Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

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Just want to chime in something quick on Tera Blast:

I don’t think anyone can argue that Tera Blast is a “broken” move at all. But that doesn’t mean it can’t be banned. The fact that Tera Blast exists can still be considered an unhealthy presence, even though it’s not broken, since needing to account for any potential coverage move is a bit ridiculous when building. I don’t know if this is enough to make it ban worthy, but I see a lot of arguments talking about how it’s not broken, and that’s very true. But that misses the mark on understanding the real problem with it and why it may be too much for the meta.

So basically, Tera blast is not broken, but we can ban things if they are unhealthy, and it’s very possible that Tera blast fits this category to require action on it. I think a formal suspect test should be done on just that, since it seems highly unlikely any other ban or restriction on Tera is going to prevail on any vote.
 
Time to address the elephant in the room. In regards of Terastallization, there's no secret that I'm Pro-Tera and would like to keep the mechanic unrestricted. I believe the best way to go about a future suspect is either Ban or DNB. Similar to Dynamax (and Gigantamax).

Since it has been brought up on numerous occasions, I want to talk about the restrictions on Terastallization, and why I'm against it. When it came to these restrictions at the time, we were given 4 forms of action:
  • Outright Ban
  • 1 Tera user per team (first team slot)
  • Reveal Tera type at team preview
  • Only STAB Tera types allowed
I figured I'll share my thought process on these restrictions since these forms of actions are still floating around to this day as possible solutions to Tera. These two restrictions (1 Tera user per team (first team slot), Only STAB Tera types allowed) I would like to say that I view them on equal footing. Not gonna go too much in depth here, all I'm gonna say is that if your gonna nerf a mechanic to this extent, you might as well ban it as a whole. It's like a last resort, your basically trying to keep something around just for the sake of keeping it around. Even with a small minority that support these actions, I believe it should be kept off the table. Now onto Tera Preview. You wanna talk about far-reaching, well this is it right here. For the people that support this restriction, all they can talk about is being able to pilot through with a gameplan. Sadly, they are missing the bigger picture since this restriction has more of a negative impact than anything else. While there might not be any changes within the mechanic, this form of action doesn't reward the player when it comes to creativity and teambuilding. Most importantly, it takes away the skill aspect of the game. When it comes to competitive Pokémon, we should be encouraging ourselves and others within the community to get better, not the other way around. Since when was it okay to cut corners? By implementing this action (or any actions for that matter), your basically stating that it's okay to lower the skill gap amongst the players. While there's a gentlemen's agreement on the table, I just can't bring myself to support this action. As I stated earlier, the votes should be straight up in Black and White. We're literally 9 months into this generation, 7 months since the last results for Terastallization. I just feel that were at a point that a player should know how they would want to go about there vote.

Something that peaked my interest that was brought up in the Policy Review thread was the possibility of banning Tera Blast. While this might be a solid attempt that both sides can agree on to reach a common ground, you gotta ask yourself, how much of a difference does it make? Is this moving the needle drastically or just a little? I think this has a lot to do with Tera Blast pushing :Volcarona:, :Regieleki:, and :Espathra: to Ubers. Me personally, I think Tera Blast is a neat concept. It adds a unique element to teambuilding and creativity going hand in hand with the mechanic for fun and interesting interactions. And once again I ask you, do you prefer having more Pokémon? Or do you prefer the benefits of Tera Blast? I do believe Tera Blast should have it's own thread for further discussions in the future.

In conclusion, I would like to say that Terastallization is by far the most skilled generation that I have been apart of. And I'm sorry for saying the quiet part out loud, the problem isn't the mechanic, the problem is you (the player). I might not be the best, and I never claimed to be. But if I'm struggling with something that's within my control, then that's just negligence on my part for not doing something about it. Smogon has put forth a wide range of resources to help you as a player. It's up to you to take advantage of it. :)

P.S. Feel free to disagree. :blobshrug:
I think it adds not only skill and creativity but fun. People think they’ll be able to patchwork fix it. And I think that’s wrong. They won’t be able to. I agree. 100% Ban or DNB.
I wish I could like a post twice. All I can say is based.
 
