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The Legend Run: (C$FP | Athenodoros) Timeless Tower [Completed]

C$FP

Iron Dungeon -Iron Cage

Sadly, no low roll occurs, even with a 19.3% chance on the second roll. Now Registeel's awake...But you do have ~4 free attempts...Issue your actions.

ITS RAINING SHRAPNEL...

C$FP OAAOAX
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Bill @ Expert Belt | Swamp Thing @ Leftovers | Bronzong @ Metal Coat
HP: 8 | 43 | 6
Energy: 20 | 41 | 20
Atk: Rank 4 | 5 | 4
Def: Rank 2 | 3 | 4
SpA: Rank 4 | 2 | 3
SpD: Rank 3 | 3 | 4
Speed: 104 | 60 | 28
Size Class: 3 | 4 | 3
Weight Class: 4 | 4 | 8
Base Rank Total: 20 | 19 | 19
No Changes | No Changes | Paralysed (5%)

Boss AX
379.png

Registeel (-) @ King's Rock
HP: 18
Energy: 62
Atk: Rank 4
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Speed: 43
Size Class: 3
Weight Class: 5
Base Rank Total: 23
No Changes
BEGIN CAPTURE ROUND(S)
---
ATTEMPT ONE
C$FP threw 1 Ultra Ball!
(Catch Rate=((265*28)/300)/256=9.7%)
(Catch Roll [<=97]: 722/1000; No Catch)
Argh! Almost had it!

Registeel is fast asleep...

Its raining shrapnel...
The shrapnel ripped into Swamp Thing (2 Damage)!
Swamp Thing nibbled on his Leftovers!
---
ATTEMPT TWO
C$FP threw 1 Sport Ball!
(Catch Rate=((265*56)/300)/256=19.3%)
(Catch Roll [<=193]: 635/1000; No Catch)
Oh No! Registeel broke free!

Registeel woke up!
Registeel Chilled Out!
Registeel recovered 12 Energy!

Its raining shrapnel...
The shrapnel ripped into Swamp Thing (2 Damage)!
Swamp Thing nibbled on his Leftovers!
Bronzong's Paralysis weakened!
Bronzong was no longer grounded!
---
END CAPTURE ROUND(S)
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 34
3 Heal Balls
6 Sport Balls
2 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 8
1 Silk Scarf
4 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Kings Rock
1 Magnet
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK

C$FP: 10 CC
Electro: 10 MC, 3 KOC
Bill: 10 MC, 2 KOC
Swamp Thing: 6 MC
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 5 MC, 3 DC, 2 KOC
Gears: 1 EC, 3 MC, 1 DC
Ferroseed: Nothing
 
"Gaaaaaaaah!!! Well, Bill and Bronzong, you two have done your jobs."

Bill: chill, chill

Swamp Thing: Yawn, chill

Bronzong: Confusion, Tackle
 
C$FP

Iron Dungeon -Iron Cage

Unsurprisingly, you lose Bill & Bronzong, & apart from that, nothing else really happens, you now have Electro & Ferroseed in the action, as you issue your actions once more.

ITS RAINING SHRAPNEL...

C$FP AXAAXX
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Electro @ Magnet | Bill | Swamp Thing @ Leftovers | Bronzong | Ferroseed
HP: 60 | KO | 35 | KO | 90
Energy: 40 | 32 | 46 | 20 | 100
Atk: Rank 2 | 4 | 5 | 4 | 3
Def: Rank 4 | 2 | 3 | 4 | 3
SpA: Rank 6 | 4 | 2 | 3 | 1
SpD: Rank 3 | 3 | 3 | 4 | 3
Speed: 60 | 104 | 60 | 28 | 8
Size Class: 3 | 3 | 4 | 3 | 1
Weight Class: 5 | 4 | 4 | 8 | 2
Base Rank Total: 20 | 20 | 19 | 19 | 13
Paralysed (10%) | No Changes | No Changes | Paralysed (5%) | No Changes

Boss AX
379.png

Registeel (-) @ King's Rock
HP: 21
Energy: 45
Atk: Rank 4
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Speed: 43
Size Class: 3
Weight Class: 5
Base Rank Total: 23
Drowsy
BEGIN ROUND
---
ACTION ONE
Bill Chilled Out!
Bill recovered 12 Energy!

Swamp Thing used Yawn!
Registeel became drowsy! Swamp Thing used 7 Energy!

Registeel used Drain Punch (Bronzong)!
(Crit Roll [<=63]: 89/1000; No Crit)
(Item Roll [<=100]: 7/1000; Flinch)
Bronzong took 8 Damage! Registeel recovered 3 HP! Registeel used 12 Energy!

Bronzong fainted!

Its raining shrapnel...
The shrapnel ripped into Swamp Thing (2 Damage)!
Swamp Thing nibbled on his Leftovers!
---
ACTION TWO
Registeel used Bulldoze (Bill, Swamp Thing)!
(Crit Rolls [<=63/1000]: 750, 435; No Crits)
(Item Rolls [<=100/1000]: 4, 858; Bill Flinches)
Its Super Effective (Bill)!
Bill took 10 Damage! Swamp Thing took 6 Damage! Bill & Swamp Thing's Speed dropped 1 Stage! Registeel used 5 Energy!

Bill fainted!

Swamp Thing Chilled Out!
Swamp Thing recovered 12 Energy!

Its raining shrapnel...
The shrapnel ripped into Swamp Thing (2 Damage)!
Swamp Thing nibbled on his Leftovers!

