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"I feel successful!" Fake Out (Mewtwo) - Fake Out (Mewtwo)!
Round 5
Hitmontop keeps smacking Mewtwo with quick shockwaves, but is soon put to sleep by the Gardevoir's mesmerizing gaze
Action 1 Hitmontop used Fake Out (Mewtwo)! Crit (1-625): 4547/10000 = No
8-2 = 6 damage
-7 En Mewtwo chilled out!
+12 En Gardevoir chilled out!
+12 En Honedge used Slash (Hitmontop)! Crit (1-1250): 7221/10000 = No
7 = 7 damage
Hitmontop's substitute faded!
-5 En
----------------------------------------- Action 2 Hitmontop used Fake Out (Mewtwo)! Crit (1-625): 5631/10000 = No
8-2 = 6 damage
-7 En Mewtwo used Telekinesis (Hitmontop)!
Hitmontop: Telekinesis for 6 actions
-6 En Gardevoir used Hypnosis (Hitmontop)! Duration: 2/3
Hitmontop falls asleep for 1 action
-6 En
HP 33/110 | HP 93/100
En 45 | En 34
Status: -1 Atk, +1 Spe | Status: -1 Atk
En 94
HP 45/90
En 11
CHP: 227
Status: -1 Atk, Asleep (1a), Telekinesis (5a)
"I won't be stopped!" Sleep Talk [+1 Prio] (Close Combat (Mewtwo), Earthquake, High Jump Kick (Mewtwo), Rock Slide) - Sleep Talk (Close Combat (Mewtwo), Earthquake, High Jump Kick (Mewtwo), Rock Slide)
If you are awake when you are to act on A1, replace your respective action with Earthquake (+1 Prio)
You triumphantly slam your fist toward the sky as the final opponent drops to the dirt floor with a thud, dropping a small pouch it had been holding, which you open to discover a small fang and a restorative within. While you and your team celebrate, Honedge glides ominously forward to the doorways on the other end of the arena. With a curt about-face, Honedge beckons you towards it. As you approach, you notice a sense of confusion in the Pokemon; it is looking for you for guidance.
Player Options:
a) Enter the moist doorway.
b) Enter the dirty doorway.
c) Enter the cold doorway.
d) Enter the breezy doorway.
Rare Candy
Psychium Z
Mewtwonite X
1x Ether
8x Cherish Ball
2x Poke Ball
1x Dream Ball
1X Full Restore
RP3: Natural Design
You enter the next room, and have to wonder if they just forgot this room existed - it is more of a natural cave, rather than an actual chamber. Indeed, you find you practically have to climb through the room, up a surprisingly steep path.
Hitmontop is the first to reach the top of the path, but is suddenly ambushed by a surprisingly well hidden Gigalith. You also feel the gravity strengthen, trying to force you back down the path. You should still be able to catch up, but it might take a while. Honedge, meanwhile, has already floated up to join that fight, apparently unaffected by the Gravity.
This room feels much more natural than the previous room, with an uneven rocky floor and walls being difficult to traverse for your tired team. Light flickers in, although you've no clue where from.
Nature Power calls Power Gem, Secret Power rolls flinch
Arena is inside - weather can only be summoned with the respective stone
No Natural Water or Grass
Non-Rock types have their speed multiplied by their EN Percent (50 Speed at 50% EN becomes 25 Speed)
Gigalith (X)
Item: Link Cable Drop: Rock Gem
Nature: Careful
+1 SpD, -1 SpA
Type: Rock
Abilities: Sturdy / Sand Stream / Sand Force [Hidden]
Attacks:
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle
Heavy Slam
Magnitude
Rock Tomb
Take Down
Wide Guard
Bulldoze
Earthquake
Facade
Protect
Solar Beam
Autotomize
Sleep Talk
Rest
Rock Polish
Flash Cannon
Substitute
Secret Power
Gravity
Giga Impact
Block
"You wish to confront the master? Not if I can help it!"
Gigalith used Gravity!
Gravity for 4 actions
-10 En Gigalith used Rock Polish!
