The Battle Hall - Challenge Signups

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My bad, I had assumed as Dratini could be an opponent at rank 1 that it could also be a challenger. Lets try again

Name: deadfox
Rank and format: Rank 1 singles
Pokemon #1: Numel
Pokemon #1 Ability: Oblivious
Pokemon #1 Info:
322.png

Numel [Volco] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10 Accuracy for opponents)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (30/1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Own Tempo: [DW LOCKED] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down

Flamethrower
Dig
Will-O-Wisp

Ancient Power
Mud Bomb
Yawn
 
Name: Terrador14
Rank and format: Rank 1 Singles
Pokemon #1: Nidoran♂
Pokemon #1 Ability: Poison Point
Pokemon #1 Info:
32.png

Nidoran♂ [Agamemnon] (Gender)
Nature: Quiet (+SpA, Spe/1.15, Eva -10)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand

Counter
Disable
Iron Tail

Flamethrower
Thunderbolt
Ice Beam
 
Name: Terrador14
Rank and format: Rank 1 Singles
Pokemon #1: Nidoran♂
Pokemon #1 Ability: Poison Point
Pokemon #1 Info:
32.png

Nidoran♂ [Agamemnon] (Gender)
Nature: Quiet (+SpA, Spe/1.15, Eva -10)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand

Counter
Disable
Iron Tail

Flamethrower
Thunderbolt
Ice Beam

Will ref this. Thread may take a little while to get up.
 
(There's still a 1 TC cost for this, right?)

Name: Dummy (Dummy007)
Rank and format: Rank 1 Doubles
Pokemon #1: Luna (Cleffa)
Pokemon #2 (if any): Helaman (Foongus)
Pokemon #1 Ability: Magic Guard
Pokemon #2 (if any) Ability: Effect Spore
Pokemon #1 Info:
173.png

Cleffa [Luna] (F)
Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)
Typing: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 0(-)
Def: Rank 3(+)
SpA: Rank 2
SpD: Rank 2
Spe: 15

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Pound(*)
Charm(*)
Encore(*)
Sing(*)
Sweet Kiss(*)
Copycat(*)
Magical Leaf(*)

Amnesia(*)
Fake Tears(*)
Wish(*)

Toxic(*)
Psychic(*)
Flamethrower(*)
Pokemon #2 (if any) Info:
590.png

Foongus [Helaman] (M)
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Attack)
Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3(+)
Spe: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Spore

Defense Curl
Gastro Acid
Stun Spore

Toxic
Venoshock
Energy Ball
 
Name: rewindman
Rank and format: Rank 1 singles
Pokemon #1: Torchic
Pokemon #1 Ability: Blaze
Pokemon #1 Info:

255.png

Torchic(*) [Lark](Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39(-)

EC: 0/9
MC: 0
DC: 0/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute
 
Name: rewindman
Rank and format: Rank 1 singles
Pokemon #1: Torchic
Pokemon #1 Ability: Blaze
Pokemon #1 Info:

255.png

Torchic(*) [Lark](Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39(-)

EC: 0/9
MC: 0
DC: 0/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute

I got dis. Thread up soon.
 
Eh. Yeah, I thought that might not fly. Where does it say that, though? I was looking in this thread for the rule that says 'only basic evolveable Pokemon may be entered', but I must have missed it somehow. Dx

(cancel my challenge BTW)
 
I'd like to sign up.

Name: Spenstar
Rank and format: Rank 2 singles
Pokemon #1: Rebble
Pokemon #1 Ability: Technician
Gempre1.png

Rebble [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: When Spenstar met Rabbi, it was among a group of Rebble, Bolderdash, and Stratagem in a mysterious cave. Rabbi was adventerous and wanted to see the world, so the group's leader Stratagem allowed a battle between Spenstar and Rabbi that would decide the latter's fate. Spenstar won, and Rabbi joined his team. Rabbi and Brick quickly became best friends due to being the youngest team members, and Spenstar spent about a week after capturing Rabbi flying to faraway places by airline, to fulfill Rabbi's desire to see the world. Apart from travel, Rabbi's passion is battling, and is itching to experience its first battle.

Spenstar is proficent at speaking and understanding the language of Pokemon just as well as his own, as a result of spending years with Pokemon as his only family. He nicknamed this Pokemon "Rabbi" because he noticed (and appreciated) a distinct Jewish accent in the way it speaks. For reasons unknown, this accent was not present in any other members of Rabbi's original group, with the exception of the lead Stratagem.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 90

EC: 1/9
MC: 0
DC: 1

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancientpower
Metal Sound
Paleo Wave

Flamethrower
Sandstorm
Hidden Power (Flying, 6)

Swift
 
I'd like to sign up.

