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The Legend Run: (C$FP | Athenodoros) Timeless Tower [Completed]

C$FP

Iron Dungeon - Still Pall

You caught a Klink first go! Yay...

C$FP OOOOOO
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Electro @ Magnet | Bill @ Expert Belt | Klink @ Kings Rock
HP: 100 | 100 | 47
Energy: 92 | 87 | 85
Atk: Rank 2 | 4 | 2
Def: Rank 4 | 2 | 3
SpA: Rank 6 | 4 | 3
SpD: Rank 3 | 3 | 2
Speed: 60 | 104 | 26
Size Class: 3 | 3 | 1
Weight Class: 5 | 4 | 2
Base Rank Total: 20 | 20 | 13
No Changes | No Changes | No Changes
BEGIN CAPTURE ROUND(S)
---
ATTEMPT ONE
C$FP threw 1 Heal Ball!
(Catch Rate=((119*390)/270)/256=67.1%)
(Catch Roll [<=671]: 352/1000; Catch)
Gotcha! Klink was caught!
---
END CAPTURE ROUND(S)
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 13
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 2 CC
Electro: 3 MC, 1 KOC
Bill: 3 MC
Swamp Thing: Nothing
Klink: 1 EC, 2 MC, 1 DC
Bronzong: Nothing
Klink (2): Nothing

Alright, decide on your party for the next battle, etc. Nickname the Klink if you want (Please do, so I don't get confused...). After that, next RP time.
 
C$FP

Iron Dungeon - Gear Golem

So, you come to this place again after some walking & seeing it's back to normal. Decisions, decisions...Which lever shall you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.
c) Pull the lever on the right.

C$FP OOOOOO
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599.png

Electro @ Magnet | Bill @ Expert Belt | Klink @ Kings Rock
HP: 100 | 100 | 47
Energy: 92 | 87 | 85
Atk: Rank 2 | 4 | 2
Def: Rank 4 | 2 | 3
SpA: Rank 6 | 4 | 3
SpD: Rank 3 | 3 | 2
Speed: 60 | 104 | 26
Size Class: 3 | 3 | 1
Weight Class: 5 | 4 | 2
Base Rank Total: 20 | 20 | 13
No Changes | No Changes | No Changes
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 13
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 2 CC
Electro: 3 MC, 1 KOC
Bill: 3 MC
Swamp Thing: Nothing
Klink: 1 EC, 2 MC, 1 DC
Bronzong: Nothing
Gears: Nothing
 
C$FP

Iron Dungeon - Gear Golem

You pull the left lever, knowing you hadn't pulled that lever before & the gear golem springs to life and rotates to the left, extending its arms. The room rotates and a corridor to the left opens up. The left lever breaks in your hand. The golem powers down and you find you can't budge the other levers. You'll need to power it again. You look back but find the original entrance is sealed. With nowhere to go, you venture left, and you find a power source... or more accurately, it finds you. A Magneton greets you and uses a Magnetic Field to bounce forward your Klink. It won't dispel for two rounds. Magneton generates another field and rises further from the ground, then glows red and targets your pokemon with red rings. You wonder why you didn't pull this lever previously...

C$FP OOOAOO
599.png

Klink @ Kings Rock
HP: 47
Energy: 85
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Speed: 26
Size Class: 1
Weight Class: 2
Base Rank Total: 13
No Changes

Trap A
82.png

Magneton @ Magnet
HP: 100
Energy: 89
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Levitating (6), Locked-On (Klink)
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 13
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 4 CC
Electro: 3 MC, 1 KOC
Bill: 3 MC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: Nothing
Gears: Nothing

Magneton: Zap Cannon > Thunderbolt > Electro Ball
IF Protect (Successfully) AND you don't have 100 Energy, THEN Chill

 
C$FP

Iron Dungeon - Gear Golem

Revenge of the Ex-Lackey! Klink uses Magneton's strategy against it, surviving by the bare sking of its teeth to paralyse the Magneton! Issue your actions.

