaten a ban due to general power in time, but it was the oppressive matchup into defensive counterplay that led to the early ban.

In a metagame where tera is fully banned, Palafin...has exactly the same problems. He's still able to set up on most defensive mons and muscle his way through, has strong priority to contribute versus HO, a great defensive typing and good bulk to match up respectably into balanced teams, and has a respectable enough movepool to adapt to defensive counterplay. Acrobatics, Zen Headbutt, even Wave Crash or a cheeky mixed set (106 SpA isn't amazing, but a STAB Surf will 2HKO PhysDef Great Tusk or Landorus-T) never had a chance to be explored, but they're available techs. Palafin isn't coming back, and thus he isn't a casualty of terastalization.

Really, we get three mons back from Ubers if we ban tera: Regieleki, Espathra, and Volcarona. Regieleki isn't even good in that scenario, with eight freaking Ground types in OU proper ready to wall it forever, and Espathra might get booted again since it'll still do unkind things to stall under screens, with nothing able to take Stored Power if it has a chance to set up.

===

On a side note, it's notable how the go-to example for undesirable 50-50s is Kingambit versus Great Tusk, which does make sense since those are two of the most dominant mons in the tier, but I have to ask: is the problem there tera, or is the problem how few mons can even theoretically check a healthy last-mon Kingambit? You can have a healthy tier that's centralized entirely around one mon, we've seen that with both Primal Groudon and Snorlax, but most players still consider it a problem.

Losing mons is just a fraction of the anti-tera argument, but you still have good points.
But moving on,
Even without Tera, this meta would have a good amount of problems, tbh.

We have such a strange mix of mons that this meta has always felt off to me in some ways.

Val has basically no answers sometimes, but we can't get rid of it or Gambit and Pult become too strong.
Gambit is insane, clearly broken, but we can't get rid of it or Pult and Gold (just dark and ghost in general) become too strong.
Fairy/Water Garg is the easiest to pilot win-cons I've ever seen. Literal children can win by pressing Curse/ID and spamming Salt Cure/Recover. I've seen washed up players win tour games from turn 1 with it- but we can't ban it or Pult becomes too strong.
Etc.

Banning Gambit would create a domino effect that would make an already mid meta even worse.

Even if Val, Tusk, Gambit, Pult, Garg, and Gold were magically removed today, all that would do is give rise to Enam, Moon, Bax, etc.

I highly doubt we will see any more bans this generation, excluding some random OP DLC mon.
I'd put hard money on Gambit never being banned.

The only way some of these borderline/clearly broken mons would ever be balanced would be banning Tera, but that won't happen- so the next best thing is to try and semi-balance them with Tera restrictions.
 
I am not pro tera in the slightest, but I think for right now, tera preview is the best solution as it allows the variance to be cut in half.

If tera ends up still being problematic with tera preview by the time dlc rolls around (Which it probably will honestly, let me explain), then we can talk about banning it I think.

Either way, something needs to be done for now.

I personally do not think that Tera Preview does much to move the needle here, and I feel it impedes upon the skillful elements of Terastallization as well as the importance of metagame knowledge in a competitive landscape.

Personally I would rather ban the whole thing, but I understand why people want tera preview and am down for trying it, even if it takes away from skillful elements. I don't think tera preview fixes the issue since you can pop tera at any time and still play mindgames when people know what tera type is coming since you can use it at any time and your opponent will never know when you will tera, but I guess i'm willing to try it on the chance it does fix the issue.
 
I personally do not think that Tera Preview does much to move the needle here, and I feel it impedes upon the skillful elements of Terastallization as well as the importance of metagame knowledge in a competitive landscape.

No Preview makes this meta incredibly unfriendly to casuals, players that take breaks, and will especially hurt the tour scene when they have to prep for SV games in the upcoming years.

Having to tech chase the recent Tera trends, which come and go in waves, is too much to reasonably ask.

I'm not sure how losing or winning via random, unexpected Tera type, like Tera Fairy Lando, adds skill to the meta.
I saw a recent tour game with Fairy Lando and the person who lost to it will most likely never see that set again.

Tera already adds a layer of skill and complexity, we don't need an extra guessing game on top of that.
We should at least try it out.

This begs the question though, what do you propose we do, as the OU tier leader?

We have to address the the 65% of qualified players who think Tera needs action.
We also have to address the lowest Comp & Balance scores any meta has consistently seen, ever.

