Hi guys, I posted this team a while back but it didn't get any replies, and it's undergone some changes since then, so here it is again.
It's named The Goods because every Pokemon is tried-and-true, there aren't really any gimmicks or "Random" Pokemon. Unfortunately, that makes it pretty boring, but it works!
Without further ado, here is my team:
It's named The Goods because every Pokemon is tried-and-true, there aren't really any gimmicks or "Random" Pokemon. Unfortunately, that makes it pretty boring, but it works!
Without further ado, here is my team:
Overview:
In-Depth:
Azelf @ Focus Sash
Nature: Naive
Ability: Levitate
EVs: 4 HP/252 Special Attack/252 Speed
~ Taunt
~ Stealth Rock
~ Psychic
~ Explosion
In-Depth:
Azelf @ Focus Sash
Nature: Naive
Ability: Levitate
EVs: 4 HP/252 Special Attack/252 Speed
~ Taunt
~ Stealth Rock
~ Psychic
~ Explosion
Taunt prevents opponents from setting up the Stealth Rocks that wear my team down (especially Gyarados) and from getting Sleep Powder down. Stealth Rock makes it easier for my offense-oriented team to KO opponents. Explosion lets Azelf take down opposing leads quickly after setting up Taunt and Stealth Rock. Psychic over Fire Blast because it hits Aerodactyl and Swampert harder and I rarely see Metagross/Bronzong.
Rotom-H @ Leftovers
Nature: Bold
Ability: Levitate
EVs: 252 HP / 168 Defense / 88 Speed
~ Discharge
~ Shadow Ball
~ Overheat
~ Toxic/Reflect
(Previously Starmie.) Rotom-H is my resident Spin Blocker and with its variety of moves and typing, makes both a great switch-in and attacker. Discharge over Thunderbolt for its high rate of Paralysis (I can't tell you how many times random Heatran switch-ins have suffered paralysis due to this attack), Shadow Ball for Stab, Overheat for Scizor and such, and Toxic to help wear down walls. Reflect, on the other hand, would help it take Pursuit better, and would give my team a bit more staying power, not to mention that it's useless if Discharge causes paralysis.
Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP/252 Attack/8 Speed
~Bullet Punch
~Pursuit
~Superpower
~U-Turn
Scizor helps to pick off frailer foes such as Latias and Gengar, but U-turn is my move of choice early on in the game, especially when I don't know if my opponent has a Gyarados that could set up on the switch or a Magnezone that could trap and demolish Scizor. I'm very happy with the CB Set; Swords Dance is a bit too slow for my playing style. I'm open to trying the SD set if people feel it would work better, but CB U-Turn is pretty tasty.
Gyarados @ Leftovers
Nature: Adamant
Ability: Intimidate
EVs: 156 HP/72 Attack/96 Defense/184 Speed
~Taunt
~Dragon Dance
~Waterfall
~Bounce
Gyarados is probably the most dangerous member of this team. It's able to Dragon Dance against Scizor and the like, Taunt expected Roars or Thunder Waves, Dragon Dance a second time as they switch out again, and use its powerful STAB Waterfall and Bounce to eliminate 2-3 enemies.
Why Bounce? It's actually an amazing move, despite its shaky accuracy. It's got a high base power, complimented by STAB, a 30% paralysis rate, and give free Leftovers recover, as well as protection from random Explosions. While Flying may not be the best in terms of type coverage, I've never really had problems with it; It deals Neutral damage to many Pokemon in OU such as Scizor, Latias, Salamence, etc. It's super-effective against Infernape, Machamp, Celebi, and Breloom, who can't Sub to protect itself after Taunt. Gyarados is definitely the star of the show.
Latias @ Choice Scarf
Nature: Timid
Ability: Levitate
EVs: 4 HP/252 Special Attack/252 Speed
~Draco Meteor
~Thunderbolt
~Surf
~Trick
Scarf Latias gives me a revenge killer to take on Gyarados and Salamence, and its Trick is great against things like Suicune, and Blissey. Draco Meteor hits hard and the defense drop isn't too detrimental due to its hit and run nature. Thunderbolt is for said Gyarados, and Surf defeats Heatran. I'm considering using Hidden Power Fire here, because Scizor is a common switch in to Draco Meteor, and wrecks with Pursuit. I'm not sure if I should take out Surf or Trick for it. Heatran isn't all that common, and Gyarados can take its hits fairly well (After a DD, it can outspeed Scarfed versions with Bounce to dodge the explosion) and Surf doesn't hit much else that Draco Meteor wouldn't. Trick, on the other hand, is a bit difficult to use, and it might be more consistent just to use another attack.
Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EVs: 64 Attack/252 Special Attack/194 Speed
~Close Combat
~Fire Blast
~Hidden Power (Ice)
~Grass Knot
Infernape's amazing coverage and wall breaking ability have been extremely useful for me. He's definitely not much of a sweeper, because a lot of things can force him to switch; still, if I predict correctly, he can score a few KOs, and with a base speed over 100, it's capable of mowing through teams that have lost their Scarfers and Latias and such. I really love him on paper, but there have also been a few times when he's been useless; it's hard to switch him in due to his frailty. Not really sure if I should bother with Infernape, or take it out for something a bit sturdier like Heatran.
Well, that's my team. I hope that I can get some advice to help with it because while I've gotten pretty decent at predicting and whatnot, I'm a pretty junk team builder (Hence why it's so standard) and so it would be great to have some experienced members give me some tips.