(first team slot)

this is rewriting on how the game works, is like turning tera into something similar to how illusion (the ability) works

i am not saying is not good enough as a solution for balancing tera but re-writing part of a mechanic for saving it because "it add more complexity" is laughable

Only STAB Tera types allowed

this mean u still get the boost on

- boost on spuch of gambit
- boost on cc of zama
- boost for whatever stab pult want
- boost on the two fairies
- boost on bax

they are top threats in the tier already (zama currently ranked only "a" makes me laugh); idk why the boost give by tera is never considered, but this is the difference of damage, very random calc

252+ Atk Kingambit Kowtow Cleave vs. 248 HP / 0 Def Abomasnow in Snow: 133-157 (34.7 - 40.9%) -- guaranteed 3HKO
252+ Atk Tera Dark Kingambit Kowtow Cleave vs. 248 HP / 0 Def Abomasnow in Snow: 178-210 (46.4 - 54.8%) -- 59% chance to 2HKO

u remove the boost given by tera = u are rewriting the game

If hidden Power existed in gen 8, eleki would have gone right to Ubers im

252+ SpA Regieleki Hidden Power Ice vs. 252 HP / 4 SpD Great Tusk: 198-234 (45.6 - 53.9%) -- 2% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Regieleki Hidden Power Ice vs. 252 HP / 4 SpD Great Tusk: 257-304 (59.2 - 70%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Regieleki Hidden Power Ice vs. 252 HP / 4 SpD Great Tusk: 296-350 (68.2 - 80.6%) -- guaranteed 2HKO after Leftovers recovery

this is what tera does

252+ SpA Tera Ice Regieleki Tera Blast vs. 252 HP / 4 SpD Great Tusk: 396-468 (91.2 - 107.8%) -- 50% chance to OHKO

considering tusk has no recovery moves hp is already more than enough to cripple him slowly switch after switch but tera does double the damage of hp lol, that's why regi is broken with tb and i doubt it would be anywhere broken with just powder snow during gen 8

252+ SpA Regieleki Powder Snow vs. 252 HP / 4 SpD Ferrothorn: 35-42 (9.9 - 11.9%) -- possibly the worst move ever
252+ SpA Transistor Regieleki Thunderbolt vs. 0 HP / 0 SpD Rillaboom: 117-138 (34.3 - 40.4%) -- 44.8% chance to 3HKO after Grassy Terrain recovery
 
Personally, Tera isn't a big issue. Just depends on the Pokémon and the set. For example if you see a pattern with your opponents set/moves you can predict the Tera Type and bait them out. Maybe the opponent is running a Tera Steel set or Tera Grass set. Try to predict them then you have the key for a possible Tera Type. I know this wont work all the time but this is a decent strategy nonetheless.
 
No offense but this feels like mental gymnastics to try and rationalize how regieleki wasn't actually broken by tera. It's not really how it works. in this context we're discussing how eleki was broken by tera. It wasn't broken by any theoretical situation that didn't end up happening.
I don't know how you can say this is mental gymnastics when I quite literally say Tera broke Regieleki. My point was that while tera broke regieleki, it managed to stay an OU relevant mon with an Ubers niche despite crippling flaws in gen 8. It wasn't going to take much to push eleki over the edge into broken, Tera just happened to be the straw that broke the camels back with it.
252+ SpA Regieleki Hidden Power Ice vs. 252 HP / 4 SpD Great Tusk: 198-234 (45.6 - 53.9%) -- 2% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Regieleki Hidden Power Ice vs. 252 HP / 4 SpD Great Tusk: 257-304 (59.2 - 70%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Regieleki Hidden Power Ice vs. 252 HP / 4 SpD Great Tusk: 296-350 (68.2 - 80.6%) -- guaranteed 2HKO after Leftovers recovery

this is what tera does

252+ SpA Tera Ice Regieleki Tera Blast vs. 252 HP / 4 SpD Great Tusk: 396-468 (91.2 - 107.8%) -- 50% chance to OHKO

considering tusk has no recovery moves hp is already more than enough to cripple him slowly switch after switch but tera does double the damage of hp lol, that's why regi is broken with tb and i doubt it would be anywhere broken with just powder snow during gen 8
Yes, I am fully aware of the calcs, but I am not talking about just damage, I'm talking overall viability. Eleki has: 1) Priority 2) Can be physical or special 3) Outspeeds Scarfed base 110's with max speed investment 4) acts as a pivot 5) is a spinner and 6) is a proven viable screen setter in Ubers and OU. And thanks to Tera, it gained reliable Ice damage.