C$FP OOOAOO
599.png

Klink @ Kings Rock
HP: 1
Energy: 63
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Speed: 26
Size Class: 1
Weight Class: 2
Base Rank Total: 13
No Changes

Trap A
82.png

Magneton @ Magnet
HP: 94
Energy: 86
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Levitating (3), Paralysed (20%)
BEGIN ROUND
---
ACTION ONE
Klink used Protect!
Klink protected itself! Klink used 7 Energy!

Magneton Chilled Out!
Magneton revovered 11 Energy!
---
ACTION TWO
Magneton used Thunderbolt!
(Crit Roll [<=63]: 434/1000; No Crit)
(Effect Roll [<=100]: 350/1000; No Paralysis)
Klink took 22 Damage! Magneton used 6 Energy!

Klink used Lock-On!
Klink Locked on to Magneton! Klink used 6 Energy!
---
ACTION THREE
Magneton used Electro Ball (BP: 12)!
(Crit Roll [<=63]: 998/1000; No Crit)
Klink took 24 Damage! Magneton used 8 Energy!

Klink used Zap Cannon!
(Crit Roll [<=63]: 344/1000; No Crit)
Its not very effective...
Magneton took 6 Damage! Magneton became Paralysed (25%)! Klink used 9 Energy!

Magneton's Paralysis weakened!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 13
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 4 CC
Electro: 3 MC, 1 KOC
Bill: 3 MC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: Nothing
Gears: Nothing
 
"Good bye, Klink. You have done well, and taken much damage for the team! Although, maybe there is a chance you still can live on."

Protect, Dodge, Protect
 
C$FP

Iron Dungeon - Gear Golem

It was a brave attempt to stay alive, but despite its best efforts, Klink ultimately fell to some homing shrapnel which rendered Dodge useless...Just as well, sinc you now got to Klink & send in Electro & Bill to attack the horrible Magneton!

C$FP AAOXOO
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Electro @ Magnet | Bill @ Expert Belt | Klink
HP: 100 | 100 | KO
Energy: 92 | 87 | 51
Atk: Rank 2 | 4 | 2
Def: Rank 4 | 2 | 3
SpA: Rank 6 | 4 | 3
SpD: Rank 3 | 3 | 2
Speed: 60 | 104 | 26
Size Class: 3 | 3 | 1
Weight Class: 5 | 4 | 2
Base Rank Total: 20 | 20 | 13
No Changes | No Changes | No Changes

Trap A
82.png

Magneton @ Magnet
HP: 94
Energy: 86
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Levitating (1), Paralysed (15%)
BEGIN ROUND
---
ACTION ONE
Klink used Protect!
Klink Protected itself! Klink used 7 Energy!

(Paralysis Roll [<=200]: 675/1000; No Paralysis)
Magneton Chilled Out!
Magneton recovered 12 Energy!
---
ACTION TWO
Klink used Dodge!
Klink attempted to evade attacks! Klink used 5 Energy!

(Paralysis Roll [<=200]: 493/1000; No Paralysis)
Magneton used Magnet Bomb!
(Crit Roll [<=63]: 567/1000; No Crit)
Its not very effective...
Klink took 5 Damage! Magneton used 3 Energy!

Klink fainted!

Magneton's Paralysis weakened!

C$FP sent in Electro (Magnezone) & Bill (Lucario)!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 12
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 4 CC
Electro: 4 MC, 1 KOC
Bill: 4 MC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: Nothing
Gears: Nothing

I need you to send in a new mon, it's Item (If it isn't Gears, who has a Steel Gem), & then I'll issue actions for Magneton.
 
Magneton: Discharge > Thunderbolt (Gears)
IF Gears uses Protect A2 successfully without transfer, THEN re-direct Thunderbolt to Bill

Issue two (2) actions this round please.
 
C$FP

Iron Dungeon - Gear Golem

Despite your best efforts, a Discharge from Magneton parahaxed your team...Well, not Bill...But, the Magneton is still alive! What shall you do? Issue your actions.