C$FP sent in Electro (Magnezone) & Ferroseed!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 34
3 Heal Balls
6 Sport Balls
2 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 7
1 Silk Scarf
4 Mental Herbs
2 Leftovers
1 Kings Rock
1 Float Stone
1 Kings Rock
1 Metal Coat
1 Expert Belt
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK

C$FP: 10 CC
Electro: 13 MC, 3 KOC
Bill: 10 MC, 2 KOC
Swamp Thing: 6 MC
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 5 MC, 3 DC, 2 KOC
Gears: 1 EC, 3 MC, 1 DC
Ferroseed: 1 EC, 2 MC, 1 DC

Alright, you can equip an item for Ferroseed if you wish, I also found a working sprite for Magnezone, since the other one disappeared...

 
"Come on, surely we can get a nice, low roll sometime soon!"

Swamp Thing: Rest

Electro: Thundershock

Ferroseed: sit there and be a fucking Ferroseed Iron Defense

Then throw a Timer Ball, followed by a Sport Ball.
 
C$FP

Iron Dungeon -Iron Cage

ABOUT. FUCKING. TIME. (Second Attempt)

C$FP OXOOXXO
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Electro | Swamp Thing | Ferroseed
HP: 24 | 39 | 75
Energy: 38 | 31 | 94
Atk: Rank 2 | 5 | 3
Def: Rank 4 | 3 | 3
SpA: Rank 6 | 2 | 1
SpD: Rank 3 | 3 | 3
Speed: 60 | 60 | 8
Size Class: 3 | 4 | 1
Weight Class: 5 | 4 | 2
Base Rank Total: 20 | 19 | 13
Paralysed (10%) | Rest Sleep (3) | No Changes
BEGIN ROUND
---
ACTION ONE
Swamp Thing used Rest!
Swamp Thing went to sleep! Swamp Thing used 15 Energy!

Swamp Thing recovered 12 HP!

(Paralysis Roll [<=100]: 858/1000; No Paralysis)
Electro used Thundershock (Registeel)!
(Crit Roll [<=63]: 4/1000; Crit)
(Effect Roll [<=100]: 630/1000; No Paralysis)
A Critical Hit!
Registeel took 14 Damage! Electro used 2 Energy!

Ferroseed used Iron Defence!
Ferroseed's Defence rose 2 Stages! Ferroseed used 6 Energy!

Registeel used an Earthquake + Earthquake combo (Electro, Swamp Thing, Ferroseed)!
(Crit Rolls [<=63/1000]: 232, 122, 446; No Crits)
Its Super Effective (Electro)!
Electro took 36 Damage! Swamp Thing took 18 Damage! Ferroseed took 15 Damage! Registeel used 36 Energy!

Its raining shrapnel...
The shrapnel ripped into Swamp Thing (2 Damage)!
Swamp Thing nibbled on his Leftovers!
(Sleep Lv. Roll [1/1/2]: 481/1000; 1 Action)
Registeel fell asleep (1)
---
ATTEMPT ONE
C$FP threw 1 Timer Ball!
(Catch Rate=((287*42)/300)/256=15.7%)
(Catch Roll [<=157]: 192/1000; No Catch)
Oh No! Registeel broke free!

Swamp Thing is fast asleep...
Swamp Thing recovered 12 HP!

Registeel is fast asleep...

Its raining shrapnel...
The shrapnel ripped into Swamp Thing (2 Damage)!
Swamp Thing nibbled on his Leftovers!
---
ATTEMPT TWO
C$FP threw 1 Sport Ball!
(Catch Rate=((287*56)/300)/256=20.9%)
(Catch Roll [<=209]: 162/1000; Catch)
Gotcha! Registeel is caught!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 36
3 Heal Balls
5 Sport Balls
2 Ultra Balls
4 Timer Balls
Berries: 30
Battle Items: 5
1 Silk Scarf
4 Mental Herbs
3 Leftovers
2 Kings Rocks
1 Float Stone
1 Kings Rock
1 Metal Coat
1 Expert Belt
1 Magnet
Gems: 16
4 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 10 CC
Electro: 13 MC, 3 KOC
Bill: 10 MC, 2 KOC
Swamp Thing: 6 MC
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 5 MC, 3 DC, 2 KOC
Gears: 1 EC, 3 MC, 1 DC
Ferroseed: 1 EC, 2 MC, 1 DC
Registeel: Nothing
379.png

Registeel (-)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:

HP: 100
Atk: 4 (+)
Def: 6
SpA: 3
SpD: 6
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 6 (205 kg) [5, 102.5 kg]
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
AncientPower
Iron Defense
Amnesia
Zap Cannon
Charge Beam
Lock-On
Iron Head
Flash Cannon
Hyper Beam

Body Slam
Counter
Defense Curl
Dynamicpunch
Gravity
Ice Punch
Mega Punch
Mud-Slap
Rollout
Snore
Thunderpunch

Hone Claws
Focus Punch
Toxic
Hidden Power (Psychic 6)
Protect
Safeguard
Smack Down
Thunderbolt
Earthquake
Brick Break
Double Team
Shock Wave
Sandstorm
Rock Tomb
Aerial Ace
Rest
Drain Punch
Rock Polish
Shadow Claw
Thunder Wave
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Substitute
Rock Smash

Now, with that out of the way, Do you wish to continue? Or do you wish to leave Timeless Tower?

If you do, specify if you want to claim what you've got, & who you want to ditch for the rest of the TLR.
 