Again, the only thing holding eleki back in prior gens was it's access to three types of attacks: electric, Normal, and rock. In every match you have to worry about all the above sets. One semi decent coverage move makes every single one of the above sets way more dangerous.

252+ SpA Life Orb Tera Ice Electrode Tera Blast vs. 252 HP / 4 SpD Great Tusk: 445-525 (102.5 - 120.9%) -- guaranteed OHKO
252+ SpA Life Orb Electrode Hidden Power Ice vs. 252 HP / 4 SpD Great Tusk: 224-265 (51.6 - 61%) -- 92.6% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Electrode Hidden Power Ice vs. 252 HP / 4 SpD Great Tusk: 258-304 (59.4 - 70%) -- guaranteed 2HKO after Leftovers recovery

The reason your calcs don't matter to my point is that electrode does the exact same thing when it comes to damage (though a bit worse) and it's a low tier mon. It's every single other factor I mentioned with the addition to tera ice that broke eleki, because you didn't know what variant it was and which combination of moves it was running DESPITE knowing it was gonna be Tera Ice.
 
(...) Thanks for taking the time to walk me through that. I’m not sure I’m 100% sold on it being broken, as it feels like it is doing what it is intending to do. In prior generations, Pokemon with strong coverage moves were seen as strong; in this generation, strong coverage moves aren’t as necessary because you can make your own coverage move. That is going to cause some Pokémon to become much better while others become only a little better, but I’m not sure if it’s an inherently bad thing, rather it is just different. (...)

Tbh with you, neither do I after noticing how it worked. I was a big fan of that idea at the beginning of this discussion btw, partially for what you could infer through my profile, until I saw how it was used and how the cheese worked, and now I finally understand that Volcarona being busted due to Tera Blast is not good enough reason to remove lure teams, even less so for "pseudo mega" teams, and that is likely those becoming more predictable would be enough to create stability, even though Volcarona would still be banned with it because it's way too good of a pseudo mega.
 
If ya'll live in the USA, you'll know that half-promises from people in power are commonplace today. And this isn't going to be a very long post, but that's because I don't have much to say and I have a lot of things to do.

I think that even if we ban Tera Blast or implement Tera Preview, we're deluding ourselves that this will fix the problem. The only way I see that voting for these restrictions is even worth it is if Finchinator and the rest of the OU council assures the community that even if one of the restrictions is implemented, Tera will be watched carefully.

Just my two cents (for now) on this matter.
 

I've been here for 6-7 years. Is just that I felt this debate was so important I wanted to give my opinion about it, and an account on Showdown =/= an account on Smogon for some odd reason. What checks out is actually this:

First and foremost, Ups, my bad. First time posting for Smogon and my therapist says I need to practice my social skills.

From last weekend. I'd made post for other sites in the past (Most notably about LoL and LoR) but never for a Pokémon fandom forum. But that's how much I care about this site taking a well though decision about this mechanic.
 
ok so based off what im seeing people have found out preview sucks and now tera blast is being discussed; its totally ok to look at but at this point just do a binary vote of ban / do not ban. dont see any other full agreement to any restriction so imo do that or leave tera as it is.
 
ok so based off what im seeing people have found out preview sucks and now tera blast is being discussed; its totally ok to look at but at this point just do a binary vote of ban / do not ban. dont see any other full agreement to any restriction so imo do that or leave tera as it is.
The thing is that 62.4-64.7% of the community looking for some restriction on tera is high enough for get something done but realistically is low for a ban since a big part of that 64.7% are open to get some restriction on tera but don't support an outright ban, so leaving it on a ban-dnb vote will result on a dnb win again while zero progress on the tera subject gets done. That is why this thread was made to look for an alternative since a big part of the community wants to do something about tera but a full ban seems to be unlikely.
 
even the official Pokemon competition VGC make both Tera Reveal with also Moveset ( only hiding EV/IV and natures) so there is a official form of Restriction.

