Ciao la mia famiglia and grazie for your support for my well received archive thread that's been goin for the past couple of months. I see that a trend of compendiums has been storming other tiers on smogon, all originating from my boy Edgar's Ubers compendium. I had made the OU compendium that inspired his thread a few months prior, but I only posted it on the idm forums because I didnt want to share the wealth of knowledge with plebs then. Now, however, iv changed my mind. To be completely honest im posting here mostly for my own convenience because the old one on idm forums is outdated by about a year and since zetashitboards has a 10 image limit it saves me a lot of time to make it here. It should be no surprise that once again, another innovation has been credited to the don himself. shoutout my boys Edgar, Key, and Calloflochie trynna spread the knowledge to irrelevant tiers but heres the official don compendium to fill the void in ou. enjoi
(analysis ripped from the original)
This compendium contains basic structures for teams and an array of possible mons for specific roles on teams. Having a visual cue helps build better and more diverse teams. This will contain pools of viable mons (I will omit the very shitty ones and ones that are completely outclassed [deos>aerodactyl] but keep even niche ones like sr mew lead due to explosion and tailwind etc.) Feel free to help add to the collection, but doubt theres much to add seeing as this shit is p comprehensive. Use it as a reference, if you will.
Structure:
Following the building structure of the original compendium, try to fit 2 water resists, 1-2 fight resists, 1-2 dragon resists(or an immunity), a flying check, an electric check or 2 resists, 2 ground resists or immunities (at least 1 not bypassed by mold breaker) and a dark resist. Among them i make sure to either have scarf, lots of priority, intimidate, a twave user or weather abuser to revenge. As for stall, I generally try to check as many mons as I can in the stallbreaker category and in the top tier list. Try not to compound on mons walled by shit (talon + balloon exca + zor etc walled by rotom) and try to avoid having no stallbreakers and losing 100% to fat shit.
Stealth Rocks (Spikes/TSpikes) Users
----------------------------------------------
Offensive Users:
Defensive Users:
Spikes/Tspikes Users:
Stall Breakers
----------------------------------------------
(Taunt willow/bulk up)
(CM)
(Mag Taunt)
(Y,Willow/SD X)
(Mega)
(Mixed)
(Mega)
(Band)
(NP)
(NP pass)
Balance Breakers
----------------------------------------------
Volturn:
Heavy Hitters(Choice/LO):
Offense Breakers
----------------------------------------------
Speed Boosting:
Setup Priority:
Fast(110+)/Weather:
Scarfers:
Defensive Cores
--------------------------------------------
Hazard Removal/Prevention:
Water Resists:
Ground Resists:
('loon)
Bird Resists:
Fairy Counters:
Lati Switchins:
Fire Switchins (Zard X/Y)
X:
Y:
Physical Walls:
Special Walls:
Bulky Setup:
Trick Room
--------------------------------------------
(analysis ripped from the original)
This compendium contains basic structures for teams and an array of possible mons for specific roles on teams. Having a visual cue helps build better and more diverse teams. This will contain pools of viable mons (I will omit the very shitty ones and ones that are completely outclassed [deos>aerodactyl] but keep even niche ones like sr mew lead due to explosion and tailwind etc.) Feel free to help add to the collection, but doubt theres much to add seeing as this shit is p comprehensive. Use it as a reference, if you will.
Structure:
Following the building structure of the original compendium, try to fit 2 water resists, 1-2 fight resists, 1-2 dragon resists(or an immunity), a flying check, an electric check or 2 resists, 2 ground resists or immunities (at least 1 not bypassed by mold breaker) and a dark resist. Among them i make sure to either have scarf, lots of priority, intimidate, a twave user or weather abuser to revenge. As for stall, I generally try to check as many mons as I can in the stallbreaker category and in the top tier list. Try not to compound on mons walled by shit (talon + balloon exca + zor etc walled by rotom) and try to avoid having no stallbreakers and losing 100% to fat shit.
Stealth Rocks (Spikes/TSpikes) Users
----------------------------------------------
Offensive Users:
Defensive Users:
Spikes/Tspikes Users:
Stall Breakers
----------------------------------------------
Balance Breakers
----------------------------------------------
Volturn:
Heavy Hitters(Choice/LO):
Offense Breakers
----------------------------------------------
Speed Boosting:
Setup Priority:
Fast(110+)/Weather:
Scarfers:
Defensive Cores
--------------------------------------------
Hazard Removal/Prevention:
Water Resists:
Ground Resists:
Bird Resists:
Fairy Counters:
Lati Switchins:
Fire Switchins (Zard X/Y)
X:
Y:
Physical Walls:
Special Walls:
Bulky Setup:
Trick Room
--------------------------------------------
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