We know full ban is off the table, and you say preview won't do anything, and we can safely assuming banning TB isn't going to do much to resolve the aforementioned issues.
Just really curious on any solutions you or the council may have.

My last post on OU forums was how Tera will remain untouched, and survey scores will always be incredibly low, and you told me to not be so doom and gloom. Laugh reacting my posts about how Tera will never be banned isn't going to improve the meta big dog, we need some action.
 
If you need proof council wants nothing to do with a full ban- then I can tell you the story of how I had double the requirements needed to create a No-Tera room on PS! where we would hold tours w/o the gimmick.
Perhaps stop being a rogue conspiracy theorist and stick to actual arguments. I appreciate your passion on the topic, but if you are going to take cheap-shots at the council every single post, then I am going to call you on it.

Council is open to whatever the community wants the most, but we don’t have anything to do with the PS side, which pertains to your request. Your proposal never even was discussed in the council chat because it was a PS Admin request. It’s not my fault you have a fetish for blaming authority. And PS Admins had every right to refuse the request — splinters never work out historically.

The point of tiering is to identify problems within the current metagame, not to find out if a metagame without something is better than a metagame with something. The metagame without it could undergo many changes afterwards because of the change and it makes the whole concept a false equivalency.
This begs the question though, what do you propose we do, as the OU tier leader?
Same as always: we will do what the informed community feels best.
 
I am genuinely curious about what your thoughts are, Finch. I remember you made some posts that sounded like you were trying to go against some (IIRC pretty bad) pro Tera arguments on Twitter a few weeks ago, and I'm wondering if you maybe want a Full Ban. Not judging, just want to know.

And I mean you, not the council, not as the person in charge, what in the heart of hearts do you think should happen?
 
I am genuinely curious about what your thoughts are, Finch. I remember you made some posts that sounded like you were trying to go against some (IIRC pretty bad) pro Tera arguments on Twitter a few weeks ago, and I'm wondering if you maybe want a Full Ban. Not judging, just want to know.

And I mean you, not the council, not as the person in charge, what in the heart of hearts do you think should happen?
I intend to make a post in a few days with more expanded thoughts schedule permitting.

Currently at the DMV renewing my license and I have a busy weekend as I’m traveling out of state both days. Odds are I’ll post something between Monday and Thursday with expanded thoughts. Ausma already posted in the PR thread and I’m sure some other councilmen will chime in as time elapses.
 
I intend to make a post in a few days with more expanded thoughts schedule permitting.

Currently at the DMV renewing my license and I have a busy weekend as I’m traveling out of state both days. Odds are I’ll post something between Monday and Thursday with expanded thoughts. Ausma already posted in the PR thread and I’m sure some other councilmen will chime in as time elapses.
No worries, didn't know about all that.
 
Perhaps stop being a rogue conspiracy theorist and stick to actual arguments. I appreciate your passion on the topic, but if you are going to take cheap-shots at the council every single post, then I am going to call you on it.

Council is open to whatever the community wants the most, but we don’t have anything to do with the PS side, which pertains to your request. Your proposal never even was discussed in the council chat because it was a PS Admin request. It’s not my fault you have a fetish for blaming authority. And PS Admins had every right to refuse the request — splinters never work out historically.

The point of tiering is to identify problems within the current metagame, not to find out if a metagame without something is better than a metagame with something. The metagame without it could undergo many changes afterwards because of the change and it makes the whole concept a false equivalency.

Same as always: we will do what the informed community feels best.

It's not really a conspiracy theory when most council members are vocally pro-Tera, and I've never seen a council member even half-imply they were pro-ban. But yes, that doesn't really matter much.

The room thing was an anecdote, although an OU council member was involved, but I don't want to post the screenshot of their response and derail this anymore. If 1-2 council members was pro-ban, I could see them helping us out with a room, or being more open to a separate test ladder, or hold even a single no-Tera tour in the OU room, but it's whatever. You're right, it's more of an admin thing- rumors aside.

I know you've seen my posts about how much I respect the council and they have all been genuine.
If I gave the impression that I blame council at all for Tera, or how ppl feel about Tera, then I apologize, that was not my intention whatsoever.

The final thought I'll pass on to you is that relying on the informed community should usually be the case, but this may be a time where council needs to inject some more control into the situation.
At some moment you and the others will have to make a judgement call, outside of the community, that some ppl aren't going to be happy with.

If I was you, I would do everything in my power to get those Comp & Balance scores above a 5, and ideally at least a lukewarm 7 man- so whatever that means to you.