I'll continue, I'll claim what I have, and I'll leave Ferroseed behind. (Yay being first person to successfully complete two runs, I think)
 
COUNTERS
C$FP: 10 CC
Electro: 13 MC, 3 KOC
Bill: 10 MC, 2 KOC
Swamp Thing: 6 MC
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 5 MC, 3 DC, 2 KOC
Gears: 1 EC, 3 MC, 1 DC
Ferroseed: 1 EC, 2 MC, 1 DC
Registeel: Nothing

GAINS/LOSSES
+1 Klink
+1 Ferroseed
+1 REGISTEEL
+2 Mental Herbs
+1 Leftovers
+1 Kings Rock
+1 Metal Coat
+2 Steel Gems
-2 Potions
-1 Revive
-3 Heal Balls
-2 Sport Balls
-1 Ultra Ball
-1 Timer Ball

I Claim 32 UT (5 from Lackeys, 1 from RP's, 6 from Traps, 6 from Guardians, 7 from Nests, & 7 from Bosses)

Cheers! When you've done, post here to say your ready, say what you want to buy from the TLR shop (If Applicable), your starting three from Electro, Bill, Swamp Thing, Registeel, Bronzong, & Gears, their holding items, & where you want to go, the choices being Ice Spire, Rock Crag, & Iron Dungeon.
 
Alright, I have some shit to re-buy that would be very smart to have. I will buy:
2 Potions
1 Ether
1 Revive
5 Heal Balls
10 Sport Balls
5 Ultra Balls
This costs me 45 TC, using up all 34 I currently have, plus 11 UC. I am going to head into the Ice Spire, leading with Gears @ Steel Gem, Bill @ Expert Belt, and Bronzong @ Metal Coat.
 
Lets have some more bonus play...


C$FP

Ice Spire - Chilling Chamber

So your next course of action to take is to head towards the frozen zone in the east, & knowing this would be a cold encounter, you move on into the Ice Spire.

So, you go through the path & you instantly start to feel cold, & you feel as if you want to blitz through this quickly. Going through the endless staircases & cold, slippery hallways, you eventually arrive at a chamber of a reasonable size. You make a temperature check, about -5 Degrees Celsius (~23 Degrees Farenheit). This, you hope is as cold as it gets. However, not as soon as you focus back onto the task at hand, you notice 2 Pokemon in the distance: A Snorunt & a Vanillite. You try to sneak past without being noticed, but you make a wrong step & slip over the ice, catching the attention of the two Lackeys, who rush over & confront you, thinking you were an intruder. They don't look friendly...So you send in your three Pokemon, ready to fight the two. It's time to duel, it seems...

C$FP OAOOAA
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Bill @ Expert Belt | Bronzong @ Metal Coat | Gears @ Steel Gem (5)
HP: 100 | 100 | 90
Energy: 100 | 100 | 100
Atk: Rank 4 | 4 | 2
Def: Rank 2 | 4 | 3
SpA: Rank 4 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 104 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 4 | 8 | 2
Base Rank Total: 20 | 19 | 13
No Changes | No Changes | No Changes

Lackeys AA
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Snorunt (F) | Vanillite (M)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 1 | 1
Def: Rank 2 | 2
SpA: Rank 3 | 4
SpD: Rank 2 | 2
Speed: 50 | 44
Size Class: 1 | 1
Weight Class: 2 | 21
Base Rank Total: 12 | 13
No Changes | No Changes
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slot
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 16
8 Heal Balls
15 Sport Balls
7 Ultra Balls
4 Timer Balls
Berries: 30
Battle Items: 7
1 Silk Scarf
4 Mental Herbs
3 Leftovers
2 Kings Rocks
1 Float Stone
2 Magnets
Gems: 17
3 Steel Gems
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK

C$FP: 2 CC
Electro: Nothing
Bill: 3 MC
Swamp Thing: Nothing
Registeel: Nothing
Bronzong: 3 MC
Gears: 1 EC, 2 MC, 1 DC

Snorunt: Bide > Hold

Vanillite: Hail > Water Pulse (Gears)
IF Gears uses Protect successfully without transfer, THEN redirect your attack to Bill

 
"Let's get off to a good start!"

Bill: Aura Sphere (Vanillite), Hi Jump Kick (Snorunt)

Bronzong: Heavy Slam (Vanillite), Iron Head (Snorunt)

Gears: Flash Cannon (Gem; Vanillite), Flash Cannon (Gem; Snorunt)

Next round (hopefully only Vacuum Wave will matter):

Bill: Vacuum Wave (Snorunt), chill

Bronzong: Flash Cannon, chill

Gears: chill, Flash Cannon (no Gem)
 
Unrelated, but I'm going to be using a d10000 from now on, & adjust the calculations format to be more linear as well...

C$FP

Ice Spire - Chilling Chamber

Snorunt begins the bout by putting herself in a state of energy storing, as Bill fires a ball of aura at the Vanillite, damaging him. Vanillite then summons a hailstorm to the arena, as Bronzong belly flops the Vanillite for massive damage. Gears then wastes no time in finishing off the Vanillite by firing a blinding shot, using up some of its gem.

As the Snorunt continues to store energy, Bill jumps high & whacks the Snorunt with a kick, which hits, as Bronzong bashes the Snorunt with an attack. Gears then uses more of its gem to blast Snorunt with another blinding shot, as Snorunt feels a bit Moody, becoming smaller, but a bit slower as well.

Just before Snorunt could unleash all that energy, Bill makes a lightning fast wave of energy. It makes contact. It finishes off the Snorunt.

After winning, you return your Pokemon back to their balls, & seeing nothing else, you move on. How cold can this get...

C$FP OOOOOO
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Bill @ Expert Belt | Bronzong @ Metal Coat | Gears @ Steel Gem (3)
HP: 96 | 96 | 86
Energy: 84 | 85 | 86
Atk: Rank 4 | 4 | 2
Def: Rank 2 | 4 | 3
SpA: Rank 4 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 104 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 4 | 8 | 2
Base Rank Total: 20 | 19 | 13
No Changes | No Changes | No Changes

Lackeys XX
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Snorunt (F) | Vanillite (M)
HP: KO | KO
Energy: 94 | 91
Atk: Rank 1 | 1
Def: Rank 2 | 2
SpA: Rank 3 | 4
SpD: Rank 2 | 2
Speed: 50 | 44
Size Class: 1 | 1
Weight Class: 2 | 1
Base Rank Total: 12 | 13
Bide (98 DMG Stored), +2 Evasion, -1 Speed | No Changes
BEGIN ROUND
---
ACTION ONE
Snorunt used Bide!
Snorunt used 6 Energy!