Gigalith: +2 Speed
-6 En
Earthquake - Magnitude - Earthquake
If Hitmontop uses a damaging Fighting-type combo, replace your respective action with Protect and push your actions back
If Hitmontop uses Wide Guard, replace your respective action with Heavy Slam and push your actions back
If Gigalith is under the effects of a protective / evasive move, use Feint that action. Push back actions.
If damaging Ground-type combination, and you are not set to use Fake Out, use Detect that action. Only do this once. Push back actions.
With a deep inhalation, you step through the ornate doorway. It leads to a cavernous room; your footsteps echo softly across the floor. You gaze at the faraway walls and notice that they are orderly speckled. A double take reveals that they have been blasted by sand, which is endlessly whipping around the windy room. It is exquisite architecture, you muse.
You walking leads you to what feels like the back of the space. A set of several stairs leads to a large platform, surrounded by heaps of sand. On top of the altar stands a majestic four-legged Pokemon, which eyes you intently. Before you can get a good glimpse of it, a pile of sand erupts as an infuriated Stratagem springs from its depths. It lands imposingly next to the other Pokemon and glares directly at you. Startled by all the commotion, a small Geodude peaks its head out of the sand to get a better view of the situation. A clank of metal next to you causes you to jump slightly; Honedge is readying itself for battle. You gaze at the majestic Pokemon once again, which smirks haughtily back at you. It's time to finish this quest.
An ancient altar in a hidden chamber, buried deep within the mountain. Harsh winds whip around the sand that coats the floor, whilst light flickers in from torchlight.
Nature Power calls Power Gem, Secret Power rolls flinch
Arena is inside - weather can only be summoned with the respective stone
No Natural Water or Grass
Justified boosts both Atk and SpA
Default weather is Sandstorm. Weathers can only be summoned with the appropriate weather rock.
Sacred Sword can be used as a Physical move, a Special Move, or a Physical and Special Move (As in Combo: Razor Leaf + Leaf Storm)
At the end of each round, all Pokémon are hit by a Damaging Dark-Type Attack which deals 0 Damage
After 6 Rounds, or when Boss Stratagem is KOed, all Background Pokémon are KOed
Attacks:
Aerial Ace
Block
Bulldoze
Calm Mind
Close Combat
Confide
Cut
Double Kick
Double Team
Earth Power
Earthquake
Facade
False Swipe
Focus Blast
Frustration
Giga Impact
Helping Hand
Hidden Power (Steel)
Hyper Beam
Iron Head
Leer
Poison Jab
Protect
Psych Up
Quick Attack
Quick Guard
Reflect
Rest
Retaliate
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sacred Sword
Safeguard
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Swords Dance
Take Down
Taunt
Toxic
Work Up
X-Scissor
Zen Headbutt
Attacks:
Accelerock
Acupressure
Ancient Power
Defense Curl
Disable
Double-Edge
Earth Power
Electro Ball
Giga Drain
Head Smash
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Weather Ball
Heat Wave
Ominous Wind
Rollout
Swift
Vacuum Wave
Dazzling Gleam
Energy Ball
Fire Blast
Protect
Flash Cannon
Double Team
Endure
Hidden Power (Flying)
Hyper Beam
Magnet Rise
Shadow Ball
Sleep Talk
Substitute
Toxic
Volt Switch
Geodude (F)
Item: Hard Stone Drop: Hard Stone
Nature: Adamant
+1 Atk, -1 SpA
Type: Rock / Ground
Abilities: Rock Head / Sturdy / Sand Veil [Hidden]
Attacks:
Bulldoze
Defense Curl
Double-Edge
Earthquake
Explosion
Harden
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Self-Destruct
Smack Down
Stealth Rock
Stone Edge
Tackle
Flail
Focus Punch
Hammer Arm
Mega Punch
Wide Guard
If Stratagem is under the effects of a protective / evasive move, use Aura Sphere (Terrakion) that action. Push back actions.
If Stratagem is under the effects of Endure when you would act on A2, use Power-Up Punch (Stratagem) that action.
If Stratagem is KO'd when you would act, redirect to Terrakion.