C$FP AAOXOA
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Electro @ Magnet | Bill @ Expert Belt | Gears @ Steel Gem (5)
HP: 88 | 83 | 50
Energy: 87 | 80 | 88
Atk: Rank 2 | 4 | 2
Def: Rank 4 | 2 | 3
SpA: Rank 6 | 4 | 3
SpD: Rank 3 | 3 | 2
Speed: 60 | 104 | 26
Size Class: 3 | 3 | 1
Weight Class: 5 | 4 | 2
Base Rank Total: 20 | 20 | 13
Paralysed (10%) | No Changes | Paralysed (15%)

Trap A
82.png

Magneton @ Magnet
HP: 15
Energy: 75
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Paralysed (10%)
BEGIN ROUND
---
ACTION ONE
Bill used Hi Jump Kick (Magneton)!
(Crit Roll [<=63]: 133/1000; No Crit)
Its Super Effective!
Magneton took 26 Damage! Bill used 7 Energy!

Electro used Hidden Power (Magneton)!
(Crit Roll [<=63]: 12/1000; Crit)
A Critical Hit!
Magneton took 13 Damage! Electro used 5 Energy!

Gears used Thunderbolt (Magneton)!
(Crit Roll [<=63]: 452/1000; No Crit)
Its not very effective...
Magneton took 6 Damage! Gears used 7 Energy!

(Paralysis Roll [<=150]: 232/1000; No Paralysis)
Magneton used Discharge (Electro, Bill, Gears)!
(Crit Rolls [<=63/1000]: 105, 154, 472; No Crits)
(Effect Rolls [<=300/1000]: 109, 390, 154; Electro & Gears Paralysed (20%))
Its not very effective...(Electro)
Electro took 12 Damage! Bill took 17 Damage! Gears took 18 Damage! Electro & Bill became paralysed (20%)! Magneton used 5 Energy!

Magneton's Magnet Rise wore off!
---
ACTION TWO
Bill tightened his focus! Bill used 9 Energy!

(Paralysis Roll [<=150]: 893/1000; No Paralysis)
Magneton used Thunderbolt (Gears)!
(Crit Roll [<=63]: 911/1000; No Crit)
Gears took 22 Damage! Magneton used 6 Energy!

(Paralysis Roll [<=200]: 65/1000; Paralysis)
Electro was fully paralysed! Electro's Paralysis weakened!

(Paralysis Roll [<=200]: 844/1000; No Paralysis)
Gears used Flash Cannon (Magneton)!
(Crit Roll [<=63]: 290/1000; No Crit)
(Effect Roll [<=100]: 649/1000; No Sp. Defence drop)
Its not very effective...
Magneton took 4 Damage! Gears used 5 Energy!

Bill used Focus Punch (Magneton)!
(Crit Roll [<=63]: 821/1000; No Crit)
Its Super Effective!
Magneton took 30 Damage!

Magneton's, Electro's, & Gears' Paralysis weakened!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 12
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK

C$FP: 4 CC
Electro: 4 MC, 1 KOC
Bill: 4 MC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: Nothing
Gears: 1 MC
 
"Damn, I was sorta afraid of that. Oh well. (And for some reason, I REALLY want to catch that Magneton.)"

Bill: Aura Sphere, Force Palm
IF Magneton successfully uses Protect, THEN chill and push actions back

Electro: chill, chill

Gears: chill, chill
 
C$FP

Iron Dungeon - Gear Golem

In a quick bout, Bill fires a shot of aura which blasts the Magneton into oblivion. You pick up the Magnet that Magneton leaves behind & the Gear Golem powers up again...

