fite me
Challenging the Battle Subway!
Mode: Doubles
Thread: Link
Current Streak: 0
Cassandra (Swoobat @ Enigma Berry w/ Simple)
Tee Hee (Voodoom @ BlackGlasses w/ Lightningrod)
Montoya (Gallade @ Light Clay w/ Steadfast)
Camille (Togekiss @ Expert Belt w/ Serene Grace)
[a]Swoobat[/a]
Swoobat ♀ - Cassandra
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)
Height Class: 2
Weight Class: 2
BRT: 16
EC: 6 / 6
MC: 0
DC: 5 / 5
41 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp, Thief, U-turn
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Psychic, Psyshock, Shadow Ball, Stored Power
Status Moves - After You, Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Safeguard, Skill Swap, Substitute, Taunt, Telekinesis, Thunder Wave, Torment, Toxic
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. When allowed, however, she nonetheless focuses on defensive play and protecting herself from attack.
[a]Voodoom[/a]
Voodoom ♂ - Tee Hee
Nature: Naïve (Spe +17, Accuracy +19%, SpD: -1)
Type: Fighting / Dark
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Volt Absorb - (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Motor Drive - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+)
Height Class: 4
Weight Class: 4
BRT: 20
EC: 6 / 6
MC: 0
DC: 5 / 5
32 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Astonish, Beat Up, Close Combat, Drain Punch, Focus Punch, Ice Punch, Low Sweep, Night Slash, Pin Missile, Pursuit, Revenge, Wrap
Special Moves - Aura Sphere, Dark Pulse, Focus Blast, Hidden Power [Grass, 7], Psychic
Status Moves - Acupressure, Charge, Copycat, Endure, Follow Me, Grudge, Magic Coat, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave
Built of cloth, stuffing, and rage, Tee Hee finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge.
[a]Gallade[/a]
Gallade ♂ - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic / Fighting
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80
Height Class: 3
Weight Class: 4
BRT: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
40 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Close Combat, Feint, Fire Punch, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Rock Slide, Slash, Stone Edge
Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Psych Up, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp
A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.
[a]Camille[/a]
Togekiss ♀ - Camille
Nature: Bold (Def: +1, Atk: -1)
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Height Class: 3
Weight Class: 3
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
45 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Drain Punch, Extremespeed, Fly, Sky Attack
Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Future Sight, Magical Leaf, Psyshock, SolarBeam, Stored Power, Zap Cannon
Status Moves - After You, Baton Pass, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave,
Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
Let's rock these rails.
Challenging the Battle Subway!
Mode: Doubles
Thread: Link
Current Streak: 0
Cassandra (Swoobat @ Enigma Berry w/ Simple)
Tee Hee (Voodoom @ BlackGlasses w/ Lightningrod)
Montoya (Gallade @ Light Clay w/ Steadfast)
Camille (Togekiss @ Expert Belt w/ Serene Grace)
[a]Swoobat[/a]

Swoobat ♀ - Cassandra
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)
Height Class: 2
Weight Class: 2
BRT: 16
EC: 6 / 6
MC: 0
DC: 5 / 5
41 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp, Thief, U-turn
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Psychic, Psyshock, Shadow Ball, Stored Power
Status Moves - After You, Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Safeguard, Skill Swap, Substitute, Taunt, Telekinesis, Thunder Wave, Torment, Toxic
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. When allowed, however, she nonetheless focuses on defensive play and protecting herself from attack.

Voodoom ♂ - Tee Hee
Nature: Naïve (Spe +17, Accuracy +19%, SpD: -1)
Type: Fighting / Dark
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Volt Absorb - (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Motor Drive - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+)
Height Class: 4
Weight Class: 4
BRT: 20
EC: 6 / 6
MC: 0
DC: 5 / 5
32 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Astonish, Beat Up, Close Combat, Drain Punch, Focus Punch, Ice Punch, Low Sweep, Night Slash, Pin Missile, Pursuit, Revenge, Wrap
Special Moves - Aura Sphere, Dark Pulse, Focus Blast, Hidden Power [Grass, 7], Psychic
Status Moves - Acupressure, Charge, Copycat, Endure, Follow Me, Grudge, Magic Coat, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave
Built of cloth, stuffing, and rage, Tee Hee finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge.

Gallade ♂ - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic / Fighting
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80
Height Class: 3
Weight Class: 4
BRT: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
40 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Close Combat, Feint, Fire Punch, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Rock Slide, Slash, Stone Edge
Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Psych Up, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp
A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.

Togekiss ♀ - Camille
Nature: Bold (Def: +1, Atk: -1)
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Height Class: 3
Weight Class: 3
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
45 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Drain Punch, Extremespeed, Fly, Sky Attack
Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Future Sight, Magical Leaf, Psyshock, SolarBeam, Stored Power, Zap Cannon
Status Moves - After You, Baton Pass, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave,
Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
Let's rock these rails.