Bill used Aura Sphere (Vanillite)!
(Crit Roll [<=625]: 7630/10000; No Crit)
Its Super Effective!
Vanillite took ((9+3+3+2)*1.5)=26 Damage!
Bill used 6 Energy!

Vanillite used Hail!
It started to hail!
Vanillite used 9 Energy!

Bronzong used Heavy Slam (Vanillite)!
(Crit Roll [<=625]: 1734/10000; No Crit)
Its Super Effective!
Vanillite took ((20+3+3)*1.5+4)=43 Damage!
Bronzong used (4+(9/1.5))=10 Energy!

Gears used Flash Cannon (Vanillite, Gem)!
(Crit Roll [<=625]: 9892/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 6034/10000; No Sp. Defence Drop)
Its Super Effective!
Vanillite took ((8+3+1.5+3)*1.5)=23 Damage!
Gears used 5 Energy!

Vanillite Fainted! Gears gained 1 KO Counter!

Hail continues to fall...
Your team is pelted by the Hail (2 Damage)!
---
ACTION TWO
Snorunt is Storing Energy!

Bill used Hi Jump Kick (Snorunt)!
(Crit Roll [<=625]: 1342/10000; No Crit)
Its Super Effective!
Snorunt took ((13+3+3+2)*1.5)=32 Damage!
Bill used 7 Energy!

Bronzong used Iron Head (Snorunt)!
(Crit Roll [<=625]: 9193/10000; No Crit)
Its Super Effective!
Snorunt took ((8+3+3)*1.5+4)=25 Damage!
Bronzong used 5 Energy!

Gears used Flash Cannon (Snorunt, Gem)!
(Crit Roll [<=625]: 6228/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 5230/10000; No Sp. Defence Drop)
Its Super Effective!
Snorunt took ((8+3+1.5+3)*1.5)=23 Damage!
Gears used 9 Energy!

Hail continues to fall...
Your team is pelted by the Hail (2 Damage)!

Snorunt recovered 2 HP!
(Ability Rolls {Moody} [Atk/Def/SAtk/SDef/Spd/Acc/Eva]: 8974, 5833; +2 Evasion, -1 Speed)
Snorunt's Evasion rose 2 Stages! Snorunt's Speed dropped 1 Stage!
---
ACTION THREE
Bill used Vacuum Wave (Snorunt)!
(Hit Roll [<=7200]: 4278/10000; Hit)
(Crit Roll [<=625]: 9702/10000; No Crit)
Its Super Effective!
Snorunt took ((4+3+3+2)*1.5)=18 Damage!
Bill used 2 Energy!

Snorunt Fainted! Bill gained 1 KO Counter!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slot
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 16
8 Heal Balls
15 Sport Balls
7 Ultra Balls
4 Timer Balls
Berries: 30
Battle Items: 5
1 Silk Scarf
4 Mental Herbs
3 Leftovers
2 Kings Rocks
1 Float Stone
2 Magnets
1 Expert Belt (Equipped)
1 Metal Coat (Equipped)
Gems: 16
3 Steel Gems
1 Steel Gem (Equipped)
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK

C$FP: 2 CC
Electro: Nothing
Bill: 3 MC, 1 KOC
Swamp Thing: Nothing
Registeel: Nothing
Bronzong: 3 MC
Gears: 1 EC, 2 MC, 1 DC, 1 KOC

You know what to do now. Change Party, rearrange items, etc.
 
C$FP

Ice Spire - Plain Ice

After the battle, you slip & slide your way through a few more corridors & staircases that seem to go on & on. After a while, you start to notice that it is getting colder & colder, horribly fast as well. Eventually, you become incredibly exhausted after all that trekking & go for the bottle of water...Only for it to be all frozen up. Bloody negative temperature... So you then trek on & on, becoming more thirstier & thirstier, before finally finding another chamber, which you go inside.

As you walk in you notice that while you're freezing the Pokemon here seem to be enjoying the cold. This whole expansive corridor is little more than a giant skating rink. You surmise the small holes in the sides of the room are the nests for all the Pokemon. As you cross towards the end of the arena, you notice the Pokemon playing a game. Swinub and Delibird appear to have set up a soccer match using a ball of ice. Unfortunately, both of them are blocking your way and don't appear friendly. What shall you do?

a) Take on the Swinub.
b) Take on the Delibird.

C$FP OOOOOO
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Bill @ Expert Belt | Bronzong @ Metal Coat | Gears @ Steel Gem (3)
HP: 96 | 96 | 86
Energy: 84 | 85 | 86
Atk: Rank 4 | 4 | 2
Def: Rank 2 | 4 | 3
SpA: Rank 4 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 104 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 4 | 8 | 2
Base Rank Total: 20 | 19 | 13
No Changes | No Changes | No Changes
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slot
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 16
8 Heal Balls
15 Sport Balls
7 Ultra Balls
4 Timer Balls
Berries: 30
Battle Items: 5
1 Silk Scarf
4 Mental Herbs
3 Leftovers
2 Kings Rocks
1 Float Stone
2 Magnets
1 Expert Belt (Equipped)
1 Metal Coat (Equipped)
Gems: 16
3 Steel Gems
1 Steel Gem (Equipped)
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK

C$FP: 2 CC
Electro: Nothing
Bill: 3 MC, 1 KOC
Swamp Thing: Nothing
Registeel: Nothing
Bronzong: 3 MC
Gears: 1 EC, 2 MC, 1 DC, 1 KOC
 
C$FP

Ice Spire - Plain Ice

So you go & find a way to get past the soccer game uninterrupted, but there's one problem: The exit is on the other side, & that could mean barging through the game. So you search for another way around. Well, there's the poorly-made, Ice Built Grandstands, but it's packed with Delibirds & Swinubs who were watching an Ice Spire Football League match between the Swinubs & the Delibirds. Sadly, the game was horribly one-sided with the Delibirds leading 7-0. Sadly, your not wanting to interrupt the game means that you decide to stay & watch from a distance...