Without some leadership, without some direct action, the community will suffer, and continue to give feedback, hard data, that clearly shows something is wrong with our tier.
If you nor the council has any solutions to increase those scores, then I don't blame you, but how can you expect the community to know something you don't.

I suggest you and the homies take a quick vote about how you feel about Tera: full ban, restrictions, and maybe some rough proposals- then post the results here.

My first post on here was a well thought out thing, my recent one was a classic rambling rant and it will be my last.
I will not post anything else on here, as my first post says everything it needs to.
I truly hope you and the council consider my initial proposal.

EDIT:
Damn bro looks like balance and comp survey scores at an average of 5/10 since SV dropped is a laughing matter, shit mb.
 
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No Preview makes this meta incredibly unfriendly to casuals, players that take breaks, and will especially hurt the tour scene when they have to prep for SV games in the upcoming years.

Having to tech chase the recent Tera trends, which come and go in waves, is too much to reasonably ask.
this is the main reason i'm pro-preview. tera as a mechanic is fine, but you need to constantly have keen awareness of meta trends to even remotely succeed in the current climate. at this point it's not "raising the skill ceiling", it's alienating everyone who doesn't want to turn this website into a full-time job
 
I used to be very much pro-tera, but I now want it banned tbh

I felt it was fun and entertaining but making the "right" play in a scenario and it being turned around due to tera, idk, it just sucks. Mach Punch against Kingambit becomes nil despite it being "right", Earthquake against Clodsire becomes a bad choice despite it making sense, crucial choices become much more uncertain and risky unless you follow meta developments. Maybe it's just me being a purist and having enjoyed gen 8 a lot due to it being without any weather wars or mega shenanigans, but the weight of players being able to flip around matchups or to give an imminent boost to offensive prowess kinda breaks the meta for me currently

Maybe I'll come around to it. I also disliked Z moves a lot, but coming back to gen 7, I think they're pretty nice. I just feel like Tera currently is more of a detriment that makes certain mons too strong (such as Kingambit) and makes crucial turns just too uncertain

If the majority of the playerbase wants Tera to stay, I would like there to be tera team preview. It would make things less uncertain and balances out things I feel
 
I personally do not think that Tera Preview does much to move the needle here, and I feel it impedes upon the skillful elements of Terastallization as well as the importance of metagame knowledge in a competitive landscape.
You do have a point as does everyone's argument for what should be done to Tera. I actually really like Tera. It provides a surprise factor to the game that creates a win-lose situation depending on when you use it (usually its win instead of lose). Tera Preview is just a way to balance the game mechanic without it being flat out banned - but judging from what's said in this Forum, it seems Tera is getting the boot.

Kinda bums me out, but you know, I alone don't get to decide what thousands of OU players want to do with it and at the end of the day, it comes down to what others agree on when action is done with Terastallization.
 
but judging from what's said in this Forum, it seems Tera is getting the boot.
tera preview overwhelmingly won among the "action" group last time despite the ban camp being far more vocal. the amount of talk about something on the forum isn't a great way to judge how many votes it'll get. if the suspect is conducted identically to last time except without the fringe options that no one picked, i expect the result to be tera preview
 
tera preview overwhelmingly won among the "action" group last time despite the ban camp being far more vocal. the amount of talk about something on the forum isn't a great way to judge how many votes it'll get. if the suspect is conducted identically to last time except without the fringe options that no one picked, i expect the result to be tera preview
I mean, the way I see it Forums are a base for what is and isn't banned, tested and dropped from its original tier. On the one hand, obviously you can't post the results of something anywhere else for tiering action really

And on the other hand, what people say in these Forums get the attention from the Forum Moderators - and they take it into consideration. It might be ridiculously bad to talk about, but the player base is a big contributing factor to whats said and done with things

Democracy rules
 
I find it hard to believe that no action is destined to fail, as a matter of fact I think it has actual chance of winning even if we do ranked vote. I still think tera preview would have an advantage, but we should not unferestimate that showdown is big and smogon isn't.

Here's how I think each type of suspect would go:

no action vs ban > no action always wins

ranked vote > things can get fractured here, but I think tera preview has a good chance. no action may give it a run for its money though, it depends.

tera preview vs ban > tera preview

no action vs tera preview > tera preview. this one has the opposite of the no action vs ban where everyone who wants any kind of change, wether it be just preview to complete bans will vote on tera, while only those who think tera is completely fine will vote no action
 
I find it hard to believe that no action is destined to fail, as a matter of fact I think it has actual chance of winning even if we do ranked vote. I still think tera preview would have an advantage, but we should not unferestimate that showdown is big and smogon isn't.