As much as I think team preview is the best course of action (either that or unrestricted), it's relevant independent of what VGC are doing. VGC isn't doing it to balance Tera, they're doing it to prevent scouting/being at a disadvantage playing on stream vs not. As such, we can't really say "oh but this is what VGC does!" because it's for an entirely different reason.

ok so based off what im seeing people have found out preview sucks and now tera blast is being discussed; its totally ok to look at but at this point just do a binary vote of ban / do not ban. dont see any other full agreement to any restriction so imo do that or leave tera as it is.

Idk if people think Preview sucks (mostly), it's just that Tera Blast is another option that could be considered. The point of the thread is to discuss what ideas we have to restrict it, whether it's Team Preview, Tera Blast OR outright ban.
 
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Just leave the whole mechanic alone, tera rewards skill and metagame knowledge and [snip]
Team preview is a horrible idea and would just make every turn into a 50/50 and there will be so much baiting going on it'll be a horrible meta to play.

I mean, right now I'm not completely sure the alternative is fine, instead of a 50/50 you have an 1/18 chance of whatever Tera type they have and you can't prepare for everything. If you have the list of what types they are you can at least somewhat prepare even if the timing with which they use Tera is still unknown. And using Tera at the right time is also a skill in of itself. Needing metagame knowledge is an important part of the game but that doesn't mean it's feasible.

tera blast is just a stronger hidden power, are we now going to ban hidden power in prior gens?

60BP always Special move isn't comparable to 80BP (guaranteed STAB = 120BP) that always calculates based on your higher offensive stat. That said, I also didn't like Hidden Power back then because having coverage for anything you can choose to is silly imo
 
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I mean, right now I'm not completely sure the alternative is fine, instead of a 50/50 you have an 1/18 chance of whatever Tera type they have and you can't prepare for everything. If you have the list of what types they are you can at least somewhat prepare even if the timing with which they use Tera is still unknown. And using Tera at the right time is also a skill in of itself. Needing metagame knowledge is an important part of the game but that doesn't mean it's feasible.

Please show me a mon that is viable with 18 tera types. Timing is literally a skill issue, the fact that we've got many players managing to be super consistent with tera shows this and shows why tera ISN'T broken.

60BP always Special move isn't comparable to 80BP (guaranteed STAB = 120BP) that always calculates based on your higher offensive stat. That said, I also didn't like Hidden Power back then because having coverage for anything you can choose to is silly imo

And HP was in an era where defensive power creep wasn't as crazy as it is now, HP was fine and losing it for gen 8 is a BIG reason why that gen sucks so much imo and Tera Blast has a bigger opp cost to using it vs HP as you HAVE to tera to use it vs just being able to use it whenever you want, often in game whilst using tera blast choosing to tera at that point to hit what you want to his isn't optimal and will open you up to be beaten later on.

EDIT: I really think that more people need to go play gen 3 and 4 (where I started) not knowing what tera a mon is running is literally not a problem just like not knowing what mons your opponent is running without team preview wasn't. Meta knowledge was crucial and if you don't know the meta you're going to get stomped, it's the same with tera meta knowledge in this gen. Team preview has just made people so lazy at scouting for things it's laughable, team preview alone can indicate what types of tera the mons are running, say your come across a team that's cripplingly weak to say bax, you can confidently say that some mon with good phys def on that team will be running tera fairy/water.

Also the fact that lower tiers don't have the same problems with tera ou seems to have suggest that the problem isn't tera but one or more of the mons running riot in ou rn.
 