C$FP OOOXOO
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Electro @ Magnet | Bill @ Expert Belt | Gears @ Steel Gem (5)
HP: 88 | 83 | 50
Energy: 87 | 74 | 88
Atk: Rank 2 | 4 | 2
Def: Rank 4 | 2 | 3
SpA: Rank 6 | 4 | 3
SpD: Rank 3 | 3 | 2
Speed: 60 | 104 | 26
Size Class: 3 | 3 | 1
Weight Class: 5 | 4 | 2
Base Rank Total: 20 | 20 | 13
Paralysed (10%) | No Changes | Paralysed (15%)

Trap X
82.png

Magneton
HP: KO
Energy: 75
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Speed: 81
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Paralysed (10%)
BEGIN ROUND
---
ACTION ONE
Bill used Aura Sphere (Magneton)!
(Crit Roll [<=63]: 641/1000; No Crit)
Its Super Effective!
Magneton took 22 Damage! Bill used 6 Energy!

Magneton Fainted! Bill gained 1 KO Counter!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 12
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
1 Magnet
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 4 CC
Electro: 4 MC, 1 KOC
Bill: 4 MC, 1 KOC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: Nothing
Gears: 1 MC

So, back to the Gear Golem, & there are two levers left. Which one shall you pull?

a) Pull the lever in the centre.
b) Pull the lever on the right.

Also, please decide what your starting party for the next battle is while you're at it.

 
C$FP

Iron Dungeon - Gear Golem

The gear golem shifts to the right, revealing a cache of items on pedestals. They could be booby-trapped. Unfortunately the golem has stopped moving, and there's still two other levers. You try them, but they are stuck. Looks like you'll need to chance it. The items are Ether, Metal Coat, & Ice Gem. What will you do?

a) Grab 1 Item (Specify)
b) Grab 2 Items (Specify)
c) Grab them all

C$FP OOOXOO
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Electro @ Magnet | Bronzong @ Leftovers | Gears @ Steel Gem (5)
HP: 88 | 100 | 50
Energy: 87 | 100 | 88
Atk: Rank 2 | 4 | 2
Def: Rank 4 | 4 | 3
SpA: Rank 6 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 60 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 5 | 8 | 2
Base Rank Total: 20 | 19 | 13
Paralysed (10%) | No Changes | Paralysed (15%)
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 12
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
1 Magnet
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK

C$FP: 4 CC
Electro: 4 MC, 1 KOC
Bill: 4 MC, 1 KOC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: Nothing
Gears: 1 MC
 
C$FP

Iron Dungeon - Gear Golem

So you grab the Ether & the Metal Coat, & put them inside your bag. As you do so, a spark occurs & you couldn't avoid it in time, sadly...As a result, you got shocked & your active members all take minor damage. Ouch! But as soon as you do so, the Gear Golem sparks back to life! At this point, there is only one lever left, so you pull it & it opens a staircase, which you go through.

C$FP OOOXOO
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Electro @ Magnet | Bronzong @ Leftovers | Gears @ Steel Gem (5)
HP: 85 | 95 | 45
Energy: 87 | 100 | 88
Atk: Rank 2 | 4 | 2
Def: Rank 4 | 4 | 3
SpA: Rank 6 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 60 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 5 | 8 | 2
Base Rank Total: 20 | 19 | 13
Paralysed (10%) | No Changes | Paralysed (15%)
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slots
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 11
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
1 Magnet
1 Metal Coat
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 4 CC
Electro: 4 MC, 1 KOC
Bill: 4 MC, 1 KOC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: Nothing
Gears: 1 MC

Iron Dungeon - Scrapyard

rotom-2.png
So, you end up going through more staircases...When is this going to come to an end...Eventually, you see light at the end of the tunnel, & you enter this next room. Looks like you have come across an abandoned scrapyard. As you look around there seems to be little of value, however you imagine there's a few abandoned appliances here. You spot an array of broken down appliances. You could probably take one with you, it seems a Rotom used to inhabit it and it has enough energy to fit in one of your Pokeballs, at least until you leave. So, what shall you do?

a) Grab an appliance (Specify).
b) Move onward.
 
C$FP

Iron Dungeon - Scrapyard

Once again, you show no interest in the appliances & you decide that the best action to take is to move on, & you do so without incident. It's still unsettling how much trash was in a place with no people to create it...