Vortex: Fake Out (Stratagem) | Mach Punch (Stratagem)
If Stratagem is under the effects of a protective / evasive move, use Close Combat (Terrakion) that action. Push back actions.
If Terrakion uses Quick Guard, use Close Combat (Stratagem) on the first instance and Rolling Kick (Stratagem) on the second. Push back actions each time.
If Stratagem is KO'd when you would act, redirect to Terrakion.
Kerfluffle: Aura Sphere (Stratagem) | Close Combat (Stratagem)
If Stratagem is under the effects of a protective / evasive move, use Brick Break (Terrakion) that action. Push back actions.
If Reflect is up when you would act, use Brick Break (Stratagem) that action. Only do this once. Push back actions.
If Stratagem is KO'd when you would act, redirect to Terrakion.
"You are unworthy of facing me! Stratagem! Geodude! Wipe them out!" Earthquake + Earthquake - Cooldown
"Yes sir!" Endure - Dazzling Gleam
"Right away sir!" Earthquake + Earthquake
Round 1
The ground shakes, as Terrakion and the Geodude in the back tear apart the very soil on which you stand! The team manages to hang in, but Stratagem's burst of light knocks out Vortex.
Intimidate (Hitmontop): -1 Atk Action 1 Stratagem used Endure!
-15 En Hitmontop used Fake Out (Stratagem)! Crit (1-625): 7662/10000 = No
(8+1.5)*2/3 = 6.33 damage Mewtwo used Focus Blast (Stratagem)! Hit (1-9600): 8732/10000 = Yes
Crit (1-625): 5592/10000 = No
SpD drop (1-1000): 116/10000 = Yes
(12+3+5.5-3)*1.5 = 26.25 damage
-7 En Kerfluffle used Aura Sphere (Stratagem)! Crit (1-625): 1157/10000 = No
(8+3+4.5+1-2)*1.5 = 21.75 damage, 5 energy Honedge used Slash (Stratagem)! Crit (1-1250): 7432/10000 = No
(7+1.5)*1.5 = 12.75 damage
-5 En Terrakion used Earthquake + Earthquake! (Mewtwo) Crit (1-625): 5484/10000 = No
(Hitmontop) Crit (1-625): 4468/10000 = No
(Kerfluffle) Crit (1-625): 7220/10000 = No
(Mewtwo) 22.5*0.75+4-2-2 = 16.875 damage
(Hitmontop) 22.5*0.75+4-2-2 = 16.875 damage
(Kerfluffle) 22*0.75+5.5-2-2 = 18.375 damage
(Stratagem) immune
-33.5 En Geodude used Earthquake + Earthquake! (Mewtwo) Crit (1-625): 430/10000 = Yes
(Hitmontop) Crit (1-625): 7092/10000 = No
(Kerfluffle) Crit (1-625): 754/10000 = No
(Mewtwo) 22.5*0.75+3-2+3 = 20.875 damage
(Hitmontop) 22.5*0.75+3-2-2 = 15.875 damage
(Kerfluffle) 22*0.75+3+1.5-2-2 = 17.375 damage
(Stratagem) immune
-32.5 En
Mewtwo: -2 HP (Sandstorm)
Hitmontop: -2 HP (Sandstorm)
Kerfluffle: -2 HP (Sandstorm)
------------------------------------------ Action 2 Hitmontop used Mach Punch (Stratagem)! Crit (1-625): 9545/10000 = No
(8+3+1.5+1)*1.5 = 20.25 damage
-4 En Mewtwo used Power-Up (Stratagem)! Crit (1-625): 4366/10000 = No
(4+3+5.5)*1.5 = 18.75 damage, +1 Attack
-3 En Stratagem used Dazzling Gleam! (Mewtwo) Crit (1-625): 3594/10000 = No
(Hitmontop) Crit (1-625): 949/10000 = No
(Kerfluffle) Crit (1-625): 3626/10000 = No
(Mewtwo) (8*0.75+1.5+2)*1.5 = 14.25 damage
(Hitmontop) (8*0.75+1.5+2)*1.5 = 14.25 damage Hitmontop fainted!
