Name: MK
Rank and format: Rank 1 Singles
Pokemon #1: Larvitar [Ares] (M)
Pokemon #1 Ability: Guts
Pokemon #1 Info:
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Larvitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 36 (41/1.15)
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
AncientPower
Iron Tail
Stealth Rock
Brick Break
Swagger
Taunt
Laharl and Lenneth run frantically into the Battle Hall reception room...
"We... are... here. Can we... sign up?"
"We simply must show off our Pokemon in this competition area. After all, we're clearly the best here."
"How... are you not... exhausted, Lenneth? We ran all the way here from the tournament arena."
"Maybe you're just out of shape. Anyways, let's do this!"
"Screw you..."
Laharl makes his way to the registration CPU near the front desk and enters in his profile and Pokemon data...
Name: Laharl (Temperantia)
Rank/Format: Rank 3 Singles
Pokemon #1: Tangela (King Malboro)
Pokemon #1 Ability: Chlorophyll
Info:
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Tangela- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 100
Atk(+): 3
Def: 4
SpA: 4
SpD: 2
Spe(-): 52 (60/1.15= 52.1... truncated down to 52)
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip
Giga Drain
Leech Seed
Flail
Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
Name: AJ
Rank/Format: Rank 1 Singles
Pokemon #1: Togepi
Pokemon #1s Ability: Serene Grace
Pokemon #1 Info:
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Togepi [Athena] (F)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Stats:
HP: 90
Atk: Rank 0 (-1)
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 20
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Nasty Plot
Extrasensory
Morning Sun
Shadow Ball
Flamethrower
Grass Knot
Got dis.Name: Arcanite
Rank/Format: Rank 1 Singles
Pokemon #1: Sir Auron (Riolu)
Pokemon #1s Ability: Inner Focus
Pokemon #1 Info:
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Riolu (*) Sir. Auron (Male)
Nature:
Lonely: (Adds * to Attack; Subtracts * From Defense)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
- Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
- Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet active)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60
EC: 5/6
MC: 2
DC: 4/5
KO: 0
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Drain Punch (*)
Work Up (*)
Rock Slide (*)
Swords Dance
Protect
inb4evolution!
One other thing, since we claim in the Battle Subway Thread, does that mean we can get the Subway Prizes (Choice Items etc)?
Name: Lord Jesseus
Rank and format: Rank 1 Singles
Pokemon #1: Cubone
Pokemon #1 Ability: Rock Head
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Cubone [Rho] (Male)
Occasionally goes by alternate nickname "Boner"
Nature: Brave (+Atk, -Spe)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15%)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Belly Drum
Detect
Skull Bash
Smack Down
Aerial Ace
Fire Blast
One other thing, since we claim in the Battle Subway Thread, does that mean we can get the Subway Prizes (Choice Items etc)?
Name: tea_demon
Rank and format: rank 1 singles
Pokemon #1: exeggcute
Pokemon #1 Ability: chlorophyll
Pokemon #1 Info:![]()
Exeggcute(*) Jethro (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass / Psychic
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 90
Atk: **
Def: ***
SpA: *** (+)
SpD: * (-)
Spe: 40
EC: 4/6
MC: 1
DC: 3/5
Attacks:
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Bullet Seed(*)
Stun Spore(*)
Poisonpowder(*)
Sleep Powder(*)
SolarBeam
Synthesis(*)
Leaf Storm(*)
Giga Drain(*)
Trick Room(*)
Psychic(*)
Dream Eater(*)
Sunny Day
Toxic