Here's how I think each type of suspect would go:

no action vs ban > no action always wins

ranked vote > things can get fractured here, but I think tera preview has a good chance. no action may give it a run for its money though, it depends.

tera preview vs ban > tera preview

no action vs tera preview > tera preview. this one has the opposite of the no action vs ban where everyone who wants any kind of change, wether it be just preview to complete bans will vote on tera, while only those who think tera is completely fine will vote no action
The final slate should just look like this imo

Tera Blast or Tera Preview

Blast or No Action

Preview or No Action
 
How exactly does tera preview lower the skill level of the tier, If anything constantly having to gauge the tera of a pokemon on top of what is already required of players (Ev's, Moveset, Item, & Inferred team comps) This just makesthe game all in all worse for anyone Casul or Pro.

It lowers the skill ceiling, not the floor. There are more than a handful of players, who enjoy continued, protracted success in the Tera meta, because they're able to keep up on top of trends and reliably predict what sort of surprises their opponent might have in store. While it's true that the players in question will still be great, it's basically taking away a skill that you can get good at.

While that's certainly preferable to jettisoning Tera entirely, the fact that you can get better at Tera is completely at odds with the idea that it's purely random. And we have proof you can get better, so...
 
I was pro tera first round but it's time for it to go. The absolutely absurd 50/50s it can pose at literally any time is just too much. It just makes teambuilding completely impossible and unenjoyable. It feels like teambuilding in gen9 is more about packing your team with the most insane threats you can think up (with some possible niche counters baked in) rather than building around checking and controlling particular threats. The issue with tera is that it's almost a purely outward-facing tool - that is, you conceptualize your tera usage based on what specific thing you want to do, but it's completely impossible to even begin to build for all possible teras (or even all of the most common teras). Preview would be alright, but I'm personally in favor of the mechanic getting the axe altogether. There is still a lot of fun and intrigue to be had in gen 9 without reducing it to the party game level it is sort of at right now, especially with home already out and the new DLC mon waves beginning to drop soon. Banning tera will only increase variety as many checks that are fake due to tera actually become real, rendering the pool of usable mons larger in a way that doesn't purely rely on them having a funny tera gimmick. Also suspect kinggambit thanks bye

It lowers the skill ceiling, not the floor. There are more than a handful of players, who enjoy continued, protracted success in the Tera meta, because they're able to keep up on top of trends and reliably predict what sort of surprises their opponent might have in store. While it's true that the players in question will still be great, it's basically taking away a skill that you can get good at.

While that's certainly preferable to jettisoning Tera entirely, the fact that you can get better at Tera is completely at odds with the idea that it's purely random. And we have proof you can get better, so...
sitting on youtube and watching every pokemon video every day just so you can keep track of what tera gimmicks pokeaim fans will run actually isn't skillful, it's just a time sink
 
Respectfully, I disagree.
Even the most ardent Tera supporters I know realize Tera in its current form isn't as healthy as it should be.

However, compromise is our only way out of this mess as a community, and if we need to add No Action to the vote then so be it.

The vote could easily look like this:
  • No Action
  • Team Preview
  • Ban Tera Blast
  • Team Preview + Ban TB
If needed, we could give players two votes, but I would rather avoid that. But again, I'm open to anything.

Team Preview is the obvious outcome of this suspect- my only question is if TB also gets removed.



I'm probably one of the few ppl who is going to read all this thoroughly and absorb it, because I spent the better part of an hour basically making your same post before deleting it. I have many posts on different threads saying the restrictions are stupid and barely fix anything, but in the past 2 weeks I realized something.
As someone who is also very pro-ban it's time we face the music.
This goofy shit isn't going anywhere- straight up.

There is too much propaganda, and it's too ingrained in player's minds.
It's a weird mix of some top players who love the complexity and the giant skill gap increase so they can shit all over players
And lower skill, semi-casuals who love their insta-win MU fish wins with their Fairy Garg or Flying Gambit.
Then you just have a crazy number of players who think banning Tera would instantly turn SV into SS.
Also can't forget the posers who say banning would kill the meta- more propaganda, of course, but effective.

Full Ban would get a respectable amount of support, but nowhere near enough to counteract all our opposition.