(Kerfluffle) (8*0.75+3+2)*1.5 = 16.5 damage
-8 En Terrakion cooled down!
Kerfluffle used Close Combat (Stratagem)! Crit (1-625): 2038/10000 = No
(12+3+1)*1.5 = 24 damage, 7 energy
Kerfluffle: -1 Defense, -1 Sp. Defense
Stratagem endured the hit!
Mewtwo: -2 HP (Sandstorm)
Kerfluffle: -2 HP (Sandstorm)
Terrakion: +1 Attack, +1 Sp. Attack (Justified)
HP 54/110 | HP 0/90 | HP 44/100
En 55 | En 39 | En 38
Status: +1 Atk | Status: KO | Status: -1 Def, -1 SpD
En 79
Status: OK
HP 100/100 | HP 1/100
En 66 | En 77
Status: +1 Sp. Atk | Status: -1 Atk, Endured
En 67
Status: Cooldown
Birkal, you may now choose Gardevoir's Trace target
"Awaiting orders, sir!" Vacuum Wave + Dazzling Gleam - Cooldown (Dazzling Gleam)
If Kerfluffle uses Quick Guard, replace your respective action with Dazzling Gleam and push your actions back
If Kerfluffle uses Wide Guard, replace your respective action with Vacuum Wave + Hidden Power (Kerfluffle)
If Terrakion is under the effects of a protective / evasive move on A2, use Focus Blast (Terrakion) that action.
If Stratagem is KO'd when you would act, redirect to Terrakion.
"Show me your valor!" Poison Jab (Kerfluffle) - Iron Head (Kerfluffle)
Round 2
Stratagem is quickly brought down by Mewtwo, allowing the team to finally focus on the main opponent.
Action 1 Kerfluffle used Quick Guard!
-6 En Mewtwo used Confusion (Stratagem)! Crit (1-625): 2792/10000 = No
5+3+5.5-3 = 10.5 damage Stratagem fainted!
Honedge fainted!
Geodude fainted!
-2 En Terrakion used Poison Jab (Kerfluffle)! Crit (1-625): 8103/10000 = No
Poison (1-3000): 4977/10000 = No
(8+5.5-2)*1.5+2 = 19.5 damage
-6 En Gardevoir used Psychic (Terrakion)! Crit (1-625): 9349/10000 = No
SpD drop (1-1000): 1226/10000 = No
(12+3+3-3)*1.5+2 = 24.5 damage
-7 En
Mewtwo: -2 HP (Sandstorm)
Gardevoir: -2 HP (Sandstorm)
Kerfluffle: -2 HP (Sandstorm)
------------------------------------------ Action 2 Mewtwo used Focus Blast (Terrakion)! Hit (1-9600): 2408/10000 = Yes
Crit (1-625): 1640/10000 = No
(12+3+5.5-3)*1.5 = 26.25 damage
-7 En Terrakion used Iron Head (Kefluffle)! Crit (1-625): 8397/10000 = No
Flinch (1-3000): 9248/10000 = No
(8+5.5-2)*1.5+2 = 19.5 damage Kerfluffle used Taunt (Terrakion)!
Taunt for 6 actions
-10 En Gardevoir used Psyshock (Terrakion)! Crit (1-625): 6421/10000 = No
(8+3+3)*1.5+2 = 23 damage
-5 En
Mewtwo: -2 HP (Sandstorm)
Gardevoir: -2 HP (Sandstorm)
Kerfluffle: -2 HP (Sandstorm)
Gardevoir: +1 Attack, +1 Sp. Attack (Justified)
Terrakion: +1 Attack, +1 Sp. Attack (Justified)
HP 50/110 | HP 89/100 | HP 1/100
En 46 | En 62 | En 22
Status: OK | Status: +1 Attack, +1 Sp. Attack | Status: OK
HP 26/100 | HP 0/100
En 54 | En 77
Status: +1 Atk, +2 Sp. Atk, Taunted (5a) | Status: KO
If Terrakion is not asleep when you would act on A2, use Hypnosis (Terrakion) on A2.
If Mewtwo is KO'd when you would use Heal Pulse (Mewtwo), Chill that action.