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The thing is that 62.4-64.7% of the community looking for some restriction on tera is high enough for get something done but realistically is low for a ban since a big part of that 64.7% are open to get some restriction on tera but don't support an outright ban, so leaving it on a ban-dnb vote will result on a dnb win again while zero progress on the tera subject gets done. That is why this thread was made to look for an alternative since a big part of the community wants to do something about tera but a full ban seems to be unlikely.
It is possible that people are finding out by using this thread that B/DNB is the best way forward. I am just saying that’s a possible outcome of this discussion regardless of how many qualified players wanted some action before this thread was created.
 
Please show me a mon that is viable with 18 tera types.

Maybe not up to 18, but the Tera Type Index has several mons with upwards of 9 viable Tera types.

Timing is literally a skill issue, the fact that we've got many players managing to be super consistent with tera shows this and shows why tera ISN'T broken.

I mean, in the post I literally said that timing is a skill in of itself, so I'm not sure why you've said that. I didn't even say it's broken or makes the meta inconsistent either lmao neither of which I would even agree with.

EDIT: I really think that more people need to go play gen 3 and 4 (where I started) not knowing what tera a mon is running is literally not a problem just like not knowing what mons your opponent is running without team preview wasn't. Meta knowledge was crucial and if you don't know the meta you're going to get stomped, it's the same with tera meta knowledge in this gen. Team preview has just made people so lazy at scouting for things it's laughable, team preview alone can indicate what types of tera the mons are running, say your come across a team that's cripplingly weak to say bax, you can confidently say that some mon with good phys def on that team will be running tera fairy/water.

Idk why this is a point - just because other generations required more metagame knowledge because of how mechanically different it was does not translate to the CG meta. If it is overwhelming right now, then it needs to be acted on.

Also the fact that lower tiers don't have the same problems with tera ou seems to have suggest that the problem isn't tera but one or more of the mons running riot in ou rn.

This then depends on Tiering philosophy - do you ban the multiple mons as a result of the mechanic that makes them banworthy or the mechanic itself? Which is literally the entire discussion surrounding the mechanic the past 8 months.

I feel the need to state (because I feel like you think I'm incredibly anti-tera) that I think Tera is an incredibly fun mechanic that brings a lot of creativity and flexibility to the builder and how you tackle certain threats or weaknesses in your team. I also understand the point of metagame knowledge being very important and an aspect of Pokémon that you should seek to improve upon. But as it stands right now, it is polarising and MAY need restriction. I don't think it needs to be banned - I would want either Tera Team Preview or just leave it completely unrestricted.
 
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Maybe not up to 18, but the Tera Type Index has several mons with upwards of 9 viable Tera types.

Well I'd seriously question just quite how viable a lot of these types are, personally I've never seen grass or poison garg and in regards to poison garg really not sure it's a good idea leaving yourself vulnerable to eq and due to this I think steel is basically dreadful on garg as you're still weak to eq and fighting move of choice.

I mean, in the post I literally said that timing is a skill in of itself, so I'm not sure why you've said that. I didn't even say it's broken or makes the meta inconsistent either lmao neither of which I would even agree with.

My apologies I must have read over where you talked about the timing being a skill.

Idk why this is a point - just because other generations required more metagame knowledge because of how mechanically different it was does not translate to the CG meta. If it is overwhelming right now, then it needs to be acted on.

It's a point because functionally it's the same (lack of knowledge for setting up the end game), except in gen 9 you have more information from the get go on what your opponent is likely running (due to TP) and how to structure your game against them whereas in gen 3 and 4 you really don't know until at least half the team has been revealed and even then not knowing the final mon or 2 can still be a big problem in those gens for how you structure your end game if you end up sacking the wrong mon on a misinterpretation of the team. This is the same for Gen 9 with tera, if you've not managed to force your opponent to tera as you're working into the end game deciding to sack x instead of y and then they tera and it turns out you needed y instead of x to avoid this. It wasn't a problem in gen 4 and the lack of knowledge in gen 9 isn't either as show by the fact that people are consistently successful at it.

This then depends on Tiering philosophy - do you ban the multiple mons as a result of the mechanic that makes them banworthy or the mechanic itself? Which is literally the entire discussion surrounding the mechanic the past 8 months.