Half an hour later, & the game finally ends with a 12-0 win to the Delibirds. You think this is the moment to get to the other side. Was fun to watch, but you really need to get a move on, so you run. Your bold dash catches the attention of almost every Pokemon in the room & they all start squabbling & running in terror...Well, except for the Delibird Soccer Team...Who bravely stand their ground. Upon all the running about, you slip over & fall on the ice. Ouch! One of the Delibird then come up to you & offer you a present. Awww...How cute...You reluctantly accept the present & open it up...BOOM! You were offered a Bomb...You suddenly become angry in rage & send out your three Pokemon, scaring most of the Delibird Soccer Team away...However, 2 of them stand their ground. Not happy at the terror you caused, the Delibird start to attack you. It's time to duel!

C$FP OAOOAA
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Bill @ Expert Belt | Bronzong @ Metal Coat | Gears @ Steel Gem (3)
HP: 96 | 96 | 86
Energy: 84 | 85 | 86
Atk: Rank 4 | 4 | 2
Def: Rank 2 | 4 | 3
SpA: Rank 4 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 104 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 4 | 8 | 2
Base Rank Total: 20 | 19 | 13
No Changes | No Changes | No Changes

Nest AA
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Delibird (M) | Delibird (M)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 2 | 2
Def: Rank 2 | 2
SpA: Rank 3 | 3
SpD: Rank 1 | 1
Speed: 87 | 87
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 14 | 14
No Changes | No Changes
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slot
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 16
8 Heal Balls
15 Sport Balls
7 Ultra Balls
4 Timer Balls
Berries: 30
Battle Items: 5
1 Silk Scarf
4 Mental Herbs
3 Leftovers
2 Kings Rocks
1 Float Stone
2 Magnets
1 Expert Belt (Equipped)
1 Metal Coat (Equipped)
Gems: 16
3 Steel Gems
1 Steel Gem (Equipped)
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 4 CC
Electro: Nothing
Bill: 6 MC, 1 KOC
Swamp Thing: Nothing
Registeel: Nothing
Bronzong: 6 MC
Gears: 2 EC, 4 MC, 2 DC, 1 KOC

Delibird A: Brick Break (Gears) > Brick Break (Gears)
IF Gears Protects successfully without transfer, THEN re-direct your attack to Bill


Delibird B: Brick Break (Gears) > Brick Break (Gears)
IF Gears Protects successfully without transfer, THEN re-direct your attack to Bill

 
Bill: Flash Cannon (A), Stone Edge (B)

Bronzong: Heavy Slam (A), Gyro Ball (B)

Gears: Flash Cannon (Gem; A), Flash Cannon (Gem; B)

Next round: If Bill using Flash Cannon once would end the battle, have him do it. Otherwise, I'll give regular actions.
 
C$FP

Ice Spire - Plain Ice

Bill begins with a blinding shot which strikes one of the Delibirds, as the two Delibird gang up on Gears, chopping it with their arms. Bronzong then bellyflops one of the Delibirds, as Gears finishes off one of the Delibirds with a gem-boosted blinding shot.

Bill then attacks the remaining Delibird with rock blades, as the remaining Delibird chops Gears. Bronzong then spins around & strikes the Delibird, as Gears puts the Delibird in dire straits with another gem-boosted blinding shot.

Before Delibird could do anything else, Bill lands the final blow with a blinding shot.

Upon victory, you rejoice, but it was sad to see the soccer game get broken up...Nevertheless, you move on.

C$FP OOOOOO
448.gif
|
437.png
|
599.png

Bill @ Expert Belt | Bronzong @ Metal Coat | Gears @ Steel Gem (1)
HP: 96 | 96 | 56
Energy: 67 | 69 | 72
Atk: Rank 4 | 4 | 2
Def: Rank 2 | 4 | 3
SpA: Rank 4 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 104 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 4 | 8 | 2
Base Rank Total: 20 | 19 | 13
No Changes | No Changes | No Changes

Nest XX
225.png
|
225.png

Delibird (M) | Delibird (M)
HP: KO | KO
Energy: 94 | 84
Atk: Rank 2 | 2
Def: Rank 2 | 2
SpA: Rank 3 | 3
SpD: Rank 1 | 1
Speed: 87 | 87
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 14 | 14
No Changes | No Changes
BEGIN ROUND
---
ACTION ONE
Bill used Flash Cannon (Delibird A)!
(Crit Roll [<=625]: 4754/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 9692/10000; No Sp. Defence Drop)
Its Super Effective!
Delibird A took ((8+3+4.5+2)*1.5)=26 Damage!
Bill used 5 Energy!

(Speed Tie Roll [Delibird A/Delibird B]: 4325/10000; Delibird A strikes first)

Delibird A used Brick Break (Gears)!
(Crit Roll [<=625]: 8975/10000; No Crit)
Its Super Effective!
Gears took ((8-1.5)*1.5)=10 Damage!
Delibird A used 6 Energy!

Delibird B used Brick Break (Gears)!
(Crit Roll [<=625]: 9640/10000; No Crit)
Its Super Effective!
Gears took ((8-1.5)*1.5)=10 Damage!
Delibird B used 6 Energy!