C$FP OOOXOO
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Electro @ Magnet | Bronzong @ Leftovers | Gears @ Steel Gem (5)
HP: 85 | 95 | 45
Energy: 87 | 100 | 88
Atk: Rank 2 | 4 | 2
Def: Rank 4 | 4 | 3
SpA: Rank 6 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 60 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 5 | 8 | 2
Base Rank Total: 20 | 19 | 13
Paralysed (10%) | No Changes | Paralysed (15%)
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slots
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 11
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
1 Magnet
1 Metal Coat
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 4 CC
Electro: 4 MC, 1 KOC
Bill: 4 MC, 1 KOC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: Nothing
Gears: 1 MC
Iron Dungeon - Iron Maiden

Unfortunately, more staircases await you as you struggle to surmount them. You can feel that you're getting higher up the tower at this point & eventually you come across another chamber. What you enter, is a bland, iron-coloured area with few defining features. This whole tower appears cold, hollow, and heavy, and this room is no exception. You come down the end of the hall to a dead end and find yourself frustrated. You look around and notice how wide the place is. This is a hall and must be at least 5 metres wide. The size of the place begins to make your heart sink. Sadly, the only thing left at the end of this hallway is a 3 metre tall statue of a woman in full battle dress. She holds a shield and a sword, the sword having randomly regenerated since the last time you were here, but both look like they can be taken. The expression on the statue's face is entirely wooden, it appears she'll be displeased with any decision. Both objects look extraordinarily heavy but maybe you can use one of them, which one will you choose?

a) Grab the Sword!
b) Grab the Shield!
 
C$FP

Iron Dungeon - Iron Maiden

So this time around, you decide to pick up the shield, thinking that Defence is better than Offence, Defence is the best Offence, whatever, you get the idea. Well, initially, nothing happens & you assume it is safe, so you move on, but your big, bulky Shield makes it difficult to see & you walk straight into a Pokemon. The Pokemon was unhappy & swiped at the shield, breaking it in an instant sending you hurtling back. As you crash into the hard, solid floor, the Pokemon advances & you get to see what it is for the first time. It was a Klang. The Klang was unhappy & got ready for the kill, but before it does so, you send out your Pokemon to your assistance. Klang thought this was unfair, so it calls out something & a Mawile comes along to assist. The Battle was on! Also, Mawile uses Intimidate as well, just for measure...

C$FP AOOXAA
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Electro @ Magnet | Bronzong @ Leftovers | Gears @ Steel Gem (5)
HP: 85 | 95 | 45
Energy: 87 | 100 | 88
Atk: Rank 2 | 4 | 2
Def: Rank 4 | 4 | 3
SpA: Rank 6 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 60 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 5 | 8 | 2
Base Rank Total: 20 | 19 | 13
Paralysed (10%), -1 Attack | -1 Attack | Paralysed (15%)

Guardians AA
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303.png

Klang (-) @ Mental Herb (3) | Mawile (F) @ Mental Herb (3)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 3 | 3
Def: Rank 2 | 2
SpA: Rank 3 | 2
SpD: Rank 3 | 2
Speed: 64 | 64
Size Class: 1 | 1
Weight Class: 4 | 2
Base Rank Total: 16 | 14
No Changes | No Changes
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slots
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 11
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
1 Magnet
1 Metal Coat
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK

C$FP: 6 CC
Electro: 7 MC, 1 KOC
Bill: 4 MC, 1 KOC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 2 MC, 1 DC
Gears: 1 EC, 3 MC, 1 DC
 
"Hmm, maybe I should have sent Bill in there."

Electro: Thunderbolt (Klang), Shock Wave (Klang)

Bronzong: Heavy Slam (Klang), Iron Head (Klang)

Gears: Thunderbolt (Klang) * 2

for all: if Klang successfully uses Protect, change target to Mawile
 
C$FP

Iron Dungeon - Iron Maiden

You seem to have a bulletproof attack plan, but the pesky Guardians troll you & take full advantage of your sub...Issue your actions.