How many mons are actually busted due to tera though? People moan about Gambit but Gambit will be a problem even without tera as SO is silly good. Of those mons banned it's only Leki, Annihilape and arguably Volc that are busted by it (I don't agree that Espathra is busted due to tera, that thing is uber busted regardless, there are only a handful of mons who resist both psychic and fairy and they're all broken in once Espathra has enough boosts anyway).

I feel the need to state (because I feel like you think I'm incredibly anti-tera) that I think Tera is an incredible fun mechanic that brings a lot of creativity and flexibility to the builder and how you tackle certain threats or weaknesses in your team. I also understand the point of metagame knowledge being very important and an aspect of Pokémon that you should seek to improve upon. But as it stands right now, it is polarising and MAY need restriction. I don't think it needs to be banned - I would want either Tera Team Preview or just leave it completely unrestricted.

Fair enough, I just don't agree that tera team preview is a good idea at all, it'll just make the meta worse due to the endless baiting that will go on and will eventually lead to the mechanics banning.
 
And to me, it seems like many players want to keep Tera around. In particular, the vast majority of posts in the PR thread indicate a desire to keep it around while a smaller, but still clear, majority of the points made in OU discussion thread reflect the same. Of course, there are still a lot of reasons to keep Tera discussions going such as its survey response and the ardent expressions of anti-Tera sentiment in the other posts.

I see why you might have these subjective opinions if you spent all of your time on forums rather than the live playerbase in PS! OU chat.

The culture in the OU chat room is quite literally the opposite as the forums.
Most, if not all the mods, voices, etc are vocally anti-tera.
The second you bring up Tera, chat turns into a "Tera sucks" party.

We also didn't capture any data about Tera until recently, when we could have been this entire time.
That misstep aside, as you said, the survey indicates that a super majority of our playerbase has a problem with Tera in it's current form.

You don't have to guess, or feel it out, or say what you think it seems- we literally have hard data that shows most of the players want something to be done about tera.

I'm not sure how a suspect that doesn't yield any results is even on the table.
From the data, if tera is untouched, that means a supermajority of players are being literally ignored.

However, if we are looking for the most skillful and completitive metagame with layers of strategy that still has potential for balancing, then Tera very much has a place.

While my historic tiering insight makes me feel the former is important and we should do something on Tera, it seems like a lot of the community embraces Tera and aligns more with the latter.

Competitive and Balanced survey scores are terrible, and have been since SV surveys started.
I don't know how you can draw the conclusion that it "very much has a place" in regards to the comp aspects.

We can mental gymnastic some of these previous scores and blame Pao or whatever- but this recent survey there were no banned mons running around. The meta is in its most solid state since launch, and qualified voters gave comp aspects of the game a 5/10.

Once again, you might feel a certain way, but the data is objective, and clearly shows how the community feels.

How is this just not being considered?

Super-majority has an issue with Tera in it's current form.
Survey scores reflect an uncompetitive and unbalanced metagame.

If tera is untouched, is your plan to just hope it gets better?
Do you really think Gambit is the reason for the low scores, and that suspecting it will improve things?
Let's say comp scores magically go up, what about the tera survey results?
Is the plan to just ignore that?
If so, just go ahead and leave "How do you feel about Tera?" off any future surveys- might as well go full censorship.

On the flaws of running a suspect ladder without Tera:

Theory would be adding a suspect ladder without Tera. Reflecting the actual current metagame is in no way theory. The premise of those saying that we are leaning it up to theory without adding a second ladder have it backwards.

The metagame without Tera would be vastly different with many unforeeen differences. There would be potential for many bans or unbans as well as different things being used (across Pokemon themselves, sets on Pokemon, etc.) Using this blindly as an experimental variable in the most important suspect ever would be a historically bad decision.

The point of a suspect test is to determine if something is broken in the metagame or not. The metagame itself should be the sole determinant of this.

If it’s broken, we act from there accordingly. There may be more shifts or bans from there, but there’s ample time to accommodate to that. This goes for suspects of Pokemon and other variables.