Bronzong used Heavy Slam (Delibird A)!
(Crit Roll [<=625]: 6749/10000; No Crit)
Its Super Effective!
Delibird A took ((18+3+3)*1.5+4)=40 Damage!
Bronzong used (4+(9/1.5))=10 Energy!

Gears used Flash Cannon (Delibird A, Gem)!
(Crit Roll [<=625]: 3265/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 6672/10000; No Sp. Defence Drop)
Its Super Effective!
Delibird A took ((8+3+3+3)*1.5)=26 Damage!
Gears used 5 Energy!

Delibird A Fainted! Gears gained 1 KO Counter!
---
ACTION TWO
Bill used Stone Edge (Delibird B)!
(Hit Roll [<=9200]: 7322/10000; Hit)
(Crit Roll [<=1250]: 7455/10000; No Crit)
Its Super Effective!
Delibird B took ((10+3+2)*2.25)=34 Damage!
Bill used 7 Energy!

Delibird B used Brick Break (Gears)!
(Crit Roll [<=625]: 3828/10000; No Crit)
Its Super Effective!
Gears took ((8-1.5)*1.5)=10 Damage!
Delibird B used 10 Energy!

Bronzong used Gyro Ball (Delibird B)!
(Crit Roll [<=625]: 3580/10000; No Crit)
Its Super Effective!
Delibird B took ((10+3+3)*1.5+4)=28 Damage!
Bronzong used 6 Energy!

Gears used Flash Cannon (Delibird B, Gem)!
(Crit Roll [<=625]: 6682/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 8998/10000; No Sp. Defence Drop)
Its Super Effective!
Delibird B took ((8+3+3+3)*1.5)=26 Damage!
Gears used 9 Energy!
---
ACTION THREE
Bill used Flash Cannon (Delibird B)!
(Crit Roll [<=625]: 1233/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 1631/10000; No Sp. Defence Drop)
Its Super Effective!
Delibird B took ((8+3+4.5+2)*1.5)=26 Damage!
Bill used 5 Energy!

Delibird B Fainted! Bill gained 1 KO Counter!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slot
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 16
8 Heal Balls
15 Sport Balls
7 Ultra Balls
4 Timer Balls
Berries: 30
Battle Items: 5
1 Silk Scarf
4 Mental Herbs
3 Leftovers
2 Kings Rocks
1 Float Stone
2 Magnets
1 Expert Belt (Equipped)
1 Metal Coat (Equipped)
Gems: 16
3 Steel Gems
1 Steel Gem (Equipped)
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 4 CC
Electro: Nothing
Bill: 6 MC, 2 KOC
Swamp Thing: Nothing
Registeel: Nothing
Bronzong: 6 MC
Gears: 2 EC, 4 MC, 2 DC, 2 KOC

You know what to do now, rearrange team, yadda yadda yadda...
 
Yes you do...

C$FP

Ice Spire - Cold Storage

Another endless set of stairs & annoying climbs await you as you left the previous chamber. The entire place is starting to feel even colder than before, & the ice becoming slipperier & more impregnable than before, looks like you're in this for the long run... As you continue in this frigid palace, you come upon a blocks of solid ice, within which you find two item containers. Elated at the find, you send out your Pokemon to examine it. You feel like maybe you have a tool on one of your Pokemon to break it or thaw the ice. Do you pursue this at the risk of being attacked by a wild Pokemon as you do so? So, what shall you do?

a) Thaw / Break the ice! [REQUIRES A FIRE-TYPE MOVE OR A MOVE SUPER EFFECTIVE AGAINST THE ICE-TYPE].
b) Ignore this and continue before you draw attention from the wildlife.

C$FP OOOOOO
448.gif
|
437.png
|
599.png

Bill @ Expert Belt | Bronzong @ Metal Coat | Gears @ Steel Gem (1)
HP: 96 | 96 | 56
Energy: 67 | 69 | 72
Atk: Rank 4 | 4 | 2
Def: Rank 2 | 4 | 3
SpA: Rank 4 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 104 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 4 | 8 | 2
Base Rank Total: 20 | 19 | 13
No Changes | No Changes | No Changes
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slot
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 16
8 Heal Balls
15 Sport Balls
7 Ultra Balls
4 Timer Balls
Berries: 30
Battle Items: 5
1 Silk Scarf
4 Mental Herbs
3 Leftovers
2 Kings Rocks
1 Float Stone
2 Magnets
1 Expert Belt (Equipped)
1 Metal Coat (Equipped)
Gems: 16
3 Steel Gems
1 Steel Gem (Equipped)
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 4 CC
Electro: Nothing
Bill: 6 MC, 2 KOC
Swamp Thing: Nothing
Registeel: Nothing
Bronzong: 6 MC
Gears: 2 EC, 4 MC, 2 DC, 2 KOC
 
C$FP

Ice Spire - Cold Storage

Showing no interest in the Ice, you decide that it's not worth you or your Pokemons' time and effort to get through the ice. You would've likely been attacked by something terrible anyway had you spent the time here. Hurriedly, you move your Pokemon on their way with you and travel into the next chamber.