Name: Spenstar
Rank and format: Rank 2 singles
Pokemon #1: Rebble
Pokemon #1 Ability: Technician
Gempre1.png

Rebble [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: When Spenstar met Rabbi, it was among a group of Rebble, Bolderdash, and Stratagem in a mysterious cave. Rabbi was adventerous and wanted to see the world, so the group's leader Stratagem allowed a battle between Spenstar and Rabbi that would decide the latter's fate. Spenstar won, and Rabbi joined his team. Rabbi and Brick quickly became best friends due to being the youngest team members, and Spenstar spent about a week after capturing Rabbi flying to faraway places by airline, to fulfill Rabbi's desire to see the world. Apart from travel, Rabbi's passion is battling, and is itching to experience its first battle.

Spenstar is proficent at speaking and understanding the language of Pokemon just as well as his own, as a result of spending years with Pokemon as his only family. He nicknamed this Pokemon "Rabbi" because he noticed (and appreciated) a distinct Jewish accent in the way it speaks. For reasons unknown, this accent was not present in any other members of Rabbi's original group, with the exception of the lead Stratagem.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 90

EC: 1/9
MC: 0
DC: 1

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancientpower
Metal Sound
Paleo Wave

Flamethrower
Sandstorm
Hidden Power (Flying, 6)

Swift
Rank 2 isn't up yet. Is that so difficult to fathom for everyone (not a direct comment at Spenstar, I'm just exasperated at the number of incorrect challenges).

People: READ THE OP.
Keep calm and carry on.
 
And we still have to do movesets for them. Just because it's there doesn't mean assumptions can be made; believe me, you will know when each Rank is up.
 
Hey I'm Terribly sorry, but I didn't really see a more appropriate to post this but I have a question: I see this here,
nor can the Pokemon be used outside of the hall until the challenge ends
but i think i remember seeing somewhere that if the pokemons in a battle already u can enter it here, so long as u dont try to enter it into any other battles until its finished here, u can still use it. Im terribly sorry if I'm just imagining it, but if im not id like to challange:


Rank and format: Rank 1 Singles
Pokemon #1: Ragnarok the Ralts
Pokemon #1 Ability: Synchronize
Pokemon #1 Info:
280.png

*Ralts (Ragnarok) Male*
Nature: Adamant
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)


Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*

Will o Wisp*
Confuse Ray*
Shadow Sneak*

Thunder Wave*
Protect*
Safeguard*
 
Name: BiGGiE
Rank and format: Rank 1 Singles
Pokemon #1: Del
Pokemon #1 Ability: Flame Body

607.png


Litwick (*) Del (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

Type: Ghost/Fire

Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)

Heat Wave (*)
Clear Smog (*)
Acid Armor (*)

Substitute (*)
Energy Ball (*)
Toxic (*)
 
Name: Zeo
Rank and Format: Rank 1 Singles
Pokemon: Feebas
Ability: Swift Swim

349.png

Feebas(Beauty)(Female)
Water

Water-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

HP: 80
Atk: Rank 1
Def: Rank 0(-)
SpA: Rank 2(+)
SpD: Rank 2
Spe: 80

Mild Nature- Adds one to SpA and subtracts one from Def

EC 3/6
MC 2
DC 1/5

Moves

Level Up
Splash
Tackle

Egg Moves
Brine
Dragon Breath
Mirror Coat

TM/HM
Toxic
Light screen
Ice Beam

Abilites
Swift Swim(Innate)-The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability(DW)(Innate)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
 
Name: DarkSlay
Rank and format: Rank 1 Singles
Pokemon #1: Blanka the Tynamo
Pokemon #1 Ability: Levitate
602.png

Tynamo (Blanka) [F]
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 51 (60-9)

EC: 0/9
MC: 0
DC: 0/0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam
 
Hey I'm Terribly sorry, but I didn't really see a more appropriate to post this but I have a question: I see this here, but i think i remember seeing somewhere that if the pokemons in a battle already u can enter it here, so long as u dont try to enter it into any other battles until its finished here, u can still use it. Im terribly sorry if I'm just imagining it, but if im not id like to challange:


Rank and format: Rank 1 Singles
Pokemon #1: Ragnarok the Ralts
Pokemon #1 Ability: Synchronize
Pokemon #1 Info:
280.png

*Ralts (Ragnarok) Male*
Nature: Adamant
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)


Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*

Will o Wisp*
Confuse Ray*
Shadow Sneak*

Thunder Wave*
Protect*
Safeguard*

bump for someone to accept challenge
 
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