The point is not to determine if the metagame is immediately better with or without something as there are so many external factors there and we cannot account for future ramifications the same. For example, if we suspect and ban Kingambit, it’s feasible the day1 metagame may be worse despite a potential ban the community wants as Gholdengo and Dragapult may run rampant. But with adaptation or future suspects, it can ultimately be better in the long haul. Using that day1 metagame solely without that one thing (be it Kingambit or, in this instance, Tera) for anything of shortsighted and a bad tiering practice.

I already discussed this with tiering admin when multiple people publicly brought this up and someone on my council did, and they confirmed a non-Tera ladder is not on the table. I am not even committed to a suspect test at all, but it won’t be marred with a second ladder if it occurs.

So not only is a suspect ladder off the table, but a suspect might not even happen.

Again, how are steps to address the community feedback that lead to no results even being considered?

Tera is unique and has evoked a wide array of responses.

Yeah, it really is unique, and requires a unique approach.
We have mons that can now turn into another type at any moment, but we're adhering to decade old dogma?

Your only reason why to not just toss up a simple no tera suspect ladder is, rules? That are often changed, and were literally made up?

Why is there such an aversion to letting players see what SV would look like w/o Tera?
If tera is so skillful, and rewarding, and fun, than let it speak for itself?

Forums are literally a handful of vocal users and should barely be taken into account when compared to survey results.

A super majority of qualified players told you that they have an issue with tera, and they think the meta is barely competitive or balanced- why is the biggest step you're taking a random forum to let the same 10 anti tera posters and the same 10 pro tera posters have an online tea party?

Hundreds of ppl told you that they want something to be done about Tera, and you won't even commit to a suspect.
How are you proudly letting everyone who voted "Action" that you simply aren't concerned with their voice?
Ignoring the poor balance/comp scores is one thing, if you don't care w/e- but ignoring a supermajority result seems ridiculous.

Mons have gotten QB with less support than the last tera survey.
Yet, a suspect isn't even promised?

I understand a philosophy of "path of least resistance" dude but at a certain point it's just sweeping problems under the rug.

Apologies for being so critical, it truly comes from a place of utter confusion about your statements in these posts.
 
I see why you might have these subjective opinions if you spent all of your time on forums rather than the live playerbase in PS! OU chat.
I mean yes, formal forum discussion holds much, much more weight than the PS OU Room. It’s not even close.

With this in mind, I’ve lurked the OU room for multiple hours everyday for weeks (aside from when I was on LoA) and even been on my main alt discussing a decent amount. But regardless this point is just a big ???

Like do you seriously think that any tiering council in any tier has their ears to the ground at all hours of the day for PS Room discussion when there are discussion threads made for this?
From the data, if tera is untouched, that means a supermajority of players are being literally ignored.
You continue to misrepresent data and written word, and that’s not my problem.

We have had this conversation repeatedly and whole survey results are important, this does not mean it’s as linear as you represent as action includes suspects on key offenders, elements like Tera Blast, or the overarching mechanic. Don’t get it twisted.
Again, how are steps to address the community feedback that lead to no results even being considered?
These conclusions I made are literally based off of community feedback in the threads. An overwhelming amount of it.

The problem is you and your hopes we listen to a select set of feedback rather than the whole story. That’s not our problem. That’s just your faulty or selective perception.
 
I mean yes, formal forum discussion holds much, much more weight than the PS OU Room. It’s not even close.

With this in mind, I’ve lurked the OU room for multiple hours everyday for weeks (aside from when I was on LoA) and even been on my main alt discussing a decent amount. But regardless this point is just a big ???

Like do you seriously think that any tiering council in any tier has their ears to the ground at all hours of the day for PS Room discussion when there are discussion threads made for this?

You continue to misrepresent data and written word, and that’s not my problem.

We have had this conversation repeatedly and whole survey results are important, this does not mean it’s as linear as you represent as action includes suspects on key offenders, elements like Tera Blast, or the overarching mechanic. Don’t get it twisted.

These conclusions I made are literally based off of community feedback in the threads. An overwhelming amount of it.

The problem is you and your hopes we listen to a select set of feedback rather than the whole story. That’s not our problem. That’s just your faulty or selective perception.

I feel like the active playerbase and what they are saying everyday should hold a similar weight, but I never said more important than forums.