C$FP OOOOOO
448.gif
|
437.png
|
599.png

Bill @ Expert Belt | Bronzong @ Metal Coat | Gears @ Steel Gem (1)
HP: 96 | 96 | 56
Energy: 67 | 69 | 72
Atk: Rank 4 | 4 | 2
Def: Rank 2 | 4 | 3
SpA: Rank 4 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 104 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 4 | 8 | 2
Base Rank Total: 20 | 19 | 13
No Changes | No Changes | No Changes
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slot
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 16
8 Heal Balls
15 Sport Balls
7 Ultra Balls
4 Timer Balls
Berries: 30
Battle Items: 5
1 Silk Scarf
4 Mental Herbs
3 Leftovers
2 Kings Rocks
1 Float Stone
2 Magnets
1 Expert Belt (Equipped)
1 Metal Coat (Equipped)
Gems: 16
3 Steel Gems
1 Steel Gem (Equipped)
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK

C$FP: 4 CC
Electro: Nothing
Bill: 6 MC, 2 KOC
Swamp Thing: Nothing
Registeel: Nothing
Bronzong: 6 MC
Gears: 2 EC, 4 MC, 2 DC, 2 KOC

Ice Spire - Frozen Hall

As you slip & slide your way through the hallways & staircases, you notice, this is not going to get any warmer, this is going to get colder & colder. Nevertheless, eventually you find yourself in a room called The Frozen Hall. The Frozen Hall is a hollowed out room shaped like a sphere. Gigantic icicles stretch from the floor to the ceiling, up about 8 metres. A frozen draft blows through the room, and as you continue through the snow gets stronger. You get the distinct feeling of being watched. Buried under the snow is a glimmering object that could be valuable. This part of the ice also seems to have some obsidian shards sticking out nearby, an odd feature for such a place, but who knows who has traversed the area? Do you place your hand in the snow? What will you do?

a) Ignore the item.
b) Grab the item.
 
C$FP

Ice Spire - Frozen Hall

Not interested in the item, you decide to ignoe the item & move on. As you try to exit, you find that the exit is blocked by a Glaceon, who knocks you back. As you hit the ground, you notice that it started to Hail. You turn around, & you see a Glalie, who had caused the hailstorm! You are forced to send in your Pokemon to defend yourself, & with the stage set, it was time to do battle!

Arena Rules:

Only Hail weather allowed. All other weathers will fail. No Water Supply, Ice in the dungeon is impregnable to Fire.

HAIL CONTINUES TO FALL...(4r)

C$FP OAOOAA
448.gif
|
437.png
|
599.png

Bill @ Expert Belt | Bronzong @ Metal Coat | Gears @ Steel Gem (1)
HP: 96 | 96 | 56
Energy: 67 | 69 | 72
Atk: Rank 4 | 4 | 2
Def: Rank 2 | 4 | 3
SpA: Rank 4 | 3 | 3
SpD: Rank 3 | 4 | 2
Speed: 104 | 28 | 26
Size Class: 3 | 3 | 1
Weight Class: 4 | 8 | 2
Base Rank Total: 20 | 19 | 13
No Changes | No Changes | No Changes

Guardians AA
362.png
|
471.png

Glalie (M) @ Macho Brace | Glaceon (F) @ BrightPowder
HP: 100 | 100
Energy: 91 | 100
Atk: Rank 3 | 2
Def: Rank 3 | 3
SpA: Rank 4 | 6
SpD: Rank 3 | 3
Speed: 34 | 65
Size Class: 3 | 2
Weight Class: 6 | 3
Base Rank Total: 18 | 20
No Changes | No Changes
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slot
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 16
8 Heal Balls
15 Sport Balls
7 Ultra Balls
4 Timer Balls
Berries: 30
Battle Items: 5
1 Silk Scarf
4 Mental Herbs
3 Leftovers
2 Kings Rocks
1 Float Stone
2 Magnets
1 Expert Belt (Equipped)
1 Metal Coat (Equipped)
Gems: 16
3 Steel Gems
1 Steel Gem (Equipped)
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK
C$FP: 6 CC
Electro: Nothing
Bill: 9 MC, 2 KOC
Swamp Thing: Nothing
Registeel: Nothing
Bronzong: 9 MC
Gears: 3 EC, 6 MC, 3 DC, 2 KOC
 
Evolving Gears (I guess I'll just make this is terms of this TLR):
600.png

Nature: Quiet (+1 SpAk; Speed/1.15, Evasion -10)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (50/1.15v) (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Hidden Power (Psychic 7)
Protect
Frustration
Thunderbolt
Return
Sandstorm
Round
Flash Cannon
Rock Smash

Bill: Aura Sphere (Glaceon), Close Combat (Glaceon)

Bronzong: Heavy Slam (Glaceon), Flash Cannon (Glalie)

Gears: Flash Cannon (no gem; Glaceon), Thunderbolt (Glalie)
 
C$FP

Ice Spire - Frozen Hall

The battle begins with Gears enveloping itself in white light & transforming. When it was done, the white light dissipated & a different looking mechanism stood. This was Gears, but it had appeared to evolve into a new form. After all that, Bill fires a homing ball of aura which strikes the Glaceon, as the Glaceon strikes back with a raging bout of moving snow which hits your team. Gears, in its new form, fires a blinding shot which strikes Glaceon, as Glalie fires a beam of ice at Gears for some damage. Capping off the round, Bronzong goes to belly-flop Glaceon, dealing damage.

Bill then rushes towards Glaceon & attempts to strike the Glaceon with a series of blows, but Glaceon somehow knew this was going to happen & evaded it with little trouble. Gears then zaps Glalie with a bolt of lightning, as Glalie retaliates with a tremour that shakes the place hitting everyone bar Glalie, Bronzong, & Glaceon, who evaded the attack. Capping off the round, Bronzong lazily fires a blinding shot at the Glalie for damage, as Glalie suddenly became a bit stronger, but a bit nore blind than before!

Round end, & what shall you do? Issue your actions.