C$FP AOOXAA
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Electro @ Magnet | Bronzong @ Leftovers | Gears @ Steel Gem (5)
HP: 85 | 97 | 21
Energy: 78 | 85 | 70
Atk: Rank 2 | 4 | 2
Def: Rank 4 | 4 | 3
SpA: Rank 6 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 60 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 5 | 8 | 2
Base Rank Total: 20 | 19 | 13
Paralysed (5%), -1 Attack | -1 Attack | Paralysed (10%)

Guardians AA
600.png
|
303.png

Klang (-) @ Mental Herb (3) | Mawile (F) @ Mental Herb (3)
HP: 90 | 90
Energy: 69 | 75
Atk: Rank 3 | 3
Def: Rank 2 | 2
SpA: Rank 3 | 2
SpD: Rank 3 | 2
Speed: 64 | 64
Size Class: 1 | 1
Weight Class: 4 | 2
Base Rank Total: 16 | 14
No Changes | Sheer Force Enabled
BEGIN ROUND
Mawile enabled Sheer Force!
---
ACTION ONE
(Speed Tie Roll [Klang/Mawile]: 620/1000; Mawile strikes first)

Mawile used Brick Break (Gears)!
(Crit Roll [<=63]: 830/1000; No Crit)
Its Super Effective!
Gears took 12 Damage! Mawile used 6 Energy!

Klang used Protect (Mawile)!
Klang protected Mawile! Klang used 24 Energy!

Bronzong used Heavy Slam (Mawile)!
(Crit Roll [<=63]: 926/1000; No Crit)
Klang protected Mawile! Bronzong used 10 Energy!

(Paralysis Roll [<=100]: 680/1000; No Paralysis)
Electro used Thunderbolt (Mawile)!
(Crit Roll [<=63]: 806/1000; No Crit)
Klang protected Mawile! Electro used 6 Energy!

(Paralysis Roll [<=150]: 297/1000; No Paralysis)
Gears used Thunderbolt (Mawile)!
(Crit Roll [<=63]: 894/1000; No Crit)
Klang protected Mawile! Gears used 7 Energy!

Bronzong nibbled on its Leftovers!
---
ACTION TWO
(Speed Tie Roll [Klang/Mawile]: 637/1000; Klang strikes first)

Klang used Thunderbolt (Gears)!
(Crit Roll [<=63]: 473/1000; No Crit)
(Effect Roll [<=100]: 490/1000; No Paralysis)
Gears took 12 Damage! Klang used 7 Energy!

Mawile used Protect (Klang)!
Mawile protected Klang! Mawile used 19 Energy!

Bronzong used Iron Head (Klang)!
(Crit Roll [<=63]: 86/1000; No Crit)
Mawile protected Klang! Bronzong used 5 Energy!

(Paralysis Roll [<=100]: 516/1000; No Paralysis)
Electro used Shock Wave (Klang)!
(Crit Roll [<=63]: 971/1000; No Crit)
Mawile protected Klang! Electro used 3 Energy!

(Paralysis Roll [<=150]: 579/1000; No Paralysis)
Gears used Thunderbolt (Klang)!
(Crit Roll [<=63]: 375/1000; No Crit)
Mawile protected Klang! Gears used 11 Energy!

Bill nibbled on his Leftovers!
Electro & Gears' Paralysis weakened!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slots
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 30
5 Heal Balls
7 Sport Balls
3 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 11
1 Silk Scarf
2 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Expert Belt
1 Kings Rock
1 Magnet
1 Metal Coat
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 6 CC
Electro: 7 MC, 1 KOC
Bill: 4 MC, 1 KOC
Swamp Thing: Nothing
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 2 MC, 1 DC
Gears: 1 EC, 3 MC, 1 DC

Klang: Thunderbolt (Gears) > Discharge
IF Gears Protects successfully without transfer A1, THEN redirect Thunderbolt to Bronzong

Mawile: Thunderpunch (Gears) > Protect
IF Gears Protects successfully without transfer A1, THEN redirect Thunderpunch to Bronzong
 
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