But from your lurking, what did you find? I'm very confident that in general, OU room is not pro-tera.

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Then please, untwist it for me?
What do you think ppl meant by "Action"?
They meant something dude, but you're saying here you might consider doing nothing?

Survey results are very important, imo, and it seems council holds them to a high degree as well, since mons have been QB after survey results.
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And no, I just want y'all to not ignore feedback entirely.
I've already said banning tera is off the table, as have you.
The forums also clearly show the at least half the players want something to be done.

So that's survey results, and forum telling you that something should be done.
If nothing is done, then that's the selective perception you accuse me of.

I'm just curious how you would bridge the gap between the hundreds of players who told you they want "Action" and then read your response, "We might not do anything" and was v confused.
How is this listening to the community feedback?
 
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But from your lurking, what did you find? I'm very confident that in general, OU room is not pro-tera.
Yes, the OU room holds a more negative sentiment towards Tera on the whole (not that it’s super unfavorable as plenty still wish to keep it), but it is also from a much more varied background of players, and, to put it bluntly, not every opinion is equal when some opinions are people who are not very experienced or understanding. Some people are frustrated casuals or individuals without much understanding of game theory. This is a huge part of why we have dedicated threads and forums for these things, even ranging over to the PR thread.

Of course there are great and not-so-great players on both sides here and it’s never been cut-and-dry. But it is both unreasonable and unprecedented to suddenly hold OU Room tiering discussion highly in a tiering context.

That is not how it has ever worked and that’s not suddenly changing. We do not even have the infrastructure or manpower as a council to patrol the OU Room 24/7 as that’s not our jobs either, so it would be a logistical impossibility as well.
 
I feel like the active playerbase and what they are saying everyday should hold a similar weight, but I never said more important than forums.

But from your lurking, what did you find? I'm very confident that in general, OU room is not pro-tera.

-
Then please, untwist it for me?
What do you think ppl meant by "Action"?
They meant something dude, but you're saying here you might consider doing nothing?

Survey results are very important, imo, and it seems council holds them to a high degree as well, since mons have been QB after survey results.
-
And no, I just want y'all to not ignore feedback entirely.
I've already said banning tera is off the table, as have you.
The forums also clearly show the at least half the players want something to be done.

So that's survey results, and forum telling you that something should be done.
If nothing is done, then that's the selective perception you accuse me of.

I'm just curious how you would bridge the gap between the hundreds of players who told you they want "Action" and then read your response, "We might not do anything" and was v confused.
How is this listening to the community feedback?
He's listening to the community feedback by listening to this thread and the PR thread, where a majority are not entertaining a ban or are unsure on which restriction to place. No one is calling for an immediate suspect. If council really didn't want to listen to its users, this thread wouldn't be here and Finch wouldn't be entertaining posts like these.

The only issue is the grown folks who throw tantrums because a process isn't going the way they wanted it to. This isn't a Smogon-issue either. Blaming everyone and conspiracy-theorying is how you throw the ethos of your argument away.
 
LoseToRU? If you want an actual in-depth response to your points on community response, data, and future action, I’m game.

To be honest, I find your perception to be a bit off, but part of my job is answering to those invested in the format I lead and I am not going to back down from that. Transparency and communication have been constants and no matter what narratives people try to spin about neglect of that, I’m going to stay true to that.

I have important meetings throughout the day and a family dinner, so I won’t get back to you until between 9pm and midnight GMT-4, but I will go through your points and response. If you have anything else you want me to respond to, quote this post and feel free to add. I’ll do my best to get back to you specifically today so that we can be through with this.
 
I feel like the active playerbase and what they are saying everyday should hold a similar weight, but I never said more important than forums.

But from your lurking, what did you find? I'm very confident that in general, OU room is not pro-tera.

Hey so I understand why you can be annoyed by the fact that the forums/council may have a difference from the OU player base. But the thing that can be done is to have those people bring the discussion to the forums so that their voice can be heard. I'm sure you heard about a week ago when NatDex had their tera vote to keep tera in from all the people that got rallied from outside the forums. So do the same, get them to share their opinions on here to be heard
 
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