HAIL CONTINUES TO FALL...(3r)

C$FP OAOOAA
448.gif
|
437.png
|
600.png

Bill @ Expert Belt | Bronzong @ Metal Coat | Gears @ Steel Gem (1)
HP: 69 | 83 | 19
Energy: 54 | 54 | 40
Atk: Rank 4 | 4 | 3
Def: Rank 2 | 4 | 3
SpA: Rank 4 | 3 | 4
SpD: Rank 3 | 4 | 3
Speed: 104 | 28 | 43
Size Class: 3 | 3 | 1
Weight Class: 4 | 8 | 2
Base Rank Total: 20 | 19 | 13
No Changes | No Changes | No Changes

Guardians AA
362.png
|
471.png

Glalie (M) @ Macho Brace | Glaceon (F) @ BrightPowder
HP: 59 | 25
Energy: 78 | 74
Atk: Rank 3 | 2
Def: Rank 3 | 3
SpA: Rank 4 | 6
SpD: Rank 3 | 3
Speed: 34 | 65
Size Class: 3 | 2
Weight Class: 6 | 3
Base Rank Total: 18 | 20
+2 Attack, -1 Accuracy | No Changes
BEGIN ROUND
What? Gears is evolving!
Congratulations! Your Gears evolved into a Klang!
---
ACTION ONE
Bill used Aura Sphere (Glaceon)!
(Crit Roll [<=625]: 4621/10000; No Crit)
Its Super Effective!
Glaceon took ((9+3+1.5+2)*1.5)=23 Damage!
Bill used 6 Energy!

Glaceon used Blizzard (Bill, Bronzong, Gears)!
(Crit Rolls [<=625/10000]: 9693, 4115, 2276; No Crits)
(Effect Rolls {Freeze} [<=1000/10000]: 3577, 5211, 4061; No Freeze)
Its not very effective...(Bill, Bronzong, Gears)
Bill took ((12+3+4)*(2/3)*0.75)=10 Damage!
Bronzong took ((12+3+2.5)*(2/3)*0.75)=9 Damage!
Gears took ((12+3+4)*(2/3)*0.75)=10 Damage!
Glaceon used 7 Energy!

Gears used Flash Cannon (Glaceon)!
(Hit Roll [<=7200]: 1577/10000; Hit)
(Crit Roll [<=625]: 7741/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 5145/10000; No Sp. Defence Drop)
Its Super Effective!
Glaceon took ((8+3+1.5)*1.5)=19 Damage!
Gears used 5 Eenrgy!

Glalie used Ice Beam (Gears)!
(Crit Roll [<=625]: 5500/10000; No Crit)
(Effect Roll {Freeze} [<=1000]: 4126/10000; No Freeze)
Its not very effective...
Gears took ((10+3+1.5)*(2/3))=10 Damage!
Glalie used 6 Energy!

Bronzong used Heavy Slam (Glaceon)!
(Hit Roll [<=7200]: 5106/10000; Hit)
(Crit Roll [<=625]: 8225/10000; No Crit)
Its Super Effective!
Glaceon took ((16+3+1.5)*1.5+4)=35 Damage!
Bronzong used (4+(9/1.5))=10 Energy!

Hail continues to fall...
Your Team is pelted by the Hail (2 Damage)!
The Guardians recovered 2 HP!
---
ACTION TWO
Glaceon used Detect!
Glaceon protected herself!
Glaceon used (7+(28/3)+(8/3))=19 Energy!

Bill used Close Combat (Glaceon)!
(Hit Roll [<=8400]: 2501/10000; Hit)
(Crit Roll [<=625]: 7469/10000; No Crit)
Glaceon protected herself!
Bill used 7 Energy!

Gears used Thunderbolt (Glalie)!
(Crit Roll [<=625]: 1853/10000; No Crit)
(Effect Roll {Paralysis} [<=1000]: 7733/10000; No Paralysis)
Glalie took (10+1.5)=12 Damage!
Gears used 7 Energy!

Glalie used Earthquake (Glaceon, Bill, Bronzong, Gears)!
Bronzong avoided the attack!
(Crit Rolls [<=625/10000]: 3138, 5666, 1515; No Crits)
Its Super Effective (Bill, Gears)!
Glaceon protected herself!
Bill took ((10+1.5)*1.5*0.75)=13 Damage!
Gears took ((10+1.5)*1.5*0.75)=13 Damage!
Glalie used 7 Energy!

Bronzong used Flash Cannon (Glalie)!
(Crit Roll [<=625]: 1969/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 4828/10000; No Sp. Defence Drop)
Its Super Effective!
Glalie took ((8+3)*1.5+4)=21 Damage!
Bronzong used 5 Energy!

Hail continues to fall...
Your Team is pelted by the Hail (2 Damage)!
The Guardians recovered 2 HP!
(Ability Rolls {Moody} [Atk/Def/SAtk/SDef/Spd/Acc/Eva]: 734, 7313; +2 Attack, -1 Accuracy)
Glalie's Attack rose 2 Stages! Glalie's Accuracy dropped 1 Stage!
---
END ROUND
BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 0 slot
2 Ethers
Revive: 0 slots
1 Revive
Pokeballs: 16
8 Heal Balls
15 Sport Balls
7 Ultra Balls
4 Timer Balls
Berries: 30
Battle Items: 5
1 Silk Scarf
4 Mental Herbs
3 Leftovers
2 Kings Rocks
1 Float Stone
2 Magnets
1 Expert Belt (Equipped)
1 Metal Coat (Equipped)
Gems: 16
3 Steel Gems
1 Steel Gem (Equipped)
Spare Pocket (any item): 2
1 Steel Pearl

REWARDS BANK

C$FP: 6 CC
Electro: Nothing
Bill: 9 MC, 2 KOC
Swamp Thing: Nothing
Registeel: Nothing
Bronzong: 9 MC
Gears: 3 EC, 6 MC, 3 DC, 2 KOC

Glalie: Earthquake + Earthquake combo > N/A
IF Both Bill AND Klang use Protect successfully without transfer A1, THEN Shadow Ball (Bronzong)
> Earthquake

Glaceon: Blizzard + Blizzard combo > N/A
IF Both Bill AND Klang use Protect successfully without transfer A1, THEN Signal Beam (Bronzong)
> Blizzard
 
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