Full Ban camp's only chance was for council to handle the initial suspect properly, which wasn't done.
A separate ladder w/o Tera was our only real shot, because players don't know the amazing meta we're missing out on without the shadow of this terrible gimmick.
I firmly believe if a separate test ladder was implemented, and ppl could feel how much better this meta is, we could ban this gimmick, but council won't do that.
I don't think any council member supports full ban whatsoever.
If some do, they definitely don't want to unwashed masses screaming about "Big Stall" and how council is tyrannical for the next 2 years.
Full ban will get zero support from our tier leaders.

If you need proof council wants nothing to do with a full ban- then I can tell you the story of how I had double the requirements needed to create a No-Tera room on PS! where we would hold tours w/o the gimmick. If we wanted to make a room about crocheting or bird watching, we would have one, because again, we literally exceeded all the requirements laid out. Yet our (50+ players, several OU mods and an OU room owner) request was denied with no actual reason besides "it's not the right time" and basically 'try discord big bro lmao'.

Council doesn't want full ban, and we don't have enough votes, for various, unfortunate reasons.

I say this to you and everyone else who fundamentally despises Tera: we lost.
Will we be proven right years later? Absolutely. But it won't be during this meta.

But yes, in some ways, in many ways, the restrictions are useless, but it's the best we're going to get, and our team needs to accept this and throw our weight into banning TB and implementing Team Preview.

I doubt No Ban will be an option on the suspect- if it is, it's a trap. It's a "waste my vote" button that allows the no restriction camp to easily win.

So yeah
Even if restrictions solve 5% of the problems, that's better than nothing, kings.

Preview lets me know if my opp has Fire Gambit I can't Wisp, or if the Nite is standard or some Tera Fire Encore shit.
That's better than not knowing.

Banning TB stops me from loading up against some goofy screens G-Cuno with SP+ Fighting TB. It's one less Fairy Gambit TB.
Again, better than nothing.

We gotta take the L, and do whatever we can to mitigate the issues caused by this awful gimmick.

[...]

All very well said. I agree, full ban and no action are unlikely and relatively unpopular options (especially full ban.) However I think a simpler and more effective way for the vote to be structured, rather than one question with many contradictory/overlapping answers, would be 3 questions, that everyone who qualifies answers all 3 of:

-Should Tera Types be shown at Team Preview? Yes/No

-Should Tera Blast be banned? Yes/No

-Should Tera as a whole be banned? Yes/No

This way votes won't be split by Tera Preview, TB Ban, and Both - 3 separate binary votes, all in the same suspect, allows for all possible outcomes, including no action, without splitting votes or encouraging "strategic voting." To me this seems like the best structure for this vote.
 
I called it months ago that Tera Preview would make the meta worse, and it seems that many badged members now see that that will indeed be the case judging by the Policy Review thread. I did say that the pro-ban camp would need Tera Preview implemented before we take the next step toward a full ban in the third Tera suspect, but I have since had a change in heart given I was actively campaigning on making the meta worse so that members of the pro-ban camp would get the outright ban of Terastal we want. It wasn't the right mindset to have since people are just trying to make the meta the best it can be, and my acting in bad faith was not a good look on me, so I apologize to the anti-ban camp for pushing for Tera Preview.

The main negative of Tera Preview is that it is a really powerful buff to offensive playstyles by weakening your ability to respond to your opponent's Tera with a defensive Tera of your own. Tera as is can give a player an out to a huge threat from the opposing team, but Tera Preview turns it into a 50/50 mindgame that actually aren't true 50/50s but scenarios that benefit the player playing offense or the one who has momentum since offensive Pokemon having more attacking moves have more midground plays against defensive Pokemon.

A ban on Tera Blast though, does improve the meta, since it will bring back Volcarona, Regieleki, and Espathra (which will be UU or RUBL without Tera Blast). Kingambit can no longer use the cheesy Tera Fairy set to smash through Fighting-type Pokemon easily with Tera Blast banned. Dragapult won't be able to suddenly gain spammable physical Ghost STAB. Iron Moth will no longer be able to break things like Toxapex and Skeledirge. Sneasler can no longer Tera Ground Tera Blast to beat Toxapex and Skeledirge in one slot with Tera Blast. Articuno-Galar becomes complete trash without Tera Blast. And so on.

I believe the ideal way for this vote to be conducted is a ranked-choice vote with the options of Outright ban, No Restriction, Ban Tera Blast, and implement Tera Preview. Making it a ranked-choice vote will ensure the choice that is palatable to the most viewers will be implemented as it is the most democratic way of voting. The first option to get 60%+1 of the vote will represent the will of the voters.
 
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